Pathea Board

Please login or register.

Login with username, password and session length
Advanced search  


My Time at Portia enters Early Access on Jan 23rd 2018!

Pages: [1] 2 3

Author Topic: PE Changelog (Current Version V1.1.2)  (Read 16116 times)


  • Global Moderator
  • Citizen
  • *****
  • Karma: 39
  • Posts: 496
  • Dream Deity
    • View Profile
PE Changelog (Current Version V1.1.2)
« on: January 16, 2016, 06:09:28 PM »


List of changes


New face types
New hair types
New character animations
New armor types
Added dash (shift key)
New camera system
New particle effects
Added HDR
Added Glow effects
New weather system
Changed moon appearances
New water shader and underwater look
New building system that includes terrain, blocks, and inclines
New UI system
New AI system
New AI animations
New AI behavior tree
New AI sounds
New IK based player system
New IK based hit system
New houses in Adventure mode
World map now shows terrain type in Adventure mode
New physics
64bit client
New multiplayer lobby store (don't worry, all free)
New multiplayer friend system
New programming structure for the game, allows for easier modding
New grass system
New World Editor options
New option to play custom maps
New colony buildings
New stamina/strength system
New skill system
New Main Menu
Added shotgun
Changed gun projectile pathing
Guns now reload
Gun reticles changed
New save system


Fixed bug where the character moves while in Creation Mode
Fixed bug with cooling time for items
Fixed turret UI display bug
Fixed the UI initial position always being at the center of screen
Fixed issue with monorail UI
Fixed issue with the world map and the esc key
Fixed some sliding animation issues with AI
Fixed character animation mixing bug
Fixed texture displaying issue in Build Mode
Fixed unlimited energy for boosters
Fixed vehicle damage bug
Fixed vehicle without rider explosion crash
Fixed wheel control not moving while driving
Fixed vehicle lights not lighting up
Fixed bug with disembarking vehicle
Fixed multiplayer bug with using things from opposing teams
Fixed multiplayer bug with guns randomly flashing
Fixed multiplayer hp bar not moving with the vehicle
Fixed multiplayer vehicle energy boost bug
Fixed multiplayer vehicle position save bug
Fixed multiplayer other vehicles shaking bug
Fixed multiplayer equipment not aligned among players
Fixed multiplayer energy not aligned among players
Fixed multiplayer client initiation bug
Fixed multiplayer aim IK bug
Fixed multiplayer new player can't see vehicle movements when entering game
Fixed multiplayer Workshop and Online Store UI problems
Fixed multiplayer friend list UI display bug
Added pressing esc key will close the top UI window
Added a form of auto target locking when attacking, should be able to hit smaller targets better (still tweaking this)
Added NPC and follower attack behavior
Added and changed the selection in Options, added Camera Inertia and HDR selections
Added UI to when NPCs revive
Added sound effects for vehicle explosions
Added movement resistance to vehicles when in water
Added effects for Andhera attacks
Sped up the night time in Adventure
Added a new bow to the Online Store
Should be working with Mac and Linux now (but the load time is long, still looking into it)


Optimized memory usage
Optimized game loading time
Fixed Mac and Linux loading issues
Fixed Windows version opengl problem
Increase the weapon pullout speed
Fixed issue where the player pauses a bit after the digging animation
Fixed bug with Adventure mode generation
Fixed issue where new game can sometimes load old terrain changes
Fixed issue with building and plant generation and deletion
Fixed multiple colony UI issues
Fixed follower inventory equipment disappearing bug
Fixed NPC getting off vehicle bug
Fixed NPC not arriving at mission location bug
Fixed issue with not being able to equip some equipment
Fixed issue with not being able to revive random NPC
Fixed issue with conflicting hotkeys in build mode
Fixed issue with follower equip with right mouse button
Changed random NPC head picture
Fixed issues with Chinese UI
Added warning when getting new items in multiplayer
Added when encountering server login issues the game will back out to the lobby
Explored world map now consistent for all players
Fixed multiplayer NPC generation bug
Fixed multiplayer colony NPC saving bug
Fixed player getting on vehicle animation bug
Fixed non player controlled vehicle shaking bug
Fixed issues with tools playing the wrong sound effect
Fixed consistency issues with tools in multiplayer
Slowed down the speed at which online currency generate
Fixed issue with closing other players' revive UI
Fixed issue with multiplayer projectile pathing
Moved location of axe to the waist (still being tweaked)
Can now change music volume from the main menu options
Added the Puja back in (still using old animation, parts of a new behavior tree, adding animation as we go)
Added the andhera queen with all new animation and behavior
Added sword swing effect
Added underwater sword swing animations
Jumping will now spend stamina
Added NPC punching animations
Added follower UI when in battle
Hotkey H will now open the mobile pc UI
Added tooltips to Build Mode UI
When vehicles get damaged, the player will also receive some damage


Added the hotkey “j” for the Creation System
Fixed issue of unable to place colony core in Build mode
Fixed issue of after exiting from Build mode items not tallying correctly in other modes
Fixed issue of NPC movement speed
Fixed issue of player hands on wheels in a vehicle
Fixed issue of unable to talk with NPCs in multiplayer
Fixed issue of NPC dying and popping up the interact window in multiplayer
Fixed issue with gathering items and displaying information


