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My Time at Portia enters Early Access on Jan 23rd 2018!

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Topics - Omidawn

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Planet Explorers Suggestions / Heat Packs instead of Torches
« on: March 16, 2018, 11:51:18 PM »
I know this is an old topic, but it hasn't been addressed and I think it's important.

Most people who have played for any length of time will agree that it is as annoying as snot that your storage, replicator, and processor are taken over by the production of torches due to the food recipes that use torches.  Equipment storage is used up since torches still don't stack in storage (thankfully they do now stack, sort of, in the replicator) and they are considered equipment rather than resource, so it limits the equipment you can actually store.  Replicator queues are filled up because storage is full and there is no place to put the new torches (thankfully two slots have been reserved for player use only).  Processor requests for fat (for instance trying to make beacons) are immediately stolen before you can grab it, why? to make more torches, of course.

Players have asked repeatedly to replace all food recipes that use torches to use heat packs instead.  This is a small and easy thing to do.  Torches can still be used as equipment, if you want to place a torch, or swing a torch as a weapon.  Do not use equipment as part of a food recipe!!!  It bogs down every process.

Thanks in advance.

My Time At Portia Suggestions / Birthday Dating Bonus
« on: March 04, 2018, 07:47:06 PM »
I think it would be cool if you remember to make a date with someone (ask them for a date) the day before their birthday, that all bonuses/morale would be doubled on their birthday play date, including gift options (which should be quadrupled, since it takes 2x morale to make +1 relationship, so a 2x birthday bonus would be 4x morale bonus for a gift).  Currently gifting on a date gives you less bonus than gifting normally, because it doesn't account for this, so I think that should be fixed even without a birthday double.

If so: making a play date with someone for their birthday would have the potential to fill an entire heart.

While this might not be that useful for someone you are diligently working up (you probably won't see their next birthday before they are maxed anyway), it would be beneficial for maintaining and upgrading everyone else who is on your friend list.

Moved issue to bug tracker.  Problem is with corrupted auto save for everyone on that particular server (Official Survival_Ad2_Skill).  No character progress is saved.  Server needs to be reset or specifically fix the auto save function.

[EDIT: this seems to be fixed with the server reset.]

My Time At Portia Suggestions / HP buffs in dungeons
« on: January 19, 2018, 05:55:24 AM »
Can you put some things in the dungeons that drop meat that you can use in the Stew Pot?  It was nice having the stew pot available when fighting in the WOW ruins (and in the Haunted Cave), but I didn't go in with a stack of meat, so it was a one-time buff for me.  I nearly didn't make it in the last battle because I was low on HP buffs going into it, and you got rid of the apple slice/HP buffs that we used to get in the dungeons.  I think there is a 10% HP buff that you can make now, but I didn't have any with me, just a few dozen ointments which I went through pretty quickly.

My Time At Portia Bugs / (3.71) Rat King Treasure
« on: January 19, 2018, 05:51:43 AM »
I didn't receive Nitre when I finished the Rat King.  I didn't get a chest, and I thought I remembered a chest the first time I did it.  He did drop a bunch of stuff, but there was no chest and no Nitre (which I was expecting).  The cut scene was different too... when I finished it before, there was only one cut-scene stub.  This time it seemed like there were 3 or 4 stubs, so maybe the cut scene stubs messed up the appearance of the chest?

My Time At Portia Bugs / (3.72) Quarrying piles
« on: January 19, 2018, 05:41:26 AM »
I have noticed several of the quarry piles on Amber Isle are disabled (they may have been added in 3.7).  I appreciate that the crystal seems to generate a little faster, but most of my income is from quarrying and manufacturing/selling stone tables, glass, gems, talismans, and bronze items from the quarry stone.  I can actually make over 2000 gols on a good day, but there is regeneration time, so the more piles that are working, the better it is for me.  I have given up on most of the commissions for now... I check daily and take them if they are bronze or something I can complete quickly.  That leaves the rest of the day for socializing, farming and quarrying.  I don't know what the rubies are good for, but Higgins will keep the #1 spot until resources are more developed.  I haven't seen them requested or used for anything yet.  I hope I'm not missing out on something super valuable... maybe they are just something to sell for bonus income?

