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My Time at Portia enters Early Access on Jan 23rd 2018!

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Messages - ChaoticGamer

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1
General Pathea Discussion / Re: nothing new yet?
« on: November 08, 2018, 01:49:38 PM »
sorry, lemme rephrase that part correctly so there will be no new update on planet explorer?

2
General Pathea Discussion / nothing new yet?
« on: November 08, 2018, 02:54:12 AM »
no update about the game yet?

3
Planet Explorers General Discussion / Re: uhh...
« on: March 06, 2018, 01:54:08 AM »
they pose to make legs for the vehicles for that was in the suggestion and they had that up so that consider as a mech if it starts walking in legs or able transformer trends to be legs walking.  Its the only thing that able help players get over mountains, lumpy hills and able jump over other side cliffs.  Its pose to be useful in every way term and we still out beat developers from mech warrior/ one thous mech online games because limited what you can put on your mech is a bit of out hand range or other people would like put thous mech warrior skin on PE editors.

*sigh* welp if the dev is able to successfully finish the game suggestion box let me know, I'll be drinking down in the bar.

4
Planet Explorers General Discussion / Re: uhh...
« on: March 03, 2018, 01:40:22 AM »
Wait what? Why PE2?  I know finishing the stories, but I thought they will continue on it PE still, because its setting type project making mechs, and other that had been suggested?

5
Planet Explorers General Discussion / uhh...
« on: March 02, 2018, 07:29:52 PM »
Well, I am curious about the developers, are they still working on this game?  I noticed they are lending helping hand on "My Time At Portia" which discovering they have digging system exactly like this game, but now wonder are they still working with this game still?

6
Oh that thing? yea, its not the small fan fault.  Its is not design carry super heavy metal that is iron, copper, steel any above good quality materials like diamonds.  Its heavy because the little fan was nerf heavily back then because people was getting too powerful for the flying vehicles and it was way too fast then ground, and the one in the ocean.  So they nerf so that people won't heavy armored the aircraft again which I find its pointless when we overload all our vehicles with all these high quality metals and diamonds to be impossible to break it open, the vehicles ground got heavy boost on their engines which engines 3 which it will not make consumption noise when you are over-weighting it and not drain the battery too soon.

I've design simple aircraft, but need few little fans, but it is good which I sort of got the idea form another guy who had clever idea making the aircraft go fast still, you can check my crappy aircraft vehicle and yet handy to keep yourself A.O.K

http://steamcommunity.com/sharedfiles/filedetails/?id=1315499170

you can find it on creation mode called "Junk Steel Scout" its cheap and you don't need massive requirement materials for it.  If you ask about the cannon, that is for the ground which aiming for old school bombardier, remember to practice with the cannons and timing.  Note: always have creation mode for yourself to test out is the vehicles is working.

7
There is a cheat way get lots bullets and lots food.  This is before you have your own colony, you need not go too deep of the story, which you need sentry turrets machine gun the version doesn't run out ammo and the artillery turrets which all you need in total of 4-6 turrets.  If you go to the easy spot of puja (the one is very skinny aliens) in the forest, they will respawn which complete the quest of it is ok and will be fine, but once you complete the quest, you can have fun murdering them again in single mode by saving and load then saving again.  Which saving the game will keep your stuff in, and loading the game spawn the puja quickly before the day goes by which you will farm extremely fast. which you will collect 1k bullets with in half an hour and have tons and tons food from them, making it excellent about it, making that massive food to get ready making your own colony.

8
Planet Explorers General Discussion / Re: Weapon Scale?
« on: March 02, 2018, 05:19:59 AM »
I can understand, but the input the dmg will be hard on people for its the way how we been always doing, stacking much weapons that is make it powerful.  We can't scale it because the weapon are scaled already depending what type weapon it is, if we scaled it by energy consumption, then it be very pointless to have many weapons on the vehicles and everyone will boost the speed and power dmg which making it the pointless from the outcome.  Back in the old update before we got customized bow, we were stacking barrels and it was our only rapid fire gun which make it too easy because the players are able do 800 dmg from making a junk item, for it got scaled down and nerf down half way as we got AR and other weapons parts which the maxnium weapon person could have is really up to 500-800 dmg still, but due of lack type weapons.

