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Author Topic: Material Calculation  (Read 1115 times)

Baromeus

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Material Calculation
« on: November 28, 2016, 10:21:37 PM »

Hi all, i thought it would be interesting to share my information about the calculation behind the creator (got the numbers with try and error + math)

Right now i only got the Handgun ready (Handgun Grip + ss bullet muzzl)  - i call it HG#1 for now
INFO: My numbers may not be exact but you will get the correct values +/- 0,5
more info: at least for guns it doesn't matter how you build your voxels, the calculation will only count the quantity!

ex. calculation HG#1 with Aluminum
DMG:
until 1250 voxel you will get ~0,04 dmg/voxel (you will reach ~50 dmg)
after this point you can calculate the dmg via 22*log(voxel)-106,5   (the max dmg (1.250.000 voxels) is 202,1)

Accuracy:
until ~29.000 voxels (you reach 200% accuracy) this formula got the best results: 1,0391*10^-7*voxels^2+0,00315661* -0,029592
after this point the accuracy will drop significant (to make it simple - ~0,34%/100voxels)
HINT: after the accuracy reached 200% it can only drop, irrelevant of the material you use! so each voxel, may it aluminum, wood, or dirt will decrease the accuracy!

Durability:
the first formula of the durability is linear, it starts with 200 (for the HG#1) and will increase 11,566 period each 100 voxel until you reach ~8.500 voxel, after that point the dura increase will diminish slowly (max dura 3704,8 (1.250.000 voxel)


now, without further ado, here the list of all materials for the HG#1

Handgun - Handgun Grip + SS Bullet Muzzl
Materiall1.000 voxel|10.000 voxel|Max accuraty(200%)
|DMGAccuracyDura|DMGAccuracyDura|DMGVoxel countDura
Aluminum|39,924,20%315,70|96,168,80%1.263,90|119,529.0001.765,70
Copper|17,432,60%251,50|77,9192,50%715,40|74,88.700648,40
Diamond|41.0025,20%319,80|96,791,50%1.278,50|114,522.5001.658,70
Dirt|3,422,70%225,90|33,640,90%458,60|79,656.0001.365,50
Gold|35,751,00%299,30|93,662,80%1.192,80|73,84.050602,00
Iron|25,231,00%268,20|86.00200,00%882,40|86,210.100889,20
Limestone|11,423,60%242,10|68,656,80%620,70|96,535.5001.379,70
Marble|13,424,20%245,20|72,168,80%652,30|95,629.0001.320,40
Sand|2,122,30%216,20|21.0035,90%361,60|74,471.0001.260,70
Silver|27,935,10%274,90|88,2165,40%949,30|81,97.500762,00
Steel|30,431,00%282,30|90,1200,00%1.022,90|90,410.1001.031,10
Stone|9,522,80%238,90|64,442,70%589,20|100,752.0001.521,40
Wood|4,221,80%232,30|42.0028,50%523,20|103.00130.0001.876,80


Other combinations will follow in the next days.

Important news!

since i didn't add the weight radio yesterday i missed the point that the accuracy is tied to the weight of the Rifle/gun - the optimal weight is between 11,6 kg and 11,7 kg!

with this we got the following rules:
  • Weight determined the accuracy of ALL guns (yeah every gun/rife may it be conventional or energy got most accuracy with ~11,65 kg)
  • Material + voxel count + 200 default dura defines the durability (it dosn't mater if you make a pistol or a rifle. same count of voxel of the same material = same durability)
  • the Muzzle + material and voxel count determine the attack outcome (i still have to make some research here to clarify the calculation)
  • the grip/handle seems to only add weight, the durability and the attack output are the same with same muzzle, material and voxel count

Since the weight is quite important for the accuracy here a sheet of the materials:
Materialweight of
100 voxel
Aluminum0,03375 kg
Copper0,11125 kg
Diamond0,04375 kg
Dirt0,01750 kg
Gold0,24125 kg
Iron0,09750 kg
Limestone0,02750 kg
Marble0,03375 kg
Sand0,01375 kg
Silver0,13125 kg
Steel0,09750 kg
Stone0,01875 kg
Wood0,00750 kg

Trivia:
  • Marble and Aluminum share the same weight, same for Iron and Steel, with this in mind we can say that iron and marble are obsolete after you got the better material.
  • Aluminum got the best Attack - accuracy ratio
  • if you want a small gun go for gold or silver (better silver) or mix them with Aluminum or Diamond
  • for a really big rifle use wood, you can use a lot of voxel and still are able to get a good attack

