Pathea Games Forums

Please login or register.

Login with username, password and session length
Advanced search  

News:

Planet Explorers Released!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Alu

Pages: 1 [2] 3 4 ... 10
16
Planet Explorers Bugs / [1.0.6] [Spoilers] Martian Camp status[marked]
« on: March 13, 2017, 12:15:37 PM »
On my multiplayer server, we are currently in the diplomacy phase of the main quest line. The Martian Camp was destroyed, but now I've checked there looking for a NPC, suddenly its all ok.
Its funny because we're about to start the building project for the new ship, even though there is now a fully working one in that camp.

Also, I'm looking for the torpedo tube recipe but I fear Nanda died from the virus.

17
It just says "this person is busy now" even if he's just standing there.

18
Trying to distribute chen's skills to the team. doesn't work though, this lazybum insists on doing nothing.
Try by yourself on the gameserver "Debain FTW"

19
Planet Explorers Bugs / [1.0.6] Rain inside on camera movement[marked]
« on: March 10, 2017, 09:03:16 PM »
If you move or just move the mouse, you'll see rain even though you are in an enclosed room.
the moment you stop moving, the rain is gone again.

20
perfect thanks!  ;) you guys are awesome.

21
There seems to be no limitation on monster spawn location during the waves by the beacons.
The biggest animals spawn in the tiniest rooms, sometimes right on top of the core even.
The reprecussion is, the more you build, the more obstructed are the turrets, walls are no defence at all if monsters can spawn on either side if it. Especially if its below ceilings and turrets keep on firing against the walls. Hope there is a way to limit spawns to the outer rims of the colony shield.

22
Planet Explorers Bugs / [1.0.6] Endless planting of nothing[marked]
« on: March 08, 2017, 06:34:39 PM »
If a planting cycle has completed and all materials have been planted, the icons of the plants stay inside the incubator without an item count. The planters will keep repeating the planting animation but nothing happens.

23
Sometimes the Jetpack sound is on infinite loop and I have to ask my friends to trigger the jetpack to undo it.
My friend has the same issue with mine.

24
As the title says,
it seems impossible to give equip to colonists. So fighting experts like chen can't do much other than train others, since they are stuck with their garbage gun and no armor, so anything larger than them will swat em like flies on every attack.

25
Planet Explorers Multiplayer / Re: Tutorial on new server configuration
« on: February 19, 2017, 07:00:39 PM »
Can't get it to run on my debian server, this is what I get:

Code: [Select]
/home/gameservers/planetexplorers/Server$ ./PE_Server_Linux.sh -nographics
./PE_Server.x86: error while loading shared libraries: libGL.so.1: cannot open shared object file: No such file or directory
: numeric argument required3: exit: 0
/home/gameservers/planetexplorers/Server$ ./PE_Server.x86 -nographics
./PE_Server.x86: error while loading shared libraries: libGL.so.1: cannot open shared object file: No such file or directory
/home/gameservers/planetexplorers/Server$

EDIT:
Nevermind, I had to run the file in the HeadlessServer folder. Now it works :)

26
same here as the poster before me, I'd really appreciate some assistance setting it up in debian. :)

27
Planet Explorers Suggestions / Re: Ore refining[marked]
« on: February 12, 2017, 09:03:27 AM »
Sorry for the late reply.
I'm afraid you missed my point. I don't lack the "creatitivtiy" or imagination and yes, I'm big on sci-fi novels myself ;)
What I referred to was the abscence of proportion of technological developement.
Some technologies are so futuristic, things like converting matter to any other matter would be way behind that... which would of course destroy the plot since resource scarcity iniciated this whole endeavour.
Guess what I'm saying is a common thread of where they are technologically and since its missing, it feels like they are going with "future stuff" which is not very immersive.
And I agree, limited inventory weight/space is rarely a plus to a game, I wasn't wondering about the why, more about the how and it's relation to the rest.

28
where can be wine, there can be server running :)
Fortunately, we don't need wine to host a linux server now!

amazing, is there a howto somehwere?

29
Planet Explorers Bugs / [0.9] "Ambush" quest problem[marked]
« on: November 02, 2016, 08:06:08 AM »
As a follow-up to this:
http://board.pathea.net/index.php?topic=9560.0

Not sure if this can be considered a bug but I died on the quest
"Ambush"  "Defeat the Paja soldiers 0/6"
And then I had no idea where that happened. somewhere in the jungle, there is no quest marker or anything. There should be one I guess.

30
Planet Explorers Multiplayer / Re: Dedicated server tools[marked]
« on: October 26, 2016, 11:08:13 AM »
oh its possible to set up a dedicated linux server? :D sweet could try it on mine then :)
updating this way is pretty common though.

Pages: 1 [2] 3 4 ... 10