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Planet Explorers Released!

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 on: August 18, 2017, 07:03:04 AM 
Started by kelie - Last post by kelie
It's actually too many characters to be allowed in this box, but I've attached an .rtf of the text.

 on: August 17, 2017, 10:16:55 PM 
Started by vinff7 - Last post by vinff7
First off want t say this game is amazing, can't wait to see how it grows.
These are just a few ideas I had while playing that I thought could help the game overall. These are from Alpha 2.01


The NPC quests were awesome, but I wish turning in things acted similarly to the commissions board where you choose to hand it to them from the speech arch instead of the character automatically handing items off when you speak with them.

If the map showed which stars corresponded to which quest when scrolled over that would be ideal.


Overall the weapon combat seems a bit to simple, you can just run up holding down right click to win.

The Hazardous ruin spar challenge seemed kind of like a waist since all you have to do is survive so you just spend 60 seconds running in a circle away from the other fighter. If there was a requirement to win, or land a few hits in that might make it more interesting. Not sure what could be done for the fight it just seemed strange while playing and not a good test of combat skills.

The bandirat prince fight seemed really easy, you can hit him and stop him from doing his leap into the air attack, so it seemed like if you just hit him over and over you stun locked him and won. If that was adjusted so he couldn't get hit out of his attacks that might improve the difficulty and fun of the fight.

The desert hoppers on the island would leap into the water around them preventing you from fighting them since we can't follow into water.

Minor thing
If there was an audio hint for when a fish bites that would be nice.

These are just a few suggestions, I'm in no way a game designer so feel free to ignore these. Looking forward to the Kickstarter for this game :)

 on: August 17, 2017, 09:56:45 PM 
Started by vinff7 - Last post by vinff7
Hey hopefully this is the right place to post these.
This game has been super fun! These are the bugs I ran into, nothing game breaking. Even with it being an Alpha this game is great!
Sorry if these have already been reported
I have been playing the 2.01 from Steam on Windows 10

In character creation, the hair color is called skin color. Also you can't change the eye color it just stays as the default.

Character gets stuck when trying to walk up the stairs in the round table restaurant.

The wooden stair rails in the government and research building is clip-able near the ends at the top and bottom.

While playing in English when you look at missions the abandon quest button is in Chinese.

When Presley comes to the house to talk about the Dee-dees, the first time the event happened it was just the text box and Presley wasn't there. After reloading and doing the scene he appeared as he should so not sure what happened the first time.

Tody seems to get caught on the bridge to the island a lot

In the island dungeon there were multiple places where the barrels and pots move on their own all over the room.

I had a minor animation glitch while fishing, when the character threw the cast he seemed to trip, and then during the mini game he wasn't moving as he should during the fish mini game. It was still playable and I got the fish but the character was just standing with the pole still at his side. After that I backed up ran around and fished again and the error persisted.

 Not sure if this is a bug or just hasn't been implemented but the only skills that the character screen tracks are combat and gathering. Tried for two characters

Hopefully this feedback helps, this is an awesome game :D

 on: August 16, 2017, 10:02:37 PM 
Started by AlenaSys - Last post by AlenaSys
Considering developers are in China, I find it weird and annoying that most people are white, The only Asian I saw during my 2 hours played of the demo was..............................a doctor! Stereotypical much? I'd love to see some more ethnic diversity, not sure I'd pay to play this game else.

What's the difference? If I play a game where are only asians or ebonies will I whine? Nope

 on: August 16, 2017, 09:59:25 AM 
Started by knittygrittyman - Last post by Dorist1
Fixed already.

 on: August 16, 2017, 09:46:00 AM 
Started by SnailobsterLv99 - Last post by Dorist1
This bug has been fixed.

 on: August 16, 2017, 08:27:12 AM 
Started by gkoster - Last post by Dorist1 There is a stable and new version.

 on: August 16, 2017, 08:09:24 AM 
Started by SnailobsterLv99 - Last post by Dorist1
Here is the reply to your feedback:

1. been fixed
2. you can view mission detail but cannot accept
3. known issue
4. cannot reproduce or fixed
5. known
6. known
7. by design
8. TBD
9. cannot produce for now
12. known
13. fixed
16. theres no prompt for how to rotate the worktable in released version, modified
17. will be improved
18. TBD
19. will be modified
20. known
21. known
22. known but cannot reproduce, will pay more attention on this

 on: August 16, 2017, 07:05:50 AM 
Started by moiko - Last post by moiko
i have the same Problem as in this post =>
I want to host a PE Server with Linux and all monsters a very big, fast and kill player and npcs with one hit.
If i host a server with my gameclient (Multiplayer => Host), i have not this problem.
Testet to host with the paremeter from the gameclient => ./PE_Server.x86_64 -batchmode startwithargs Test123#0#76561198105063513
Testet to host a server with PE server and PE headless server, allways the same problem.

Whats wrong?

 on: August 16, 2017, 04:16:38 AM 
Started by kelie - Last post by Dorist1
This is the right file. Can you send the whole file containing the information here?

Ummm.... I don't know much beyond layman's computing things.... but I found this in the mass of stuff when I put "~/Library/Logs/Unity/player.log" into my browser.... Was that the right thing to do with that? I searched "log" and found just the one result, and also pasted some nearby context because I don't know what is actually relevant. Sorry I am a bit inept  :-[

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Database Loaded
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

[OCLLOG]Succeed to init with Cpu
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

AngryAnt Behave version 2.5.4 (7765e94) - Copyright (C) Emil Johansen - AngryAnt 2015
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Load 0:3636

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