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My Time at Portia enters Early Access on Jan 23rd 2018!

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Topics - Omidawn

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My Time At Portia General Discussion / Ingall's Mine: Advanced Engine
« on: June 08, 2018, 01:40:36 PM »
Hi, when you added the new patch, you changed the Advanced Engine in Ingall's mine to Industrial Engine?

Where are we supposed to get the Advanced Engines for our quests now?  Please change it back.  I can't make the buses or the sewing machine now.  I can get Industrial Engines by the dozen in the other Hazardous Ruins.  We need the Advanced Engines for the new assemblies.

If you moved them to level 3, that's bad, because I can't beat the clock on level 3.  I can't kill them fast enough, the clock doesn't reset when you make a kill, and there are no boxes to add time to the clock.  I can't even find the other door in the second room before the clock runs out.  I love the maze rooms, but the clock is ridiculously unforgiving.  If I ran to the exit and ignored everything in the room, I might make it in time... but then it wouldn't open the door for me so yeah, I'm pretty much screwed on level 3 until I can kill these guys in one or two hits.  You need to add a few seconds to the clock with each hit, not just with each kill, and like I said, we aren't getting the kill clock bonus either.

My Time At Portia Suggestions / need ammo
« on: June 08, 2018, 07:21:40 AM »
I crafted the new venom dart gun, but I have not been able to figure out where to get the venom darts.  They do not seem to be craftable on workstation or any other piece of equipment.  Please add the ammo blueprint so that we can use the weapon.  Maybe it's part of a quest that I haven't gotten to yet?  Anyone know?

My Time At Portia Suggestions / Wind Wheel
« on: June 06, 2018, 03:13:01 AM »
The wind wheel is available as a reward for first or second place workshop.  The blueprint says that it can also be made at the workstation.  This is sadly not the case.  In order to complete the wind turbine quest you have to be #1 workshop for 5 months to collect all of the wind wheels (9).  Granted, if this had been available when I was a lower level workshop, then I would have all of the wind wheels now that they are needed.  As it is, I have an (S) level workshop but have to wait another 3 months to finish collecting them all.  It will really be bad if I start losing part of the reward, or fail the quest because it takes so long.  It would be really nice to add the wind wheel to the level 3 workshop.  I could have it knocked out in a few days instead of 5 months.

My Time At Portia General Discussion / New Dating Values
« on: June 03, 2018, 06:22:28 PM »
Well, it has been a while since I added anything new about dating.  Those who have been around for a while are certainly aware of the recent changes.  I just thought I'd comment on some of them and see what other people think.

1) Dinner dates:  The Dining aspect has either been nerfed or "fixed" so that the reward earned is very little more than playing the other games, instead of the double to nearly triple value that it used to have.  Since you have to pay for dinner and the other games are free, that makes it fairly useless to include dinner in your dating regimen anymore.  The benefit isn't worth the cost.
2) The overall gain is about half what it used to be.  With ALL of the social perks, I am only gaining +42-44 relationship per date, where it used to be 80+.  If you do not have the social perks, I imagine that dating will be an even longer process, if you are only getting half of what I'm getting (20-25 points), or about a quarter heart per date instead of half to three quarters.
3)  Gifting on a date is an absolute waste of a gift.  Even one that would normally give you 6-8 relationship by itself gives NOTHING (no difference) as to the number of relationship points rewarded at the end of a date, even if it advances the mood by a significant amount, it is still no better than using your token to do something that is free when the final relationship count is totaled at the end.  You are much better off giving a gift either before or after the date so that you get full value.
3)  Gifting has become easier since many residents will now declare (from time to time) what some of their gifting preferences may be.  Many of these items are now craftable, while many are still elusively in the development stage.  It will be a big help in the long run, I think.  If there is a specific person you are courting, and you find a craftable preference, then you can have a stockpile of goods to boost them up in relationship fairly quickly with daily gifting.
4) The sparring bonus does not seem to work all of the time.  I think that there is a minimum 1-2 points per spar with the full bonus, and there are a few (like Mint) who gave me +1 on the first fight, +2 on the second fight, and +0 on the third fight. 

I think it is fun that Gust and Russo fight for Ginger if you challenge her to get the extra points.  Russo is a beast in the ring, if you haven't fought him.  Easily the best fighter in town.

