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My Time at Portia enters Early Access on Jan 23rd 2018!

Author Topic: 100% recycling for undamaged ISO's  (Read 74 times)

Mike Loeven

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100% recycling for undamaged ISO's
« on: July 01, 2018, 07:59:42 AM »

For vehicles that are undamaged the recycler should be 100% effective. This mostly a fail-safe for vehicle testing as currently when building vehicles they do not always function properly and its very detrimental to have lossy recycling when it takes several iterations to get a vehicle working properly. When working on larger ISO's the material loss is insanely high Of course there is creative modes but when your playing story its not really convenient to keep switching games like that.
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Omidawn

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Re: 100% recycling for undamaged ISO's
« Reply #1 on: July 03, 2018, 06:46:03 PM »

Totally agree.  EDIT:  this is especially important if you are creating things in-game instead of in a build world.  If you have to go back to the drawing board and aren't able to get all of your resources back after testing something, then it is really extremely disappointing and potentially game-breaking expensive.  For new people who don't know to go to a different world (unlimited resources) to create and test things before importing them into the story or survival game, this could be enough to discourage playing entirely.  (Aside from the impact of starvation while you are in the editor, wasting resources that you worked hard for is really demoralizing.)
« Last Edit: July 04, 2018, 11:56:06 PM by Omidawn »
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