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My Time at Portia enters Early Access on Jan 23rd 2018!

Author Topic: My suggestions  (Read 455 times)

Yuki

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My suggestions
« on: April 27, 2018, 06:16:29 PM »

I love this game, but I believe it could be even better.

I think farming should be apart of the game, albeit an optional part for players who don't like it. I have ideas for plants we could grow and animals we could care for.

Plants:

Roses - that grow in different colors depending on how you take care of them or the season. Example: Pink Roses and red roses for spring, orange, and purple for summer, black and gold for autumn, and for winter, blue and white. Rare variant: Rainbow Rose (for advanced crafting and a gift for all NPCs).

Berries - Honey berry, Cocoa berry (for making chocolate for gifts), Joy berry, etc.

Herbs - Parsley, basil, rosemary, and thyme.

Fruit - Grapes, watermelon, pears, etc.

Animals:

Peacocks (Please this one) Harvest Moon and Story of Seasons never allowed me to care for or farm peacocks, something I've always wanted. We could use feathers for new clothing and crafts and we could use peahen eggs in dishes.

Pigs could be used to hunt for truffles and mushrooms.

Deer could shed fur/hair as an alternative to killing mobs. The males could drop antlers for crafting.

Gathering suggestions:

I've noticed that foraged items like ginger and the patches they come from are either rare or uncommon, perhaps there should be more variety which differs area to area.

Desert:

Dragonfruit

Forest:

elderberries

Could we customize clothes colors too, please?

Maybe we could raise butterflies to farm caterpillars for bait with different kinds of caterpillars more likely to attract rare fish.
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Omidawn

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Re: My suggestions
« Reply #1 on: May 02, 2018, 12:27:03 AM »

I like all of these, but keep in mind the more you add to the game the more complex things become.  Sometimes simpler is better.  I would like to see some of these added, but maybe a selection of favorites instead of all.

Also as far as cooking recipes go: I believe most of the herbs are interchangeable in recipes that use them.  It is not intuitive, but you could use (I believe) something like mustard instead of ginger in whatever dish calls for spice.  Most vegetables are also interchangeable in dishes that use a vegetable.  That makes the addition of plants more or less cosmetic, rather than really adding anything.  The interchangeability of items makes "rare" items a little less of an obstacle.  I may be wrong, and the dishes' complexity may have changed since the last time I looked.

I like your idea of being able to farm the furs/wools/feathers especially.  That would make a lot of items easier to craft once you have a farm.
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The Duke of Rockford

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Re: My suggestions
« Reply #2 on: January 12, 2019, 05:23:43 PM »

Maybe we could raise butterflies to farm caterpillars for bait with different kinds of caterpillars more likely to attract rare fish.

Pardon me for replying to an old thread here but I wanted to correct a misconception for which I think everyone need to be aware of. The caterpillars in question also gives you cocoons. While butterfly caterpillars does produces cocoons, they are not durable and thus useless as a piece of fabric for purposes such as using it on a fishing rod in this game. The cocoons typically used in the silk production are in fact from a type of moth. Of course, it is very much possible that this is different in this world than our world here. However, there is a reason to consider different species for caterpillar as I will describe below.

That being said, I also wanted to add a suggestion here in that if game devs is willing to add types to the caterpillar so we have one for butterfly and one for silk moth (maybe to distinguish them by reusing the green caterpillar icon and then adding a different color for the second type), we could use butterfly caterpillars to raise the butterflies who then can pollinate the crops nearby, improving its quality.

Butterflies do not carry as much pollen loads as the bees does, however. But then if we add bees for both honey and pollination, then butterflies could be a cheaper way to pollinate crops although less effective. So here you have an interesting choice to make, an opportunity cost if you will. Butterflies would be ideal in the beginning but then you could switch to the bees in late game although you have to be prepared to shell out lots of money for it. Bees could require a higher maintenance cost than butterflies in this case. So you could have a trade-off here.
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