Please login or register.

Login with username, password and session length
Advanced search  


Planet Explorers Released!

Pages: [1] 2 3 ... 10
 on: Today at 12:35:42 AM 
Started by Thyl - Last post by BKCXb
you have to make a single voxel thick circle, than make another one the same size on top of it, but offset it by one voxel in the direction you want it to angle.......

repeat until you have the cylinder.... ;)

 on: January 17, 2017, 03:08:07 AM 
Started by Narkos - Last post by Dorist1
I meant the french language. I thought you have that translation script.

 on: January 16, 2017, 07:49:13 PM 
Started by Luminaire - Last post by Luminaire
Episode Two: The grenade that saved the village.

Biome Appropriate Missions
After loading up my game to continue my adventure, I realized I had made a mistake, and had not yet picked up any followers. I ran around the current town I was in looking for anyone willing and could not find anyone, so I fast-traveled back to the first town to complete some of the missions that i was given.

There it was that I realized the reason I had not completed those missions was because they required materials gathered from other biomes. This wasn't too much of an issue, as I had noted before that there was a seller who sold food along with plants. I sook out this seller and purchased the necessary plants to complete the mission, due to being in the Swamp biome, and those plants only being available in grassland and forest.

I turned these missions in, and was given a second mission from one of them, which is fine, except... oh dear...

Another mission that required me to hunt enemies located in the grasslands.
Luckily, I was still able to complete this mission due to the convenient spawning of enemies right at the base of the town upon accepting the mission.
(I don't believe these should spawn when missions are accepted. If enemies are meant to spawn in certain biomes, which they do, it should require the player to go hunting a bit. The mission seems a little pointless if the objectives are dropped ontop of the players head when they accept them.)
If missions could be appropriate to the biomes they were accepted in, it might also breath a little bit more life into them being present and meaningful.

Ammunition passing through enemies
After picking up two followers and continuing on my adventure, I came across a big mean crocadile that wanted to eat me and my new companions. I pulled out my handy dandy little wooden bow and strafed it's attacks while firing at it. One thing I noticed, was that if i was within melee range of the enemy, and fired a shot, the shot would pass through the enemy completely, doing no damage. I tried to get a screenshot of this, but my attempts failed, as i couldn't cordinate my timing of hitting the screenshot button with with my mouseclicks and strafing at the same time. ..

No resources at the time of death.
Title not very descriptive, I had run out of arrows fighting off crocodiles, so I went to chop down a tree to get more wood in order to craft more arrows. The moment I swung my axe for the final hit on the tree, so too did a croc on my head, and down both me and the tree went. Unfortunately, all that wood disappeared into the void, as the tree fell, but i was not given any wood from it. I once again, attempted to get a screenshot of my dying, along with the tree falling, but I missed the shot by a few seconds it seems.. I'm being very slow today :c

Paper thin Security
Now I understand why all towns are built on platforms. Because the colony security is so thin and lightweight, that any common beasty running into town would mess them up on an hourly basis. The town guards and general protection are lacking. Extremely lacking.
I think there should be a bit more armed protection than there is, considering how dangerous this world is.

These two crocodiles had a heck of a joyride, running around this town knocking down colonists, armorers and weaponsmiths who were zerging them with colony clothing, leather armor, and survivalist knifes. For twenty minutes all the citizens ate the dust (and drank swamp water), then got back up just to be knocked down again, slowly wittling away the two assailants hp before I ended the parade with a grenade. (to be fair, they killed one, and got the other one down to a decimal percentage of it's life left. It just seemed the right thing to do, as i had no more bullets, nor arrows)
My suggestion would be to better equip armorers and weaponsmiths, since they aren't able to be recruited and taken advant- er, share their equipment, aswell as have some unrecruitables be better geared to defend the town. Without the immortality that has somehow been procured on this world, I don't know how they would survive.

As for my own followers, I have opted to dismiss them for the time being. I have run out of revival shots, and do not have the resources at this moment to continue buying them. I'll return for them after building up a bit of supplies around this town before continuing to my designated waypoint for "Delayed Supplies".

 on: January 16, 2017, 05:00:30 PM 
Started by Narkos - Last post by Narkos
I don't understand what language file do you ask...

The only PE server language file I found is i18n.db that has only translations from english to chinese...

If you ask about Debian language files... they should also be present on the debian server you tested on right?

What file do you need?

 on: January 16, 2017, 10:10:54 AM 
Started by KOVAK - Last post by KOVAK
The fact that these items have me and my friend in equal amounts, but not enough for this task. And other items not take up.

 on: January 16, 2017, 07:39:40 AM 
Started by Inuko - Last post by Thyl
Now we need steempunk APC and steempunk heli.

 on: January 16, 2017, 06:36:30 AM 
Started by Thyl - Last post by Thyl
I want to make this beauty, but bottom cylinder part makes me nervous. (It is not 45 degree)

 on: January 16, 2017, 06:30:34 AM 
Started by XxIcarusxx - Last post by Thyl
I really want to reupload it but there is something weird with the actual game physic that make it explode after 1~2 minutes of use  :P . Also, this is not the kind of bug that can be corrected by using editor.

So reuploading it is just pointless with an issue this big, sorry  :-[.

Yea, I already find it in workshop and tested in build mode. It seems to have balance problems, frontal part takes too much damage on bumps.

 on: January 16, 2017, 03:08:21 AM 
Started by KOVAK - Last post by Dorist1
The task items are not enough there. Did anyone take one of them before you get there?

 on: January 16, 2017, 03:03:21 AM 
Started by Narkos - Last post by Dorist1
We'd check if this problem is a language related one. Could you share your language library here with Dropbpx for testing?

Pages: [1] 2 3 ... 10