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My Time at Portia enters Early Access on Jan 23rd 2018!

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Topics - abcpredator

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General Discussion / Problem with the forum (posting links)
« on: November 17, 2017, 05:46:37 PM »
I can't post here the new version of the Planet Explorers italian translation that i've loaded on Could you resolve the problem?

Games / No Man's Sky
« on: August 09, 2017, 03:22:11 PM »
I simply love this game (200+ hours in steam) and I'm doing some cinematics on it!  In these days a new update will be released. Maybe is not how many expected... but is procedural generation is magnificent.

Look this video! :)

One HUGE problem of this game is that multiplayer server are desert. This for 2 reasons:

-the game isn't very famous

-there isn't a multiplayer community: servers haven't a spawn point where new players can interact and have a guide (similar to minecraft servers), also servers are very often "deserts of grass" because trees can't be replanted (very bad and boring landscapes). With the editor isn't impossible to do this simple thing! :)

this is my proposal: create a community-centered server! With a spawn hub where new players can understand what they can do. This server must be a creative-survival (all can kill anyone with infinite resources) in my mind for 2 reasons:

1)infinite resources allow players to express creativity
2)individual colonies can be used as anti-griefing tool
3)arenas for car racing and combats can be done and linked to the spawn with monorail and roads.

What is your opinion? if devs don't want to set up a similar server i will do it! :)

Planet Explorers Bugs / Lag in multiplayer official server[marked]
« on: April 30, 2017, 03:09:02 PM »
i have 300+ ping and the game is very laggy when i 'm near buildings. I live in Italy and have an 20 Mb ADSL internet connection (all other games works fine). The cause of this is the netcode not well optimized or my slow connection?

The battle music is not always reproduced when player, allies and turrets are attacked/attacking enemies... this, in my opinion, ruin partially the atmosphere around battles.

At 7.09 minute of the video below there is an example.

Planet Explorers Bugs / Sound problems: Chen music is annoying[marked]
« on: January 21, 2017, 10:14:42 PM »
In 1.0.6 version of the game is less annoying than before... but will be better if there is an option to turn off it definetely in my opinion (or to give at the player the music player the first time he meet him).

This command that can be used in DB browser for SQLite in the tab "Execute SQL" can be very useful to translate words repeated in the translation file. First the English column must be duplicated and renamed as your translated language. Do also a backup of the file.

Code: [Select]
UPDATE translation SET language = replace( language, "OriginalString", "TranslatedString");

For Example, to translate IN ALL CELLS the string "Buying price:" in "Prezzo di Acquisto:" (italian translation) you can use this command:

Code: [Select]
UPDATE translation SET italiano = replace( italiano, "Buying price:", "Prezzo di Acquisto:");

I hope this can be useful to speed up all other translations! :)

My plans is to complete the GUI translation before christmas :) The dialogs will be translated later. The translations can be inserted in the official release later?

Last version of the translation: 1.1.3 (Ultima versione della traduzione):!bRAXSB4b!ovmVsYafS3x9keOh2njBzvbiSCj7dNO9h__uGAbItKM

I've this problem in my multiplayer server (called SandboxWars). When a player go near great buildings (spawn and arena) it experience lags and very often cannot move until all near buildings is completely loaded. This server is hosted by BlueFang and works perfectly until i imported the isos used for building the spawn. Other players had the same problem when i hosted my server locally in my PC (when i play in the same server locally i dont' experience this problem... maybe is a network code issue?)
Sorry for my bad english. The SandboxWars server now is on to show you the problem.

Planet Explorers Multiplayer / SteamCMD anonymous login [marked]
« on: June 15, 2016, 07:26:52 PM »
If i use SteamCMD for hosting a PE server i can login with anonymous user or i must login with my steam account?

Planet Explorers Multiplayer / Question for build mode[marked]
« on: June 15, 2016, 07:22:46 PM »
In MP build mode players of a team can damage the others inothers teams?

Planet Explorers Multiplayer / PE server minimum requirement[marked]
« on: June 15, 2016, 07:00:44 PM »
My question is simple. How much RAM, CPU, bandwidth is needed to run a PE server smoothly?

Hi all. This is my problem (sorry for my bad english).

i used an OVH VPS to create a PE server with debian jessie 64 bit, following this tutorial and the official valve tutorial for steamcmd. I also installed another 32 bit library because the server need it.

Code: [Select]
apt-get install libxrandr2:i386

all goes fine...but when i give one of this two commands:

Code: [Select]
./PE_Server.x86 -nographics

./PE_Server.x86_64 -nographics

i obtain a Segmentation Fault error! :( This is a bug or i do somenthing wrong?

Planet Explorers Multiplayer / New ideas for public servers?[marked]
« on: April 20, 2016, 09:28:14 PM »
I see that pathea created 4 new public servers for mode: survive adventure,vs, coop story mode and coop adventure. But in my opinion at least 2 others is necessary to use this game at his full potential: BUILD and "Adventure, VS, with infinite resources"!  ;D

With build players can:

-build anything they want with INFINITE resource  in coop mode (building and isos) and save locally the creations, this will improve the use of the editor.
-organizing car/boat/plane racing with vehicles created via creation editor (only in this game this is possible) WITHOUT spend time to mine resources! (i'm working all day...i can't use too much time in this game)

Whit adventure mode,versus and infinite resources modality players can also create innovative FPS games (mining is only a waste of time in this case) with weapons created via creation editor. Also vehicles can combat...or also combat and race (similar to the game Road Rush)...and many other ideas will come! :D

If you dont want to create this i will try this idea with a private VPS with PE server installed...but in my opinion if Pathea directly implement these ideas will be better! :)

Planet Explorers Bugs / Farmers often don't work[marked]
« on: April 17, 2016, 07:40:43 PM »
This is a bug that i've found during my last video of PE. Very often my farmers (correctly set and not only harvesters) didn't work at my incubator and wander in the colony. This sometimes can be fixed with a reboot of the game or talking with them.

I use Windows 7 SP1 with an i5 processor, 8 GB of RAM and an ATI RADEON HD 7850 videocard.

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