Terrain:
+ sinkholes (deep holes in ground with special materials/metals on ground, falling damage)
+ caves
Check+ thousand needle area (cylindrical platforms)
Check if earth mushrooms count+ this :
http://images3.wikia.nocookie.net/__cb20090527050760/riddick/images/2/28/Uv6.jpg with instant death when falling
+ swimming blocks, hoovering blocks
+ natural phenomenons (sandstorms, floods)
+ seasons
+ terraforming (creating woods or desert by planting or timbering)
+ tree can be burnt down
+ streets/roads for faster traveling
+ pollution, terraforming by pollution
Vehicles:
+ planes, boats
Check and with .80 the other will be a Check+ hovering vehicles
Check... VTOL's hover+ motorcycles
Check+ walker legs
+ drill and timber vehicles
http://www.botchthecrab.com/archive/reinforcements/Powerdasher_Drill_vehicle.jpg http://www.kitfoster.com/images/2011-3-23_CircularSawWeb-Large.jpg + storage item (like cockpit or light, activated via rightclick menu->storage)
Space:
+ spaceship, -suit, -stations
+ several planets/astoroids (gasgiants etc)
Character:
+ development after a while (more hp, more materials from loot)
Check. Eat good food+ armor effects mobility
+ more player creation options (beards, goatees, other skin color(with preset actual possible skincolors (caucasian, latin, african, asian))
+ heat/cold
Items:
+ climbing ropes/ vertical ladders
Ropegun... does that count? Also ladders = check+ mining: explosives,chainsaw,compressed air hammer
+ two handed sword , axes, maces, hand-to-hand combat weapons
+ crossbow
+ storage for items
Check+ plant seeds
Check+ banners and flags printable with JPEGs
Check. Object Creator+ mining hat with flashlight or chestpiece with some lightsources
+ torch, hamburger, flashlight as offhand (like shield) also combineable with pistols
+ colonist survival tool
http://board.pathea.net/index.php?topic=223.0 scanner for metals, animals, with animal wiki
+ signalpistol and flare (high material cost) all animals back off in large area (like crabs with torch) for 2 min (not ingame) highlighted area at night [WIP]
Check on the flare+ the stun gun and grenade, the tranquilizer gun [WIP]
CheckCheck+ different ammo
Creatures:
+ player ideas (contest?!)
+ resource animals : sheeps(wool) cows(milk), bees (with beekeepersuit only)
+ animals hiding in trees, high grass
+ mounts or cartpulling animals
+ fish with fishingpole
+ tameable
+ migration patterns (traps)
+ corpses last longer
+ creature attraction based on buildings and items in inventory (meat and fat)
Crafting:
+ glass
Check+ allow experimenting (find scripts on your own)
+ techtree crafting with path-shown by techtree
Item creator:
+ different handles (katana, broadsword,..) or just small cylindrical handle rest by player
Check+ shields, axes, pickaxes, shovel with higher effecienty than the usual
Check for shields+ bows
+ armor (helmet, gloves, etc...)
+ laserpointer, flashlights
+ hard egdes (turn of smoothing)
Check+ copy paste and other improvements
http://board.pathea.net/index.php?topic=306.0+ Laser/Phaser/PewPewGun
Check+ with one click changeable material (target change into – kinda option)
Check+ Furniture and other decorations
Check+ standalone .exe
+ salvaging [WIP]
Check+ smooth slopes
+ decals and detail bits with glowmap (screens, antennas, bolts)
Check+ prints via JPEGs -> more dyes or one expensive special white "import/printable dye"
Check+ weaponmodifier
+
Design rules that don't "fight" the player's effortsBuildings:
+ energy as resource for buildings
Check+ drawbridges
+ farms (plants and cloningcentre for animals->domestic animals)
1/2 Check+ player controlled turrets
+ resource buildings (oil, glass, smelter/furnances, electronics factory)
+ programmable harvesters/robots (NPC buildings)
+ vehicle garage
+ town centre, fast traveling point, barracks
Check+ windfarms, solarplants, NUCLEAR plants (muahahaaaaa)
Looks:
+ hideable helmet option
Check ((I think))+ stagnumbers in inventory readable
+ toggleable birdview for building
CheckActions/commands:
+ cancel-able digging/combat
+ highlight block you look at with shovel, pickaxe or grid
Check+ transport water (bucket, pumps)
+ actions underwater/above water
CheckCombat:
+ targetsystem for mobs (several miniportraits at once)
+ while aiming at enemy namedisplay
Informations:
+ more item description in inventory
+ helpbook/wiki
+ arrow to mapmarkers
Gamemode:
+ bigger maps in other modes
Check+ toggle mouselooks
+ Co-op story
+ Xbox 360 controller compabiltity
+ Sandboxmode (infinite materials)
Check. Build Mode... this was in for awhile+ multiplayer "towerdefense"
Check. Put down a monster beacon+ KID-mode (no gunviolence, just pickaxe bows swords..)
+ more languages - italian
- spanish
- german (Rover)
- portuguese
- russian
- french
Misc:
+ Oculus Rift Support
+ actual planet so traveling east you would come out west of your starting point
+ UI as new Windows windows not part of the game window
// version March 10, 2013, 02:30:02 PM (If I have forgotten YOUR idea that is posted before the noted time please post it and I will add it to the list)
feedback on what is already done or will never be done would be great.
If you still have ideas that are not here or may be different please post a new thread so you dont have to summarize your idea in few words. The list will be updated continuesly.
This is your sneak dark lord invading this post. I figured I'd put some purple by everything that has been added off this list so far.