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Topics - cupid_the_conqueror

Pages: [1] 2
1
Hey guys, its been a long time since I've played planet explorers, and even longer since I've posted on the forums. And I must say , I'm having trouble playing the single player campaign not because I've played it 4x before, but because I'm sick of the gosh darn Monday to Friday walking! for example, the quest where you have to find chad and shen right after you deliver gerdy to allen. I get we want to show off the scope and size of the game, but it is tedious and boring to walk that distance!

and the overal pace of the 1st few missions is really , really slow. And its a massive turn off! For example, the mission where you have to escort allen and gerdy to allen's camp, I wasn't attacked by a single thing! surely there could be some game-dev induced aggro no? something to make my walk not so tedious?!

any way , I know there has been a bunch of new stuff added to the game, I'll check it out in due time.. once I'm done walking all this dang distance!

2
General Discussion / who likes java?
« on: July 19, 2014, 05:03:19 PM »
I like java! heres a sample of something basic I made today in 30 minutes or so , cause I was bored!


[spoiler]import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Rectangle;
import java.awt.geom.Ellipse2D;

import javax.swing.JFrame;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;


public class thescreen<ballcollison> extends JFrame  {
   
   int ballx = 250 ; int bally = 50;
   
   int xmove = 2; int ymove = 2 ;
   
   boolean run = true;
   
   
   Ellipse2D.Float ball = new Ellipse2D.Float(ballx, bally, 50, 50);
   
   Graphics buffergraphics ;
   
   Image offscreen;

   Dimension dim = getSize();
   
   ballmovement ballhandler = new ballmovement() ;
    refreshrate refresh = new refreshrate ();
    ballcollison collide = new ballcollison();
   
   
   
   public thescreen() {
      
      super("I'm just a ball");

      try {
         UIManager
               .setLookAndFeel("com.sun.java.swing.plaf.nimbus.NimbusLookAndFeel");
      } catch (ClassNotFoundException e) {
         // TODO Auto-generated catch block
         e.printStackTrace();
      } catch (InstantiationException e) {
         // TODO Auto-generated catch block
         e.printStackTrace();
      } catch (IllegalAccessException e) {
         // TODO Auto-generated catch block
         e.printStackTrace();
      } catch (UnsupportedLookAndFeelException e) {
         // TODO Auto-generated catch block
         e.printStackTrace();
      }
      // set screen size and window nature
      
      setSize(500, 250);
      setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
      setVisible(true);
      
      
      
      ballhandler.start();
      refresh.start();
      collide.start();
      
   }
   
   public void paint(Graphics g) {
      
      dim = getSize();
      
      offscreen = createImage(dim.width, dim.height);
      
      buffergraphics = offscreen.getGraphics();
      
      buffergraphics.clearRect(0, 0, dim.width, dim.width);
      
      buffergraphics.setColor(Color.red);
      
      
      buffergraphics.fillOval(ballx, bally, 50, 50);
      
      g.drawImage(offscreen, 0, 0, this);
      
      
   }
   
   public void update(Graphics g) {
      paint(g);
   
   }
   
   public class ballmovement extends Thread {
      
      public void run () {
         
         while (run==true){
         
         ballx = ballx - xmove;
         bally = bally - ymove;
      
         try {
            Thread.sleep(30);
         } catch (InterruptedException e) {
            // TODO Auto-generated catch block
            e.printStackTrace();
         }
      }
      
      }
      
   }
   
   public class refreshrate extends Thread {

      public void run() {
                   
         while (run == true){
            repaint();

            // okay , below is the delay behinde frames / prints
            // odly enough, a higher vaule such as 8 or 10 seems to make the
            // game run
            // smoother... you would think that a lower vaule would do
            // better
            // beacuse then you would have more frames, but i guess not
            try {
               Thread.sleep(12);
            } catch (InterruptedException e) {
               // TODO Auto-generated catch block
               e.printStackTrace();
            }
         
         }
         
      }
      }

   
   public class ballcollison extends Thread {
      
      public void run() {
         
         
         
         while (run==true){
            
            dim.getSize();
            
            if (ballx == dim.width-50){
               if (xmove < 0){
               xmove = xmove- (xmove*2);
               
