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Planet Explorers Released!

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Messages - brokenlogin

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1
My Time At Portia General Discussion / Re: A simulation RPG
« on: May 22, 2017, 06:16:14 PM »
Looks like fun.  MTaP does look like it borrow a lot of mechanics from PE (which I think is great).  Is this going to be MP or SP?  Linux support, please?

thanks!

2
You will have more options available if you chose mulitplayer mode and host (you can make it private, etc) your own server.  I'm not sure why the UI even splits the game this way but you can make an effectively single player game in multiplayer mode and have the advantage of allowing others to play later should you change your mind.

3
The code you use to generate random NPC's needs work. Min and max sliders and mixed without any rhyme or reason.
I end up getting people looking like they ran away from a circus freaksow, or like they have cancer.
It would be nice, should the developers consider such a change, if this was *optional* as not everyone wants homogeneous master-race colonies. 

4
Planet Explorers Multiplayer / Re: Multiplayer colonies.[marked]
« on: February 27, 2017, 06:12:13 PM »
Like, what if both of the players have their own colony and they want to be in one team?

I would expect that either player could use the resources of either colony and that would be the advantage of federating colonies.  They would have to respect such access to maintain such a partnership.  Perhaps even a limited functionality like only being able to repair ISOs at an allied colony would make an alliance feel good.  Ideally of course, it would be nice if players could set the terms of a federation with a checkbox list such as:

Share raw materials
Share tools
Repair ISO
Share ISO
Modify Colony Structures
Modify Colonist Jobs



5
Hope this helps:
EDIT: This works for Ubuntu 16.04 (I had no luck running the post beta, headless server in ubuntu 14.04, not sure if Debian will have similar issues if you are not running "testing")
in your steamapps/common/Planet Explorers/HeadlessServer folder:
$ nano ./ConfigFiles/ServerConfig.conf

edit the file to your liking:
Code: [Select]
{
        "LobbyIP" : "74.81.173.196",
        "LobbyPort" : 12534,
        "ProxyIP"   : "119.28.5.150",
        "ProxyPort" : 12535,
        "TeamNum"   : 2,
        "NumPerTeam" : 16,
        "GameMode"   : 1,
        "GameType"   : 1,
        "MonsterYes" : true,
        "ServerName" : "MyServer", <<<----change this at least!
        "MapName"    : "",
        "MapSeed"    : "patheamaria", 
        "TerrainType" : 1,
        "ClimateType" : 1,
        "VegetationType" : 1,
        "MasterRoleName" : "Your Multiplayer Character Name",
        "Password"       : "",
        "PublicServer"   : false,  <<<---make it public
        "Proxy"          : false, <<<--true will get around most firewalls
        "UseSkillTree"   : false,
        "DropDeadPercent" : 10,
        "UnlimitedRes"    : false,
        "TerrainHeight"   : 512,
        "MapSize"         : 2,
        "RiverDensity"    : 1,
        "RiverWidth"      : 1,
        "PlainHeight"     : 20,
        "Flatness"        : 25,
        "BridgeMaxHeight" : 100,
        "AICount"         : 3
}

then:

$ ./PE_Server.x86_64

it will create the server and make folders in:

steamapps/common/Planet Explorers/HeadlessServer/ServerData/CommonGames/

you can later run the server you made by specifying the server name:

$ ./PE_Server.x86_64 startwithargs MyServer#1#7656119xxxxxxxxxx

where xxxxxxxxxx is the rest of your steam ID

6
Planet Explorers Multiplayer / Re: Multiplayer colonies.[marked]
« on: February 24, 2017, 09:50:04 PM »
In Survival mode, everyone can create their own colony, and no one is teamed. You can create a team in survival mode, but it is pointless, because you do not share the colony with each other. Only the creator of the colony can access the machines.
Is this currently considered an issue to be fixed or intended behavior?  It would be great to be able to share colony buildings with team members in survival mode. 

7
I've spent about 100 hours in Avorion and I am really impressed with the combination of sandbox, creation, exploration, trading and story that are woven together here.  I really think the Pathea team should have someone they trust take a good look at how this game handles random encounters, factions and economies and report back (as any of the development team members may find themselves hopelessly addicted, maybe put one of your managers on it :D ).

Some things I have noticed right away:
1. There are lots of randomly generated factions that have various relationships with each other (sometimes violent) and may or may not be friendly with the player at first sight. 
2. It's not difficult to gain (harder) or lose (easier) reputation with any faction including "pirate" factions by either fighting, trading with or defending these factions.
3. There is a large, detailed economy that includes items that players cannot always use directly, but is part of the production of weapons that the player can craft and story plot progressions.
4. There is something to do (mining, trading, fighting, salvaging, questing) in almost any one of the thousands of sectors to explore.  Encounters get progressively more challenging (with progressively better materials and gear) toward the center of the "map".
(I think the problem with PE's terrain, is that even though it is beautiful nearly everywhere and one find resources underground, there is nothing compelling the player to do more than take a screenshot and continue running past) At one time in PE there were traders scattered on the terrain who had a chance to provide something good.
5. Items available from merchants in the game have a wide variety of uniqueness generated.  Each encounter with a merchant is unique and appropriate to the area. This could be alleviated with *a chance of*some nice ISOs or RNG items available at each merchant.
6. Dedicated server with many options and configurable ports. 
7. Comprehensive plain-text Lua scripting allows for modding.