Fixed issue with NPC walking speed and animation not matching
Fixed issue with player hand at wrong position on object
Fixed issue with NPC not getting up after reviving
Fixed issue of not able to dig in Build Mode
Fixed issue of not getting up after reviving if carrying custom weapon
Fixed issues of some Layerback attacks not able to hit
Fixed issue of clock not moving after loading game
Fixed issue with item cool down time
Fixed issue with autosave
Fixed issue with the solar charger and repair machine disappearing after loading
Fixed issue with the mission UI window not positioning right
Changed the currency in Adventure mode
Changed the range where the player can pick up monster drops
Optimized UI windows
Fixed issue where the Replicator displays the wrong numbers
Fixed character head display issues in the UI
Temporarily stopped vehicles from collision damage (due to multiplayer issue)
Fixed issue where some animal attacks were not initiated
Fixed issue where some animals enter attack mode too slowly
Fixed issue with Adventure Mode generating too many random NPCs
Fixed issue with alien camps displaying the wrong texture
Added tool tips to the Build System UI
Changed the transparency of the UI blocks in the Build System
Fixed issue of unlimited materials when clicking undo in the Build System
Fixed issue where pressing ESC exits the Build System
Tweaked the position of player when entering multiplayer
Added NPC revive in multiplayer
Fixed issue with monster drops in multiplayer
Fixed issue with using materials when in the Build System
Fixed issue with displaying uncharted territory
Added doors, beds, lights, and custom objects in the Creation Editor
Added ability to learn mineral scanner scripts
Added some fish types


Fixed Puja attack error
Fixed position of player when in vehicle
Fixed and changed the area of digging
Fixed issue of superspeed when jumping with a jetpack
Fixed issue of climbing animation when reaching the top
Fixed issue where some story NPCs don't appear
Fixed issue where some ISOs don't show an UI when clicked
Fixed issue where custom items cannot be picked up
Fixed issue where items get lost when moving from the Colony storage to personal items
Fixed several colony UI bugs
Fixed issue of not being able to talk with NPCs after loading
Changed the distance of scavenging animal bodies
Fixed repair machine and solar charger errors
Fixed issue where a game can be loaded from a blank save
Fixed issue with follower UI
Fixed issue with Adventure Mode shops and currency
Fixed error with pressing B
Fixed issue where loading can get stuck on 100%
Fixed the rotation of the shield handle in the Creation System
Fixed issue where the player pauses for a moment after the turning animation
Changed the attack animation of the player
Changed some calculations to allow the hit rate for the player to be higher
Fixed issue where the muzzle effect is away from the gun when moving
Changed the collision layer of some small animals to allow a greater hit rate
Fixed issue of player movement anomalies after changes to the host server
Fixed issue with fast travel in multiplayer
Fixed issue with server data packets
Fixed issue with random NPC shapes in multiplayer
Got rid of auto reviving after reloading a save where the player's dead
Fixed issue with turrets not receiving damage
Fixed issue with NPC following the player
Fixed issue with Workshop UI not working correctly
Changed UI location of followers
Fixed sleep UI, can now select length of sleep
Fixed issue with deducting monorail parts in Build Mode
Fixed issue with laser turret energy turning to zero when picked up
Fixed issue with random NPC auto revive time
Fixed issue with guns not having bullets when equipped
Fixed issue of player still able to use items after death
Fixed issue of player falling through the map in multiplayer
Fixed issue with large map in multiplayer
Added turret disappearing after total damage
Optimized Replicator UI, much faster now
Optimized UI display speed
Added mouse button display when mousing over pickable items
Added player draining oxygen in water (still needs UI display)
Added player damage from falling
Added player gaining hp at rest
Added more types of fish
Added long range attacks for Puja aliens
Optimized how aliens are created
Optimized how animals are created
Changed the physics system for vehicles, easier to control
Added NPC shop logos
Added staggered items in shops, players can now buy multiple items at once
Random NPC now have more than just one look
Colony buildings can now come under attack in single player
Colony NPCs can now be selected as followers
Added sound and visual effect to learning a script
Added help windows to Gerdy's talk at the start of the game
Added new buildings to the Martian Colony in Story Mode
Added energy shield blocking projectiles


Fixed issue with dodging and getting collision damage
Fixed issue with lack of oxygen regen when reviving in water
Fixed issue with AIs dealing damage after death
Fixed issue of digging area and UI area not being consistent
Fixed issue with fertilizer sprayer using bullets
Fixed issue of player sliding on incline
Fixed issue of not being able to walk backwards onto an incline when equipped with a gun
Fixed issue with rain sound effect loudness not being controlled from options
Fixed issue with scripts being allowed to relearn multiple times
Fixed issue with AI spawning that causes crash
Fixed issue with picking up turrets while firing causing an error
Fixed issue with item count for item missions
Fixed issue with "build a communications array" mission
Fixed issue with item count in build missions
Fixed issue with transparency when up close
Fixed issue of not being able to pick up some items after placing them
Fixed error with the solar charger being able to duplicate items
Fixed issue with words extending too far in the Mission Goals UI
Fixed issue of story drops not appearing
Fixed issue of AI leg IK not sticking to the ground
Fixed issue with punching animation under water
Fixed issue of standing half in water and not being able to jump
Fixed issue of water plane being too high when swimming
Fixed issue of items for a NPC not charging when not displayed as equipment
Fixed issue with irregular animation when picking object with weapon in hand
Fixed error when saving an ISO in the build mode
Fixed errors with build mode when selecting shape and material
Fixed issue with the repair machine not being able to fix items
Fixed issue with NPC running out of the mission area sometimes during a story mission
Fixed issue with not knowing if a story NPC has already been recruited into the colony
Changed the amount of minimum distance for jumping and falling even without start speed
Changed the animation for chopping trees
Changed the area and damage from pick axes
Changed the camera when in digging mode so that it doesn't shake
Changed the default brush in build mode to the selection tool (so you can point, drag, lift)
Changed the lock on and fire for missiles to the Z and X keys
Changed some of the initial equipment for storyline NPCs
Optimized UI code
Added IK effects to using tools or weapons
Added AI GroundIK
Added recoil animation for guns
Added help images to when first using vehicles
Added directional arrows on small map for mission guidance
Added vehicle control tips UI
Added VTOL crafts in the Creation Editor (again with new physics)
Added boats to the Creation Editor
Added being able to revive followers
Added 7 forest animals to Story Mode
Added basic AI herds
Added trade post building to the colony
Added the ability for the flash light to point to where the mouse pointer is
Added damage animation to player
Added the ability to hide some equipment when in a vehicle (such as pick axe)
Added invincibility when performing the dodge animation
Added random treasure boxes to Adventure Mode
Added auto speeches for Story Mode
Added NPC likability settings with over NPCs
Added hotkeys for brush selection in build mode
Added the most used materials to the build mode quickbar