OK, so here's my thought:

1) You currently have the ability to play date everyone up to BFF without impacting your relationship with your boyfriend/girlfriend.  That's great and very useful.
2) As long as you are not caught on a romantic date with someone else, there is no impact upon your relationships for having more than one boyfriend/girlfriend.  You can have the "Lover's" bonus from as many people as you can manage.
3) Ack is able to assist you at your workshop instead of a husband/wife, so the only benefit of marriage is a "romantic" one of having someone share your home and give you a morning treat every so often.  That may change if more husband/wife activities are added, especially if it provides more bonuses or access to new content/items.

So, there is nothing preventing you from play-dating anyone and everyone up to BFF, and then asking them to be your boyfriend and girlfriend in order to unlock the lover's bonus and never have to date them again because they are then already maxed at Soulmate, so you never have to worry about offending anyone and losing all of your bonuses.  That is a very powerful combination of bonuses, if you achieve them all.  Of course the ones who do not give lovers' bonuses can still remain as Best Friends for whatever bonus that may give.

My question, if anyone has been in this position:  If you get married, does it impact your relationship with other boyfriends/girlfriends?  I am quite sure that it didn't used to make a difference, but there have been a lot of changes and I don't know if there is now an automatic downgrade or if it is still safe to do?
Second question: can you still declare intention if you are already married?  I am pretty sure that this also used to be possible, but not sure if it still is.

It would be nice to be able to Soul Mate everyone who gives you a bonus, then select one to propose to in order to get the marriage benefit, or be able to declare to other people even after marriage with no penalty.  Since you don't have to date Soul Mates to retain the status, it would be nice if you get to keep all of the bonuses.  Otherwise it really isn't in your best interest to get married, if you lose all of the bonuses by getting married, or if you can't add more Soul Mates after you get married.  It is much better for your stats to be a "Player."

I know that I can save a backup and test it to see what happens, and I'll post if no one else knows the answer, but it would save time if someone has already done it recently and knows what happens.  There are lots of other things to do!!

Also, for the devs:  if it is safe to marry and still be a lover, please don't change it.  I know it sounds sleazy, but it really is beneficial to "play the field" in-game... especially since you don't really need to keep dating them.  You just have to work everyone you want up to max before you announce your intention.  Then as new people are added, work them up to BFF and declare your intention for each one to get the bonuses, then since you are already at max you will never get "caught on a date" with anyone. (Hopefully you can still do this if you are married, but you may have to wait to get married until you actually meet everyone -- some who may not be available yet -- so that you can collect all of the bonuses before you marry).

Anyway, I hope to hear from you if you know the answers.

My Time At Portia Bugs / Chunk of Terrain isn't loading...
« on: May 27, 2018, 10:40:22 PM »
I woke up one morning and a big chunk of the world disappeared!  If you try to cross, you fall into a layer of water below.  This has happened twice, once I was cut off from McDonald's and Sophie's Farm.  Reloading from that morning seemed to fix it.

However, I have played through about a week since then and have just noticed that the Tree Farm and Harbor have lost their chunk, and it is in the saved game.

I was hoping that waking up the next morning would reset the terrain, but it seems to be saved and reloads with the chunk still missing.

EDIT:  Exiting and reloading the game does reset the terrain.

Planet Explorers Suggestions / Heat Packs instead of Torches
« on: March 16, 2018, 11:51:18 PM »
I know this is an old topic, but it hasn't been addressed and I think it's important.

Most people who have played for any length of time will agree that it is as annoying as snot that your storage, replicator, and processor are taken over by the production of torches due to the food recipes that use torches.  Equipment storage is used up since torches still don't stack in storage (thankfully they do now stack, sort of, in the replicator) and they are considered equipment rather than resource, so it limits the equipment you can actually store.  Replicator queues are filled up because storage is full and there is no place to put the new torches (thankfully two slots have been reserved for player use only).  Processor requests for fat (for instance trying to make beacons) are immediately stolen before you can grab it, why? to make more torches, of course.

Players have asked repeatedly to replace all food recipes that use torches to use heat packs instead.  This is a small and easy thing to do.  Torches can still be used as equipment, if you want to place a torch, or swing a torch as a weapon.  Do not use equipment as part of a food recipe!!!  It bogs down every process.

Thanks in advance.

