i think you misunderstand my main objection. its not that meat is to large, although that is part of it. its that meat makes a lousy currency. but your explanation actually answers quite a few of my objections. i had not realized that it was storing everything "digital", i had assumed that you carried the objects around, gathered physical resources and then used the replicator to arrange its matter in to more useful configurations. if the storage is actually INSIDE the replicator, than i can imagine that it would be able to doll out exact portions of meat, re arrange the composition of the meat in to a consistent and useful variety and it would protect the meat from any damage or spoilage. therefore making it in to a much better candidate for currency.
but if all it is doing is using the matter to make a digital instruction than why is it necessary to gather more than one unit of each type of material? even if it is storing ALL the "actual matter" you collect in digital form, why couldn't you take that digital file and copy it?
and if it is so easy to scan and store huge amounts of matter inside the replicator, than why do we bother with hacking away at a tree with an iron axe? why not just scan the tree?
why is it so important that all mobs drop currency? most other RPG's just have the mobs drop whatever then you can sell the weapons, meat, bones, clothing, feathers, or whatever that particular mob drops for the in game currency.
So if you are to design the system that
A) rewards players for killing mobs like every RPG does
B) is more logical than alien mobs dropping earth/mars coins
C) accounts for replication inventory system
D) available right after the crash landing
i did that. i suggested antibiotics.
"antibiotics perhaps? they could be something of more value than food considering all the animals that a re running about. perhaps without the main ship, its much harder to collect the resources and fabricate antibiotics, and with all the microbes on the new planet that humans have not had time to adapt to, going without antibiotics could kill. now its scarcer than food, but just as important for survival, much easier to carry and conceal, and it will not rot like meat."
you could collect the resources and fabricate it with the replicator. you could say that the impact during the attempted landing tore open the main ships medical bay and spilled canisters of medication that have landed randomly across the continent, so you could come across crates of supplies and medication, or crates of anything really.
but whatever system they use is not going to be free of theoretical issues. no game ever is. and if what they want to do is make a game that has replicators that can store matter digitally, but cant copy it, and they want to use meat as currency, than im actually ok with that. and your explanation was a hell of a lot better than the hords of other posts that i did
read before posting this, that summarized the issue in to people saying meat is dumb kuz it rots, and meat is a good currency because its valuable in a survival situation. if one of my biggest criticisms of there game design so far is something as petty as there choice of currency, well than i think this is shaping up to be a pretty great game no mater what there goals for an in game economy. i just thought it was a good suggestion and i still do.