Fixed issue with the "complete mission" UI not following the NPC
Fixed issue with not being able to get a mission through a story scene
Fixed issue with NPC getting stuck for rescue Rol mission
Fixed issue with missions where all NPCs need to arrive at a point to continue
Fixed issue with hatred transferring in multiplayer
Fixed issue with AbnormalCondition in multiplayer
Fixed issue with AI spawning in multiplayer
Fixed issue with follower story NPC always attacking an AI
Fixed issue with items disappearing from storage boxes after loading saves
Fixed issue with the town display icon being wrong
Fixed issue with the town display icon being at the wrong place
Fixed issue with pressing ESC causing some UI functions to stop
Fixed issue with cylindrical blocks displaying incorrectly
Fixed issue with F2 display mode where the mouse doesn't appear after pressing the ESC key
Fixed issue with recovering blocks throwing an error
Fixed issue with player locations not saving on large world map
Fixed issue with world map not centering on player during initialization
Fixed issue with auto turrets not shooting down an incline
Fixed issue with bed UI blocking off other UI after it's closed
Fixed issues with colony building repair
Fixed issue with colony NPC head display
Fixed issue with enhancing flare, stun, and blaster throwing an error
Fixed issue with mission display
Fixed issue with the NPC being bartered with walking away
Fixed issue with ash box being recognized as an item
Fixed issue with cutscene display time
Changed digging block brightness
Changed the frequency in which random loot appears
Changed the way VTOL and ships control
Changed some of the building UI so that they fulfill skill tree limitations
Changed a couple of animations for female character
Optimized AI Behavior
Added the player oxygen display
Added Trade Post building to colony
Added UI windows location saving
Added cave animals
Added basic cave pathfinding
Added submarine part to Creation Editor (controls like VTOL in reverse)
Added a couple of cutscenes
Added more animations to current animals
Added 8 animals
Added spider web effect to Andhera Queen mission


Fixed issue with ragdoll bouncing
Fixed issue with NPCs disappearing when logging on/offline
Fixed issue with auto reload
Fixed issue with pathfinding efficiency in caves
Fixed issue with spider web not disappearing
Fixed issue with dialogue not appearing after mission complete
Fixed issue with dialogue not leading to new mission
Fixed issue with Gerdy’s rest position
Fixed issue with mission icon size
Fixed issue with cutscenes generating enemies
Fixed issues created by random maps’ height configuration
Fixed issue with monorail creation
Fixed issue with efficiency
Changed logic for moving items out of bags
Changed vehicle consistency logic for multiplayer
Changed combat collision
Changed the balance of some of the Creation System’s addons
Optimized random NPC generation
Added the ability for players to attack NPCs in multiplayer
Added animals in forest and desert
Added the Processing Facility to the colony buildings (NPCs can now go out and gather for you!)
Added birds (no combat or new animations yet)
Added new gun grips to the Creation Editor
Added in optional skill tree leveling for Adventure Mode
Added in vehicle aiming HUD (press Z/X to lock and fire)
Added in layering for hit detection allowing for different damages to different parts of the body (will allow different damage from different weapons as well once we enter the numbers)
Added custom armor creation in the Creation Editor (cannot export yet)
« Last Edit: February 09, 2018, 07:41:26 PM by Luminaire »


  • Global Moderator
  • Citizen
  • *****
  • Karma: 39
  • Posts: 496
  • Dream Deity
    • View Profile
Re: PE Changelog (0.88+)
« Reply #1 on: January 16, 2016, 06:10:00 PM »


Fixed issue with NPC skills saving in multiplayer
Fixed issue with multiplayer AbnormalCondition
Fixed issue with IK and effects being at the wrong place
Fixed issue with colony storage and items bag not synchronizing
Fixed issue with NPC original clothing disappearing after putting on new clothing
Fixed issue with NPC not able to change cloth after a few changes of clothing
Fixed issue with not being able to learn new skills in the skill tree
Fixed issue with NPC changing jobs
Fixed issue with colony UI
Changed player attack animation and feel
Changed Items UI icons
Changed Character UI setup
Optimized grass generation, at least 20% faster
Optimized Character UI rendering
Added NPC being able to sleep to regain stamina in colonies
Added NPC skills (go gather, go hunt, etc)
Added NPC in colony jobs being affected by their skill sets
Added first person view, press F3 (no first person animation yet)
Added new aerial enemy behavior and animation
Added the medical facility to the colony
Added random diseases
Added the ability to form teams in multiplayer survival mode


Fixed player position consistency in multiplayer
Fixed NPC falling to the ground in cliff mission
Fixed issue with freezing animal group behavior
Fixed disease cool down time issue
Fixed issue with water display
Updated pathfinding programming, allows for differences between small and large animals
Added new bird behavior and animation
Added new Paja robot animation, effects, and behavior
Added building damage
Added the chainsaw and related animation
Added some new animation for first person view
Added NPC wait and run behavior
Added some new AI skills
Added animal droppings
Added custom armor export (single player only)
Story can now proceed all the way to GRV ship


