Pathea Games Forums

Please login or register.

Login with username, password and session length
Advanced search  

News:

Planet Explorers Released!

Author Topic: A few suggestions[marked]  (Read 1775 times)

TrashMan

  • Settler
  • ***
  • Karma: 3
  • Posts: 127
    • View Profile
A few suggestions[marked]
« on: August 21, 2016, 09:20:50 AM »

1) - there are some items that a chore to create, simply because the requirements. Charcoal and animal fat are two prime examples. You need animal fat to make charcoal (for some reason???) and you don't get barely any animal fat, even from big, fat animals that should have layers of fat. No, you need to extract it from meat and at a 1 to 12 ratio.
Guns are already inferior to lasers in any way, at least making ammo should not be so tedious.


2) - and in relation to the above, weapons need balancing in relation to cost, effectivnes and when they are avialable in story mode. right now there's zero reasons to use guns at all. None.
So how to balance it? Not sure, but just a suggestion:
TIER 1: Guns generally pack a bigger punch than lasers, lasers are more accurate
TIER 2: Lasers now pack more punch, but tend to overheat and thus have a slower RoF

3) Bows - in order to make them competitive, special arrows might be nice. Or something that makes them more attractive - like for example, they are quiet weapons, so you can land a few shots into an enemy before it figures out who's attacking it, making it good for hunting.

4) Vehicle weapons are...garbage. Innacurate, hard to aim and damage is laughable.


5) Also, all function the same - they take from your fuel reserves. Which makes sense for LAz0rs, but not for guns.
suggestions: ammo box vehicle part. Small, roughly the size of a fuel cell. Holds 1000 ammo units. The bigger the gun, the more it drains per shot (a minigun would drain1 per shot, a tank cannon would drain 100).
OR you could go into more detail and have different ammo boxes for small and large guns. (small one would be made from steel and bullets, big one with steel and artillery shells). A vehicle gun automacially comes with some minor ammo storage

As to reloading - you could have a base structure - (armor, vehicle depot) that automatically reloads ammo when you bring the vehicle next to it OR you can reload manually, as long as you have an ammo box in the inventory.

You could do something similar to energy weapons, by installing capacitors/batteries and generators instead of having them drain from the fuel directly. So you could have a vehicle with a large energy storage capacity, but energy re-charges slowly, or vice-versa. Or a balanced approach.

Alternatively, a cooling module for energy weapons instead of batteries (meaning they draw from the fuel like normal, but heat up and need cooling)
« Last Edit: August 22, 2016, 08:57:32 AM by Dorist1 »
Logged

Lily

  • Citizen
  • ****
  • Karma: 11
  • Posts: 379
    • View Profile
Re: A few suggestions
« Reply #1 on: August 21, 2016, 12:25:19 PM »

lasers are more limited by ammo already because every lasergun has a "magazine" and once depleted it slowly refills.
however bullets could be made cheaper as they they are quite a lot material needed at the beginning, especially together with the fact that they need charcoal.

vehicles: could need to be upgradeable again, That is gone and problematic , I have a vehicle at 20% durability and repairing that costs nearly the amount as crafting it new. Especially with the lack of upgrading them there is no point to ever repair them because crafting them new is the same effort in materials.
Similar issue with guns and weapons, but once upgraded that's making them a better investment to repair.
The main issue with vehicles is that they very early need all the components like cockpits to repair. it was better in the past (iirc) that these parts weren't needed for repairs.
Logged

mknelson

  • Citizen
  • ****
  • Karma: 9
  • Posts: 551
    • View Profile
Re: A few suggestions
« Reply #2 on: August 22, 2016, 10:39:43 PM »

vehicles: could need to be upgradeable again, That is gone and problematic , I have a vehicle at 20% durability and repairing that costs nearly the amount as crafting it new. Especially with the lack of upgrading them there is no point to ever repair them because crafting them new is the same effort in materials.

Or toss the vehicle in the recycler and build it again…
Logged

Lily

  • Citizen
  • ****
  • Karma: 11
  • Posts: 379
    • View Profile
Re: A few suggestions[marked]
« Reply #3 on: August 22, 2016, 10:48:17 PM »

I know it simply still makes not much sense that the game gives you back a minimum of 1 of each components. same with repairing always needing at least one of each.

it makes the player just pointless recycle and rebuild them instead of using repair.
Logged

mknelson

  • Citizen
  • ****
  • Karma: 9
  • Posts: 551
    • View Profile
Re: A few suggestions[marked]
« Reply #4 on: August 22, 2016, 11:30:34 PM »

Is there a minimum of 1 now?

