Maybe the balance is wrong too. But it's more about the fun to fight enemy.
I see no interest to lure them in a trap where I will do practically nothing other than watch them dying (attack with them but staying a way from the heat of the fight it isn't participate). Honestly, I don't want to run from attacker to conduct them in a point where they will not stand a chance. It can be done sometimes when it's convenient but that 's not a good thing the game relay on this tricks. This king of trick are not honorable and don't give any reward as it's pretty coward to do this.
Fighting enemy only if we deal more damage than they can give us, I mean kill them faster than they kill us, is also not fun. That is the same problem when our defense (only the one which reduce the hit) is higher than there damage. Not fun, no a true fight, boring.
Before the update which broken the combat, we could avoid attack and fight back, the combat was dynamic. If you played well you could defeat enemy with better stat than you, even if there were more than you. Of course, if the difference was too high, you only chance was to flee and come better prepared. But the combat was fun and the reward to kill three devil dog with a wooden sword was a real fight, with skill and danger.
Now the enemy attack without any consideration for stamina, defense, strat. They just attack until someone loose (and they lose, I defeat the six of them but it was a boring fight, I just win because I manage to get out of reach, using heal potion and go back until they are all down. That was the worst fight I ever had all from all game I have played, I was so angry that I continue until they was down not to defeat them but just because I use them to evacuate my anger. And after I defeat them I quit the game without saving because that was so horrible).
I know you can build vehicule with weapon, and some build mobile fortress. But that is a choice to use overpower to fight, that choice make the game totally different. But I support it because it was attended to be an explorer game, an adventure game, not some steroid-action game. So the game should not relay of the possibility to build fortress to be enjoyable.
There could be have also another problem, sometime ago I tested the game again to see progress and report again bug I could found. And a quest was poping right over me one of the giant robot. At this time of the game, I was near the beginning (I think I was with Iron set). The game have not taken into account the level. This is two problems, the worst : poping enemy near us is silly, break immersion, it's like the dev want to punish us to play there game. And the level or number of enemy without taking our level and follower make the encounter a bad decision. It' like they tell us you have taking a quest, you will regret this decision. Seriously, I real so this kind of event like the dev punishing me to play the game. Even if I manage to kill the enemy (which I also do with the giant robot), the event was really not fun, but boring (I don't see any fun to run and fight back quickly before run again in the entire map)
I really hope the combat are corrected : no more poping enemy on your face and interesting combat not just stupid, horrible, boring thing.
For now and until I see better combat, my review on steam will be negative.
FIY : I bought the pack with two key under the kickstarter campaign, and buyed four time to gift my friends too. None of them play it, they don't see any fun to the game (and they are heavy player of minecraft so there is really something broken in your game).