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Planet Explorers Released!

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Topics - Zifei

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Protoform General Discussion / Protoform Demo 1 Released! Link!
« on: March 29, 2017, 11:31:08 AM »
After months of hard work, we’ve reached a point where we want players to try out the game and give us some feedback. We’re at odds internally regarding how hard the puzzles are and how easy the controls are (and how much story to tie everything up). We want people to try out some of the levels and tell us what they think.

Download link:
The demo torrent:

Protoform General Discussion / Video Devlog 2
« on: January 23, 2017, 10:14:40 AM »

Protoform General Discussion / Video Devlog 01
« on: December 29, 2016, 09:52:57 AM »

Some not so good acting involved.  ;)

Protoform General Discussion / New Game - Protoform
« on: December 07, 2016, 06:10:50 AM »

Now, we have the game running in our office already. The puzzle designs are very simple and somewhat straight forward. They are pretty fun, we've had people die 80 times but still continues to try to solve the puzzle (though we don't want players to die 80 times, the numbers are early). We'll try to put out a demo probably late this month or early next.

Planet Explorers General Discussion / (CLOSED) ISO Design Contest
« on: August 23, 2016, 05:29:05 AM »
The ISO design contest is now officially closed. Thanks very much for participating in. We'll look into it and publish the result soon.  :)
As you may know, we are about to launch the final in the next month. And for the final version of our game, we are gonna need a bunch of ISOs as defaulted templates in the creation system. And we need your imagination to create some simple but nice items for us.

Equipment: Sword, Shield, Gun, Bow, Axe
Carrier: Small Vehicle, Large Vehicle, Helicopter, Battleship, Boat
Object: tiny (fine, rough), small (fine, rough), large (fine, rough)
Armor: head, body, arm and leg, hand and foot, decoration
Robot (fine, rough)
AI Turret

Please choose one of above type to create. If you prefer to make an object, or a robot, please do create both fine and rough ones (the fine and the rough will not require exact the same, but should look similar). 

1. If your work has been chosen, you will get a steam key as reward. If you provided us multiple ISOs, and more than one of your pieces got chosen, then you will get more than one steam key (one steam key for one ISO).
2. The author will be also named in the credit list.

   1. Please keep the item as simple as possible.
   2. For the equipment that are made of the same materials, please keep their attack level and the defense level consistence.
   3. Please do not place weapons on the carrier.
   4. Please do not use customized materials or textures.
   5. ISO shall not contain illegal content.
   6. Please do not copy other people's design or the existing design.
   7. You can add description or your signature in the ISO.

Deadline: August 31th. Deadline has been extended to September 12th.

Please leave us the download link of your ISO(s) on our board or email us at

Good luck!

As you know, we went and made the build system with 2 distinct parts now, with cubes and terrain. The controls also changed to the same as the Creation System. What are your opinions of it?

I want to add that some people have told us that they're not liking the controls, where is can get a bit more complicated compared to before when doing the more complicated things. But the basics are pretty easy click and drag (probably even easier than before since no more shift and ctrl). If you don't like the current controls, can you pinpoint exactly why?

Planet Explorers Suggestions / Levels
« on: August 20, 2014, 09:54:05 AM »
So we've been talking about this internally for a while, do we want levels in this game?

We have a plan to have a tree like level up system where you gain experience points from everything you do, then you can spend it on the tree. Opening up levels of Mining, Health, Combat, Replication, etc. That in turn will affect your mining speed/amount, hp/stamina, attack/defense, replication ability, etc. Some of us feel like this is an unnecessary addition to an already complicated game, it just stretches the time needed to make anything, taking away the freedom that we're going for. While others feel that this can be a boon for Adventure mode where there's a self determined direction, is a better way of balancing the game so that people don't end up with battleships in 2 hours, and that everyone likes leveling up.

So what do you think? And do you have any other suggestions on the topic of leveling up? This doesn't mean we'll do or not do a leveling system, we just want to hear what the community thinks.

Planet Explorers General Discussion / Yay, we're on Steam
« on: March 11, 2014, 06:43:03 PM »
A little early though, we're still in the process of packing the build.  :o

Now it's up to you folks to help us spread the word as much as possible. :)

As for Steam keys for early adopters, check this out:

And holy crap, we've already gotten 50 emails in the last 30 min, I guess I won't have much time at all for the next while...still, a good day. :)

How long did it take you to finish up the current storyline, all the way to the harddrive? And how many time did you die (around)?


And yes, some aren't in yet. And that needs a name creature needs a name. 8)

Planet Explorers General Discussion / Save games
« on: September 02, 2013, 09:41:43 AM »
A couple of people have been emailing us about save game files...well, we're been way beyond 0.62 now so our save files won't work with yours anymore since we have added more stuff. Anyone want to post theirs (probably all the way up to Earth camp would be best)?

You'll probably need to delete all the custom stuff in your bag/creations editor before saving it out since that'll cause errors as well if the person using your save don't have these isos.


Planet Explorers General Discussion / A0.62 Action Trailer
« on: August 21, 2013, 08:33:04 AM »

I'll also address another point. A lot of people have been asking me about "hey, why aren't you marketing it more?!" Well, the short answer is we're really busy with actually making the game. The word of mouth for the game has been pretty good so far, so we don't have some dedicated community guy out there trying to spread the word.

As for actually talking to the media, I do contact some of them every time we put out a major release. That's what the above trailer is for. Still, overall, I think PE won't be a good enough game until a0.7 comes out with the new building and farming and colony. Then, we can market it as a full on colony sandbox game, which is what we aimed for in the first place. So basically, we don't market it because we don't think it's good enough yet.

Planet Explorers General Discussion / Forest animal names
« on: August 17, 2013, 12:57:48 PM »

Yeah, we got lazy and started skipping the scientific names.  :(

Planet Explorers Bugs / Bug Tracker
« on: August 13, 2013, 07:46:25 AM »
Hey everyone, try to use the bug tracker up in the menu, it should help all of us keep the bugs in a database and not repeat post bugs.

You might need to log out and back in before you can use it.

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