Fixed issue with bury dead mission
Fixed issue with NPCs wondering off and disappearing
Fixed issue with NPCs falling into the ground
Fixed issue with NPCs not responding right away when attacked
Fixed issue with the replicator not being able to replicate multiple objects
Fixed issue with AI position inconsistency in mutiplayer
Fixed issue with player position inconsistency in mutiplayer
Fixed issue with Repair Machine display
Fixed issue with player equipment UI tearing
Fixed issue with digging effects not displaying
Fixed issue with NPCs appearing in water in Adventure Mode
Fixed issue with andhera effect
Changed the amount of NPCs appearing in Adventure Mode
Changed the distance bosses appear in Adventure Mode
Changed NPC shooting accuracy to less than 100%
Changed NPC behavior so that they don't just rush large bosses
Changed the pixel light count to a max of 50 in options
Changed mineral display colors in the scanner
Changed camera mode to F5, continue to press to change modes
Changed water fog to a lower level
Optimized NPC creation
Added ability to change hotkeys
Added new custom armor specs for materials
Added new custom parts for bow, laser rifle, and ax
Added coop for story mode (with bugs)
Added custom armor to multiplayer
Added robot enemies in GRV mission with new attacks and animation
Added robot enemies to other missions with new attacks and animation
Added UI display for picking things up and talking to NPCs
Added the drill
Added new story missions that extends beyond what's in a0.87
Added food and sleep affecting HP, stamina, and comfort
Added durability for items
Added Training Facility to colony (able to train soldiers now)
Added new bird animations
Added new animals with new behavior and new animations
Added damage to building blocks and terrain from enemies
Added invincibility when getting up
Added new buff icons


Fixed turrets not firing at enemies sometimes
Fixed turrets not firing when not hit by an enemy
Fixed jetpack animation
Fixed NPCs not returning after chasing an enemy
Fixed grenade projectile motion
Fixed giant robot enemy weapons projectile motion
Fixed ISOs disappearing after entering model scene
Fixed Paja creation error in the desert
Fixed world map not displaying anything in Adventure Mode
Fixed turrets filling up durability after being picked up
Fixed multiple colony UI bugs
Fixed herbs adding full HP
Fixed NPC spawning twice in camp
Fixed repair machines not using resources
Fixed kicking out NPC from colony and having the NPC disappear
Fixed issue where some scripts can't be learned
Fixed issue of being able to pick up the ladder while on it
Fixed problems with bird projectiles
Fixed issue with NPCs not stopping for conversation in Adventure Mode
Fixed fertilizer gun projectile
Fixed issue with andhera not being scared of light
Fixed issues with respawning a follower
Fixed issue with NPCs waiting for food at the colony warehouse
Fixed issue with follower's HP not being full at the start
Fixed issue with not being able to assign NPCs to some colony functions
Fixed multiple coop Story mode bugs
Changed the arrow hit effect
Changed comfort level lowering speed
Changed custom axe orientation
Changed the range of looting for follow player camera mode
Changed grenade throwing animations
Tweaked weapons collision
Tweaked vehicle driving controls
Tweaked animal attack timing
Tweaked shield sizes for colony
Tweaked some story missions for better presentation
Tweaked number of herds spawning
Added animal area attacks hurting over animals nearby
Added Puja camps to Adventure Mode
Added new medicines
Added a new prompt when trying to learn scripts that's already been learned
Added NPCs putting weapons away when out of ammo
Added random color to NPC hair
Added random color for NPC skin
Added UI element for picking droppings
Added new story missions
Added a new story scene
Added randomized animal sizes
Added the Trade Post for colony in Story Mode
Added diplomacy to Story Mode
Added playable single player custom maps
Added scenario editor to the World Editor
Added ability to plant any object and AI in the World Editor
Added new missions in Adventure Mode


  • Global Moderator
  • Citizen
  • *****
  • Karma: 39
  • Posts: 496
  • Dream Deity
    • View Profile
Re: PE Changelog (0.88+)
« Reply #2 on: January 16, 2016, 06:11:46 PM »


Fixed NPCs not eating in colony when sick
Fixed unable to equip ISO gun
Fixed death crash multiplayer bug
Fixed death movement when pressing cancel multiplayer bug
Fixed NPC changing to farmer and stopping work
Fixed NPC death save bug
Fixed random controller conflict
Fixed blurry font
Fixed NPCs going to work and not picking up anything
Fixed Big Fish mission
Fixed signal flare bug
Fixed Gerdy getting up to fight
Fixed NPCs falling to the ground below when loading the desert tower
Fixed Rol story buy after dam mission
Fixed birds seeing underground
Fixed projectiles missing when fired from up close
Fixed NPCs not drowning in water
Fixed server stuck on 100% loading
Fixed Mac unable to create server
Fixed NPC animation blending problems
Fixed random NPCs not fighting
Fixed NPC bug-eye and open mouth
Fixed falling through the ground when fast travelling
Fixed birds diving underground
Fixed aliens hurting their own tower
Fixed flying robot energy blade attack
Fixed follower head UI bug
Fixed cutting wood and getting way too much
Fixed shovels not being able to dig aluminum
Fixed passive animals not attacking vehicles after being attacked
Fixed issue with voxel building incline controls
Fixed issue with Allen Carter standing on Gerdy
Fixed Allen Carter not running away from hare
Fixed animals in groups not running
Fixed cutting tree animation timing
Fixed monkeys through projectiles
Fixed giraffe projectile direction
Fixed turrets shooting at animals behind terrain
Fixed Adisa running off right away after a story conversation
Fixed several story dialogue problems
Fixed animals turning bug
Fixed clicking small map not going to world map
Fixed tooltips not displaying percentages for debuffs
Fixed NPCs getting stuck coming out of the Andhera cave
Fixed arrow effect
Fixed animals not giving up the chase
Fixed NPCs going to the top of the desert tower
Fixed Puja weapon changing animation bugs
Fixed AI not continue to fight during a battle
Changed tree collision boxes
Changed some hotkeys to locked
Changed voxel terrain building so that grass gets deleted
Changed mainline story mission exclamation marks to purple
Changed Puja visual and hearing detection distance
Changed friend icon in world map in multiplayer
Optimized Puja animations
Optimized Puja pathfinding
Optimized some of the stuttering problems
Tweaked emanation tower collision
Tweaked the amount of AI appearing in coop mode
Tweaked alien tower HP
Tweaked Blindatillo mission
Tweaked Puja gun accuracy
Tweaked comfort level decrease rate
Tweaked disease rate
Tweaked car controls
Tweaked motorcycle controls
Tweaked turn and sheath weapon timing
Tweaked firebear mission
Increased plant picking area
Added effects for taking medicine
Added animal creation area to World Editor
Added hotkey “z” for running and walking
Added partial damage to animals (shells are hard)
Added animal action for chasing into water
Added camera pan to calcite mission
Added animals pouncing
Added campfire
Added NPC sleeping and eating in camp
Added bird stopping action
Added no death in Build Mode
Added follower eating food and taking medicine
Added sword trail
Added repair machine in multiplayer
Added solar recharger in multiplayer
Added Puja medic
Added torpedo effect
Added Puja injury
Added new Puja animations
Added new NPC animations
Added new music to swamp and desert
Added robots being able to push down trees
Added ability for followers to generate comfort levels while the player sleeps