My Time At Portia Suggestions / Property Prices and Farming
« on: January 12, 2018, 12:54:08 AM »
I noticed that after the 30k property expansion (which I already thought was kind of pricey) the next one jumped up to 120k.  Unless that is the last one that gives you the entire rest of the workshop area, then I think the price needs to come down to maybe 40k.  I have an A level workshop, and I'm pretty good at picking up extra on the side, but with the A level items still missing, I'm lucky to complete one commission per week.  I can still make around 600 gols per day, but at that pace it would take 2 game years to collect 120k -- assuming I don't have any other expenses (like very expensive daily fertilizer).

I have finally got Apricots up and running, and if I am understanding the way they produce, then I may not need as many trees as I thought... however I think 6 trees is still needed to keep production up for daily commissions, and that's 250 gols per day for fertilizer, without any other planters going, and about a 7000 gol startup cost before you see any return.  If I get enough Apricot commissions and the trees keep producing, then it should pay for itself... jury is still out on that.  The growing season is limited, so yeah, there's that too.  I don't think I will get my investment back out of it unless the fertilizer improves about 10x duration for each (10 days each instead of 1 day each).

I think I may be able to make something from the flowers... I have some growing now in 4 other planters and they don't take as long to harvest.  I think there is a recipe for using them, so I can make something to sell with it.  The fruit and vegetable items are still a toss-up, since I don't have any recipes for them and the raw value will likely not pay for itself.  I'll try throwing things together soon (waste) but maybe I'll get lucky and discover something useful in the cook pot.

I am putting this info in a thread separate from the general Tips on Socializing, which is now mostly spoiler-free.  This is info that normally you get at Associate and Buddy level with the residents of Portia.


Black Book v3.71
This is a work in progress.

People whom you may marry are listed in RED.

With a few exceptions: Bouquets of Wildflowers +4, of Asteria +6, of Roses +8 (these may have been lowered by 2 in v4.0)
Many like gems (topaz, sapphire, etc) but I don't gift these.
 :D Day of Bright Sun :D:  All gifts are 3x normal value.

Aadit:  (will not spar without Fair Fight skill.) Resin +4, Hardwood +4, Hardwood Plank +6, Talisman +10.  Dislikes Wildflowers, Tail Feather -2
Ack:  Milk, Old Parts, Power Stone, Simple Circuits +4
Albert:  Juice +4, Power Stone +6, Talisman +8. Dislikes Wood, Stone, Hardwood, Wildflowers -2, Copper Ore -10
Alice:  Bamboo Papaya, Pumpkin Rainbow Flower +4, Bamboo Papaya w/ Egg-on-top +8, Crystal Necklace +20. Dislikes Snake Berry, Animal Feces -5.
Antoine:  (crush on Dr Xu) Power Stone +3, Milk, Shell +4, Crystal +6, Perfume (untested), Small Satchel +30.  Dislikes Wildflower, Wood -2, Copper Ore, Bug Egg -5
Arlo:  Power Stone +3, Spaghetti w/ Hot Sauce +6, Spicy Stew Mix +8, All swords, Rusty Iron Pipe +10.  Dislikes Wildflowers -2, Copper Ore, Salad Sauce -5.
Carol:  Colorful Fur, Fiber Cloth +4
Django:  Cheap Soda +4, Bronze Sword +8.  Dislikes Lemon Juice, Tin Ore -5
Dr. Xu:  Herb, Bandage, Venom +4, Herbal Mixture, Simple Ointment +6, Talisman +8, Meat and Mushroom Stew +10.
Emily:  Egg +4, Pumpkin Pie, Pumpkin Steamed Rice +10, Busy Farm (book) +15, wants a telescope.  Dislikes all fish -2, Wildflowers, Feces, all blades -5.
Ginger:  (no reward/penalty from other normal gifts) Umbrella, Wooden Basket, Silk Scarf, Lemon Juice +2, Journey to the East (book) +3. Dislikes Wildflowers, Milk, Venom -2.
Gust:  Apples +4, Umbrella +8.  Dislikes Wood -5, Wildflowers -5
Higgins:  None
Liuwa:  Sunglasses +8
Lucy:  things that the school children would like, Balloon +8, Crystal Necklace +20.
Mars:  crafting parts (unspecified), Copper Bar, Bronze Bar +4
Martha:  different kinds of bread (unspecified), Baked Bread +8. Dislikes herbal medicine (unspecified), Herbs -5.
Mei:  Power Stone +3, Asteria +4, Roses +6. Dislikes Sand, Wildflowers -2.
Merlin: sturdy crafting materials (unspecified). Dislikes clocks.
Nora:  fruit (unspecified), exquisite things with fine details (unspecified) Lemon Juice, Spaghetti w/ Hot Sauce +10. Dislikes Grilled Catfish, Sand -2, Copper Ore -5.
Oaks:  crafting materials (unspecified), Snake Berry, Meat +4, Apple Juice, Roasted Meat +6, Meat and Mushroom Stew +10.  Dislikes Feces, Caterpillar, Venom -5.
Papa Bear:  Meat +4, Aroma Apples +10
Paulie:  Dislikes clocks.
Petra:  Relics (unspecified) Crystal +4, Power Stone, Lemon Juice +10. Dislikes Wildflowers, Sand -2, Copper Ore -5.
Phyllis:  Herbal Mixture, Bandage +4, Simple Ointment, Power Stone +6, Seafood Noodles +10, Yellow Sapphire Necklace +30 (recipe from Ginger at friend level).  Dislikes Stone, Wildflowers, Venom -2.
Pinky:  (as of v4.0) likes catfish, golden salmon +4, premium and other fish +6, wise fish +10.  Will become your pet.
Presley:  hot tea (unspecified)
Qiwa:  Any fish +4, Grilled Catfish +6, Wise Fish +10.
QQ:  Apples +4
Remington:  exceptional weapons and shoes (unspecified), Power Stone +4, Lemon Juice +10. Dislikes Stone, Wildflowers -2, Egg, Copper Ore -5.
Russo:  Eyeglasses +4
Sam: adventuring gear (unspecified), Power Stone +3. Dislikes girly things.  Stone, Wildflowers -2, Copper Ore -5.
Sonia:  money, rich guys (has a crush on Gust), beautiful bags, expensive jewelry. Shell Necklace, Power Stone +4, Small Satchel, Yellow Sapphire Necklace +30
Toby:  Anything Apple +4, Aroma Apple +12, Bat Mask +20
Tody:  (crush on Emily) Dislikes Pot of Flowers

