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Planet Explorers Released!

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 21 
 on: July 17, 2017, 02:17:13 AM 
Started by othercents - Last post by Paul
I've just turned down the game in the sound mixer to avoid this problem :P

 22 
 on: July 17, 2017, 02:10:29 AM 
Started by Cytek - Last post by Paul
How have you been equipping them? By dragging them on the slot or by right clicking them?

 23 
 on: July 17, 2017, 02:09:07 AM 
Started by emimori - Last post by Paul
Same for me, you need salt for a recipe but you can not use the shell for that. Just a bug i guess :P

 24 
 on: July 17, 2017, 12:09:32 AM 
Started by lazlo - Last post by lazlo
I have a quad core Xeon server with 32GB of RAM and an Nvidia GTX 750 ti running Ubuntu Server 16.04.2.  When I try to launch a headless server it seems to hang. 

Here is my ServerConfig.conf:

Code: [Select]
{
        "LobbyIP" : "119.28.73.40",
        "LobbyPort" : 12534,
        "ProxyIP"   : "119.28.73.40",
        "ProxyPort" : 12535,
        "TeamNum"   : 1,
        "NumPerTeam" : 16,
        "GameMode"   : 1,
        "GameType"   : 1,
        "MonsterYes" : true,
        "ServerName" : "testing123",
        "MapName"    : "testing123",
        "MapSeed"    : "some-pseudo-randomness-yhku6545128waxjiw82861762538cmvrai",
        "TerrainType" : 1,
        "ClimateType" : 1,
        "VegetationType" : 1,
        "MasterRoleName" : "Unknown",
        "Password"       : "",
        "PublicServer"   : false,
        "Proxy"          : false,
        "UseSkillTree"   : false,
        "DropDeadPercent" : 10,
        "UnlimitedRes"    : true,
        "TerrainHeight"   : 512,
        "MapSize"         : 0,
        "RiverDensity"    : 10,
        "RiverWidth"      : 10,
        "PlainHeight"     : 20,
        "Flatness"        : 25,
        "BridgeMaxHeight" : 25,
        "AICount"         : 7,
        "ScriptsAvailable" : true
}

As you can see I am trying to start a LAN server before I poke holes in my firewall and expose the server to the internet.  I want to make sure it's going to work right locally before I try to get other people playing on it.

When I try to launch the server I see this:

Code: [Select]
/pesrv/HeadlessServer$ ./PE_Server.x86_64
Set current directory to /pesrv/HeadlessServer
Found path: /pesrv/HeadlessServer/PE_Server.x86_64
Mono path[0] = '/pesrv/HeadlessServer/PE_Server_Data/Managed'
Mono path[1] = '/pesrv/HeadlessServer/PE_Server_Data/Mono'
Mono config path = '/pesrv/HeadlessServer/PE_Server_Data/Mono/etc'

And this is where it seems to hang.  I get no other output on the command line. I am unable to stop the server unless I use CTRL+C (although since that works I have not tried any type of kill command on it).  If I type anything else into the command line it is ignored.

Here is the date stamped log file:
Code: [Select]
<U+FEFF>[Log]:7/16/2017 6:52:00 PM
Current server version:265

[Log]:7/16/2017 6:52:00 PM
Server initialized on port:9900

[Log]:7/16/2017 6:52:00 PM
ServerInfo--ServerName:testing123, MasterRole:Unknown, MapSeed:some-pseudo-randomness-yhku6545128waxjiw82861762538cmvrai, GameMode:Adventure, GameType:VS, Monster:True, Major Bioma:GrassLand, Climate:CT_Temperate, TeamNum:2, NumPerTeam:16, UnlimitedRes:True,TerrainHeight:512, MapSize:0, RiverDensity:10, RiverWidth:10,PlainHeight:20,Flatness:25,BridgeMaxHeight:25,AllyCount:8, Version:V1.0.9

And the warning log:
Code: [Select]
[Warning]:7/16/2017 6:52:00 PM
Socket ReceiveBuffer is actually set to 425984 and not the desired 134217728

[Warning]:7/16/2017 6:52:00 PM
Socket SendBuffer is actually set to 425984 and not the desired 134217728

If I run the top command it shows the executable running and using between 3-5% CPU and 0.3% RAM.  However I cannot see the server in the LAN lobby when I launch PE on my desktop. 

So now it's time for questions:

Is the server running and I just need to change a network setting somewhere?  Is it hung while trying to initialize the server?  Is there a way to get more information into the log files and/or the command line?  Is there a question I should be asking but I am not?

Any help would be appreciated.  If you need more info about my set up just ask.


Lazlo

 25 
 on: July 17, 2017, 12:05:02 AM 
Started by blubberguts - Last post by Cytek
grabbed a screenshot of instructions for other viewers..... other thing not really clear is what to do when fish stops moving.... I found if I point the rod directly at the fish and not have it left or right it prevents the tension from building when the fish isn't moving. In case it isn't apparent to others the orange triangles let you know which direction the fish is headed.

http://steamcommunity.com/sharedfiles/filedetails/?id=1076150083
 

 26 
 on: July 16, 2017, 11:56:39 PM 
Started by Cytek - Last post by Cytek
I like the concept of the free form mining. Here are some suggestions I have for making it better.

1. make the relic sensor a crafted up-gradable item. make each level of upgrade detect and mark deeper more valuable relics.
2. Allow marking of detected relics - you go in with only so much stamina, not seeing that your digging to a powerstone or a old part before you do wastes stamina and doesn't reward you with what you may be looking for.  If you could tell from scanning what relic it was you could decide to dig for it or not.
3. make layers within the ruin that can only be dug by upgraded pick this goes hand in hand with one and two.  if you allow levels of scanning and marking you want to make sure an early level explorer can't get a powerful relic from a deeper level until they have naturally progressed to the correct upgraded pick.   

 27 
 on: July 16, 2017, 11:46:44 PM 
Started by Cytek - Last post by Cytek
I created pants and equipped them then created work clothes shirt but I could not equip it.  I got around the bu by removing pants equipping shirt then equipping pants. after that I was able to remove and re-equip in any order without issues. 

 28 
 on: July 16, 2017, 11:01:02 PM 
Started by emimori - Last post by emimori
An item in the game is a shell you get from snaillobs that looks like a shell but it's called salt? I'm assuming it's misnamed as there is a normal item that looks like table salt named salt too.

 29 
 on: July 16, 2017, 09:43:21 PM 
Started by othercents - Last post by emimori
Along with this, the settings for sound aren't save when you exit the game. I always turn down my music and it always needs to be turned down when I boot up the game.

 30 
 on: July 16, 2017, 09:39:46 PM 
Started by emimori - Last post by emimori
Had two villagers standing inside one another during the fireside meeting. Not a big deal but thought I would report it and screenshot it for you.


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