Well I am in the process of figuring out how to make all the different parts connect when moving, without having everything clipping into each other
Equipping and then scaling all the parts on my character is a pain in the butt, but I love the fact that you can give each moving part it's own pivot point!!
I also found a way to speed up the process of making symmetrical armor for left and right. Just make them in the same space like so:
Save this as a base and when you need left or right, just remove the material on the side you don't need and adjust the pivot point.
The image shows 2 arms (the pivots) but that is for visibility. You get an error when placing more than 1 pivot, because it is supposed to be for left OR right only..
So I start with the left upper arm and have a mirrored version for my right. Even if you do like to have some a-symmetrical detail on there, you will have a good starting point for proportions.
One issue I already encountered is the fact that the pivot point resets to default when you open the ISO in the creator. No matter how you save it, it just reverts..
So the arm piece I make for the the lower right arm now suddenly is showing on the upper left. (pivot point default)
I found a workaround by equipping the armor in this order:
upper left arm
upper right arm
lower left arm
lower right arm
Body armor has the same issue for me, the order:
Haven't worked on leg armor yet..
And then there is the decoration part to figure out.
Helmets turn out awkwardly big because of my character's hair, so that could use some tweaking I guess.
*edited because of me being stupid..