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Planet Explorers Released!

Pages: 1 ... 8 9 [10]
 91 
 on: February 25, 2017, 04:40:10 PM 
Started by Iron Newt - Last post by Iron Newt
So I've destroyed the Puja colony. The leader of the first camp said we'd destroy all the Puja camps but then the only main quest I can find is "For Peace" with a Puja which seems to be a never ending list of materials to gather. Have I missed a quest somewhere?

 92 
 on: February 25, 2017, 02:55:27 PM 
Started by TrashMan - Last post by TrashMan
I had this problem before (was never fixed) so I started a new game on 1.06, and reached this point, and the same thing happens.

Clicking on the McTalk support script doesn't add it to my replicator, instead it adds a support object in my quest items inventory, and that object cannot be placed.
I haven't been able to progress past this point for months.


BUGTRACKER:
http://board.pathea.net/mantisbt/view.php?id=1609

Added my latest save to the tracker

 93 
 on: February 24, 2017, 09:50:04 PM 
Started by ArmitageShanks - Last post by brokenlogin
In Survival mode, everyone can create their own colony, and no one is teamed. You can create a team in survival mode, but it is pointless, because you do not share the colony with each other. Only the creator of the colony can access the machines.
Is this currently considered an issue to be fixed or intended behavior?  It would be great to be able to share colony buildings with team members in survival mode. 

 94 
 on: February 23, 2017, 09:45:01 PM 
Started by Iron Newt - Last post by Iron Newt
No this issue isn't but the effect is very similar to the effect caused by a lighting condition. The difference is when it's a lighting effect, a relatively small movement will result in the gun being seen correctly. However, what I'm seeing is lighting condition independent.

I've noticed that it happens when I approach my base very quickly (e.g. via the monorail). When I get near/into the static shield the frame rate drops to single figures and the player character is trapped for about 5 seconds until all the NPCs, turrets, etc are drawn. If I run/walk to the base it's fine. Could this be a side effect of the IGP not being able to keep up?

 95 
 on: February 23, 2017, 03:40:48 PM 
Started by SapienChavez - Last post by SapienChavez
Ty for trying to help  :)

I figured it out!  I had to talk to Adisa, but she did not have a quest marker and had wandered off.  So, it was both a minor bug AND me missing something!

I went back and re-read Michael telling me to talk to Nan and Adisa.  Nan needed time to think, so i had to track down Adisa who was nowhere around.

I had her working the Processor, so she was off where-ever.  I set her to Dweller and used the "call" function from her info panel in the colony. she popped in next to me with a quest marker. (again, the quest marker never showed on the mini map.  man, i have grown too reliant on quest markers in these last 10 years since they appeared in video games)

Then i made a nuke (didnt see THAT one coming!)

problem solved!

 96 
 on: February 23, 2017, 12:32:58 PM 
Started by RacerXx - Last post by Luminaire
PE is still being worked on, yes. It's had some bumpy roads along the way, and ultimately the dev team did their best towards an ambition project that required more experience than the team was capable of taking on.

Reports are read and listened to, and bugs are worked on. It is still rough around the edges, but the developers do indeed care about the players along with the game, and making their best efforts towards making PE a more playable game. It is just very difficult when a vast number of those reviews are disgruntled people who rather than explaining what the issues are, they would prefer to just simply state it's an awful game, without giving any insight as to why, and what they'd like to see different.

Based on the reviews, ofcourse, mileage my vary whether or not it is worth the buy. Some people love it, while some people don't. I am assuming you are talking about steam, based on reviews, so if that's the case, there is a demo on the storepage you can try to see if the gameplay is something you might be interested in.

 97 
 on: February 23, 2017, 06:09:09 AM 
Started by SapienChavez - Last post by Iron Newt
I assume you handed the samples back to Peter in the abandoned city. I seem to recall you have to go back to your colony to progress any further.

 98 
 on: February 22, 2017, 08:26:26 PM 
Started by SapienChavez - Last post by SapienChavez
I am lost/stuck and there are no more quests to be found in story mode.

Last quest I had was for Peter to find samples of the alien language.  I found them in the Launch-place and on the large boat in the cove.  After finding both, I turned in that quest and Peter told me to find more samples of the alien language but he does not offer a quest associated with his request.

Is my game bugged or am I missing something?

Thank you for any help!

-Sapien Chavez

 99 
 on: February 21, 2017, 07:14:31 PM 
Started by Dorian_Grey - Last post by Iron Newt
I've just worked it out. The sub needs to be balanced to the centre of the of the object rather than the centre of the ballast tank!

 100 
 on: February 21, 2017, 02:30:36 PM 
Started by RacerXx - Last post by RacerXx
So first hello all first time here first time post. I was wondering looking at the reviews for this game is mixed. Is this game worth buying? Is it actively being developed? Is there modding support? How many people on dev team? What game engine is being used? Is dev team looking for help? Do they care about thier players or is it a money pit only?

-Racer

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