               System.out.println("ball redirected x");
               }
            }
            
            
            if (bally == dim.height-50){
               
               if (ymove < 0){
               
               ymove = ymove - (ymove*2);
               System.out.println("ball redirected y " + ymove);
               }
            }
            
            
            if (bally == 20){
               
               if (ymove > 0){
               
               ymove = ymove - (ymove*2);
               System.out.println("ball redirected y " + ymove);
               }
            }
            
            if (ballx == 0){
            
               if (xmove > 0){
               xmove = xmove- (xmove*2);
               System.out.println("ball redirected x");
               }
            }
            
            try {
               Thread.sleep(4);
            } catch (InterruptedException e) {
               // TODO Auto-generated catch block
               e.printStackTrace();
            }
            
         }
         
      }
      
   }
   
   
}
[/spoiler]

I've done some different stuff like space invaders and pong, post your stuff and I'll try to one up you! XD

3


http://i.imgur.com/z1WAdZs.jpg


BEHOLD! THE MIGHTY INNER SPHERE DROPSHIP! , best thing I've made yet, looks simple, but the inside is hollow and a bunch of other sneaky things to make it fly and all that jazz, I'll upload the ISO some time in the next few days!

4
Planet Explorers General Discussion / world saves
« on: July 16, 2014, 02:45:54 AM »
hey, everybody has saved their minecraft world folder before and simply put it back in its place after you re-install the game or such.. can this be done with game saves in planet explorers? if so can server just save their maps, extract them , and then put them back, instead of wiping the map at every update?

5
Planet Explorers ISOs / lord have mercy!
« on: July 11, 2014, 07:11:33 PM »
http://imgur.com/W1INSEy

PLEASE, PLEASE TELL ME THERE IS A WAY TO FLIP THIS! I friggin built it facing the wrong direction! this is twice now I've done this, yea I know I must be stupid! but there has to be a way to save 30 minutes of my dam time!

6
Planet Explorers ISOs / my boat breaks the boat barrier
« on: July 10, 2014, 04:03:23 PM »
http://imgur.com/U8SrULu,3ITaOcH

thats right!, this boat goes faster then your aircraft! you can't even handle this can you!? I certaintly can't handle it, look at what happens when I try to turn! http://imgur.com/U8SrULu,3ITaOcH#1

7
Planet Explorers General Discussion / give us suspension then!
« on: July 10, 2014, 03:11:25 AM »
seriously! this damage is ridiculous! take a look at these photos! this vehicle is literally JUST TIRES hitting the ground, the tires aren't even attached to anything, yet We still take massive damage from just driving along! heck, the number of tires or the weight of the vehicle don't even effect how we take dmg! sure we can just "slow down" but then why not fly?! I want, NEED, to go fast! what advantage does ground have? NONE! buff it already! take away this nasty collision damage! or give us suspension so we can NOT take dmg from these road bumps!

http://imgur.com/mflYWF3,K5zt1tm

http://imgur.com/mflYWF3,K5zt1tm#1

8


http://imgur.com/EFCc9rP

yup, image says it all.. My stuff is gone and replaced by this weird buggy stuff that makes no sense!

9
Planet Explorers Bugs / the ground is the sky!
« on: June 22, 2014, 06:19:04 PM »
fun little bugs I was getting on the new marians server , the ground was the sky!

http://imgur.com/w3D6deV,PP62gLM,njYxYVv

http://imgur.com/w3D6deV,PP62gLM,njYxYVv#1

http://imgur.com/w3D6deV,PP62gLM,njYxYVv#2

also, I couldn't revive myself when I died in the map, But I didn't lose any of my stuff so hey! no harm no foul right?

10
Planet Explorers General Discussion / its wonderful!
« on: June 13, 2014, 01:15:27 AM »
Hey, props to the devs! the new UI for crafting is absolutely wonderful! , you guys nailed it right on the head! congrats!

11
Planet Explorers ISOs / Strange Iso request
« on: June 11, 2014, 02:41:36 AM »
So I am a terrible artist.. And there is a certain  sword I want to make as a gag between me and a friend, But my skills are not enough.. So if any artists out there are willing to make a steel/gold/whatever sword shaped like a specific male body part that would be grossly inappropriate to mention, You would be my hero!

