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My Time at Portia enters Early Access on Jan 23rd 2018!

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Messages - PicaroPersona

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My Time At Portia Bugs / Re: Bugs/Glitches I've Found
« on: October 25, 2017, 09:57:51 PM »
Update: With a little less than a day's time remaining, Emily magically realized that I had the stuff needed, and accepted it. I finished my mission.

My Time At Portia Bugs / Re: Bugs/Glitches I've Found
« on: October 25, 2017, 08:51:01 PM »

My Time At Portia Bugs / Re: Bugs/Glitches I've Found
« on: October 25, 2017, 06:54:50 AM »
So, I accepted this mission from the commission board. It's from Emily, saying that she needs 8 Stone Brick. Luckily, I have an abundance, I have 25.

Problem 1: Emily doesn't seem to realize I have the Stone Brick needed. Even when I'm holding it in hand and talk to her.

Problem 2: This mission was accepted over a day ago. My timer is going down and she won't take the supplies. I'm going to possibly fail the mission even though I have the items needed to give to her.

What do I do?

My Time At Portia Suggestions / Re: [Suggestions]
« on: October 10, 2017, 05:14:09 PM »
Higher drop rate for apples.

I kicked a tree 23 times before one apple fell.

More apples in the beginning especially, means more stuff we can get done from having our stamina restored.

My Time At Portia Suggestions / Re: [Suggestions]
« on: October 05, 2017, 06:37:06 PM »
Leveling up is awesome. You know what would be even MORE awesome, about leveling up? If your health and stamina came back too.  ;)

Right now I'm almost bummed out when I level up. I think, "Oh yay! I can do more, tomorrow, after I've fallen asleep and regenerated my stamina."

Not, "Oh yay! I can get more stuff today and actually feel like I'm making good progress!"

My Time At Portia Suggestions / Re: [Suggestions]
« on: October 05, 2017, 06:19:23 PM »
The quests in the beginning are kind of too hard. I can't even make myself a chest at this point, how am I supposed to make you 6 chests in the next 3 days? I especially like the quest that's on board two days in. Somebody wants two copper saw blades.

3 copper goes into making 1 copper ingot, which you then need 2 copper ingots to make 1 saw blade. And you need 2 copper blades for the quest. That's... way too much, this early on in game. If I am lucky enough to make some saw blades, you bet your butt I'm keeping them for my own wood working table. But then I'm missing out on those Workshop Points, and the money that could go towards Ruins exploring, food, etc.

How about some easier and more down to Earth quests, like people asking for some basic material, rather than an actual built item?

My Time At Portia Suggestions / Re: [Suggestions]
« on: October 05, 2017, 05:44:45 PM »
I don't know if it's just me, but a lot of the rocks near my house don't seem to respawn a lot. I can cut down the trees just fine and have them back the next day, but the rocks don't come back. There's a whole mess of rocks lining outside the town, but a good majority of them are for the upgraded pickaxe, so I can't break them down yet. I know that the abandoned ruins is a great place to get stone, but that's only if you have the 80 Gols to shell out every time you want to head inside.

It's kind of a drag to have to sell off a lot of my materials to get the money to go inside a ruins and excavate, when there should be plenty of little rocks outside for me to break. The rocks that are outside are useless until I get an upgraded pickaxe, which I need bronze for, but bronze is made from copper and tin which is droppped.... from rocks or from mining inside the ruins.

I think It'd be great if we could start the game with a little bit of money. Maybe 250 Gols or if you're feeling super generous, 500 Gols. Just a bit to help the player really get started.

My Time At Portia Bugs / Re: Bugs/Glitches I've Found
« on: October 05, 2017, 05:34:10 PM »

Presley can also become invisible when he wants!

My Time At Portia Suggestions / Re: [Suggestions]
« on: October 04, 2017, 06:13:47 PM »
If there's a dodge roll button for combat, I can't seem to find it. If there isn't one, can we please have one? Basically, the way I fight right now is I attack a couple times, then run away, come back, and attack a couple times more.

Some attacks, I still can't get away from because my character takes quite a bit of time to sheath his training sword. Either the animation for the sheathing of our weapon needs to be quicker, or we're going to need some sort of way to actually dodge our opponents with a roll or jump.

EDIT: I have found a dodge roll button.

My Time At Portia Suggestions / Re: [Suggestions]
« on: October 04, 2017, 05:59:51 PM »
When you hit an object with a tool that isn't of the appropriate level, I don't think it should still take away your stamina.

How were you supposed to know that you couldn't break that particular rock with your pickaxe, unless you tried it out? Maybe you clicked your mouse button a couple times in your excitement to harvest some stone, and hit the rock two more times. That's now 6 stamina gone, and you've nothing to show for it because of a mistake.

I walked around clicking on every stone I could, and when I finally found one that I could harvest, I couldn't, because I had no stamina.

My Time At Portia Bugs / Bugs/Glitches I've Found
« on: October 04, 2017, 05:45:26 PM »

Presley is magical and sits on absolutely nothing while he eats his loaf of bread.

My Time At Portia Suggestions / [Suggestions]
« on: October 04, 2017, 05:41:58 PM »
[Will update with more suggestions as I play.]

I've barely even started playing this game. It has great potential, but already, there are a couple things that are kind of off putting.

The stamina bar kind of bugs me when it comes to running. In the beginning, collecting materials is a very, very tedious chore due to your limited stamina bar. You can collect MORE materials by saving stamina and not running around everywhere, but you're also taking forever to explore and then collect said materials, because you can't run anywhere.

There are a couple suggestions to solve this, (1): Rather than draining almost 1 stamina per five steps, running maybe drains 1 stamina per twenty-five steps. That way you can explore and collect more, quicker.  (2): Slow stamina regeneration.

If either of these two suggestions are implemented, might I also suggest then, an auto-run button?

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