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My Time at Portia enters Early Access on Jan 23rd 2018!

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Messages - Omidawn

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1
Planet Explorers Multiplayer / Re: Lobby
« on: May 08, 2019, 05:54:25 PM »
Luminaire made an announcement on the Steam Forum.  The network people have been on vacation, and will be back soon (I think today).  They will get to work on it asap.

2
Planet Explorers Multiplayer / Re: Lobby
« on: May 01, 2019, 09:38:39 PM »
I don't think you can.  Is the lobby down again?  There needs to be a way for the private servers to be self-sufficient, like the minecraft servers, so that we don't need to depend on someone else maintaining the link.

I do like having a central lobby that you can list and visit servers on.  You do need to be able to host without the lobby though.  All you need is to be able to connect to the workshop from a local host, and it should be an easy tweak to have full functionality.

This should be a priority for any tweaks to PE1 that they intend to do.  It should not devolve to SP story mode only, just because they don't keep up with maintaining the lobby server.  If they want life to continue, it needs to be self-sustaining.

3
Planet Explorers Multiplayer / Re: Lost Rol Olympus
« on: April 25, 2019, 07:19:21 PM »
Very resourceful.  I will keep this in mind in case I need to glitch through a wall elsewhere, or to fast travel to a cavern below, etc.  Just need a jet pack or parachute for the fall.  LoL.  I wonder... do ore deposits show up as solid obstructions as you are falling through the void?  You could possibly just land on top of them, dig down into the deposit, and FT back to base, by strategic placement of a chair in a small hole.  Just make sure you stick the landing. Haha!

4
I have already replied to this in numerous other threads.  Please do a search.  The explanation is lengthy.

5
Planet Explorers ISOs / Re: No Premade Structures?
« on: March 22, 2019, 06:39:48 PM »
I have never actually tried to share building ISOs, but I do know that there are a few which were posted on the forum by other people.  Building ISOs are not like object ISOs, and so cannot be shared on the workshop like other ISOs.  You would have to download and install the ISOs manually from whatever site or forum attachment where you find them.

Building ISOs are best when they are modular, in my opinion.  I try to make my ISOs with stub-outs so that you can easily add on attachments or with colored blocks showing the outline of where equipment should be placed.  I do this mainly to make it easier for myself when I construct prefab colonies, but if you design structures that you intend to share, then you would probably want to do something like that as well.  It is also a good idea to place "alignment blocks" so that you can match up overlapping sections accurately.

There is a 100x100x100 dimension limit on saved structures, which is large enough to house a colony, but you may want to still "snap together" other sections because the dimensions of the level 3 sphere are approximately 4x that volume (~165 block radius sphere), and you may want to utilize more of that space for something or another (landing pads, MCTAL pad, monorail station, etc)

I am going to try to attach a colony HQ building to this post.  It will run all of the equipment and have room for 16 colonists (4 dwelling beds) using one power plant, if you figure out where the placement is supposed to be.  I will try making an equipment map and attach it later, if I have time.  Beds do not have to be powered, so you can place them in peripheral buildings if you want to use the dorm area for something else.

You will need to put it in Users/(yourusername)/documents/PlanetExplorers/BuildingIsos and then it should show up in your saved isos when you go to "B" Build mode, click on "Menu" then click on "ISO" to open up your saved building ISOs.  Let me know if you need help with placing buildings, if you haven't done it before.  It is not difficult, but does take some familiarity with the tools (Arrows to move in a direction, T to turn, PgUp, PgDown, left click to place).  You do NOT want to try to place it by moving the mouse, especially if you are trying to line it up with other things.

You will need to have all of the materials before you can import the structure.  The material lists tend to be glitchy, so I hope it displays correctly for you.  It will mainly take a bunch of limestone, marble, and glass, but may have a few other ores included in the design (silver, copper... I'm not sure which version of the building this is).  My display (which may not be accurate) is saying 2051 marble, 3441 limestone, 675 glass, 9 steel, and 11 copper.  The steel and copper may be ghosts and not really used in the design, but the others sound correct.  You will need petroleum and coal to make the glass, which would need to be mined from ore deposits or retrieved by mining-skilled followers (single player adventure mode only).  You can also purchase the fuel to make the glass, but it will be expensive.

You can make your own sources for marble, limestone, and sand, if you have 4 units (you can purchase 4 units of each from a vendor).  Place terrain voxels for sand, marble and limestone (any of the types will work, but grass should be used if you are placing dirt voxels, because it gives back sulfates with the dirt). Use a pick to mine it back, and you will gain more resources than you use to place the voxel.  Continue to make larger and larger stacks and use gravity to mine them down (fastest).  You want to limit the stack dimension to the size of your pick, so that you take off a layer with each hit.  This will work with wooden picks also, but it will take more hits to mine the stacks down. You should also get trace elements of iron, copper, stone, and other things when you mine the stacks, depending on the quality of your pick and the material of the stack.