My Time At Portia Suggestions / Birthday Dating Bonus
« on: March 04, 2018, 07:47:06 PM »
I think it would be cool if you remember to make a date with someone (ask them for a date) the day before their birthday, that all bonuses/morale would be doubled on their birthday play date, including gift options (which should be quadrupled, since it takes 2x morale to make +1 relationship, so a 2x birthday bonus would be 4x morale bonus for a gift).  Currently gifting on a date gives you less bonus than gifting normally, because it doesn't account for this, so I think that should be fixed even without a birthday double.

If so: making a play date with someone for their birthday would have the potential to fill an entire heart.

While this might not be that useful for someone you are diligently working up (you probably won't see their next birthday before they are maxed anyway), it would be beneficial for maintaining and upgrading everyone else who is on your friend list.

Moved issue to bug tracker.  Problem is with corrupted auto save for everyone on that particular server (Official Survival_Ad2_Skill).  No character progress is saved.  Server needs to be reset or specifically fix the auto save function.

[EDIT: this seems to be fixed with the server reset.]

My Time At Portia Suggestions / HP buffs in dungeons
« on: January 19, 2018, 05:55:24 AM »
Can you put some things in the dungeons that drop meat that you can use in the Stew Pot?  It was nice having the stew pot available when fighting in the WOW ruins (and in the Haunted Cave), but I didn't go in with a stack of meat, so it was a one-time buff for me.  I nearly didn't make it in the last battle because I was low on HP buffs going into it, and you got rid of the apple slice/HP buffs that we used to get in the dungeons.  I think there is a 10% HP buff that you can make now, but I didn't have any with me, just a few dozen ointments which I went through pretty quickly.

My Time At Portia Bugs / (3.71) Rat King Treasure
« on: January 19, 2018, 05:51:43 AM »
I didn't receive Nitre when I finished the Rat King.  I didn't get a chest, and I thought I remembered a chest the first time I did it.  He did drop a bunch of stuff, but there was no chest and no Nitre (which I was expecting).  The cut scene was different too... when I finished it before, there was only one cut-scene stub.  This time it seemed like there were 3 or 4 stubs, so maybe the cut scene stubs messed up the appearance of the chest?

My Time At Portia Bugs / (3.72) Quarrying piles
« on: January 19, 2018, 05:41:26 AM »
I have noticed several of the quarry piles on Amber Isle are disabled (they may have been added in 3.7).  I appreciate that the crystal seems to generate a little faster, but most of my income is from quarrying and manufacturing/selling stone tables, glass, gems, talismans, and bronze items from the quarry stone.  I can actually make over 2000 gols on a good day, but there is regeneration time, so the more piles that are working, the better it is for me.  I have given up on most of the commissions for now... I check daily and take them if they are bronze or something I can complete quickly.  That leaves the rest of the day for socializing, farming and quarrying.  I don't know what the rubies are good for, but Higgins will keep the #1 spot until resources are more developed.  I haven't seen them requested or used for anything yet.  I hope I'm not missing out on something super valuable... maybe they are just something to sell for bonus income?

My Time At Portia Suggestions / Property Prices and Farming
« on: January 12, 2018, 12:54:08 AM »
I noticed that after the 30k property expansion (which I already thought was kind of pricey) the next one jumped up to 120k.  Unless that is the last one that gives you the entire rest of the workshop area, then I think the price needs to come down to maybe 40k.  I have an A level workshop, and I'm pretty good at picking up extra on the side, but with the A level items still missing, I'm lucky to complete one commission per week.  I can still make around 600 gols per day, but at that pace it would take 2 game years to collect 120k -- assuming I don't have any other expenses (like very expensive daily fertilizer).

I have finally got Apricots up and running, and if I am understanding the way they produce, then I may not need as many trees as I thought... however I think 6 trees is still needed to keep production up for daily commissions, and that's 250 gols per day for fertilizer, without any other planters going, and about a 7000 gol startup cost before you see any return.  If I get enough Apricot commissions and the trees keep producing, then it should pay for itself... jury is still out on that.  The growing season is limited, so yeah, there's that too.  I don't think I will get my investment back out of it unless the fertilizer improves about 10x duration for each (10 days each instead of 1 day each).

I think I may be able to make something from the flowers... I have some growing now in 4 other planters and they don't take as long to harvest.  I think there is a recipe for using them, so I can make something to sell with it.  The fruit and vegetable items are still a toss-up, since I don't have any recipes for them and the raw value will likely not pay for itself.  I'll try throwing things together soon (waste) but maybe I'll get lucky and discover something useful in the cook pot.

I am putting this info in a thread separate from the general Tips on Socializing, which is now mostly spoiler-free.  This is info that normally you get at Associate and Buddy level with the residents of Portia.


