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My Time at Portia enters Early Access on Jan 23rd 2018!

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Messages - Dorist1

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My Time At Portia Bugs / Re: Aadit
« on: August 16, 2017, 09:59:25 AM »
Fixed already.

My Time At Portia Bugs / Re: Can't gift or spar with npcs
« on: August 16, 2017, 09:46:00 AM »
This bug has been fixed.

General Pathea Discussion / Re: non steam updates[marked]
« on: August 16, 2017, 08:27:12 AM » There is a stable and new version.

Here is the reply to your feedback:

1. been fixed
2. you can view mission detail but cannot accept
3. known issue
4. cannot reproduce or fixed
5. known
6. known
7. by design
8. TBD
9. cannot produce for now
12. known
13. fixed
16. theres no prompt for how to rotate the worktable in released version, modified
17. will be improved
18. TBD
19. will be modified
20. known
21. known
22. known but cannot reproduce, will pay more attention on this

Planet Explorers Bugs / Re: Game won't load past Pathea screen
« on: August 16, 2017, 04:16:38 AM »
This is the right file. Can you send the whole file containing the information here?

Ummm.... I don't know much beyond layman's computing things.... but I found this in the mass of stuff when I put "~/Library/Logs/Unity/player.log" into my browser.... Was that the right thing to do with that? I searched "log" and found just the one result, and also pasted some nearby context because I don't know what is actually relevant. Sorry I am a bit inept  :-[

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Database Loaded
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

[OCLLOG]Succeed to init with Cpu
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

AngryAnt Behave version 2.5.4 (7765e94) - Copyright (C) Emil Johansen - AngryAnt 2015
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Load 0:3636

We are gonna troubleshoot these bugs. In the meantime, you can try the 1.1 version.

Planet Explorers Bugs / Re: Game won't load past Pathea screen
« on: August 03, 2017, 07:27:39 AM »
Please post the log under ~/Library/Logs/Unity/player.log for further investigation.

My Time At Portia Bugs / Re: Can't gift or spar with npcs
« on: August 01, 2017, 05:27:11 AM »
Thanks for the save. We'll look into this and have a fix soon.

Okay, Ali. You can share your save again to let us have a test.

Hi, this is a Unity issue. A lot of games that based on Unity have such issue.

My Time At Portia Bugs / Re: Can't gift or spar with npcs
« on: July 24, 2017, 06:28:14 AM »
This is the first case from the feedbacks. Could you attach your save here for testing? It's under Documents.

My Time At Portia Bugs / Re: Mining, disconnected geometry
« on: July 24, 2017, 06:13:35 AM »
Okay, this issue has already listed in the checking file. We'll see what casued this.

My Time At Portia Bugs / Re: Aadit
« on: July 24, 2017, 05:50:44 AM »
That's certainly a typo. We'll fix that soon.

The fishing instruction can be a letter from Qiwa as thanks for making a rod for him, or can be a personal lesson that he teaches you so that people can figure out fishing in the game.
This is totally an excellent idea! We'd take it into consideration later.

1.  We'll list this in the suggestion list and take it into consideration in further development.

2.  Water is used as one way to limite the land exploring, so characters can't do that currently. Yet if we have other ideas of how to arrange the game play, we'd remove the limit right away.

3.  Stones won't go back, but you can find more in the historical relic. Trees and grasses will go back weekly.

4.  Yeah, we'll discuss this in later development.

5.  Festivals are enjoyful, we'd consider to add more if possible.

6.  Yes, stories are important. We'd add more in game.

7.  We are adding more characters in the game, hope you'll like them.

8.  We're so glad that you like some aspect of our game. We'll keep moving on to make it better.

9.  Ornaments is an issue to be discussed, while body size is not likely to be possible, because it influences the animation on the protagonist. It'd be a big project for our team if we do that, which is limited by our budget.

10.  We're planing to do animal riding in the next several updates, hope you'll like it.

11.  Voice actings would be added before final. At the current state, the story line and scripts are not settled yet.

12.  We'll have a tweak on collecting controll soon.

13.  Our audio engineer is working hard on this now. :D

14.  That's a cool idea. We'd discuss it for sure.

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