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Author Topic: Aerial firepower. BulletHell MK II  (Read 645 times)

Alu

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Aerial firepower. BulletHell MK II
« on: October 23, 2016, 08:21:40 PM »

Going forward in the campaign I felt I seriously lacked attack power.
As a response I created BulletHell.
6 Rapid fire turrets
3 Controlled turrets
8 Aircraft Machine Gun
2 Missile Silos
19 reasons for whatever comes at you to lay still.

4 Vtol Rotor 01, 7 Vtol Rotors and one Airship Thruster provide the necessary manouverability and stability to move the 180tons of this lead-injector. To be fair, I recommend to slow down if you plan to do a 90 turn before you flew over the continent, same goes for ascending and descending.




Enjoy :)
« Last Edit: October 23, 2016, 08:27:07 PM by Alu »
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