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Messages - gp2exe

Pages: [1] 2 3 ... 23
1
Planet Explorers ISOs / Re: Armor thread
« on: February 08, 2016, 01:17:58 AM »
Pretty cool Victim404, nice job. Keep working on it, you'll get the hang of it.

As a tip: you don't actually need to make both sides of the armor when exporting the ISO, the equipment interface has the option of mirroring your model after placing it on your character. Simply click on the white wrench icon (look in your last posted picture) and it will allow you to select the piece you want to flip. That's in the case you want symmetry. If it's an asymmetrical design then making two different ISOs might be best, I usually include keywords like "left", "right", "f", or "m" to differentiate between the different parts.

As far as equipping goes, instead of right clicking the pieces, dragging and dropping will highlight the available slots on the character so that it doesn't equip shoes on the hands for example.
(Yeah, been there-done that)

2
@Lumi: Indeed, but that still leaves the "You don't have enough 1153 for this operation" box, which seems to be requesting way more than expected.

@tdmk: It would seem like a bug, but is this on a fresh start or on a save for a previous version?

3
Planet Explorers Suggestions / Re: Few Suggestions for A0.9
« on: January 03, 2016, 06:01:31 AM »
All the followers in story mode are randomly generated (much like the NPCs in adventure mode), so you could end up with 2 females, 1 and 1, or 2 males. You can wait until you find more followers later down the line, or re-roll the story if you don't like the ones you got in the beginning (let's be honest, you can get there in around 10 mins play once you know what's going on).

Same goes for the quests they offer, it's random and as such prone to bugs (like the question markers not disappearing after recruitment).

Agree about the reset button, maybe an undo option wouldn't hurt either.

4
Planet Explorers General Discussion / Re: How to download 0.889?[marked]
« on: November 27, 2015, 02:40:01 PM »
Of course, no problem.

.889 is a Beta version of the stable alpha version (I know, it's a bit confusing but you get used quickly) and is downloaded by choosing it through Steam, here's a guide on how to do it. Also, this thread mentions a bit more about it and the difference between versions. A good point to keep in mind is bugs, expect many bugs. But that's when you go ahead and take note of anything odd to report it. :)

The saves are located in your Documents folder, and are different depending on if you have the stable or the experimental version, for example:

C:\Users\[username]\My Documents\PlanetExplorers\SaveData - For the stable version

C:\Users\[username]\My Documents\PlanetExplorers\GameSave - For the Beta branch

Or at least I think I got those paths right. o.o

Glad to help! If you want to know anything else feel free to ask. :D


5
Planet Explorers General Discussion / Re: How to download 0.889?
« on: November 26, 2015, 12:59:01 AM »
Hi there and welcome.  :D

Currently the only way to download the very latest version is through Steam. The version hosted on the Pathea site is a direct download, and since the game is being updated constantly, it only gets updated once a really stable version has been made available. In theory, version a0.9 (which has been in development for quite a while and has resulted in the Beta branch on Steam until completion) is the next one they're aiming at to declare as stable, but I don't know if they plan on updating the direct download then.

As for using old save games, it's best to always assume that every update will break your saves from here until full release, due to so many things changing between builds. If the save is still somewhat compatible though, it will still appear in the list when you go to load a savegame.

6
Planet Explorers General Discussion / Re: Object Creation Bug
« on: November 09, 2015, 12:49:13 AM »
Indeed, it would seem to be the same as this issue reported recently. Apparently it's the non-stacking items that have the problem.

7
Planet Explorers Bugs / Re: Adventure mode gone! vA0.889
« on: November 08, 2015, 11:36:16 PM »
Hey guys. Just popping in to maybe clarify: if you re-read it, I believe the OP is talking about being unable to start a NEW Adventure game, not about trying to load an old save.

@57wiskas, although I'm not sure what could be causing that behavior, it may help the devs if you post the outlogs generated right after the game loads the wrong mode. And what about Build Mode? Does it load properly?

8
Planet Explorers Bugs / Re: Character Customization error
« on: September 18, 2015, 03:58:29 PM »
Indeed, it is a known issue with the latest build, and the devs have acknowledged it and are looking for a fix.

Welcome to the forums and thanks for your report!  :)

9
Planet Explorers Bugs / Re: Grey hair no matter what! (a 0.887 Bug)
« on: September 17, 2015, 12:22:20 AM »
I can confirm this bug as happening as well.

OS: Windows 7 Home Premium (64-bit)
Processor: Intel(R) Core(TM) i7-3610QM CPU @ 2.30 GHz
Memory: 6.00 GB
Graphics: Nvidia GeForce GT 630M

10
Nice. Pretty good list of fixes and changes, glad to see the shield rotation thing fixed and attacking small targets having better success.

Quote
Fixed issue of superspeed when jumping with a jetpack

B-but, but, Doris insisted so much on her "not a bug, but a feature" stance...  :'(


Jokes aside, really good work, keep it up. :)

11
Story Mode multiplayer? You're making a lot of people happy with that sentence.  ;D

12
I agree with Malus' point of view, especially since I saw the reload function and immediately thought "New magazine variants in the future?!". Since they are planning on adding more weapon types for melee combat, they likely have plans to improve gunplay as well. Or at least I hope they make some long forgotten parts a bit more relevant. (Pistols anyone?)

Speaking of reloading, I love the little detail of a physics-enabled clip dropping when you reload your gun, I spent about 5 minutes just shooting a bullet then reloading to watch the clip rolling downhill.  :P

13
Planet Explorers Bugs / Re: (A0.8821) Suddenly can't cut trees down?
« on: June 30, 2015, 04:13:38 PM »
Just curious, but are you guys keeping the right mouse button pressed all the way from approaching the plant to actually trying to harvest/chop it? I ask because the harvest and chopping actions had a tiny change that greatly impacts the way it's done. You cannot hold down the right mouse button to autoharvest as soon as you stop moving like before, instead you must let go of the button and then do a single click. This could explain why it feels like attacking once helps with it in your case PaulBlay.

(And I liked the old way more, personally.)

14
Planet Explorers General Discussion / Re: Tutorial?
« on: June 18, 2015, 03:06:54 AM »
I wouldn't think so much that it was taken out but rather that it's not been put in yet. The transition to a0.9 involved rewriting pretty much the whole game from the ground up, and since a0.88 (and by extension the a0.881 hotfix) is a WIP version of what will eventually become a0.9, there is a lot of the older content that the developers haven't had the chance to go through yet (animals, creation types, story elements, etc.). It wouldn't surprise me if the Tutorial part is one of the things missing, as some of the things it explained may have drastically changed by now.

15
Planet Explorers ISOs / Re: Laser rifle -> Laser pistol
« on: June 17, 2015, 10:43:15 PM »
I noticed that too, but this may actually be good thing, since I would expect that they have plans to introduce a laser rifle grip additionally at some point. There's a couple of reasons to reach this conclusion:

-Several Creation systems aren't available right now since they are still being worked on (aircraft, ship, object, etc.), some vehicle guns don't appear to work either. Thus all we could say is that they'll need more time to sort everything out to the way it was previously.

-There's some balancing being done to allow for dual-wielding pistols (it doesn't specifically mention pistols, but it is to be assumed), which would make them actually useful and able to combo with other equipment (sword+pistol and the such). Previously there was no way of making a laser pistol, now there would be a match for the bullet-based variant.

As for the muzzle reduction, bullet muzzles are restricted to one as well, could be related to the balancing too. Anyways, that's all the speculation I have, hopefully Zifei or Doris can pop in and confirm.

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