Baromeus
CEO of Baro Industries
« Last Edit: November 29, 2016, 12:27:28 PM by Baromeus »
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Baromeus

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Re: Material Calculation
« Reply #1 on: November 28, 2016, 10:22:10 PM »

<<Reserved>>
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XxIcarusxx

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Re: Material Calculation
« Reply #2 on: November 28, 2016, 11:53:49 PM »

Thanks for sharing all these datas, it is very interesting for sure. However the fact that there is a limit to the number of voxels you can use before the accurancy drop could be a very restrictive data to keep in mind during creation process. Not really a good news to keep in check players liberty of creativity.

Baromeus

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Re: Material Calculation
« Reply #3 on: November 29, 2016, 12:29:05 AM »

True, but there are a lot of Blocks/voxel you can put down before you reach that 200% border. Wood especially is a good material to get more mass(low accuracy increase) without losing to much dmg, gold is ideal to raise accuracy if your weapon isn't big enough, so this data will at least help a bit while creating guns and rifles.
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Felonius

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Re: Material Calculation
« Reply #4 on: November 30, 2016, 05:20:42 PM »

True, but there are a lot of Blocks/voxel you can put down before you reach that 200% border. Wood especially is a good material to get more mass(low accuracy increase) without losing to much dmg, gold is ideal to raise accuracy if your weapon isn't big enough, so this data will at least help a bit while creating guns and rifles.
Sorry, but I can't confirm your "gold theory".
I went through days of testing myself, too. Aluminium is the best material to use for weapons and only diamond comes close. Everything else will drop your accuracy like mad.

What you also have to keep in mind is the upgrade one can apply to a weapon imgame.
After days of testing I found the "sweet spot" for Assault Rifles to be between 50 ~ 52 Aluminium.
This results in an accuracy between 100% ~ 95%, which is the highest possible while also trying to reach an as high as possible damage value. The culprit is the loss in upgrade percentage, which results in a lousy +1 at Upgrade 4 for Assault Rifles. So, aiming for a damage value higher than 229 is totally pointless. I would say the optimum is 227, which ends in an accuracy value of 95.5%.

But you can check out what I am talking about. ;)
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Baromeus

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Re: Material Calculation
« Reply #5 on: December 01, 2016, 12:49:37 AM »

you missed the point... i never say gold is the best, gold is the heaviest material, so if you have a small, light gun, gold is ideal to increase the weight (and also the accuracy) until you reach 11,65 kg (every material after that point will decrease your accuracy!)

in my starting port i added some more info's about accuracy - accuracy is in fact only the weight (again, see first post) gold isn't the best material for dmg/accuraty rating, thats true. Materials that will get the highest dmg with high accuracy are:
1. Aluminum
2. Diamond
3. Wood (here you need a unnecessary big rifle...)
4. Stone
5. Limestone

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Iron Newt

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Re: Material Calculation
« Reply #6 on: May 04, 2017, 08:47:31 PM »

True, but there are a lot of Blocks/voxel you can put down before you reach that 200% border. Wood especially is a good material to get more mass(low accuracy increase) without losing to much dmg, gold is ideal to raise accuracy if your weapon isn't big enough, so this data will at least help a bit while creating guns and rifles.
Sorry, but I can't confirm your "gold theory".
I went through days of testing myself, too. Aluminium is the best material to use for weapons and only diamond comes close. Everything else will drop your accuracy like mad.
I know this is an old post but I want to counter Felonius' argument.

The key here is "if your gun isn't big enough". This is taken from a 7250 voxels gun, in aluminium it weights 4.16kg or 4.86km in Diamond. I don't want to make the gun bigger but I want more accuracy without loss of damage or durability. so I at the heaviest material, gold. The stats in gold doesn't look great on its own but look what happens when you make 10% of the gun gold.

Diamond
 - Damage: 88.4
 - Durability: 52
 - Accuracy: 62.4%

Aluminium
 - Damage: 87.8
 - Durability: 51
 - Accuracy: 50%

Gold
 - Damage: 85.4
 - Durability: 45
 - Accuracy: 114.7%

Diamond (90%)/Gold (10%)
 - Damage: 88.1
 - Durability: 52
 - Accuracy: 91.1%
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