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My Time at Portia enters Early Access on Jan 23rd 2018!

Author Topic: Longer Ruin Runs  (Read 59 times)

SilverBeard

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Longer Ruin Runs
« on: January 31, 2019, 03:11:53 AM »

My Time at Portia [MTAP]

My biggest peeve with MTAP has been the very small (and fragmented) Ruin explorations (or Dungeon Crawling if you prefer) you set out to investigate.

The thought of exploring dark and damp ruins of a past empire, searching cluttered rooms and abandoned warehouses full of rotting and broken crates, for that one piece of relic. With only the light from your small lamp to illuminate the dark, forgotten places of the world, and emerging victorious, covered in the goop of your vanquished foes! Running scared through mobs of cranky, if not deadly, critters as you make your way back to town to sell (or claim) your hard earned prize. That's the mental image that sprang to mind when I first saw the media for MTAP.

I love MTAP. I really do. And if the Developers love this game as much as the players do, they need to take a good look at the roadmap set out for it. If it doesn't include something that looks like what I just described above, maybe they'll need to have a rethink.

Otherwise, MTAP will just be another one of those 'nice try, but not quite there in the end' games which litter the byways of history.
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