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My Time at Portia enters Early Access on Jan 23rd 2018!

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 11 
 on: January 19, 2018, 02:23:05 PM 
Started by XxIcarusxx - Last post by Omidawn
Thanks for sharing your builds.  One quick note about modular buildings:  Since the biggest problem with colonies is dropped frame rate with large builds, anything that has a "thickness" of more than 2 blocks needs to be hollow inside.  Visually, I like the idea of anything that makes the buildings look massive and interesting, but they have to be built with attention to being massive looking, without actually being massive.  This is true with vehicle designs as well.

The effect of this can be noticed most when fast traveling, or when using rail lines.  When you arrive, you have to "wait" (stuck in place) until the entire colony loads.  The more massive your colony, the longer you are stuck.  The best architects should build the most fascinating things with the minimum amount of blocks.  Any block that is "interior" to the wall could and should be eliminated.

Thumbs up for sharing your designs.  You are definitely one of the best.

 12 
 on: January 19, 2018, 08:46:07 AM 
Started by Omidawn - Last post by BruceShi1994
Got it, ;)

 13 
 on: January 19, 2018, 05:55:24 AM 
Started by Omidawn - Last post by Omidawn
Can you put some things in the dungeons that drop meat that you can use in the Stew Pot?  It was nice having the stew pot available when fighting in the WOW ruins (and in the Haunted Cave), but I didn't go in with a stack of meat, so it was a one-time buff for me.  I nearly didn't make it in the last battle because I was low on HP buffs going into it, and you got rid of the apple slice/HP buffs that we used to get in the dungeons.  I think there is a 10% HP buff that you can make now, but I didn't have any with me, just a few dozen ointments which I went through pretty quickly.

 14 
 on: January 19, 2018, 05:51:43 AM 
Started by Omidawn - Last post by Omidawn
I didn't receive Nitre when I finished the Rat King.  I didn't get a chest, and I thought I remembered a chest the first time I did it.  He did drop a bunch of stuff, but there was no chest and no Nitre (which I was expecting).  The cut scene was different too... when I finished it before, there was only one cut-scene stub.  This time it seemed like there were 3 or 4 stubs, so maybe the cut scene stubs messed up the appearance of the chest?

 15 
 on: January 19, 2018, 05:41:26 AM 
Started by Omidawn - Last post by Omidawn
I have noticed several of the quarry piles on Amber Isle are disabled (they may have been added in 3.7).  I appreciate that the crystal seems to generate a little faster, but most of my income is from quarrying and manufacturing/selling stone tables, glass, gems, talismans, and bronze items from the quarry stone.  I can actually make over 2000 gols on a good day, but there is regeneration time, so the more piles that are working, the better it is for me.  I have given up on most of the commissions for now... I check daily and take them if they are bronze or something I can complete quickly.  That leaves the rest of the day for socializing, farming and quarrying.  I don't know what the rubies are good for, but Higgins will keep the #1 spot until resources are more developed.  I haven't seen them requested or used for anything yet.  I hope I'm not missing out on something super valuable... maybe they are just something to sell for bonus income?

 16 
 on: January 17, 2018, 04:38:02 PM 
Started by johnny87019 - Last post by Dinogamer
You could upload this iso in mega or mediafire? because this link for me is not downloading

 17 
 on: January 15, 2018, 08:14:55 PM 
Started by abcpredator - Last post by abcpredator
Here the last version of the translation compatible with 1.1.1 version.

https://mega.nz/#!qIpxkTwY!sF3Ou6H-ckWNPW6GbZgrs_S54ymIlZmy1tZJX7a_yfQ

 18 
 on: January 15, 2018, 02:30:46 PM 
Started by XxIcarusxx - Last post by Omidawn
Decent armor is hard to make.  Really nice job.  Are you able to tweak the armor values by maximizing the materials?  Most armor is really clunky, so I don't wear it because it doesn't move well.  If the defensive values are high enough, I would use them.  I didn't realize that there were multiple slots for the head... I thought you could only wear one piece at a time.  It is very interesting that you can wear a helmet and a visor at the same time.  Again, good job figuring that out.  I would download it just to see how you did that.

 19 
 on: January 15, 2018, 02:18:28 PM 
Started by Thundercraft - Last post by Omidawn
I am not sure why you are having this problem.  I have no trouble adding 01, 02, or 03 cells to vehicles.  What mode are you playing?  If you have skill tree enabled, you might not be able to add them because you don't have the tech unlocked.

 20 
 on: January 15, 2018, 02:14:17 PM 
Started by Thundercraft - Last post by Omidawn
I used a chainsaw once.  Then sold it.  But like the drill vs pick, I don't think the chainsaw was ever intended as a replacement for the ax.  If you want to clear a road or make your own path through a jungle, then you might want to use a chainsaw.  For me, since I value the resources, I have always used an ax.  Drill and chainsaw to clear a path, pick and ax to gather resources.  For that same reason, you always want to use a pick instead of a shovel -- a shovel clears a larger area, but a pick gathers more resources.  I think of a drill as being an upgraded shovel, neither of which I use very often.  Chainsaw is useless to me, but that's just me.  Maybe that's you, too, but I agree that I have no use for a chainsaw.  That doesn't mean that other people won't use it.

If a chainsaw were able to cut through those annoying plants that can't be cut with an ax (the ones that have hit boxes but can't be removed), then I would definitely put a chainsaw in my inventory.  I don't think they can do that -- but I haven't tried.

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