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Planet Explorers Released!

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Messages - Zifei

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1
It will be from another point of view. We'll see if we can import the old player character into the game.

2
The flying part is kinda borked, the Unity 5 physics were very different from the Unity 4 ones, that was the major issue. We tried to minimize the effects as much as possible, but right now, it is what it is.  :(

3
The story mode is not procedural, so it's reading the map from the drive. The adventure mode map is procedural, so it's calculating it on the fly.

4
This game was never meant to complete the story, the story was too big. It does end the part of the story for the colonists that crashed on Galileo Continent. The rest of the story on Maria will be in PE2 which starts production next year.

5
My Time At Portia General Discussion / My Time at Portia Kickstater
« on: September 11, 2017, 02:29:39 PM »
Please support us in any way you can, spread the word anywhere and everywhere, be it on Reddit, gaming boards, news media, Twitter, Facebook, whatever, we need all the help we can get!   :)

https://www.kickstarter.com/projects/1757963851/my-time-at-portia-an-enchanting-sandbox-simulation/

6
My Time At Portia General Discussion / Official Discord Channel
« on: September 09, 2017, 11:31:50 PM »
Not much to say other than that we've got an official Discord server setup, we'll always have some devs in there, so if you want to talk with us or influence our direction, join in the chaos. :)

https://discord.gg/2z5zNSC

7
My Time At Portia Bugs / Re: Handing 3 data disks to petra causes a crash
« on: September 09, 2017, 05:05:29 PM »
The output.txt file is in the game's main folder. :)

8
My Time At Portia Bugs / Re: Handing 3 data disks to petra causes a crash
« on: September 09, 2017, 10:33:07 AM »
Thanks for pointing this out, we'll test it and see if we can replicate. Do you have the crash output log?

9
Planet Explorers Suggestions / Re: On the newer voices & voice acting
« on: September 05, 2017, 05:46:01 AM »
Actually, the originals were amateurs as well. We never had the budget to actually find real voice actors. But yes, it's due to more script being written and us not being able to contact the old actors.

10
Planet Explorers Suggestions / Re: Better Hitbox for .ISO Objects! PLEASE!
« on: September 04, 2017, 08:06:19 AM »
If we did mesh collision, it would have made the game run more sluggish than it did. The way people can make whatever they want means there has to be limitations for resource reasons.

11
Planet Explorers Suggestions / Re: On the newer voices & voice acting
« on: September 04, 2017, 08:04:42 AM »
Due to the length of development, we couldn't get in contact with some voice actors/actresses anymore. We were using amateurs, the budget only allows that.

12
Okay, thanks, we'll take a look.

13
Planet Explorers Bugs / Re: Fast travel in story mode dont work anymore
« on: September 04, 2017, 07:57:48 AM »
Can you send the save over?

14
Planet Explorers Bugs / Re: Jagrati is obsessed with me
« on: September 04, 2017, 07:57:17 AM »
Let her die, maybe?

We've seen some players with this, but we're still trying to replicate this issue.

15
You can extend the render distance in Adventure mode in options in the main menu.

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