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My Time at Portia enters Early Access on Jan 23rd 2018!

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 on: June 10, 2018, 03:12:24 PM 
Started by Omidawn - Last post by Zandia
Just to share, ACK  can become a helper at your workshop in time, without marriage.

 on: June 10, 2018, 12:03:19 PM 
Started by Raggy - Last post by Raggy
First, the small message above furnaces, when there is no fuel left, is gone as well as the icon of the item to be smelted and its counter

Second, on 27.1. (saturday), when I was in the Commercial Guild to fix the items on the desks, after the second item fixed, my character disappered again. This happened only once in the 27 days, so I dont know if it is reproducable or if it will happen again.

 on: June 10, 2018, 08:22:49 AM 
Started by VHGiX - Last post by VHGiX
Ran into a problem. When using the blender to craft concrete on the conductive flooring, you lose all crafted items and materials when trying to collect them. Not sure if it happens with any other blended items.

 on: June 08, 2018, 08:26:51 PM 
Started by Omidawn - Last post by yalcomania
Thanks to developers, it is fixed. On level 2, one advanced engine was dropped from blue chest and another one from boss. I did another run on level 2 and I got all advanced engines I need. Funny thing is I didn't notice this game was on early acces and still on development. (yes, i am an idiot :))

 on: June 08, 2018, 07:23:53 PM 
Started by Kustox - Last post by Kustox
Since the latest patch sometimes it sounds like item selection and mining sounds are played twice.
I'm the only one experiencing this?

 on: June 08, 2018, 06:10:11 PM 
Started by Omidawn - Last post by Omidawn
Got it.  I've been putting off making the comprehensive grinder.  Made it, got it.  Thanks for the info.  I've been throwing out a lot of the venom... I guess I'll have to keep it now.  Looking forward to testing the gun.

 on: June 08, 2018, 06:07:15 PM 
Started by Omidawn - Last post by Omidawn
Well, I don't intend to quit yet.  I did see the patch notes and went back to try it again.  I am very happy that you fixed the time issue, but the boss drops still need to be Advanced Engine instead of Industrial Engine.  It's hard work (below the recommended level) to beat those dungeons to get a reward that I could have gotten more easily in the Sewers.  I did manage to beat level 3 with good timing on the dodging, and picked up the last Advanced Engine that I needed, but I had to do it THREE TIMES before it dropped an Advanced Engine.  Very disappointing since EVERYTHING that I'm building asks for the advanced engine now.  I can understand the Industrial Engine as a chest item, but the boss drops ALL need to be Advanced Engine every time.

Thanks in advance!

 on: June 08, 2018, 04:15:21 PM 
Started by Omidawn - Last post by Zayroen
It's in the changelogs far as I know
Venom Dart can be crafted from Comprehensive Grinder

Thats all I could find

 on: June 08, 2018, 02:41:10 PM 
Started by Omidawn - Last post by yalcomania
I agree with Omnidawn. Now I have two missions need 3 advanced engines. (Sewing machine and bus) I am now level 32 and It is impossible for me to beat level 3 mine. It doesn't make sense to make errand jobs to reach level 40 to beat it. It will be boring and time consuming. If you make it impossible to get advanced engines at my level why do you give those missions to me? I loved this game but I think I have to quit now. :(

 on: June 08, 2018, 01:40:36 PM 
Started by Omidawn - Last post by Omidawn
Hi, when you added the new patch, you changed the Advanced Engine in Ingall's mine to Industrial Engine?

Where are we supposed to get the Advanced Engines for our quests now?  Please change it back.  I can't make the buses or the sewing machine now.  I can get Industrial Engines by the dozen in the other Hazardous Ruins.  We need the Advanced Engines for the new assemblies.

If you moved them to level 3, that's bad, because I can't beat the clock on level 3.  I can't kill them fast enough, the clock doesn't reset when you make a kill, and there are no boxes to add time to the clock.  I can't even find the other door in the second room before the clock runs out.  I love the maze rooms, but the clock is ridiculously unforgiving.  If I ran to the exit and ignored everything in the room, I might make it in time... but then it wouldn't open the door for me so yeah, I'm pretty much screwed on level 3 until I can kill these guys in one or two hits.  You need to add a few seconds to the clock with each hit, not just with each kill, and like I said, we aren't getting the kill clock bonus either.

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