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Author Topic: Companians to work in parallel while you are working[marked]  (Read 341 times)

Mour_ka

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Companians to work in parallel while you are working[marked]
« on: December 03, 2016, 10:33:01 PM »

I can see that your companion based on their skills they have a work button and they help you cut wood or collect plants or dig. It would be more effective once I start digging or cutting wood all the companion will do their job in parallel until they finish it. This will be more effective imagining if it is real people working working with you.
« Last Edit: December 06, 2016, 06:31:36 AM by Dorist1 »
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Dorian_Grey

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Re: Companians to work in parallel while you are working[marked]
« Reply #1 on: January 21, 2017, 09:42:30 PM »

I was going to reply in this similar thread : http://board.pathea.net/index.php?topic=6833.0

But this one is newer so I'll reply here.  Can this still not be done yet?  I have a follower who has basic mining, and I found a huge deposit of gold.  I dug myself a mine and now I'm pretty much just trying to clear out all the gold.  I equipped my follower with a pickaxe and told him to work.  He walks into the wall of the excavation and then disappears.  He does reappear with a container of random minerals (copper, marble etc) and some dirt, but none of the gold.

It would be great if the follower could just mine whatever is around me and help me out.  Because as it is now, it just seems random.
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Iron Newt

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Re: Companians to work in parallel while you are working[marked]
« Reply #2 on: January 24, 2017, 09:09:58 AM »

If you give your followers axes they'll log with you but the same doesn't apply to mining.

The reality is it doesn't take too long to get to a point where the risk of being attacked when mining is almost zero, it also has a relatively low time:reward ratio so my followers are standing around doing nothing useful for long periods, even with a dimond pixaxe. However, as you're out in the open you're much more vulnerable to attack when logging and logging has a much higher time:reward ratio so there's less downtime if there's nothing for them to do.
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yarnevk

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Re: Companians to work in parallel while you are working[marked]
« Reply #3 on: January 24, 2017, 04:34:05 PM »

I do not see how you can write an AI that could mine properly, maintaining rooms and tunnels as you desire them with proper ramp and ladder access. This is not like other games where mining means standing at the same node until it is depleted.   I think you need to join a multiplayer server if you want an intelligent AI that works together, assuming you have a strong leader and admin that makes sure that happens.

Followers make great torch holders though, since they have a tendency to stand in your personal space.

Although it would make sense if when they go away they come back with minerals that are only in the local area.   Picking plants already seems to work this way, when I am picking plants my specialist plant picker even says he will stock up, and only gets grassland plants when in the grasslands.

« Last Edit: January 24, 2017, 04:39:04 PM by yarnevk »
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Iron Newt

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Re: Companians to work in parallel while you are working[marked]
« Reply #4 on: January 26, 2017, 09:25:57 AM »

We already have assisted logging with followers - give a follower an axe and they'll cut down a tree with you. So why not assisted mining? Most ores/resources are 2 or more hits with the diamond axe so having one or more followers helping you will increase your time/reward ratio considribly.

On side note, do shovels give you any advantages over a pickaxe? I can't see any.
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yarnevk

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Re: Companians to work in parallel while you are working[marked]
« Reply #5 on: January 26, 2017, 05:45:08 PM »

Shovels  get more basic mineral resources in larger voxel areas, they should be used for digging out areas, or if you need special minerals (like sulfur).  Pickaxes do smaller voxel areas and get more of the valuable scannable ore resources and few of the special minerals.   That assumes they balanced each tech tier consistently so it makes sense, higher tier get so much it can be hard to track since the UI log severly lags behind your actual actions.

Mining is already so fast that you clear out a voxel within a few hits even with wood tools.  It is very easy to mess up your voxel cube outline placement because of the animation time lag between control and result, people have always complained they cannot dig smooth areas because of this, they will always overstrike and leave undesired holes (This is still the case even after much iteration the mining UI in alpha/beta)

Adding a follower hitting your same voxel would just make that problem worse as you would easily get out of sync on who gets the last wack, and mining is already hard enough to get a workable camera view without your follower standing in your voxel way.  Having them dig their own voxels would lead to disastrous results because they do not have your intelligence and mining plan (although there was  requests for robots that could follow a 3D plan drawn using build mode tools there is always a concern that is unattended macroing that unbalances multiplayer)

If you just want more resources tell your followers to work while you are mining, they will go off and get a container of mined resources, then you tell them to get to work again when they come back.  This way you get more resources, they are doing something, while you still maintain voxel control over your mine layout, and not have a chaotic mess that you and your followers cannot get out of.   But that container should be constrained to contain only the metals and minerals that are in the surrounding voxel area, so that if you are working gold your followers also get gold.

Trees are different because they are isolated meshes, there is no worry of overstriking a tree and taking out the neighboring tree.   That is why followers will help you axe a tree, but not pickaxe a voxel. 

« Last Edit: January 26, 2017, 05:57:12 PM by yarnevk »
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