12
Planet Explorers Bugs / I'm a scarecrow! hur der!
« on: June 07, 2014, 06:53:43 PM »
Tried to load my old single player after the newest update, For some reason it gives me a fatal error no matter which save I load, If I ignore the error my dude is just left standing there with his arms open like a scarecrow, unable to move!

13
General Pathea Discussion / growth! for to become stale is to die!
« on: June 03, 2014, 03:02:29 PM »
hey guys.. I'm feel really sad because one of my favorite indie games "Rawbots" has officially died, the main website has been shutdown.

and that awoke me to a very terrifying reality; THIS GAME ONLY RACKED IN 137,765$ IN THE KICK STARTER! Pathea is a software development company, and in the world of business that is not a lot of money at all, that is enough for about 2 low level programmers with salary around 60k plus benefits and other expenses. THAT MONEY IS GONE, its been a year! I don't know what your internal audit for expenses looks like , as I know Pathea has produced two other minor games but I am unsure of their success.

so, I beseech the great management team of Pathea, when the funds run low don't leave the game to go work for another company, claiming "we'll be back", That is failure. Instead Do as the makers of Project Zomboid (The Indie Stone) or many  other indie teams such as the developers behind Kingdom Come Deliverance (Warhorse studios ) did. RUN! RUN WITH ALL YOUR REMAINING STRENGTH INTO THE ARMS OF THE COMMUNITY!

you see this? https://www.kickstarter.com/projects/1294225970/kingdom-come-deliverance
want to know why that worked out? it wasn't the game, it because they went to Imgur, to Reddit, to Facebook and they said

"look at us, we want to make this, but we don't have the funds and if we don't produce a product soon our indie studio will break apart from bankruptcy, we're tired of working for someone else, we want to take our own dreams in hand and make a game with our names on it for once."

and with that said the community leaped for joy! because the story was to great! another human in need, with his lively hood in danger! but it was within their power to help! so they did.

take a look at The Indie stone! when Reddit found out these guys were all living in the same apartment doing studio work after working full jobs, they broke out in tears! they cried at the injustices of the world, for surely a team of people with soo much passion for a cause should be rewarded no? so they took fate into their hands they bought copies of the game by the thousands! they had enough money to afford renting a studio and for two of them to quit work and go full time on game development!

Heck even take a look at bigger title, look at MWO, by PGI studios! want to know why their community loves them? they get on podcasts with the biggest fan group around http://nogutsnogalaxy.net/
and they talk about their lives! they show they are people! they tell the community about troubles they are having with Cry Engine elements, or problems with tripling the polygon count in a certain object.


so. This can't just be done by any management team , The community needs to power this. But in order to run this generator, we need coal! so give us a blog, give us your daily life! what pissed you off, how you got to work, how you worked! If you provide information to the community, we'll process it into a tangible material! 

GROWTH, FOR TO BECOME STALE IS TO DIE!

(I'd be more then willing to team up with anyone who wanted to acutally do a "talk to the team" podcast, or for that matter, make a really good sob story for Imgur)

14
hey guys, I built my 1st attempt at a major gunship, and boy does it have issues! besides being absolutely HIDEOUS, it just can't fight! the ship consumes about 3% of its power per second of shooting because A) I can't have more then 6 , or whatever it is , fuel cells, I was originally planning on 15. B) even guns that don't have an angle still fire, which waste exactly half my shots! however when it does land its shots, It destroys bad-guys like a hydrogen bomb destroys stable diplomatic relations.
 
Maybe in a later update, guns that don't have an angle simply won't fire? or it can be toggled? I would love that!
Oh! and here are some pics of the monstrosity :

[spoiler]
http://i.imgur.com/lvP5rOA.png
 http://i.imgur.com/uWshEhm.png
 http://i.imgur.com/t0OCKU8.png
[/spoiler]



15
Planet Explorers Bugs / THE SCANNERS A LIE!
« on: May 27, 2014, 01:38:31 AM »
scanner says "hey look! gold!, just dig into the center of this mountain!" dig dig dig, I wonder how close I am? , go to scanner "what gold, there is no gold!, this map is blank silly!" ARGH!

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