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Planet Explorers Released!

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 on: Today at 03:43:26 AM 
Started by Iron Newt - Last post by Dorist1
Did you minimize the game and reopen it again?

 on: Today at 03:35:56 AM 
Started by Janoris - Last post by Dorist1
Did you restart the server? Did the blocks you built revert? How many voxels have you changed in the server?

 on: Today at 03:13:22 AM 
Started by Dorian_Grey - Last post by Dorist1
Do you still have the bugged iso? If you do, please share it for testing.

 on: February 19, 2017, 09:13:47 PM 
Started by Janoris - Last post by Janoris
I am running v1.0.6 on both client and Blue Fang hosted server.  When I logged in a few days ago, I discovered that all of my buildings and landscaping had reverted to pre-work conditions.  All of the mines we had dug were back to have never been dug.  Anything having to do with voxel terraforming had reverted to scratch.  All of my base parts (fusion plant, turrets, any placeable basically) were left in place.

No changes were made and this just happened...

Any ideas?

 on: February 19, 2017, 07:00:39 PM 
Started by Dorist1 - Last post by Alu
Can't get it to run on my debian server, this is what I get:

Code: [Select]
/home/gameservers/planetexplorers/Server$ ./ -nographics
./PE_Server.x86: error while loading shared libraries: cannot open shared object file: No such file or directory
: numeric argument required3: exit: 0
/home/gameservers/planetexplorers/Server$ ./PE_Server.x86 -nographics
./PE_Server.x86: error while loading shared libraries: cannot open shared object file: No such file or directory

Nevermind, I had to run the file in the HeadlessServer folder. Now it works :)

 on: February 19, 2017, 06:33:02 PM 
Started by bluefangservers - Last post by Alu
same here as the poster before me, I'd really appreciate some assistance setting it up in debian. :)

 on: February 18, 2017, 03:32:37 AM 
Started by Alu - Last post by yarnevk
In reality matter is mostly empty space.   It certainly is possible for a sci-fi technology to compress it maybe even into another dimension, without converting it to energy and without any ability to copy it.  How that works is irrelevant to the story, because the limitations of collecting matter is what is driving the 4X story of the game, it says what if logistics was not a burden how different would the 4X genre be from CIV?   If they wanted to make a story about collecting energy to convert to matter they just as well could have, but that is not the story they wanted to tell.

Do you carry schematics on how to build a microwave oven around with you, do you even have any remote understanding of how it even works?   You missed the entire plot which consists of you running around to acquire schematics from people whose job it was to have them, for the sole reason that it was not your job to have such information.  The reason you have primitive tools to start is because that is all that is on the survival replicators, the entire plot is founded on this premise.

 on: February 17, 2017, 09:10:25 PM 
Started by Dorian_Grey - Last post by Iron Newt
The problem is the centre of mass doesn't seem to be the centre of balance with submarines, either that or I'm completely miss-understanding what they yellow marker is. Also subs are more sensitive to bad weight distribution compared to aircraft.

 on: February 17, 2017, 12:04:32 PM 
Started by vionieri.probakan - Last post by Iron Newt
Once you work out how to use bisos to save you time arbitrary vector lines aren't that useful. The two things which would make building much quicker would be 45 degree 'cube' building & extrusions (like in the creator).

For instance in the wall around my base (see here) it too longer to stack 5 extra blocks on the base in 1/8 of the circle than in it did to create the entire 140 block radius circle!

 on: February 17, 2017, 09:24:37 AM 
Started by Iron Newt - Last post by Iron Newt
If you look at gun in the picture aiming into the sky you can see that it looks like a bunch of blobs with almost no flat surfaces and no defined lines. Compare that to the gun in the forest you can see the flat surfaces. It's like the blocks become misaligned when rendering.

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