Now, we have the game running in our office already. The puzzle designs are very simple and somewhat straight forward. They are pretty fun, we've had people die 80 times but still continues to try to solve the puzzle (though we don't want players to die 80 times, the numbers are early). We'll try to put out a demo probably late this month or early next.
Did you follow the arrow on the mini-map? The town should be pretty close (around 3-4 min if you dash). Also, adventure's missions aren't designed to be immediate missions, players are encouraged to wonder and do other sandboxy stuff. The storyline is just there as a general guide.
We are still tweaking the tutorial and the Creations Editor. We're trying to shore up user usability as much as possible in the next 24 hours as that's a worry for us as well. A lot of what you said will go in post launch since we're short on time.
We are going to add a function to read over the last 20 conversations, so that should be helpful.