Black Book v3.71
This is a work in progress.

People whom you may marry are listed in RED.

With a few exceptions: Bouquets of Wildflowers +4, of Asteria +6, of Roses +8 (these may have been lowered by 2 in v4.0)
Many like gems (topaz, sapphire, etc) but I don't gift these.
 :D Day of Bright Sun :D:  All gifts are 3x normal value.

Aadit:  (will not spar without Fair Fight skill.) Resin +4, Hardwood +4, Hardwood Plank +6, Talisman +10.  Dislikes Wildflowers, Tail Feather -2
Ack:  Milk, Old Parts, Power Stone, Simple Circuits +4
Albert:  Juice +4, Power Stone +6, Talisman +8. Dislikes Wood, Stone, Hardwood, Wildflowers -2, Copper Ore -10
Alice:  Bamboo Papaya, Pumpkin Rainbow Flower +4, Bamboo Papaya w/ Egg-on-top +8, Crystal Necklace +20. Dislikes Snake Berry, Animal Feces -5.
Antoine:  (crush on Dr Xu) Power Stone +3, Milk, Shell +4, Crystal +6, Perfume (untested), Small Satchel +30.  Dislikes Wildflower, Wood -2, Copper Ore, Bug Egg -5
Arlo:  Power Stone +3, Spaghetti w/ Hot Sauce +6, Spicy Stew Mix +8, All swords +10.  Dislikes Wildflowers -2, Copper Ore, Salad Sauce, Rusty Iron Pipe -5.
Carol:  Colorful Fur, Fiber Cloth +4
Django:  Cheap Soda +4, Bronze Sword +8.  Dislikes Lemon Juice, Tin Ore -5
Dr. Xu:  Herb, Bandage, Venom +4, Herbal Mixture, Simple Ointment +6, Talisman +8, Meat and Mushroom Stew +10.
Emily:  Egg +4, Pumpkin Pie, Pumpkin Steamed Rice +10, Busy Farm (book) +15, wants a telescope.  Dislikes all fish -2, Wildflowers, Feces, all blades -5.
Ginger:  (no reward/penalty from other normal gifts) Umbrella, Silk Scarf, Lemon Juice +2, Journey to the East (book) +3. Dislikes Wildflowers, Milk, Venom -2.
Gust:  Apples +4, Umbrella +8.  Dislikes Wood -5, Wildflowers -5
Higgins:  None
Liuwa:  Sunglasses +8
Lucy:  things that the school children would like, Balloon +8, Crystal Necklace +20.
Mars:  crafting parts (unspecified), Copper Bar, Bronze Bar +4
Martha:  different kinds of bread (unspecified), Baked Bread +8. Dislikes herbal medicine (unspecified), Herbs -5.
Mei:  Power Stone +3, Asteria +4, Roses +6. Dislikes Sand, Wildflowers -2.
Merlin: sturdy crafting materials (unspecified). Dislikes clocks.
Nora:  fruit (unspecified), exquisite things with fine details (unspecified) Lemon Juice, Spaghetti w/ Hot Sauce +10. Dislikes Grilled Catfish, Sand -2, Copper Ore -5.
Oaks:  crafting materials (unspecified), Snake Berry, Meat +4, Apple Juice, Roasted Meat +6, Meat and Mushroom Stew +10.  Dislikes Feces, Caterpillar, Venom -5.
Papa Bear:  Meat +4, Aroma Apples +10
Paulie:  Dislikes clocks.
Petra:  Relics (unspecified) Crystal +4, Power Stone, Lemon Juice +10. Dislikes Wildflowers, Sand -2, Copper Ore -5.
Phyllis:  Herbal Mixture, Bandage +4, Simple Ointment, Power Stone +6, Seafood Noodles +10, Yellow Sapphire Necklace +30 (recipe from Ginger at friend level).  Dislikes Stone, Wildflowers, Venom -2.
Pinky:  (as of v4.0) likes catfish, golden salmon +4, premium and other fish +6, wise fish +10.  Will become your pet.
Presley:  hot tea (unspecified)
Qiwa:  Any fish +4, Grilled Catfish +6, Wise Fish +10.
QQ:  Apples +4
Remington:  exceptional weapons and shoes (unspecified), Power Stone +4, Lemon Juice +10. Dislikes Stone, Wildflowers -2, Egg, Copper Ore -5.
Russo:  Eyeglasses +4
Sam: adventuring gear (unspecified), Power Stone +3. Dislikes girly things.  Stone, Wildflowers -2, Copper Ore -5.
Sonia:  money, rich guys (has a crush on Gust), beautiful bags, expensive jewelry. Shell Necklace, Power Stone +4, Small Satchel, Yellow Sapphire Necklace +30
Toby:  Anything Apple +4, Aroma Apple +12, Bat Mask +20
Tody:  (crush on Emily) Dislikes Pot of Flowers