Note:  for food descriptions, the wording is specific -- "smoked" is not the same as "grilled", and "spicy" is not the same as "hot" in regard to preferences or dislikes.  The menu changes, and I don't know the frequency.  There may be a specific menu for each day of the week, or it may be a random daily selection.  Portia Hot Pot is both Hot and Spicy.  If they say they want a particular dish, that takes precedence over their normal likes/dislikes. Use preferences to fill out unspecified portions of the meal.  6 items seems to be optimal, and you may order more than one thing from a section to "add in favorites."
Albert:  Likes hot and spicy only.  Dislikes ice cream.
Alice:  Likes Bamboo Papaya w/ Egg-on-Top.  Dislikes sweets.
Antoine:  Likes Bamboo Papaya w/ Egg-on-Top, likes veggies.
Arlo:  Likes Spaghetti w/ Hot Sauce, likes noodles.  Dislikes sweets (any dessert), dislikes Steamed Potato Fruit.
Emily:  Likes Pumpkin Steamed Rice, Highwind Fried Rice, Stewed Rice Meat Supreme, Potato Fruit Cake, likes vegetables, likes rice, loves salads, loves Pumpkin Pie. Dislikes any fish, dislikes coffee, dislikes noodles.
Lucy:  Likes Coffee.  Dislikes meat (vegetarian)
Mars:  Dislikes spicy.
Martha:  Likes Baked Rice w/ Coconut Chicken.  Dislikes Red Tea.
Mei:  Likes ice cream. Dislikes raw veggies.
Merlin:  Dislikes rice.
Nora:  Likes Sauteed Sweet and Sour Tenderloin, likes Rainbow Lemonade.  Dislikes Holly Tea, dislikes coffee, dislikes any fish.
Oaks:  Dislikes Holly Tea, dislikes bitter.
Paulie:  Likes hot and spicy.  Dislikes tea.
Petra:  Likes Rainbow Lemonade.  Dislikes meat, dislikes salty.
Phyllis:  Likes Milk Scented Tea, likes dessert.  Dislikes smoked food, dislikes spicy food, dislikes rice.
Presley:  Likes Red Tea, likes seafood.  Disikes smoked food.
Remington:  Likes Sauteed Sweet and Sour Tenderloin, likes hot, likes spicy.  Dislikes sweets (any dessert).
Sam:  Likes rice.  Dislikes noodles, dislikes bitter, dislikes coffee.
Sonia:  Dislikes rice, dislikes tea.
Tody:  Likes fish and seafood.  Dislikes spicy food.

