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Planet Explorers Released!

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Messages - Zifei

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Protoform General Discussion / Protoform Demo 1 Released! Link!
« on: March 29, 2017, 11:31:08 AM »
After months of hard work, we’ve reached a point where we want players to try out the game and give us some feedback. We’re at odds internally regarding how hard the puzzles are and how easy the controls are (and how much story to tie everything up). We want people to try out some of the levels and tell us what they think.

Download link:

Protoform General Discussion / Video Devlog 2
« on: January 23, 2017, 10:14:40 AM »

Protoform General Discussion / Re: Video Devlog 01
« on: January 05, 2017, 04:38:00 PM »
Some people are more camera shy than others...but yeah, most of us will show up in future videos.  :)

Protoform General Discussion / Video Devlog 01
« on: December 29, 2016, 09:52:57 AM »

Some not so good acting involved.  ;)

Protoform General Discussion / New Game - Protoform
« on: December 07, 2016, 06:10:50 AM »

Now, we have the game running in our office already. The puzzle designs are very simple and somewhat straight forward. They are pretty fun, we've had people die 80 times but still continues to try to solve the puzzle (though we don't want players to die 80 times, the numbers are early). We'll try to put out a demo probably late this month or early next.

Open your nvidia control panel. Select manage 3d settings Global Settings tab, switch the drop down from Auto to nvidia, reboot your computer and try.

Is this doesn't work, try disabling your Intel GPU in device managers.

Planet Explorers Bugs / Re: Multiplayer - Ladders and Stairs[marked]
« on: November 11, 2016, 08:00:26 AM »
Ok, we'll do some tweaks.  :)

Can you post the output log from the game as well?

Planet Explorers General Discussion / Re: World Editor
« on: November 10, 2016, 07:51:40 AM »
Unfortunately, the story mode world cannot be modified. It's one of the holes we dug for ourselves due to inexperience.  :-[

That's probably seed dependent, sometimes it's literally next door.  :-\

Yeah, we'll get to it once the final build is pretty stable.  :)

Did you follow the arrow on the mini-map? The town should be pretty close (around 3-4 min if you dash). Also, adventure's missions aren't designed to be immediate missions, players are encouraged to wonder and do other sandboxy stuff. The storyline is just there as a general guide.

Sure it is!  :)

This is just a cache for voxel terrain, so the more you travel in adventure mode, the bigger the file.

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