Map Marking: When i place a map marker can we get an arrow pointing to it like we do from quests ?
Off Hand usage: When i have my sword in one hand i can have a shield, but when i equip a torch i can only have a shield in the off hand. Is there a way to implement it so i can place the sword in main hand and torch/flashlight/hamburger/pistol in the off hand ?
Mutltiplayer/stretch goals: While playing this game today i sat and thought how intense it would be to add in a multiplayer mode where a group of players had to defend a settlement. Wave after wave would assault the group and they would have a day in between assaults. This would be simply amazing gameplay. Could be one of the stretch goals if you go with Kickstarter.
Simple UI Tutorial: Sorry but i am not sure what all the bars were when i first began, if you could either have a simple UI information panel when a new player starts it would lend itself to a better introduction. That or you have a tooltip where the mouse hovers of UI elements and tells the player what it is they are looking at. While i am talking about this what are the two sword icons to the right of the avatars face in the UI ?
Targeting: I did not like the feel of harvesting or combat because i was not sure what i was harvesting or if i was in the right spot to harvest. When i was in combat with more than one aggressive mob, i had no idea which one i was hitting, if there could be a simple circle under the object i am trying to target it would help tons to understand what i am trying to do in the game.
Farming: i will admit i have not played as much as others (just got it working tonight) when i was in Adventure mode i wanted to create my own little haven, i wanted to make a plot of plants to harvest, maybe plant seeds, maybe corral docile creatures and use them for a type of milk/eggs.
Night time: I love how dark it is at night, i just wish the flashlight was more useful, when you move it really does not help that the beam is just all over the place, torch is nice but it does not illuminate as well.
Script Cache: I was thinking in adventure mode there could be other downed ships to be located in each of those they could have logs that could allow for random scripts to be located (kinda of like treasure chests).
Companion/Family: Ok this is on the waaaay out there idea, but if there could be a way to have a companion, and that even lead to making a family that you can live with and develop i would be thunderstruck on how awesome the game would be. Sure the whole act of sex would need to be handled in a less risque way (maybe just have a couple get in bed and sleep and then months down the road you got a kid). Even having a whole community of NPCs down the road would be sweet, but then you would need a nice procedural AI, lack of a better example the radiant AI in Skyrim.
Anywho, thanks for this game it is amazing.