Many birthdays were changed in update 3.70.  After checking other plays, it seems to be a consistent change, and not random.  I am only including the ones that I have uncovered in v3.71.
All Birthday Gifts are 2x value for remembering their birthday (another good time to splurge).
Month One          Month Two          Month Three        Month Four         
1/10 Antoine2/8 Oaks3/1 Alice4/5 Nora
1/17 Emily2/10 Albert3/5 Arlo4/8 Tody
1/20 Gale2/15 Sonia3/7 Lucy4/11 Petra
1/23 Martha2/18 Mars3/11 Mei4/16 Isaac
2/20 Phyllis3/17 Qiwa4/21 Merlin
2/23 Presley3/23 Sam4/26 Paulie
2/26 Remington

My Time At Portia Bugs / (3.71) Minor bug: Market values
« on: January 07, 2018, 10:28:56 PM »
I have noticed that the purchase/sale prices often do not match the market trade value listed in the stores.  E.g. it may say 100%, and still show a mark-up or mark-down in the actual trade value.  This can cause people who aren't paying attention to sell their goods at deflated prices or purchase items at inflated prices without realizing they are losing value.

Is the market fluctuation random?

Also, can we get some idea of what the expected range would be?  Is 100% the lowest, or can we hold onto items or hold off on purchases hoping for a better rate?  Buy low, Sell high.  :D

My Time At Portia Bugs / (3.71) Minor bug: Saw should be Sow
« on: January 07, 2018, 08:21:09 PM »
This is in reference to the pop-up when you check your planters and are holding seeds.  It gives you an option to Saw the seed.  That should be Sow.  ;D

"Plant a cabbage, get a cabbage -- not a brussel sprout.  That's why I like vegetables: you know what you're about.  But with children, it's bewilderin'.  You don't know until the seed is nearly grown, just what you've sown." -- The Fantastiks

My Time At Portia Bugs / (3.71) Minor bug: Alice preferences
« on: January 07, 2018, 07:02:46 PM »
Alice says she doesn't like snake berry, but still gives +1 social if you gift her one.

My Time At Portia General Discussion / (Update 3.7) Secret Room
« on: January 03, 2018, 02:01:51 AM »
In the dev log for Alpha 3.70, there is a mention of a secret room in the abandoned ruins.  Did they mean to say hazardous ruins (which had a stub-out for a secret room level) or do they really mean abandoned ruins #1 and/or abandoned ruins #2?

My Time At Portia Suggestions / Seeds
« on: January 03, 2018, 12:45:25 AM »
It would be nice if you got a seed drop from the plants at harvest time... maybe tied to health of the plant, so that you didn't have to trade for everything every time.  That's a lot of relics.

My Time At Portia Bugs / Lee stops taking data disks
« on: January 03, 2018, 12:43:37 AM »
I don't recall what the benefit was supposed to be, but after the initial quest to give him a data disk, there does not seem to be an occasion to offer Lee any more disks.  I think this was supposed to be an ongoing thing, maybe for additional rare seeds?

Also, are the seeds that are available from Nora connected to data disk "reveals" from Lee?  I didn't catch if the two were related, but it would make sense if they were.

Is this just a matter of implementing more seeds for the future?  It would be nice to have seeds for things that we have recipes for in game already -- like ginger for the spicy fish stew... still missing.

My Time At Portia Suggestions / Buildings
« on: December 30, 2017, 04:54:06 PM »
Once you get the 30k "farm" expansion to the property, you would have room to add not just equipment, but actual buildings to your property.  I would like to see all of the factory equipment move into a factory building with a wired floor that can hook up to a series of generators.  This would be an "open" Mill or Factory building, rather than an "entry" building.  This I think would be visually more appealing, looking more like a factory workshop instead of a developing junkyard.

Also, it would help to organize the property to ensure that future building expansions and upgrades are accounted for without collision, and would help organize the development of the farm areas as well.  There could be additional buildings like Silo (mass storage), Barn (for farm animals), Aircraft Hanger, etc, as well as a well-defined irrigation system instead of just cobbling things together.

I think that having a designated factory area and designated locations for farm buildings will make it easier to seamlessly add NPC movement and interaction at every stage of the game, and the more visually appealing the player home can be made to be.

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