Now getting the point why discuss about the old version, is because the vehicles like our boat, ships, and ground vehicles hardly change, but the bad time what did change hard was the ships which the air carrier which people design massive carriers, it block the whole screens and which you only see a little bit people, now they nerf the giant thruster, no heavy carriers are unable lift themselves off the ground no more, which lots nerfing on the vehicles was really rough for people with art with talents which made it even harder how much they can build.  So, if we scaled the weapons now, it would even make the players go insane because the chances the regular gun turret could go super OP I mean 1 machine gun will do 1,000 dmg because its using diamond and its using a car version which making it stupidly powerful for one gun and now imagine if we can add all gun turrets on our vehicle for your making total of 16 machine gun turret doing 16k dmg then again the explosive get scaled even higher probably doing its 60k dmg, then we got the tank barrel probably doing 20k dmg which make it even more worst added.

Edit:

As, explaining, the scaling the players and people what they doing in their creation is depending type weapon use either cannon, turret or missles, they are scaled already to be by the dev already and they have cap for it, but when it comes to how many guns, it will just another increasing fire power guns which the bigger the gun = pointless, and more the guns = higher dmg in short terms because you are nailing the same gun on enemy.

Its better not scale it because there will be no control on its energy consumption.

9
Planet Explorers Suggestions / Easier way place picture
« on: December 04, 2017, 08:15:55 PM »
just please add the file into the game for players to place picture in that document so if person decied customized their own picture it should of be easy be place into the game instead of doing the slashes and trying get the program file to get a picture and end up doing it again typing it down again.

10
I suggest that these AI Turrets be brought back for vehicles. If they were too powerful, then nerf it, but please bring them back. If it annoyed players by automatically shooting at wildlife, all you have to do is restrict it so that it only shoots at hostile NPCs and only when the vehicle is in Weapon Aiming mode (toggled with "F" key). And players who would still find these annoying can choose to not build a vehicle with them.
Agreed, I am bit annoyed try to shoot on the ground using my flying vehicals or my ground vehcials, I think using a button holding the F instead tog it to make the turret go automatic shoot anything will come harm.

_______________________________________________________________________________________________________________________________________________________


As Always we are waiting for andriods to be working progress as drone floating around winning small companionship.  As now listing suggetion:

- mortar gun : (this mortar gun) https://upload.wikimedia.org/wikipedia/commons/a/a1/2B16_gun-howitzer-mortar_4.jpg
- rail gun (there is such a real thing now, no more fanasty fiction)

11
Nope, I don't imagine they have grappling hooks mostly they have 4 arms and 2 feet, no need to prepare for grappling hook when we will see spider natives flying around the sky like a flying squirrel.  Ugh it would be worst seeing them trying kill you with a grappling hook.  They could try flying with a hover craft, like mini vehical like this picture




Yea this will fit the native pretty well I mean why did the native have few machine which doesn't make sense at all.  give few vehicals and ridable animals fair enough when we can craft better vehcials that OP overkill the zone.

12
stop stop, they aren't carring mustket at all, sure copper and few materials with it because their guns are made of intresting materials.  Yet I don't see they are droping gun powder at all because their rounds seem like shooting normal right firing not like a mustket one shot then reload the whole gun again because they got one shot.  Which my answer for this thread is a no.

13
Well, yea it would be nice see few that why we did list human riding the beast as well or having a farm so might possible chance there is a farm animals that the natives will have farm animals.

14
Planet Explorers Suggestions / Re: Traiding is pointless
« on: October 02, 2016, 04:50:48 PM »
you do got a good point.  I mostly thinking they could offer some better materials like iron, steel, ammos, at lest better supplies of trades.  Same with the earth colony which in some point do give in some what point to be pointless trading.

15
Planet Explorers Suggestions / Auto update: creation ISO
« on: October 02, 2016, 04:48:25 PM »
Yea, this is part where I am most annoyed that I have to update every weapons, armor and other that isn't up to date using the save button in creation mode, pretty much I want a button update all files in creation file of ISO so we can sit there and wait until everything done updating there.

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