One last thing... you will likely want to make a block platform to place this on, or flatten the terrain in a 100x100 area, to give yourself a nice space to work with.  NOTE: this contains no defensive emplacements.  I usually put turrets around the perimeter on 17-block-high posts, which is the approximate reach for placing the turrets while standing under them.  This helps keep them from being attacked by things on the ground, and gives them a good field of view for defense.  I try to have at least 2 turret towers (lasers are best) near each corner of the building.  You can also add a low wall around the perimeter/gates/etc to improve your defenses, and ramps down to the ground if you built it on a platform.

6
Planet Explorers Multiplayer / Re: planet explorers multyplayer down
« on: March 13, 2019, 10:51:25 PM »
In case you aren't aware, the MP Lobby was back up when I checked this morning (3/13/19).  Happy gaming!

7
My Time At Portia Bugs / Re: Emily Always Follows Me Now
« on: February 19, 2019, 02:34:01 AM »
Aww, how sweet!  She likes you...   

8
Planet Explorers General Discussion / Re: How is Planet Explorers?
« on: February 14, 2019, 09:00:07 PM »
I haven't played Story Mode in a while, but if you are picking up vehicle scripts, you will start getting the colony scripts very soon.  That, to me, is when the fun really starts. ;D

9
Iron used to be overpowered for its level, and may not have been changed.  It is, however, not as good as diamond or energy.  It may be better than Gold, but Gold may have better rare resource drops to make up for the slower swing.

I haven't really done any kind of comparison lately.  Those statistics gurus may not be active.  If you think iron is still a better tool, it is certainly easier to acquire and skill up to use, so I will almost certainly make it a stop on leveling up tools... probably skipping bronze, gold, and diamond, and going straight from wood, to iron, to energy (unless I happen to pick up a random tool in a dungeon).  I rarely make tools in any case.  I will purchase one early on, and the rest will likely be found in supply pods or dungeon drops, and then purchase energy tools when I find them and scrap the rest.

10
Planet Explorers General Discussion / Re: Extreme Fps Issues!!
« on: February 05, 2019, 04:55:25 PM »
My first question would be: what have you been building in the vicinity?  If you are talking about the frame rate at your colony: the more you build the slower your frame rate will be.

Things that slow down frame rate:

# of colonists
User-placed terrain voxels
Objects
Monorail in vicinity.
Massive numbers of building blocks

If you have the frame rate monitor turned on, you can see how it changes as you look at specific things (or in that general direction).

Try to limit colonists to around 12-16 (or less)
Use terrain sparingly
Don't build a rail unless you just really like rails (like me).
For massive builds, use HOLLOW designs to simulate massiveness.  Think chocolate Easter bunny.  It looks really big, but doesn't necessarily have to use a lot of chocolate.  Building hollow walls takes skill and practice, but it will help with the frame rate on massive builds.

EDIT: Sorry, one last thing, which may not help with this, but might help with game loading on large maps.  Turn off voxel cache, and/or delete voxel cache in the Options: Misc section before loading the game.

11
Planet Explorers Multiplayer / Re: planet explorers multyplayer down
« on: February 01, 2019, 03:16:44 AM »
Servers/Lobby is back up.

12
Planet Explorers Multiplayer / Re: Cannot connect to Lobby times out.
« on: February 01, 2019, 03:16:10 AM »
just in case you didn't already notice, the lobby is back up again.  If you still have problems give a shout.  It doesn't look like they did a reset on any of the servers though.

13
Planet Explorers Suggestions / Re: Monorail Stations
« on: January 29, 2019, 07:37:04 PM »
Just FYI... I checked back on the server that I mentioned, and indeed most of the stations have been scavenged for parts and resources.  It really doesn't pay to try to build anything nice outside of your colony on a public server.  There are a few stations still standing, but no working rail lines.  Sorry you couldn't see it.

14
Planet Explorers Multiplayer / Re: planet explorers multyplayer down
« on: January 28, 2019, 05:17:14 AM »
Yes, you seem to be right about the MP server being down.  I wish they would post something about maintenance/update/reset.  Hopefully it will be up again soon.

15
My Time At Portia Suggestions / Re: Fishing???
« on: January 25, 2019, 10:02:28 PM »
If you are holding down the mouse button, you will likely fail. The trick is to follow/track the fish with the mouse to lower the tension (without pulling) and when the tension is down (and the indicator is white), TAP the mouse to bring it closer.  If it is an easy fish, or tracking well, you can hold the mouse button for as much as a second or two.  If the fish moves, release the button immediately.  Release, check the tension, track to reduce tension, and when you get another good spot tap and reel it in a little more.  Do not press and hold to reel it in all at once, as most fish (besides catfish) will snap the line if you pull it for that long.  The harder the fish, the longer it will take to reel it in.  If the tension indicator is HIGH, don't do anything except track the fish until it goes back down.  You increase the tension when you pull, even if the indicator is white, so if you don't wait until the tension is down, you will snap the line.  Pull it in bit by bit.  Even if the fish is not moving, you may need to tap tap tap to allow the tension to ease in between taps.  The hard fish increase tension very quickly when you pull.  I hope this helps.

Eventually you can upgrade your rod, and that will help a bit too with the harder fish.

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