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Author Topic: Mining  (Read 340 times)

wuping

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Mining
« on: August 11, 2017, 09:30:35 AM »

I'm trying to mine aluminum with a wooden pickaxe and it's not working at all. It clears everything around the ore but not the ore. I even tried using a stone shovel to try to dig under it, that didn't work either. Am I missing something or do I need a different type of pickaxe? I'm in adventure mode
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Iron Newt

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Re: Mining
« Reply #1 on: August 30, 2017, 05:02:14 PM »

I seem to remember that a wooden pickaxe, without any player enhancements, you'll need about 20 hits to mine 1 voxel of aluminium ore. I'd upgrade to a minimum of a copper pickaxe.
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Thundercraft

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Re: Mining
« Reply #2 on: September 12, 2017, 08:14:58 AM »

Aluminum is just about the highest tier material, so of course it's going to be one of the toughest to mine. The only material higher tier or tougher is Diamond. You would not expect to mine Diamond with a Wood Pickaxe, would you? Being able to mine Aluminum with a Wood Pickaxe would defeat the purpose of having tiered materials or a progression system, as you'd be able to jump from Wood straight to one of the best materials. It would take the fun out of it and remove the satisfaction in getting there. (If I had my way, mining Aluminum or Diamond would be impossible without building some sort of powered mining tool or mining vehicle, like a Jackhammer, Drill, or Bulldozer.)

I don't think that there is much excuse not to upgrade from Wood Pickaxe to something better as soon as possible. Just use your Wood Pickaxe to mine regular rock and you will get small amounts of Iron and Copper a bonus in getting stone. A few minutes of that and you'll have enough for an Iron or Copper Pickaxe.
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Omidawn

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Re: Mining
« Reply #3 on: November 16, 2017, 05:34:51 PM »

Once you are able to place voxels (which I think is automatic in story mode), you can place voxels of limestone, marble, sand, rock, and grass (don't choose plain dirt, as it may not give you anything but dirt).  When you mine these voxels, even with a wooden pick, you will get back more material than it takes to create the voxel.

In addition, there will be traces of other elements in the voxels.  Limestone and Marble will give traces of copper, iron, and stone, which can be used to make better picks.  Better picks are not just faster, they give higher yields from each voxel, and can mine more voxels at a time.  I will not even start mining rare resources like titanium unless I am maxed out on my mining skills and using an energy pick (adventure mode), so that I do not waste any possible resource.

Limestone has a large component of copper, if you need quick copper for materials.  I.e. you don't have to travel to a copper mine, even in the early game, if you have found even one shovelful of limestone you can create more, as much as you need.

Also, since I don't like destroying the terrain, I prefer to build and mine from my own resource piles whenever I can.  Additionally, it is faster because you can stand on top of the pile, sized for your pick, and let gravity carry you down to the next chunk so you don't have to stop to move.  With a jetpack, I'll place 2x2 (or 3x3 depending on the pick) x40 voxels high (limit).  With ladders, I'll usually only go 12 voxels high (5 ladder segments).  When you mine the stack, go to build mode and recreate the voxel stack, climb up, mine down, and start again until you have all you need.

I like to build with limestone (nice off-white color) so that's a plus too.

Edit: Two more things... never use a shovel, always use a pick.  Shovels will clear a larger area, but will always give fewer resources than a pick...  so, if you want resources, use a pick.  If you are clearing space, go ahead and use a shovel.  Second, I have not tested the different voxel types of each element to see if there are higher levels of, for instance, iron in one selection of marble vs a different selection of marble.  I won't comment on that except to say that it might be useful to experiment.
« Last Edit: November 16, 2017, 06:01:26 PM by Omidawn »
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