« on: November 05, 2016, 02:41:36 AM »
The Training Station is pretty intuitive, but there are a few things that might prove frustrating when you come across them.
First, some of the skills are glitched, and may not be trained higher than novice level, even if the teacher is a Master. This is true in Story Mode, but is likely also true in Adventure Mode as well. There is nothing you can do about this, unless and until the Devs decide to fix it. This list includes: Medical Lab Technician, Nurse, Explorer, and a few others I can't recall at the moment.
Second, when trying to give Colonists new skills, any "inherent" skills that they have will always take priority over a "learned" skill, if you are trying to overwrite the slots with a new skill. That makes it a little tricky if there are specific skill sets that you want colonists to learn, if they already have a slot filled with something you don't really want, or want on a different colonist. In other words, inherent skills are very difficult to remove from a colonist, as the preference for that colonist will be to keep it. When trying to learn a new skill on a colonist with all 5 slots filled, the colonist will "unlearn" a master level "learned" skill before unlearning a novice level inherent skill.
Basic usage: As with all colony jobs, you must build the appropriate station before you can assign a colonist in that job capacity. For training colonists, that is the Training Station. Once the Training Station is built, you must assign colonists to training, either as an instructor or as a trainee, before they can be usable in the Training Station. When this is done, open the Training Station, Select the Instructor first, then the Trainee, then the skills that you want the trainee to learn. You can select in a different order, but using this order has fewer display and selection problems.
Useful Strategy: If you want a colonist to Unlearn a skill, try to train that skill onto another colonist before you overwrite it (or check that someone else has it at that level) so that you don't lose the skill and skill level entirely.
To delete inherent skills (for instance, I don't want my gunslingers to waste a slot on shields, since all guns are two-handed), you simply need to use (train) a colonist with 5 skills filled (with a different skill set than the ones you want to delete) and then train all five skills at once on the colonist that you want to overwrite. This will force the colonist to "unlearn" all of their inherent skills, and you can then shuffle around/train new skills on them until you get the skill set that you want. This can still be tricky, but the AI tends to overwrite a lower level learned skill before overwriting a higher level learned skill, so if they have several that you want to keep, and can train them up a level, it is much more likely that when you try to add a new skill, it will replace one of the lower level ones (that you want to replace), as long as none of them are inherent skills. Otherwise, if you only have novice level skills to work with, you will need to then train repeatedly until you "luck into" the skill set that you want to keep. Once you have that 5-skill set on one of your colonists, you can use them as a teacher (template) to train that same skill set onto others, with greater ease (e.g. soldiers, farmers, processors).
Whenever possible, use the inherent skills of the colonist when assigning/training for work. It is easier than wiping and retraining them.
You cannot equip VIP colonists in Story Mode (and I have not seen any in Adventure Mode), so if they are not carrying a weapon, I wouldn't bother training them as guards... use their skills to enhance your production as processors, replicators, recyclers, doctors, etc, and if they have extra slots you can give them +attack, +defense, +health, or something else that seems useful, but don't bother with weapon skills because you can't give them a weapon or armor (or change their weapon to a better one).
EDIT: added section on basic usage, since this is a guide after all, and it may not be intuitive to everyone.