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Planet Explorers Released!

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 21 
 on: May 21, 2017, 05:16:21 AM 
Started by SimonSyz - Last post by SimonSyz
Is it a bug or a feature that i'm not able to equip the vip colonists (e.g. Carter, Hitomi, Lao ...) in my settlement? I thought it was possible in beta?!

 22 
 on: May 20, 2017, 09:59:12 AM 
Started by veryeager - Last post by veryeager
So, I found a few interesting ISO-files in the Steam Workshop and wanted it. For example, the Warthog from Halo, and Mako from Mass Effect (see screenshots). Theoretically there are 2 ways for downloading of these files from the Steam Workshop. In practice, both methods don't work.

1. Theoretically, you can subscribe to the file in the Steam client and it will automatically downloaded (immediately or after starting the game).

In practice, the file is really downloaded, but the game "do not sees" it. Downloaded files are in my folder "Steam\steamapps\workshop\content\237870", where they are in separate folders with numeric names, and the file has the extension *.bin. For example:
“Steam\steamapps\workshop\content\237870\270835610\3260918645323496361_legacy.bin”

But the game could not see it, not converts it and not adds it to the list of ISO files. When I go to the game, I can't find the new ISO file. And this *.bin file is not an ISO file, also it is not an archive file (that is, I can't to unpack it and put to the folder for the ISO files manually, for example). Thus, this method does not work. :-\

2. Theoretically, you can use the in-game Steam Workshop client in the multiplayer mode. This is quite convenient: the ISO files are downloaded instantly in one click right to the folder "\Documents\PlanetExplorers\VoxelCreationData\Isos\Download", and you can immediately open it in the editor. It really works… ;D  But not in this case. :o

The fact is that these concerned files are simply missing when you use in-game Steam Workshop client. And many other files too. Yeah, that's what it is. These files exist in Steam, but if you try to find it using in-game client, you lose.

Thus, this method also does not work.  >:(

 23 
 on: May 19, 2017, 08:38:21 AM 
Started by Zifei - Last post by Zifei
We're located in Chongqing, China. I thought everyone knew by now. :)

In other news, we'll probably be releasing an alpha build at the end of this month.

The schedule is something like this:

June 03 - Alpha 0.1
June 24 - Alpha 0.2

We'll probably do EA, then final release around May, 2018. For Steam, PS4, and hopefully Switch (gotta really optimize to make it run well on here).

 24 
 on: May 19, 2017, 07:44:16 AM 
Started by Zifei - Last post by Arctic_Howler
The image suddenly makes me wonder where Pathea originates... not in a bad way, just the characters(language) made me wonder...

 25 
 on: May 17, 2017, 04:28:23 PM 
Started by Emrick09 - Last post by Willderyes
Duh, how did I overlook this. Thanks for the F5 info. Sure makes the game more playable for me.

 26 
 on: May 17, 2017, 04:22:17 PM 
Started by swev - Last post by Willderyes
I have got to agree with Dragon and I've only been playing 14 hours. Bring it on!!!

 27 
 on: May 17, 2017, 02:28:14 PM 
Started by Luminaire - Last post by Luminaire
V1.0.9
5/17/17

Changelist:
Fixed issue with southern island mission
Fixed issue with adventure mode storyline
Fixed issue with monster wiki
Fixed issue with the last adventure mode story mission not being able to be completed
Fixed issue with NPC getting stuck in the colony
Fixed issue with repeating prompt when finishing tasks
Fixed issue with crashing while getting off a monster while in an attack animation
Fixed towns with cordial status not being able to be attacked again in adventure mode
Added two new achievements
Optimized connecting to the lobby and servers

 28 
 on: May 16, 2017, 05:25:30 PM 
Started by Zifei - Last post by mknelson
The world is set in a post-apocalypse setting, or something like 1000 years after the event. Humans are few and relics from the past are everywhere. The player is trying to start a new life in a town on the edge of civilization called Portia. He/she will start a workshop and build things with relics from the past. We want to really enrich the world with other NPCs that have their unique behaviors. We also kept some voxel digging gameplay leftover from Planet Explorers for the dungeons.

Did anybody else think "Where's Finn and Jake?"  ;D

I like the art style! Looking forward to this!

 29 
 on: May 16, 2017, 02:15:34 AM 
Started by Dirty Bird - Last post by Dorist1
We're still working on some of the bugs in the Steam version. We'll patch the stand alone version asa there's a stable version out in Steam. It won't be long.

 30 
 on: May 16, 2017, 01:22:52 AM 
Started by Dirty Bird - Last post by Dirty Bird
I thought the Stand alone was suppose to be out by now? I still have the 0.85 version but it''s still buggy as all get out.

I can hardly wait to play the final and see how it plays.

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