« on: November 21, 2016, 04:22:13 PM »
I agree with your first comment. However, if you have done enough mining (and you need to mine the dirt and stone as well as the more valuable resources) you can level the terrain yourself by building a terrace (flatten up, rather than flatten down). I would like this part to be free though.
I would like to be able to say, "build a colony terrace centered on me" and it builds a circular terrace the size of a level 3 colony perimeter, with elevation of 2 voxels on the shortest side (and of course plop you back down on top). It takes an absolutely HUGE amount of dirt and stone to make one yourself, using voxels, and there is no circle tool. Honestly, if they made placing Dirt and Stone voxels FREE (no resource cost to change terrain), I wouldn't mind doing it myself. It's just such a large area to have to terraform. That's why I go with tower platforms.
The shield, BTW, only prevents spawning in the perimeter, not creatures walking/flying in. If you take a few minutes to observe the flight path of birds, you can probably avoid them too, for the most part, by picking a spot out of the migration path of the flying creatures.
I think Player-placed voxels are sturdier than normal terrain, and player-placed stone voxels may be impervious to mortars. Don't quote me on that.
Ramps you can build in build mode, to get up to the platform (see attachment).
Towers and turrets you can build also.
As far as colonists... if you can't train them, you are probably in story mode and they already have a quest line that they are involved in. They have to finish before they can be used for anything. Also, they may become involved in a new quest and be pulled off duty. That's just story mode.
You cannot equip VIP colonists in Story Mode... they each have their own costume and you can't change it, or give them weapons, but if you noticed: they automatically revive so it's fine if they get knocked down before you get there to help. You can train and equip as many follower types as you can find.
Your turrets should be doing most of the work if you are under attack. Build more turrets.
You are responsible for picking the gear for your followers. I wouldn't want them changing what I tell them or give them to use.
Followers don't need followers. The VIP colonists auto-revive, so they don't need it. You are responsible for reviving your followers. That's fine with me. If you give them good armor, weapons, and training (and let them carry healing elixirs along with food) you shouldn't need to revive them very often.
Training is tricky. The only thing I would add is a way to easily remove or "unlearn" a skill if you wanted to change their skill set. That would make training much much easier. You have a limited amount of colonists for much of the time (I have just grown beyond the first 16 for adventure mode), so if you have, for instance, 5 people with Worker skills (inherent) and you only want 4, you can easily train the 5th one to be a Doctor instead.
I have yet to find anyone with explorer or medical skills in adventure mode, other than first aid, but the rest of my colonists are awesome (elite or master level in most areas).
They have recently changed the training UI. It is much easier to use now, except for the need that I mentioned above.
All in all, I really like the way things are shaping up.