Note:  for food descriptions, the wording is specific -- "smoked" is not the same as "grilled", and "spicy" is not the same as "hot" in regard to preferences or dislikes.  The menu changes, and I don't know the frequency.  There may be a specific menu for each day of the week, or it may be a random daily selection.  Portia Hot Pot is both Hot and Spicy.  If they say they want a particular dish, that takes precedence over their normal likes/dislikes. Use preferences to fill out unspecified portions of the meal.  6 items seems to be optimal, and you may order more than one thing from a section to "add in favorites."
Albert:  Likes hot and spicy only.  Dislikes ice cream.
Alice:  Likes Bamboo Papaya w/ Egg-on-Top.  Dislikes sweets.
Antoine:  Likes Bamboo Papaya w/ Egg-on-Top, likes veggies.
Arlo:  Likes Spaghetti w/ Hot Sauce, likes noodles.  Dislikes sweets (any dessert), dislikes Steamed Potato Fruit.
Emily:  Likes Pumpkin Steamed Rice, Highwind Fried Rice, Stewed Rice Meat Supreme, Potato Fruit Cake, likes vegetables, likes rice, loves salads, loves Pumpkin Pie. Dislikes any fish, dislikes coffee, dislikes noodles.
Lucy:  Likes Coffee.  Dislikes meat (vegetarian)
Mars:  Dislikes spicy.
Martha:  Likes Baked Rice w/ Coconut Chicken.  Dislikes Red Tea.
Mei:  Likes ice cream. Dislikes raw veggies.
Merlin:  Dislikes rice.
Nora:  Likes Sauteed Sweet and Sour Tenderloin, likes Rainbow Lemonade.  Dislikes Holly Tea, dislikes coffee, dislikes any fish.
Oaks:  Dislikes Holly Tea, dislikes bitter.
Paulie:  Likes hot and spicy.  Dislikes tea.
Petra:  Likes Rainbow Lemonade.  Dislikes meat, dislikes salty.
Phyllis:  Likes Milk Scented Tea, likes dessert.  Dislikes smoked food, dislikes spicy food, dislikes rice.
Presley:  Likes Red Tea, likes seafood.  Disikes smoked food.
Remington:  Likes Sauteed Sweet and Sour Tenderloin, likes hot, likes spicy.  Dislikes sweets (any dessert).
Sam:  Likes rice.  Dislikes noodles, dislikes bitter, dislikes coffee.
Sonia:  Dislikes rice, dislikes tea.
Tody:  Likes fish and seafood.  Dislikes spicy food.

Many birthdays were changed in update 3.70.  After checking other plays, it seems to be a consistent change, and not random.  I am only including the ones that I have uncovered in v3.71.
All Birthday Gifts are 2x value for remembering their birthday (another good time to splurge).
Month One          Month Two          Month Three        Month Four         
1/10 Antoine2/8 Oaks3/1 Alice4/5 Nora
1/17 Emily2/10 Albert3/5 Arlo4/8 Tody
1/20 Gale2/15 Sonia3/7 Lucy4/11 Petra
1/23 Martha2/18 Mars3/11 Mei4/16 Isaac
2/20 Phyllis3/17 Qiwa4/21 Merlin
2/23 Presley3/23 Sam4/26 Paulie
2/26 Remington

My Time At Portia Bugs / (3.71) Minor bug: Market values
« on: January 07, 2018, 10:28:56 PM »
I have noticed that the purchase/sale prices often do not match the market trade value listed in the stores.  E.g. it may say 100%, and still show a mark-up or mark-down in the actual trade value.  This can cause people who aren't paying attention to sell their goods at deflated prices or purchase items at inflated prices without realizing they are losing value.

Is the market fluctuation random?

Also, can we get some idea of what the expected range would be?  Is 100% the lowest, or can we hold onto items or hold off on purchases hoping for a better rate?  Buy low, Sell high.  :D

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