  • Global Moderator
  • Citizen
  • *****
  • Karma: 39
  • Posts: 496
  • Dream Deity
    • View Profile
Re: PE Changelog (A0.88+)
« Reply #3 on: January 18, 2016, 01:42:23 PM »


Fixed server mismatch bug in multiplayer
Fixed the release follower crash bug
Fixed a follower crash bug
Fixed being stuck on the Tariq mission
Fixed not being able to change body shapes with male characters in the character creator
Fixed NPCs not being able to float up in the Big Fish mission
Fixed adventure mode town LOD problem
Fixed animals freezing after attacking
Fixed price display problem in multiplayer
Fixed ISO axe numbers problem
Fixed font problem (hopefully for everyone this time)
Tweaked NPC stamina and hunger decrease rate
Tweaked colony medical facility cure speed (5 sec instead of 20 min)
Added select all option in the scanner
Added knock backs to small AI


  • Global Moderator
  • Citizen
  • *****
  • Karma: 39
  • Posts: 496
  • Dream Deity
    • View Profile
Re: PE Changelog (A0.88+)
« Reply #4 on: January 19, 2016, 04:54:35 PM »


Fixed animals chasing to max chase range and stop responding to attacks
Fixed Chinese font problems
Fixed animal top speed limitation bug
Fixed animals not responding to vehicle fire
Fixed Linux not displaying animals
Fixed some Puja attacks not doing damage
Fixed overhead icons and letters getting too big when close to the camera
Fixed Chen’s sleeping position
Tweaked energy shield level and recovery speed
Added cutscene to the Andhera cave mission to get everyone out of the cave
Added colony NPCs can recover slowly from diseases by resting in a bed
Added colony NPCs can regain comfort level when resting in a bed
Added colony NPC disease UI


  • Global Moderator
  • Citizen
  • *****
  • Karma: 39
  • Posts: 496
  • Dream Deity
    • View Profile
Re: PE Changelog (A0.88+)
« Reply #5 on: January 20, 2016, 07:33:18 PM »


Fixed Bury the Dead mission
Fixed follower death icon on big map
Fixed action_throw crash bug
Fixed colony UI crash bug
Fixed birds flying too high
Fixed NPCs with exclamation marks on their heads in multplayer
Added sounds to 4 turrets
Added a greenback to the Carter Camp defense mission
Tweaked some random NPC dialogue


  • Global Moderator
  • Citizen
  • *****
  • Karma: 39
  • Posts: 496
  • Dream Deity
    • View Profile
Re: PE Changelog (A0.88+)
« Reply #6 on: February 04, 2016, 05:15:07 PM »


Fixed scuba mask using oxygen on the ground
Fixed group AI disappearing when the server creator logs off in multiplayer
Fixed cylinder blocks
Fixed flying robot bosses not landing
Fixed NPC able to do work in bed
Fixed infinite tree cutting bug
Fixed Nan teleporting to the top of the Andhera cave
Fixed bugs with Firebear mission
Fixed HP bar being too big when close
Fixed NPC falling into the ground in multiplayer
Fixed L1 section crash bug
Fixed Collection Facility not saving
Fixed adventure mode missions and rewards not matching
Fixed Rol not fighting
Fixed save crashes
Fixed planting crops and not getting harvests
Fixed eyes problems for mainline male NPCs
Fixed fishbones not disappearing in the Big Fish mission
Fixed Adisa showing up in the Martian camp
Fixed Gerdy disappearing
Fixed digging causing the player to get stuck
Fixed hiding parts in the Creation Editor not working
Fixed Mariturtles getting pushed off the ground when walking
Fixed problem with NPC Ben being killed off
Fixed block out of range bug
Fixed NPC turn animation
Fixed NPC conversation animation sliding
Fixed Gerdy sitting on ground when getting up
Tweaked skill tree
Added font check box in options for fixing blurry font (check only if you have blurry font!)
Added custom robot ingame
Added NPC moving aside
Added sitting in chair (press e)
Added robot fish AI boss (without attack behavior)
Added NPC in-camp actions
Added new skills to flying robot bosses
Added debuff effects
Added colony self sufficiency in single player


