These need to be better organized. I really should not be pulling alluminum type 02 chest armor, and assembly cores out of tree stumps. These should be limited to lower quality items and scripts, or materials only.
This could also coincide with scripts being way too random, resulting in you having recipes for endgame armor and tools before you have a copper pickaxe.. I have some suggestions regarding this.
Random Surface Containers should not contain high tier loot
As mentioned above, these should be restricted to a low end loot table. This means you'll find scripts for leather armors, clothing, copper weapons and tools, and maybe some low tier minerals and materials. You should never find colony machines and higher end weapons, tools or armors. This includes the scripts for them.
Different styles of loot container, for higher tier items.
Yes, i know that loot containers have different models for them, but this isn't what I mean. I mean have different levels of containers located in different areas of the game. For example, you could have underwater containers that may contain medium range loot table items. It would be a little more difficult to find and locate these. These would contain your mid level range items like Iron and gold tools, weapons and armors.
A higher tier loot container could be something like containers hidden away in caverns or tunnels. Give some use to those places!
These are ofcourse just some ideas..
"Chance" applications to loot tables
I think an additional layer should be chance to find higher vs lower end scripts and items. This is always required in these cases, because a strict dice roll with even chances for all items will result in too much chaos.. If you want to add the type02+ armors and weapons and their scripts, make them rarer and more rewarding to find than as difficult as a copper shovel!
If I open (surface) containers until I receive 30 shovels, I should end up with something like 18 wooden shovels, 7 stone shovels, 4 copper shovels, and 1 iron shovel. (maybe even 1 gold shovel in there as a lucky loot)
Overall, right now, the tables are not only completely equally random it seems, but it's so easy to get some of the best weapons and armors in the game just running around for 30 minutes doing nothing but picking up trash. No work anywhere else needed... I understand alternatives, but there needs to be control. Loot tables are a necessity to balancing this out, and this would also solve the script finding problem.