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My Time at Portia enters Early Access on Jan 23rd 2018!

Author Topic: A few ideas (possible spoilers)  (Read 32 times)


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A few ideas (possible spoilers)
« on: May 16, 2018, 01:49:15 PM »

I am a newbie to this genre but this game is shaping up to be one of my favourite games ever and I have had a great time playing so far (who wouldn't be happy with Phylis gifting him most mornings) that in mind I would like to suggest a few ideas which for me personally would make it an even more enjoyable experience,
I will try to be as brief as possible.

Inventory management - this is a major chore at times, especially after ruin diving or a hazardous ruin run and takes a lot of time and effort to keep organised, I feel a museum piece collater at the very least will be essential, items could be deposited and stored in the research centre or even better deposited at the entrance sign of each ruin and again kept in the research centre, management of these artifact pieces is frankly not worth the effort at present.
It would also be great if I could have the option for items collected on my travels and gathered at the workshop to deposit directly to storage chests, maybe this could be unlocked late game through a mission.

Mindless slaughter is something I would like to stop being forced to carry out, I would prefer an option to collect fur/splines as opposed to having to run rampant killing poor happy bunnies and urchins, possibly fur could be collected from tree trunks and fences/walls, every time I look at the colourful hot air balloons all I see are the faces of the all the skipping nice courteous bunnies I had to kill, this kinda spoils the happy utopia feeling.
Maybe keeping sheep/llamas etc could give different types of fur depending on food types (maybe they already do but I do not own any)

For combat maybe the ruin monsters could occasionally attack at night (you could be woken suddenly) and along with the corps you would have to defend the town, this would then create an ongoing mission to become a corps member and also any damage to infrastructure during these attacks could be offered as repair workshop tasks given by the commerce department/residents. Also creates an option for defences/traps as items to craft.
This would also justify the corps existence and detract from the slight military state vibe.

Ack collect is very helpful but also takes away some of the joy of the game, I miss waking up to a workshop full of newly created items or the crystal trees shimmering in the distance as I come home from a hard days mining or socialising, maybe he could be assigned tasks like animals, workshop or crops and the player could decide which of these he performs. At present I do not know how to turn this function off and more control would be really nice.

I followed (ok stalked) Phyllis one day and she still goes to the clinic not to the expensive new digs I busted my butt to get her (she's gonna be high maintenance), I guess she is still training but it would have been a nice touch if she caught the 7.30 am Dee Dee to her own office.

I feel there are too many buff/regen items to manage I really only need a few ways to regen stamina/heath, the milk is a great idea and maybe one or two more from plants/trees or via purchase from vendors.

Access to happy apartments please, I know they are partying like crazy every night up there and I want in.

Now that I know Ack can clear up the poop would like the option to buy more coops/sheds so I can keep sheep and cows, maybe an option once all missions finished then it could turn into a farming sim if the player wants. option then for reasonably priced DLC animals?

Fishing? Aggghh.
Group hug for ducks please.

The colour palette is amazing, music is amazing, workshop/growing is very satisfying, season change is amazing, crystal trees are amazing, thank you for rescuing me off the Fortnite treadmill for the last 150 hrs or so.

Apologies if any ideas posted before (I am sure all of them have been at some point)

Not that short apologies again

Thank you for reading.


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Re: A few ideas (possible spoilers)
« Reply #1 on: Today at 06:14:14 PM »

Inventory Control does get easier when you open your backpack up fully, there are 80 storage spots, and in the game you will eventually build a Safety Box with 60 spaces. 

My Home Panel in house(level 3)  has a helper option, I had not used it yet, but I just turned Ack off, if this does not work I will let you know.

I agree of the killing for resources, it has it's place in the game, but a place to buy or collect them would be awesome.

"Fishing? Aggghh " I AGREE it is not fun!