  • Global Moderator
  • Citizen
  • *****
  • Karma: 39
  • Posts: 496
  • Dream Deity
    • View Profile
Re: PE Changelog (A0.88+)
« Reply #7 on: February 05, 2016, 04:15:39 PM »


Fixed Adventure mode NPC store UI
Fixed follower death being permanent when logging off right after in multiplayer
Fixed Training Facility not working correctly
Fixed NPCs not being in towns in Adventure
Fixed custom weapons hitting the player when in vehicle
Fixed not being able to aim weapons on vehicle
Fixed trees respawning in multiplayer after already being cut


  • Global Moderator
  • Citizen
  • *****
  • Karma: 39
  • Posts: 496
  • Dream Deity
    • View Profile
Re: PE Changelog (A0.88+)
« Reply #8 on: February 29, 2016, 03:00:49 PM »


Fixed not being able to assign a job to Nan
Fixed NPCs standing too close
Fixed giant robots not shooting missiles
Fixed some NPCs not fighting enemies
Fixed planting time being reset upon fast travel
Fixed missions in adventure mode spawning enemies too close
Fixed NPCs not getting on the monorail
Fixed L1 section camera issues
Fixed ragdoll getting stuck when dying on signal tower
Fixed not being able to repair turrets
Fixed not being able to dig in water
Fixed farm not saving
Fixed arrow numbers not showing up
Fixed NPC not in towns unless reloading in adventure mode
Fixed multiplayer colonies not being able to upgrade
Fixed not being able to plant in multiplayer
Fixed monorail not being able to connect two ends
Fixed NPCs falling into the ground in multiplayer
Fixed multiple AI robot follower bugs
Fixed enemy inconsistency in multiplayer
Fixed not being able to place the repair machine on level 1 colony
Fixed NPC getting stuck in the Factory Replicator
Fixed farm UI
Optimized object spawning
Optimized group spawning
Tweaked nuke effect so that frame rate doesn’t drop
Tweaked the amount of rain
Tweaked the blurring underwater
Tweaked multiple story scenes
Added not being able to fast travel when on vehicle
Added mission failed UI prompt
Added followers helping player cut tree (when equipped with tree cutting equipment)
Added enemy missiles attacking multiple targets
Added torpedo effects
Added the Stay command for NPCs
Added colony self-sufficiency in multiplayer
Added some cave animals
Added middle mouse button for scrolling text
Added outline to UI numbering
Added launch facility location in the desert in story
Updated to Unity 5.24 fixing a bunch of physics bugs


  • Global Moderator
  • Citizen
  • *****
  • Karma: 39
  • Posts: 496
  • Dream Deity
    • View Profile
Re: PE Changelog (A0.88+)
« Reply #9 on: March 01, 2016, 03:40:57 PM »


Fixed NPCs not fighting during Pujan attack
Fixed objects not stacking on each other
Fixed Nan dialogue bug with Tariq
Fixed Rol taking a follower spot in multiplayer story coop
Fixed not being able to get the Nan cave mission after cancelling it
Fixed NPC not traveling in story coop
Fixed animation bug of rolling while aiming
Fixed multiplayer tower defense bug in which monster disappear when the main player leaves the game
Fixed NPC BTCheckPosition crash


  • Global Moderator
  • Citizen
  • *****
  • Karma: 39
  • Posts: 496
  • Dream Deity
    • View Profile
Re: PE Changelog (A0.88+)
« Reply #10 on: March 22, 2016, 02:30:49 PM »


Fixed SSAO affecting the digging box height position
Fixed not being able to open recharger UI in multiplayer
Fixed not being able to get on motorcycle
Fixed issue with having the main player being near for a tower defense mission to spawn monsters
Fixed alien attack mission auto completing when the player gets to far
Fixed missiles causing the camera to truck closer
Fixed player and NPC having different relationship with Pajans
Fixed object placement
Fixed crystal cave camera bug
Fixed calling home mission not saving materials
Fixed vehicle weapons not hurting animals
Fixed adventure towns npc spawning bug (causing more empty towns than usual)
Fixed NPC standing too close together
Fixed skill tree not equipping mining equipment
Fixed NPC without range weapons still attacking air targets
Fixed personal AI gun not being able to hit moving birds
Fixed refill bullets closing the turrets window
Fixed colony mission pointing to 0,0 point
Fixed main menu music stopping suddenly
Fixed mining script and skill tree conflict
Fixed NPC turning circles while pathfinding
Fixed GRV not going away after a certain story mission
Fixed player holding the npc while in Mars colony bug
Fixed Agnes disappearing from Earth camp
Fixed NPC with no money showing their name twice
Fixed Allen not moving in multiplayer when main player logs off
Fixed multiplayer continue loading when server going offline during load
Fixed 4X4 particle turret not centered
Fixed the male gold armor causing the arm to be transparent
Fixed the greenback rhino bouncing after death
Fixed getting blood sample from NPCs causing them to get kicked out of colony
Fixed followers falling off the monorail
Fixed not being able to dig when in water
Fixed water not under overhang
Fixed swimming with pick axe not having animation
Fixed player able to grab items from colony NPCs
Fixed effects causing stuttering when used for the first time
Fixed random NPC dialogue when giving the turret mission
Fixed water bump not being able to continuously pump water
Fixed fertilizer sprayer animation
Fixed not recording numbers for fire mission
Fixed layerback effect still going after its death
Fixed Gerdy being on the ground after loading her being carried by Allen Carter
Fixed NPCs trying to punch when equipped with a gun
Fixed NPCs still saying hungry and tired when not after a fast travel
Fixed UI not showing the different between the two different fertilizer sprayers
Fixed AI attacking another AI blocking its attack line
Fixed space bar plus hotkey causing problems
Fixed last ammo causing the player to enter the punch animation
Fixed aliens running underwater and shooting
Fixed not being able to continue mission when fast traveling during rescue Gerdy mission
Fixed NPC talk prompt causing player not being able to raise weapon
Fixed rocket launcher Pajan stuck in backing up animation when something’s blocking its path
Fixed Gerdy to Martian colony story logic problem
Tweaked how far plants are able to be planted so plants are easier to harvest
Tweaked AI attack behavior
Tweaked the amount of copper in adventure mode
Optimized terrain rendering
Added prompt for when colony does not have enough materials to upgrade
Added custom turret
Added Pujan NPC images
Added debuff effects to NPC UI
Added a couple of custom maps
Added Story Editor execution (custom stories can now run ingame)
Added new and faster adventure mode terrain
Added selection for turning off shadows for lights
Added new type 02 jetpack
Added followers gaining stamina when the player sleeps
Added NPC returning to base after a vehicle pushes them far
Added tree falling after being cut
Added tree falling effect
Added NPCs getting out of the way when the player walks through them
Added followers helping to pickup things and cutting trees
Added picking up ash box
Added the shockwave gun
Added UI position saving
Added personal AI lower power and HP warning
Added animal foot prints and graves for Ataro mission
Added putting the monorail cart directly onto the track