8
Games / Re: Landmark
« on: December 04, 2016, 04:54:47 AM »
I love this game just wish it had Landmarks crafting for build mode.  Landmark is a boring game but the build mode is bang on

I've not played it, but watching this video makes me agree that some additional building functionality (cut and paste hotkeys, mouse wheel scaling, line tool, locking axis of movement and rotation in particular) would be great in PE. 

https://www.youtube.com/watch?v=zrg2Diw2poE


9
This would also be a great way to trade/provide ISO in an MP game.   Sure you can give a weapon or vehicle, but what about giving the plans?  I think this would be  great alternative or supplement to workshop because:

1. You can give a specific version of plan to another player without sifting through all of the duplicates in workshop and possible getting the wrong script.
2. In the case where PE is not distributed though Steam, players could still share ISOs within a multiplayer game.
3. Scripts for ISOs could be part of a quest that requires players to acquire parts to build the script.
3a. Immersion is not broken by jumping to the ISO editor from an active game session just to assemble and export the ISO.

10
Planet Explorers Multiplayer / Re: Change settings on dedicated Server?
« on: November 21, 2016, 06:36:58 AM »
Problem is solved, the support of the host was faster.
Care to share the information that would help others with this issue?

thanks!

11
I put some more descriptive information about the ServerConfiguration.conf here: http://board.pathea.net/index.php?topic=7951.msg54185#msg54185

I really wish we could start a server with something like:
Code: [Select]
PE_Server.x86_64 myserverconfig.conf
with all settings in our custom server config.

12
Planet Explorers Bugs / Re: Multiplayer - Ladders and Stairs[marked]
« on: November 12, 2016, 02:02:54 AM »
I was only finding ladder scripts in dungeons levels 1-3.  I find myself repeatedly entering 1-3 lvl dungeons for basic scripts like ladders and I almost never find a bed  (one of the most useful items early in game).  Dungeon loot seems to be entirely materials or entirely scripts and gear.  Would it not be better to make it more like a mix of the two?

13
If the forum gets cleaned please archive this as read-only.  I think its good to know where we came from on our long journey together.

14
Planet Explorers Multiplayer / Re: Tutorial on new server configuration
« on: November 07, 2016, 07:11:50 PM »
Here is some additional explanation of the ServerConfig.conf
 
//Config starts
{"LobbyIP" : "192.168.1.126", //do not change
"LobbyPort" : 12534,
"ProxyIP"   : "192.168.1.126", //do not change
"ProxyPort" : 12535, //do not change
"TeamNum"   : 1, //1-4 HOW MANY TEAMS
"NumPerTeam" : 16, //1-32 (TeamNum * NumPerTeam <= 32) PLAYERS PER TEAM 
"GameMode"   : 1, //0-story,1-adventure,2-build,3-custom
"GameType"   : 0, //0-coop,1-VS,2-survival
"MonsterYes" : true, //true or false WILL THERE BE MOBS ROAMING THE MAP
"ServerName" : "yktest", //THIS NAME WILL APPEAR IN THE LOBBY AND MUST BE UNIQUE AMONG EACH SERVER YOU HOST
"MapName"    : "Story Demo", //custom map's name
"MapSeed"    : "patheamaria", //random map seed in adventure and build modes
"TerrainType" : 1, //1-grassland,2-forest,3-desert,4-red stone,5-rainforest
"ClimateType" : 1, //0-dry,1-temperate,2-water,3-random
"VegetationType" : 1, //1-grassland,2-forest,3-desert,4-redstone,5-rainforest (this one should be the same with TerrianType)
"MasterRoleName" : "Unknown", //host nameTHIS IS THE NAME OF THE PLAYER CHARACTER THAT WILL HAVE ADMIN RIGHTS
"Password"       : "", //THIS IS THE PASSWORD TO JOIN THE SERVER
"PublicServer"   : false, //(true or false) IF THIS IS FALSE, THE SERVER WILL NOT APPEAR IN THE LOBBY
"Proxy"          : false, //(true or false) THIS WILL ALLOW A SERVER THAT IS BEHIND A CLOSED PORTS ON A FIREWALL TO SHOW IN THE LOBBY
"UseSkillTree"   : false, //(true or false) THE PLAYERS WILL NEED TO EARN SKILL POINTS TO USE TOOLS, WEAPONS, VEHICLES REPLICATION SCRIPTS, AND REPLICATORS
"DropDeadPercent" : 10, //(0-100) WHAT PERCENT OF A PLAYERS INVENTORY WILL DROP ON DEATH
"UnlimitedRes"    : false, //(true or false) IF TRUE THE PLAYERS WILL HAVE UNLIMITED RESOURCES
"TerrainHeight"   : 512, //128m, 256m, 512m(this is the height of the whole map including sky)
"MapSize"         : 0, //4 = 2km2, 3 = 4km2, 2 = 8km2, 1 = 20km2, 0 = 40km2
"RiverDensity"    : 10, //1-100 HOW OFTEN A PLAYER WILL ENCOUNTER A RIVER
"RiverWidth"      : 10, //1-100 IS THIS THE MAXIMUM OR AVERAGE WIDTH OF RIVERS!??!
"PlainHeight"      : 20, //1-100(this is the height of land)
"Flatness"      : 25, //1-100
"BridgeMaxHeight"      : 30 //0-100
"AICount"         : 3//3-7 THE TOTAL NUMBER OF FACTIONS (PUJA/PAJA/HUMAN) IN A MULTIPLAYER MAP
}
//Config ends

15
Planet Explorers Multiplayer / Re: Tutorial on new server configuration
« on: November 07, 2016, 06:56:33 PM »
Added  "AICount" in, try it out.
AICount is the number of factions in a multiplayer map from 3 to 7.  These factions seem to randomly be any combination of human/puja/paja races. 

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