Melee weapons should rather hit multiple things provided they are physically hit. That would be a tangible benefit over ranged weapons and give melee weapons a purpose.
Agreed. Hitting multiple targets would be a useful, tangible benefit over ranged. And I agree entirely that melee weapons need to have an obvious benefit over ranged in order to give them a purpose. Why bother with melee at all when it's so much safer and easier to pick off targets at a safe distance?
The most obvious benefit possible would be to have melee weapons, on average, do more damage than ranged. That alone would give them purpose.
Another way would be to have melee weapons that can inflict a status effect, either doing more damage in an indirect way or temporarily incapacitating an enemy. I see no reason why there couldn't be a groove or something in a sword or axe that holds a reservoir of poison to slowly poison with each hit. (Some medieval weapons had grooves for poison.) And then there are the high-tech weapons players have been dreaming about, such as adding electric shock or heating the weapon red-hot, even plasma. Or, perhaps a vibro-blade that vibrates at ultrasonic speeds?
how bout adding rare alien artifacts that are hidden around the map or drop very rarely from creatures that give solid bonus' to things made in creator if added to them ie:
energy weapons: glowing crystals type things... [snip]
ballistic weapons: unknown alloy magazine... [snip]
universal weapons: alien optics(gun sights)... [snip]
...you get the idea, the artifacts themselves would not be able to be made btw.
Interesting ideas. And, yes, it'd be very nice to see un-craftable alien artifacts similar to those.
I suggest you could add something like drill to dig faster and then when we could dig to a random cave there could be boss monster and his chest
True, we need better digging tools. And the devs have said they are coming.
But on the idea of fighting "boss" monsters and looting their chests: On the one hand, this sounds like the mechanics of some forgetful, run-of-the-mill game. However, this idea is not completely without merit.
Consider how completely empty and boring underground caves are right now. They're huge, they're dark and they're very creepy... but that's it. Considering how scary and dangerous the surface is, I was half expecting them to be filled with creatures and stuff. [Edit:
I've since read that those dark creatures can spawn underground, in caves. But I've never witnessed this, myself.]
So, why not populate the caves with a unique underground biome? They could be filled with exotic mushrooms (both giant tree-like and small) and glowing lichen (moss) which survive in a symbiosis with alien bacteria by breaking down the soil and rocks. And there'd be creatures that feed on the mushrooms and lichen. And predators that feed on them. Perhaps even bat-like creatures that fly out of the caves at night?
And, of course, there could be the rare giant apex underground predator on top of the food chain. You know, like the Andhera Queen. These could drop rare ingredients, like armor plates or claws and such. They might even be nesting next to an alien ruin or artifact.