As the number of suggestion posts rises, so does the number of duplicate suggestions. It's the nature of the beast. =)
Deleting them would not be cool but they can be collated into this thread.
You will also see that many suggestions have already been implemented or are about to be.
They, too, will probably end up in here since the suggestion has served it's purpose.
Last, there were a number of topics that didn't generate a lot of interest or were plain item lists that while being a useful reference for content creation, did not actually suggest doing anything special with all these items.
Oh, and rarely there are suggestion posts without any suggestions at all. It happens.
Note that having posts moved here does not mean that your suggestion was "not worthy"! We keep it here. Just in case.
First I'd like to say that you've done a great job keep up the good work.
I just fond your game at Thursday but i played about 15 hours since then.
At first I thought it's an quite nice looking RPG for free, but after i while i found out that you can actually dig holes and construct buildings and that the game is still in alpha phase.
It's amazing how much freedom the player have even in this state of the game but there are some things I still miss ( I've only read parts of the old board so excuse me if I tell you something you've already heard) or simply some ideas what could also be added to the game.
I divided them into: rather easy to embed, rather hard and something in between ( based on what I think). I've marked those, who I think are more or less necessary with (!) at the end.
-in 1920x1080 the numbers in your inventory re really hard to read it'd would be nice to be able to scale the UI (!)
- furthermore a continues mining ( hold down the mouse bottom and dig one block after another)(!)
-same goes for attacks(!)
- some more efficient mine tools (e.g. explosives, chainsaw, compressed air hammer)
- creating your own shield wold be nice as well ( like you can do with swords)
( I still don't get how the damage is decided except more+better material= more damage , or is it all there is to?)
-as range weapons maybe an crossbow and add two-handed swords, axes and maces as new hand-to-hand combat weapons as well
-a short description of the things in your inventory if you move over with the mouse would be nice ( e.g "Wood: Basic structure material. Can be gathered by cutting down trees", "Iron:basic material for most weapons. Can be found in hills and at meteor crash sites", " Meat: Used for trading. Can be gathered by hunting animals"
-while aiming at an enemy display his name
-to make mining easier it'll be great to give the player the option to highlight the block he's aiming at (and maybe what kind of block it is)
- marks on your map ( individually created as well as for important places and areas where to find certain materials)
-storage facilities for your stuff
-blocks that swim, so that one can make a base on the ocean or huge ships like air craft carrier (and enable these to move like a vehicle would be great)
-coop story mode
-scripts discovered by experiments ( like done in "the elder scrolls" for example)
-natural phenomenons (like sandstorms in desert, blizzards, meteor impacts, floods,...)
Something in between
-transport water, for example with a bucket or a pump
-get seeds from plants so that you can do farming or perform a local "terraform"
-i looked in the creator tool an thought:"It would be nice if I could equip the vehicles with weapons"
-maybe you can add some sort of character development? like more hp (level based) or enable him to getter more or better materials after a certain while ( x times loot animal y, or z times mine block w, something like that) or give a bonus to mining-speed or damage dealt
- a fast travel option to spots you've already visited (!)
-character needs to sleep/eat
-different reaction towards the player depending on how much he helped him already (with this maybe some special scripts)
-trees burns down after being hit from a lightning or set on fire by a torch
-the kind of armor have influence on your mobility and speed
- a way to build, mine and fight underwater
-different speed of travel on different materials ( build streets to travel faster)
Furthermore I like the idea posted by norab7 on the old board to have several planets, asteroids and planetoids to travel to and build on.