  • Global Moderator
  • Citizen
  • *****
  • Karma: 39
  • Posts: 496
  • Dream Deity
    • View Profile
Re: PE Changelog (A0.88+)
« Reply #11 on: March 24, 2016, 12:09:16 PM »


Fixed not being able to talk with NPCs after loading a save
Fixed vehicle recharge speed in colony
Fixed animals being pushed up into the air a lot
Fixed birds bouncing up and down in the air sometimes
Fixed giraffe animation bug
Fixed falling to the ground after swimming to about 50 meters in height
Fixed NPC getting twisted by IK when holding a gun or bow
Tweaked the time for loot to disappear
Tweaked NPC gun attack distance
Tweaked adventure mode terrain so that more mountains and hills appear
Added some colony prompts


  • Global Moderator
  • Citizen
  • *****
  • Karma: 39
  • Posts: 496
  • Dream Deity
    • View Profile
Re: PE Changelog (A0.88+)
« Reply #12 on: April 18, 2016, 04:10:11 PM »


Fixed the fertilizer sprayer being able to spray on blocks
Fixed player cutting a tree and getting resources when an animal pushes it down
Fixed the Processing Facility clearing jobs at night
Fixed follower colony NPCs not returning to base after self revival
Fixed “Call Home” mission saving problem
Fixed storyline NPCs being hungry
Fixed diplomatic mission pulling Ataro away from the colony
Fixed farm NPCs wondering too far from the colony
Fixed followers circling a tree before helping cutting
Fixed bed disappearing
Fixed andhera staying int the sun during the day
Fixed getting attacked during “Fruit Delivery” mission
Fixed pressing twice to reload a turret
Fixed NPC stuck and not doing anything
Fixed the esc key not working when digging in first person
Fixed cutscene camera tilting in first person
Fixed pressing enter causing the game not to respond
Fixed not being able to hit sometimes
Fixed slow Adventure mode LOD rendering
Fixed flora mission not collecting plants
Fixed charger giving negative numbers
Fixed birds flying too far away
Fixed Joyride mission logic problem
Fixed Gerdy sometimes not giving a mission at start game
Fixed being able to pull out colony parts in dungeon sections
Fixed dropping an object on the player causing the player to fly away
Fixed flying robots sending the player flying off
Fixed bosses spawning in camps in Adventure mode
Fixed Allen Carter not hiding in the tent during battles
Fixed towns half underground in Adventure Mode
Fixed NPC farming animation not repeating
Fixed blood sample mission causing random NPCs to disappear
Fixed Lao and Adisa not helping player fight
Fixed NPCs not shooting and keep on backing up when the enemy is close
Fixed the door dropping 1 meter when opened once
Fixed NPCs addressing the player wrong in Adventure mode
Fixed Allen Carter running in circles around the player when being chased
Fixed animals running in circles before attacks
Fixed NPCs falling through the monorail
Fixed graves not saving at Layerback location
Fixed NPC behavior crash in multiplayer
Fixed sound not being synced with tree cutting
Fixed NPC not reverting after being disbanded as a follower
Fixed the map UI question mark showing up too close to the player
Fixed the durability numbers differing between the Fix Machine and the inventory
Fixed gathering followers causing a crash in coop story
Fixed followers cutting double rooted trees sometimes cutting at air
Fixed fix machine items not saving
Fixed NPC appearing with the same skill set twice
Fixed jump animation
Tweaked ship energy usage
Tweaked ship turn speed
Tweaked the Adventure mode terraces
Tweaked bullet sound effect
Tweaked birds’ flying animation so they don’t fly off too fast
Tweaked player attack movement so that the hit connects after an animal is pushed back
Tweaked the way animals run away so that players have a chance to hit
Tweaked turret type 01’s ingredients
Tweaked the distance players can pick up plants in first person
Tweaked birds’ hardness to kill, will also now drop diamonds
Tweaked night darkness
Tweaked smoked sausage and roasted meat’s ingredients
Tweaked cutting tree view in first person
Tweaked headlight effect
Tweaked headlight location
Tweaked boss spawning rate for missions
Tweaked the amount of copper and sulfur appearing in soil
Optimized NPC memory usage
Optimized Adventure mode rendering
Optimized GC Collection
Added 10 new animals
Added long press for keys
Added animals instant animation switch to allow for better behavior
Added smoke effect to first lifeboat
Added the tutorial
Added a flour script seller
Added a light to Lao’s headlight
Added some cutscene animation
Added UI resetting inside the window when switching resolutions
Added loot drops in the form of bright balls
Added environmental effects
Added cave ambient background music
Added light rain
Added reticle to first person
Added being able to drag an UI window halfway beyond the edge of the screen
Added pressing “e” to pick up dead plants, cutting trees, and harvesting
Added andhera’s reactionary behavior to light
Added the “alt” key for deletion in build mode
Added NPCs dodging enemy skill attacks
Added scrolling to the Workshop


