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Planet Explorers Released!

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Topics - abcpredator

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The battle music is not always reproduced when player, allies and turrets are attacked/attacking enemies... this, in my opinion, ruin partially the atmosphere around battles.

At 7.09 minute of the video below there is an example.

Planet Explorers Bugs / Sound problems: Chen music is annoying[marked]
« on: January 21, 2017, 10:14:42 PM »
In 1.0.6 version of the game is less annoying than before... but will be better if there is an option to turn off it definetely in my opinion (or to give at the player the music player the first time he meet him).

This command that can be used in DB browser for SQLite in the tab "Execute SQL" can be very useful to translate words repeated in the translation file. First the English column must be duplicated and renamed as your translated language. Do also a backup of the file.

Code: [Select]
UPDATE translation SET language = replace( language, "OriginalString", "TranslatedString");

For Example, to translate IN ALL CELLS the string "Buying price:" in "Prezzo di Acquisto:" (italian translation) you can use this command:

Code: [Select]
UPDATE translation SET italiano = replace( italiano, "Buying price:", "Prezzo di Acquisto:");

I hope this can be useful to speed up all other translations! :)

My plans is to complete the GUI translation before christmas :) The dialogs will be translated later. The translations can be inserted in the official release later?

I've this problem in my multiplayer server (called SandboxWars). When a player go near great buildings (spawn and arena) it experience lags and very often cannot move until all near buildings is completely loaded. This server is hosted by BlueFang and works perfectly until i imported the isos used for building the spawn. Other players had the same problem when i hosted my server locally in my PC (when i play in the same server locally i dont' experience this problem... maybe is a network code issue?)
Sorry for my bad english. The SandboxWars server now is on to show you the problem.

Planet Explorers Multiplayer / SteamCMD anonymous login [marked]
« on: June 15, 2016, 07:26:52 PM »
If i use SteamCMD for hosting a PE server i can login with anonymous user or i must login with my steam account?

Planet Explorers Multiplayer / Question for build mode[marked]
« on: June 15, 2016, 07:22:46 PM »
In MP build mode players of a team can damage the others inothers teams?

Planet Explorers Multiplayer / PE server minimum requirement[marked]
« on: June 15, 2016, 07:00:44 PM »
My question is simple. How much RAM, CPU, bandwidth is needed to run a PE server smoothly?

Hi all. This is my problem (sorry for my bad english).

i used an OVH VPS to create a PE server with debian jessie 64 bit, following this tutorial and the official valve tutorial for steamcmd. I also installed another 32 bit library because the server need it.

Code: [Select]
apt-get install libxrandr2:i386

all goes fine...but when i give one of this two commands:

Code: [Select]
./PE_Server.x86 -nographics

./PE_Server.x86_64 -nographics

i obtain a Segmentation Fault error! :( This is a bug or i do somenthing wrong?

Planet Explorers Multiplayer / New ideas for public servers?[marked]
« on: April 20, 2016, 09:28:14 PM »
I see that pathea created 4 new public servers for mode: survive adventure,vs, coop story mode and coop adventure. But in my opinion at least 2 others is necessary to use this game at his full potential: BUILD and "Adventure, VS, with infinite resources"!  ;D

With build players can:

-build anything they want with INFINITE resource  in coop mode (building and isos) and save locally the creations, this will improve the use of the editor.
-organizing car/boat/plane racing with vehicles created via creation editor (only in this game this is possible) WITHOUT spend time to mine resources! (i'm working all day...i can't use too much time in this game)

Whit adventure mode,versus and infinite resources modality players can also create innovative FPS games (mining is only a waste of time in this case) with weapons created via creation editor. Also vehicles can combat...or also combat and race (similar to the game Road Rush)...and many other ideas will come! :D

If you dont want to create this i will try this idea with a private VPS with PE server installed...but in my opinion if Pathea directly implement these ideas will be better! :)

Planet Explorers Bugs / Farmers often don't work[marked]
« on: April 17, 2016, 07:40:43 PM »
This is a bug that i've found during my last video of PE. Very often my farmers (correctly set and not only harvesters) didn't work at my incubator and wander in the colony. This sometimes can be fixed with a reboot of the game or talking with them.

I use Windows 7 SP1 with an i5 processor, 8 GB of RAM and an ATI RADEON HD 7850 videocard.

Media / New italian review for PE 0.9
« on: April 17, 2016, 07:37:29 PM »
This is a new review of Planet Explorers 0.941 in italian language. Is is Released in the terms of Creative Commons Attribution License so anyone can modify or translate it.

Planet Explorers Multiplayer / Multiplayer shop[marked]
« on: April 08, 2016, 06:37:06 PM »
in the lobby of multiplayer there is a "shop" mený where players can buy object spending "PP" points... what is this? PE will be a pay to win?  :(

I'm playing Planet Explorers now after a year of stop... and i'm seeing many good improvments! (unity 5, new weapons, robots, new colony buildings, monorail, ect....). I'm planning to do a new video for italians players that thing that this game is dead  :( >:(  but... how work diplomacy with aliens? Now all hate me!  :D

Sorry for my bad english.

This is probably not a bug (probably you want the game play a different music when the player enter in any biome and maybe deserts and redstone at the moment dont have it's own music)... but music interruptions in my opinion ruins the player experience. For now you can use the existing music (example: for grassland biome) in biomes that now not have one? (sdorry for my bad english... if you don't understand this tell me)

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