I tried to recycle a pick axe with 0 strength left a few builds ago - I don't recall if the recycling machine wouldn't take it or if it gave 0 resources.
Logged

Lily

  • Citizen
  • ****
  • Karma: 11
  • Posts: 379
    • View Profile
Re: A few suggestions[marked]
« Reply #5 on: August 22, 2016, 11:57:59 PM »


if too broken no, but when low on helath, like vehicles for example it does give the stuff it seems. however on gusn and tools it seems to be not the case.
Logged

Luminaire

  • Global Moderator
  • Citizen
  • *****
  • Karma: 37
  • Posts: 486
  • Dream Deity
    • View Profile
Re: A few suggestions[marked]
« Reply #6 on: August 25, 2016, 06:39:31 PM »

Bows actually don't get enough credit for how useful they are. They are the cheapest and readily available ranged ammunition to make and use.
Though it would be neat to have special arrow types, like fire arrows, or poison arrows.
Logged

Lily

  • Citizen
  • ****
  • Karma: 11
  • Posts: 379
    • View Profile
Re: A few suggestions[marked]
« Reply #7 on: August 25, 2016, 07:33:02 PM »

Bows actually don't get enough credit for how useful they are. They are the cheapest and readily available ranged ammunition to make and use.
Though it would be neat to have special arrow types, like fire arrows, or poison arrows.

the strenght of the PE sandbox is you can make weapons of all kinds stong enough to make them more a thing of flavour and the game doesn't force you to use specific weapons. However its a freaking sci fi game so I stick with laz0rs.
Logged

TrashMan

  • Settler
  • ***
  • Karma: 3
  • Posts: 127
    • View Profile
Re: A few suggestions[marked]
« Reply #8 on: August 29, 2016, 08:25:14 AM »

- Small VTOL rotor (the circular one): either make it scalable (with power and drain increasing) or add more similar ones in different sizes.

- Boats should need an engine too.



Logged

Lily

  • Citizen
  • ****
  • Karma: 11
  • Posts: 379
    • View Profile
Re: A few suggestions[marked]
« Reply #9 on: August 29, 2016, 10:11:44 AM »

- Small VTOL rotor (the circular one): either make it scalable (with power and drain increasing) or add more similar ones in different sizes.

- Boats should need an engine too.

I would like to scale the VTOL's to size 3 or 4 even.
Logged

TrashMan

  • Settler
  • ***
  • Karma: 3
  • Posts: 127
    • View Profile
Re: A few suggestions[marked]
« Reply #10 on: September 01, 2016, 10:50:30 AM »

Regarding vehicle weapons:

They are broken by their nature.
Since they have no ammo limit, they can't make them powerful. But because of that they are patehtically weak, where my PISTOL packs 10 times the punch of a gattling gun.

Guns need ammo. Not just taking fuel. It makes no sense. Naturally a way to re-supply them back at base.
Furthermore, there needs to be a bit more variety.

1) A simple autocannon similar to the .50 cal. Reliable, rugged, single barelled - something that fits the starting early tech.
http://www.infowars.com/images/50cal.jpg

2) Move the gattling gun(s) way back in the tech tree. This is a terrifying weapon in RL and more complex than other bullet weapons. It makes little sense for it to be a starter gun. The downside is obscene ammo consumption, necessitating that you spend volume and weigh on ammo boxes.

3) Actual lasers? (in addition to "pulse lasers" we have now) Weapons that are constantly on and deal damage every tick. Would be nice if they could be locked on like missiles.
Logged

fjgj

  • Enlistee
  • *
  • Karma: 0
  • Posts: 11
    • View Profile
Re: A few suggestions[marked]
« Reply #11 on: December 27, 2016, 03:00:17 PM »

It is true some hand weapons do more damage than big iso warships.
« Last Edit: December 29, 2016, 08:22:45 PM by fjgj »
Logged

Malus Tepes

  • Dark Lord of Pathea Contests
  • Global Moderator
  • Planetary Hero
  • *****
  • Karma: 145
  • Posts: 2875
  • Leader of the New Marians
    • View Profile
Re: A few suggestions[marked]
« Reply #12 on: December 27, 2016, 03:15:39 PM »

Bows actually don't get enough credit for how useful they are. They are the cheapest and readily available ranged ammunition to make and use.
Though it would be neat to have special arrow types, like fire arrows, or poison arrows.

As someone who abuses Bows thoroughly I can tell you 4 things.
In story mode, Bows are insanely powerful as you can get access to bows that will always deal more damage than the best non-custom gun at the moment.  It's ammo is the cheapest.  It has the ability to ARC your shots, something that if you know how to use this in combination with a hell, will allow you to fight extremely difficult mobs and bosses ((Such as the different robots)) by using the terrain to your advantage as a shield.  This is something Rifles and Laser Guns can't do as they don't have the arcing, making using barriers slightly more difficult in the wild.

Most of the time, after your first shot, mobs will always be sprinting towards you, so you have to Kite them, which at close range, the Accuracy of a Laser, Bow, or Rifle don't matter.   This again, makes bows a sleeper powerful choice due to their consistent shooting speed.  Ever run out of Arrows?  Cut down one tree and  you have a ton of ammo again.   Run out of Laser ammo?  Better wait for 30 minute sfor it to recharge.   run out of Bullets?  Better farm for 30 minutes to get enough copper to have a good stock.

Bows are actually the strongest ranged weapon for speed running, general exploration, and farming meat ((As you spend the least resources to acquire your meat, resulting in a greater net profit.))  While their strength isn't about being the hardest hitting or fastest firing at late game like final tier Rifles and lasers, their utility early on and extremely cost effective ammo compensates plenty.
Logged
I am the Head of the New Marians Guild.

Lorenza123

  • Enlistee
  • *
  • Karma: 0
  • Posts: 1
    • View Profile
Re: A few suggestions[marked]
« Reply #13 on: February 15, 2017, 01:24:12 PM »

Thank for your post!!! very usуful!
Logged