  • Global Moderator
  • Citizen
  • *****
  • Karma: 39
  • Posts: 496
  • Dream Deity
    • View Profile
Re: PE Changelog (A0.88+)
« Reply #13 on: May 24, 2016, 06:53:47 AM »


Fixed player animation on the water surface
Fixed fish and animals spawning underground
Fixed shockgun not pushing back the Puja
Fixed the repeat spawning of bosses
Fixed NPCs not fighting back against player
Fixed Adisa following vehicle even after the player cancels the mission
Fixed logic problem with the bring Gerdy to Martian colony mission
Fixed Lucious not getting up sometimes
Fixed NPCs fighting in the water
Fixed taking all from followers duplication bug
Fixed save machine save issue
Fixed colony NPCs not able to be assigned jobs after becoming a follower once
Fixed placing items to charge causing crashes when no the colony have no power
Fixed sentry 3 not recharging
Fixed the position of some equipment in the UI
Fixed the gun pointing to the lower right when coming out of a run
Fixed iso falling through blocks
Fixed near clip problem in the colony shield
Fixed getting two followers, releasing one, and cannot revive the remaining one
Fixed NPC trying to attack enemies beyond a wall or terrain
Fixed factory bug when using colony only replication scripts
Fixed followers still attacking the natives when at peace
Fixed 2 NPCs planting at the same location
Fixed the spacing for which NPCs are planting
Fixed vehicle recharging causing a crash in multiplayer
Fixed riding in the monorail causing a crash in multiplayer
Fixed getting killed while in bed and pressing cancel causing the player to revive on the spot
Fixed the collecting facility cauing an error when the colony core is destroyed
Fixed the giant robots standing upright instead of kneeling when first encountered
Fixed fix machine saving issue
Fixed random NPC gathering bug in Adventure mode
Fixed fix machine wrong prompt issue
Fixed fix machine not fixing when the UI is closed
Fixed not being able to see the gun going from third person to first person view
Fixed NPC no longer teaching in the training facility after resting
Fixed gathering facility not working in Adventure mode
Fixed Adventure mode NPCs not helping with planting
Fixed not being able to draw a range weapon when an UI window is open
Tweaked NPCs broadcasting every thought
Tweaked gun reticle accuracy
Tweaked the size of fish
Tweaked the amount of fish
Tweaked Andhera Queen balance
Tweaked shockgun balance
Tweaked Puja and Paja attacks so that they move forward
Tweaked mineral scanner UI color
Tweaked the scale of the textures for building blocks
Tweaked the sound receiving position to the player position
Reworked the Workshop UI and functions, faster and shows more
Optimized NPCs
Optimized the smoke effects at the Mars colony
Added second gun reticle for when the aim object is close
Added talking to a NPC stopping autorun
Added select by material in the Creations Editor
Added tip for picking up the ashbox for the Layerback mission
Added warning prompt when the follower’s weapon breaks
Added underwater robot boss attacks
Added new cutscene animations
Added colony shield keeping animals out
Added colony shield doing damage to animals
Added colony shield effects
Added Andhera Queen egg laying
Added battery usage for drill and chainsaws
Added 12 new animals
Added first and third person tutorial
Added axe only cutting trees (now it’s only a tool, not weapon)
Added shader for Todd’s transparent suit
Added first slot of quickbar showing the equiped equipment
Added vehicle pushing down trees
Added vehicle hitting animals and causing damage
Added effects for animal droppings
Added sickness
Added colony too close to Martian colony warning prompt
Added new story parts
Added diamond based scripts
Added equiping flashlight and sword at the same time
Added last death spot on the main map
Added random dungeon to the Adventure map
Added custom mode to multiplayer
Added custom mode UI
Added safety axe
Added random attacks on the colony
Added the assigning of functions (other than camera turn) in the key changing option
Added gun sounds
Added trading between locals and colonists
Added 2 new music tracks
« Last Edit: May 24, 2016, 07:24:52 AM by Luminaire »


  • Global Moderator
  • Citizen
  • *****
  • Karma: 39
  • Posts: 496
  • Dream Deity
    • View Profile
Re: PE Changelog (A0.88+)
« Reply #14 on: May 28, 2016, 05:20:51 PM »


Fixed recycle machine giving a wooden hilt when placed a second time
Fixed followers not fighting until being hit
Fixed Allen Carter running in circles when dodging
Fixed Lao Lei fighting during rescue mission when attacked by a bear
Fixed program closing taking a long time
Fixed Tariq behavior during Rol rescue mission
Fixed adventure mode dungeon not saving
Fixed follower poison effects showing up as the player’s
Fixed transparency problem for animals
Fixed SSAO causing far off shadows and flickering
Fixed ISO turret causing a crash
Fixed follower names shaking on a vehicle when moving
Fixed ragdoll falling through the ground when loading (bury the dead mission)
Fixed colony attack not saving correctly
Fixed Brother and Sister mission
Optimized player performance
Tweaked dungeon loot types
Tweaked devilwolf animations
Tweaked marihare attack behavior, no more running in circles
Tweaked cave music track
Added battle music track
Added rainforest music track
Added many animal sound effects
Added prompt for when the colony is under attack


Fixed Chen turret mission
Fixed followers freezing while cutting trees
Added thicker font (should fix all font problems)
« Last Edit: May 31, 2016, 05:06:05 PM by Luminaire »
Pages: [1] 2 3