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My Time at Portia enters Early Access on Jan 23rd 2018!

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 on: February 16, 2019, 10:10:41 PM 
Started by denvercoder - Last post by denvercoder
I started the "Giant Veggies" quest late in the day and Emily was following me. I talked to all 4 people and then it said to talk to Martha. So I went to talk to Martha and I got to her house 30 minutes after she closed so I figured that I would just pick the quest up the next day.

The next day it says that the quest is FAILED and now Emily follows me EVERYWHERE! She comes into my house at night, she follows me to the mines and every time I start a play date with her it says it is canceled abruptly just after it starts. I only have 3 hearts with her and i'm pretty sure that this isn't normal gameplay.

Each day Emily comes running to my workshop first thing in the morning and then follows me until I go to sleep.

 on: February 15, 2019, 05:37:46 PM 
Started by jaaneman - Last post by Omidawn
I think you've been hacked, or this is being posted to the wrong reddit.  The weapons here are fantasy, not real.  You need to go to a different forum for assembling custom firearms.

 on: February 15, 2019, 01:16:26 PM 
Started by jaaneman - Last post by jaaneman
I was looking at getting one of these type wooden grips for my M10-P and noticed there's something that fits in the hotshoe and adds a thumb grip.

Does anyone have experience with custom aftermarket grips?

 on: February 15, 2019, 01:16:01 PM 
Started by jaaneman - Last post by jaaneman
I was looking at getting one of these type wooden grips for my M10-P and noticed there's something that fits in the hotshoe and adds a thumb grip.

Does anyone have experience with custom aftermarket grips?Nox VidMate Mobdro

 on: February 15, 2019, 12:59:20 PM 
Started by popchau - Last post by Omidawn
Please don't post the same thing twice. Several threads have been repeated by several people recently... Please just use one thread per topic.  I have already responded to most of these, and one of the threads was actually a repeat (copied and pasted) of a post that I started myself more than a month ago.  If you think it is relevant and needs to move to the top, post a comment to the original thread and it will come back to the top.  When you post in a new thread, it makes me think my answers are somehow being deleted, because they aren't on the thread that I'm sure I already answered.

It's like the boy who cried "wolf."  If you cry "wolf" too many times, eventually people will stop paying attention to anything that you say, even when it's important.  Keep the topics relevant and don't spam to get a response.

Thank you!

I love the game too.  I appreciate hearing that other people are enjoying it as much as I am.

 on: February 15, 2019, 10:13:20 AM 
Started by popchau - Last post by popchau
I love this game!

It has everything I wanted Minecraft to have, and more.
Good graphics, so tired of pixelated blocks.  Lorem Ipsum Temp Mail 10 Minute Mail

  The ability to create your own fully customizable vehicles and use them in-game, share them with others, and customize them some more!
  Survival elements, RPG elements, Sci-Fi!!!
Ground-up building ability, voxel manipulation.
I can't express how satisfied I am with this game!

I TRULY hope that the developers release DLC for this, I would buy it in a heartbeat, would love to see additional vehicle parts and mechanisms, etc.
Thanks devs, really enjoying your game!

 on: February 15, 2019, 10:12:44 AM 
Started by popchau - Last post by popchau
The Earth camp has a pink exclamation point right now, which I think means there's someone to talk to? The only person here is Bancroft, I think a generated NPC who would follow me if I didn't have two Omegle PutLocker  followers. The exclamation mark on the map is on this small hill behind a tent with a blue sign/lectern and a campfire, if the exact location matters, but I don't see anyone here (tried random E presses and didnt find an invisible person).

 on: February 14, 2019, 09:00:07 PM 
Started by UsherBhai - Last post by Omidawn
I haven't played Story Mode in a while, but if you are picking up vehicle scripts, you will start getting the colony scripts very soon.  That, to me, is when the fun really starts. ;D

 on: February 14, 2019, 08:55:40 PM 
Started by jaaneman - Last post by Omidawn
You are correct that acquiring food is easy.  For the most part, food is accessible to the point that no food needs to be grown at all, and so food is a non-issue except at the very early stages of the game.

For role-playing purposes, this may not appeal to some people, and makes farming an activity of choice rather than necessity, but if you choose to role play and NOT use the easy resources, then by all means you may farm to your heart's content and manually produce resources for yourself and your colony.

To address some of your comments:

Heat packs are easy to make.  All that is necessary is to buy the script... you don't in any way have to rely on vendors to purchase them.  That makes most food recipes simply a matter of having the right ingredients to make it.  Seeds are available in level 4-5 dungeons, and in level 3 and higher towns if you don't find the ones you need in the mid-level dungeons.  Condiments and sugar must be purchased, but they are available from level 3 vendors (if you find them).  Once you have a colony, you can use the Trade Center to access the inventory of any shop that you have previously visited (for a % mark-up) so you do not have to travel to have a constant supply.  The trade center re-stocks about every 10-15 minutes.

Getting to a place that sells the scripts that you need is half of the game.  It is planet EXPLORERS.  If you make it too easy to get things, then what is the point?

I recommend NOT learning any script that uses torches to cook with, because torches cause problems in your colony replicator if you learn those scripts.  Stick with the heat pack recipes.

You are contradicting yourself in your insistence that colonies not use heat sources.  You clamor for more reliance on food-making in one breath and then say it shouldn't be needed in another.

Lastly, the colony can be self sustaining if you learn the Fried Lotus recipe.  This recipe can be fully automated (no planting or harvesting is even necessary) to feed the colony.  For the explorer and companions, one of the best foods (non-native) is Rice Balls.  It is easy to grow in the colony, and easy to make (one ingredient + heat pack), and gives 105 healthy food value.

While farming CAN be done before establishing a colony, it is obviously much easier to manage after a colony is established.

I have explained in numerous other threads how to get natural resources like limestone in abundant supply, so I won't hash through that again here. See:

All in all, I'd say it is a good balance.  People who want to farm can do so, and people who don't want to farm don't really need to.  In case you haven't discovered it yet, there are benefits to eating healthy food... so for those who choose to make the more difficult recipes, there is some benefit to doing it (skill and attribute boosts).

PERSONALLY, the only thing I would change would be to give the more difficult recipes MORE boosts, so that it is worth the effort to make them.  Currently, the benefits seem linear, so there is really no additional benefit to making a harder recipe.  The benefit is the same as eating a lot of smaller ones (except for the benefit of less cool down).

 on: February 14, 2019, 05:28:49 PM 
Started by Deis - Last post by Deis
The growing/cooking systems work well and are great side-activities.  However, there isn't much to do with the resulting crops/consumables.  I think commission boards for Farming (Crops, Animal Products) and Cooking should be added. 

The Farming board could be located on the farm, and the Cooking board could be in Django's restaurant. This would give the player more to do, and shouldn't be too difficult to implement, since the Commission board system is already in place.

I'd be more than happy to pay for an expansion that adds features like this and an expanded farming system.

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