further more, when you make the bug kill you and a revival shot "fixes" this people may not see this bug annoying enough to come to the forum and meantion it. So bugs need to annoy people to make them "unhappy" enough to report them. because hardly any alpha or beta testers are actually testing a game, instead they just play it as it were a released version.
^ In agreement for this and many other statements from Lily.
Let me state I am one of those "No risk, no rewards." kind of guy, I started with NES and felt great joy from Mario at the fact of you could jump to the end with low extra lives and risk it all, or play through most of the game getting resources along the way to help beat the end with a bit of challenge. Yes I did own a game genie back then but did not use it all that often except for super jump to add a learning curve to the game. Other games I adored were things such as dragon warrior where you would walk across the bridge too early and loose half your gold from the impending doom that followed being risky.
Another game great for this was Gothic I for the PC, it was AMAZING how everything responded to you even for still being a simple game, such as you pick a fight with a person they would rob/ put a sword in your chest, to now and days and like Dragon Warrior if you walked out too far it would be a death sentence. At leas this game had save anywhere so yeah some of the risk went out bu everyone knows if you get TOO deep into what you are doing and forget to save thus the risk.
Now why this is relevant, I also keep in mind that there are gamers like my wife who love PWI and Forsake World with a LOT! of hand holding. What I feel solves this is how you set up the game in the beginning for solo play. have it where you CAN do what you will for auto travel, easy resources, etc. and then have options to take it away to fit he challenge for those like me where they like their face to be melted off for one wrong mistake due to risk/miscalculation.
On the MMO side though it is easy to do the same with two simple words... Different Servers. set up some servers to let people enjoy the freedom of easy casual play and then another number for those who like challenge, I mean with things like setting towns up with defenses and people to work the fields there is not much risk for being under attack/food rotting away.
As for death where you can just keep reviving and no risk involved, maybe do what other have done and take resources like Dragon Warrior and Gothic I have done. You are after all fighting animals to aliens so the animals would eat things like meat and plants and the aliens could take things such as ammo and almost everything else. thus why the time comes important for they will rob you and run and now you have to hunt them down to get it back. As for the animals they just eat the meat and plants with no chance of reclaim.
I know this runs risk of balancing issues and time on two war fronts not to mention money but then you get to do what you wish, Keep entertainment for the challenge seekers and keep the casuals. I mean if the numbers are what you want then this is the best way to get the best of both worlds, there is a price for every choice in this world bu now and days I feel too many are trying to make quick money off of THOUSANDS! Of casual games out there and the number of true challenging games are getting harder to find in my opinion.