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My Time at Portia enters Early Access on Jan 23rd 2018!

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 on: August 12, 2018, 05:07:11 AM 
Started by krolpa21 - Last post by Omidawn
That's odd.  Nothing in your mailbox?

 on: August 11, 2018, 07:11:05 PM 
Started by krolpa21 - Last post by krolpa21
i'm doing this quest, i have given the 3 cds, but i dint have how to do them (Dee-Dee Stops) . it has passed 1 week in game.

 on: August 11, 2018, 02:29:48 PM 
Started by neogoliath - Last post by Tryst
Nice find mate, didn't know about that one.  ;)
Looks like a mix between Space Engineers mechanics and No Man's Sky graphics.

But in defense of PE, i see no custom voxel editors for weapons or anything. So creatively speaking i would say another block builder game..
On the other hand, the buggy in the video looks quite detailed and not as chunky as Space Engineers.

I would mos def try this one out when there is a playable demo!
If you like building crazy and almost impossible machines, take a look at the youtube channel by BCP labs.
 He has gone way beyond the realms of imagination. If you consider that's what can be done in the game so far, try to think what future updates will allow   ;D

 on: August 09, 2018, 09:18:20 PM 
Started by Tryst - Last post by Omidawn
I keep both the glider and jet pack on a hot key, so I can swap them quickly.  Usually I'll climb to the top of a mountain, take a sprinting leap, jet pack as high as I can get going forward, then quickly swap to the glider.  It would work great if the chunks loaded quickly enough to not interfere with the glide, but I usually end up losing most of my altitude dropping down whenever the chunks load.  When you freeze in the air, the AI closes the glider, then you drop about 20 feet before it opens again, losing both height and momentum (which makes the glide drop even more).

Anyway, what I'm saying is that the jet pack is only good for one boost.  When you swap it, the pack has no charge left and doesn't recharge unless it is slotted.  If it had its own charger, you could continue to swap them to regain altitude with the jet pack, and just keep going until the battery charger ran out.  It would let you glide a decent distance over rough terrain, even starting from the ground.

 on: August 09, 2018, 09:05:08 PM 
Started by aFarmerJohn - Last post by Omidawn
I'm not sure about trees and plants, but you can turn off the grass and that will make it easier on the graphics.  It also makes it easier to spot stumps, canisters, and resource piles from a distance.

 on: August 09, 2018, 08:01:39 PM 
Started by Kurokaze - Last post by Tryst
One of the biggest problems I found is remembering where the NPC follower wants to go. Then you have to enter the circle on the minimap to activate the next step in that quest.

I had the same problem with activating the quest to attack the Puja camp to rescue the others. I didn't go to the circle. I kept close to the trees for cover rather than being an idiot and standing out in the open with a big bullseye on my chest while the character spoke to me. It didn't activate the next part of the quest so he never went to unlock the cage. I ran around for ages trying to find a way to unlock the cage before reloading an earlier save because I thought it had glitched.

 on: August 09, 2018, 07:48:47 PM 
Started by Vako - Last post by Tryst
Anyone know who sells the wood fence script? I thought it might be someone who sells seeds etc but they don't have it either.

 on: August 09, 2018, 07:40:37 PM 
Started by Tryst - Last post by Tryst
You can keep your inventory open in the corner of the screen. It's a pain that it takes up so much screen space I know, but it is a means to an end. I have tried to use the jetpack to gain some altitude for another glide. It does work but to a very limited degree because the free fall while you swap, plus the delay before the glider opens means you lose better part of 3/4 of the height you gained from the jetpack.

 on: August 07, 2018, 05:12:44 AM 
Started by djnicke - Last post by allo1
Thanks all of your for sharing your views here.

 on: August 06, 2018, 12:33:27 AM 
Started by Tryst - Last post by Omidawn
I agree to an extent.  I think the only thing that is really needed is for the glider to open as soon as you start freefall, without any delay at all.  If you jump with a glider, you will glide from that height.  If you hit a "wall" while gliding, you continue gliding without losing any altitude, instead of dropping like a stone before the glider opens again.  The only real problem I have is that the glider collapses when the chunks stall you while they load, so you lose all of your momentum and a good portion of your altitude.  Very frustrating.

If the glider opens immediately, then the problem is more or less resolved and I don't mind it being unpowered flight.  It just peeves me to drop like a rock for no good reason.

An alternative solution would be for the jet pack to recharge automatically even if it is not being worn.  That way you could quickly switch to the jet pack, gain altitude, then switch back to glider to continue your glide, as often as needed until your battery wears out.  Then you could probably switch batteries in flight and let the jet pack charge up again... assuming your glider doesn't collapse when you open inventory and make you fall to your death.

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