Even not starting together is not that much of an issue currently. The starter positions are not entirely random, they are always close to the middle. so getting to each other is just running a bit.
You could still find an explanation why you crashed on the same spot, because you wee in the same life boat.
And yes the adventure is the way to the goal in a game, that's why I do not understand much of the casualisation, since most of this means cutting parts of the adventure off.
I the standard MMO people want to level as quick as possible, just to start complaining about the lack of new content. They speak of "endcontent" meaning raiding 40x the same dungeon for that 2% dropchance item being like 4% better than what they have. o.O When they have it, they scream for more content which is making the first rubbish item being stronger than the one they raided for month, being thrown away in 20 minutes.
Especially a game like planet EXPLORER
should be more focused on the exploring.
I remember playing morrorwind for more than a entire year, and a lot before I even started the mainquest. Simply because there was so many stuff I just wanted to explore and see. And I played this game so endless hours, yet never had a golden saint dropping a daedric tower shield :/
A good game is not when people want to rush through the end and scream for more, a good game is where they want to see everything and scream for more when they have seen all.
PE would need some hidden secrets and stuffs in the multiplayer mode or specials to keep people seeking out the world. it's currently a bit empty or too repetitive. But its alpha stage so of course these specific things are not in the focus.
This is the only small thing where starbound went better than Terraria, the biome specific drops. If you seek out chests in these biomes to find some unique items. Or to see what other strange thing could be there. Everytime they make an update I return for this adventure, because new stuff may be there.
I prefer playing these games without wiki, because wikis are totally spoiling and destroying the adventurous obsession for the next and better or more awesome thing.
a game is great when I want to explorer every corner, because this is where the ultimate artifact
could be. But even then getting there should be some kind of effort, and not a cakewalk, and it should be thrilling, yet not always rewarding. Sometimes the ruin i juts an empty ruin, sometimes it does have hidden an amazing item.
But many casualised games are so predictable. Ohh look a half brain hidden "secret" entrance. There must be something special, you go there and there is something special. But soon it does not feel special anymore, because its more or less "normal"
Skyrim for example made this causal, by indicating all the shrines already, by unifying the entire dragon shrines. Everything went way too predictable.
Dark messiah of Might and Magic & Titan Quest actually were the last games I played being really of the kind "I want to climb everywhere". And this was 2006 -.- is that when the industry buried this kind of gamedesign?
I want some more old styled games again, they were truly better games, they had more hearth and love in it, They felt less like a product and more like a true adventure.
I hope PE is putting some of that back giving it the explorer feeling the name carries.