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My Time at Portia enters Early Access on Jan 23rd 2018!

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 on: August 17, 2018, 04:39:31 PM 
Started by Omidawn - Last post by Omidawn
I posted a thread on Steam.  I was hoping to get comments from people who understand VS mode.  How is the arena supposed to work?  How long is it supposed to last?  and most importantly, does the server need to be reset?

Currently there is only one team that is active... I am hoping that someone will join Team One and build something.  I have built a pretty defensible colony for Team Two.  (Possibly using unfair exploits.)  However I'm not sure that the actual VS game is even running, or if it is played out and needs to be reset.  What are the goals and objectives?  How do you win?

Does anyone know how this game mode is supposed to work?  I have checked the wikis and there is barely a mention of VS mode.  Is this game mode still a work in progress?

For my part, I really like the VS setting.  The coop with survival feel of it is what most people are looking for in a coop mode, and there are things in VS mode that you don't find in other modes that make it interesting.  For instance, you can set beacons on the map to establish teleports to important locations, and when you approach the other colony you are recognized as an enemy and the defenses open fire automatically.  Honestly, I think that's how it should be in other game modes -- unless you team with someone they should not be allowed inside your colony shield.  What's the point of defenses if they are only used for shooting random stags?

EDIT: I forgot to say, there is no in-game information for VS mode that I can find.  The Help screen is the same as the one for other modes.  I think if you are playing VS mode you don't need the basic help screens, you need help screens specific for VS mode.  You should already know how to play if you are on a VS server.  There needs to be information about the goals and victory conditions for the VS game.

The thing that I would like to add would be a VS variant that was skill tree enabled and scripts locked, so that you really had to work to build up your position and find all of the scripts that you need.  it would also make the colonies more defensible if it took longer to get things like aircraft (which can demolish a colony from a safe distance).  Or, possibly even disallow the aircraft scripts entirely.

 on: August 16, 2018, 09:12:01 PM 
Started by Hue-sama - Last post by Hue-sama
Can we stack the storage boxes on top of one another and you can set the height limit to like 5 or so per stack. I'd like this since the storage boxes takes up a lot rooms on the floor when there's like 15+ of them.

 on: August 15, 2018, 10:43:33 AM 
Started by moiko - Last post by Colemanrz
I want to know about the source of the content.

 on: August 15, 2018, 10:43:10 AM 
Started by athleticnoob - Last post by Colemanrz
What is the source of this content? It is thought up or taken from another source.

 on: August 12, 2018, 11:34:05 AM 
Started by krolpa21 - Last post by krolpa21
my mail box was broken ... sorry about the question.

 on: August 12, 2018, 08:51:55 AM 
Started by Omidawn - Last post by Omidawn
I have notice a few times that the dungeon generator has added inaccessible rooms.  I haven't commented before, but I can't help but wonder if it is a bug, or if it is/was intended for there to be secret (hopefully treasure) rooms to add a little depth to dungeoneering.  If there is some kind of trigger to open these sealed rooms, I haven't figured it out.  If it is just a glitch in the dungeon generator, I think it would still be great to have secret rooms with extra boss treasure if you figure out how to open them.

Anyway, I just wanted to put a word in the developers' ears:  food for thought.  Also, if it can be verified that these are treasure rooms, I might try a little harder to figure out how to access them... especially if it can be confirmed that they can be accessed somehow and aren't just a glitch.

 on: August 12, 2018, 05:28:45 AM 
Started by Omidawn - Last post by Omidawn
I know that glass is tricky, and there is probably nothing that can be done about the faceted patterns that appear in complex shapes.

However, I find it exceedingly difficult to craft using glass because of the optical illusions and distorted patterns that appear at various times of the day (most of the time).  I am not really complaining because the crystal patterns are interesting in their own way, but I have given up on my build (dome) because there is only about 1 hour during the day that I can actually see what I'm doing.  It is simply too hard to see the shapes the rest of the time.

What I would like to suggest is that when you go into BUILD mode, the glass blocks become an opaque shape so that they can be manipulated more easily, and then when you leave Build mode they become transparent again.  That would make working with glass SO MUCH easier.

I don't know how complicated this would be, but it would be a huge help.  Thanks!

Another method would be to have a replacement feature like the one in the creation editor.  If I could build it using, for instance, wood, then select and replace all wood in the selection with glass, that would work also, and might be an easier implementation.  Also, one of the corner shapes still seems to be a different texture from the rest of the glass, so it looks like there are holes in the glass even when the piece is in place.  The piece is more transparent than the other pieces of glass, and so it basically disappears when you fit it into place.

I can't seem to make a screenshot that is small enough to be uploaded, but you can see my build on the Survival_Ad2_Skill server northwest of Markham Village, if you need to see what I'm talking about.  It is especially noticeable on the inside shell.  It's the one that kind of looks like a space station.  I would like to finish it, but honestly it hurts my eyes and gives me a headache.

 on: August 12, 2018, 05:07:11 AM 
Started by krolpa21 - Last post by Omidawn
That's odd.  Nothing in your mailbox?

 on: August 11, 2018, 07:11:05 PM 
Started by krolpa21 - Last post by krolpa21
i'm doing this quest, i have given the 3 cds, but i dint have how to do them (Dee-Dee Stops) . it has passed 1 week in game.

 on: August 11, 2018, 02:29:48 PM 
Started by neogoliath - Last post by Tryst
Nice find mate, didn't know about that one.  ;)
Looks like a mix between Space Engineers mechanics and No Man's Sky graphics.

But in defense of PE, i see no custom voxel editors for weapons or anything. So creatively speaking i would say another block builder game..
On the other hand, the buggy in the video looks quite detailed and not as chunky as Space Engineers.

I would mos def try this one out when there is a playable demo!
If you like building crazy and almost impossible machines, take a look at the youtube channel by BCP labs.
 He has gone way beyond the realms of imagination. If you consider that's what can be done in the game so far, try to think what future updates will allow   ;D

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