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My Time at Portia enters Early Access on Jan 23rd 2018!

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Topics - Shoddygoods

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Just started playing again after a few weeks away and 2nd or 3rd day i got the QQ quest from Gust, assume because i am married to Ginger, i failed the quest and then on the next day found Gust painting by the river, QQ drank the water and i agreed to refill then Albert came over and said they had won the contract then the game kinda froze on all 3 of us standing around the painting and i could not perform any actions or access the menu so had to hit the windows key, i say kinda froze because my originally named horse Horse was still moving around causing trouble as always though not standing on my head for a change especially when i am fishing.
Haven't restarted yet.

Also after the update the furniture in the house had moved and was blocking doorways etc

Thanks for new content.

Again apologies if already suggested

i have a fully up and running workshop, trees making more money than i can spend, daily wood (always good) so what's next for the richest man in Portia.
Personally i would like NG+ where i keep all of my current set up and can start all the missions/game again, maybe sacrifice materials and Gols?
Maybe a relationship reset option also before starting NG+

Alternatively or alongside maybe the option to buy or build a shop after unlocking all the available land and then produce goods to sell or take bespoke orders from customers/travellers that pass by the workshop, could be time limited for when they next visit with the possibility to fail, this could be a way to introduce new items into the game easily by having outside visitors request different goods.

Lastly it really worries me all that rain getting on my equipment could there be an option to purchase or build a workshop roof or building that could be expandable as it grows, again a way to extend longevity by extra goals/milestones to achieve.

Fairly random thoughts

Thanks for reading.

My Time At Portia Bugs / Ack crash site enemies constantly re spawn
« on: May 26, 2018, 09:43:33 PM »
On my second play through to try a few things differently and i have experienced the following bug/problem

I took the Dee Dee directly to the hazardous ruins entrance (second stop) and then ran to the crash site, as i arrived i encountered Arlo fighting enemies, i entered the fray but any enemies i killed constantly re spawned and the fight would not end, I tried to reset several times by sleeping and also let the time run out so the game would reset automatically but the same problem arose each time i returned via the Dee Dee.

After several tries to reset i finally ran to the site and used the main gate at the top of town which triggered the cut scene with Sam and the townsfolk, after going through the dialogue i then received the mission to fix the site so hopefully once completed this will solve the issue.

Thought i would post as i assume other players will do the same as me and go straight to site if the Dee Dee stop is already built as the instruction given is just to go check it out.

Phew thought this play through had come to a crashing (sorry) halt.


My Time At Portia Suggestions / Achievement suggestion
« on: May 22, 2018, 10:25:41 PM »
Secret achievement
Diamond in the roughage
Collect 10 diamonds from animal poop

My Time At Portia General Discussion / Nora's twin
« on: May 22, 2018, 02:23:16 AM »
We got married and as well as being my lovely bride she was also the organist, how do i know who is my bed at night, slightly worried!

My Time At Portia General Discussion / Acupuncture
« on: May 21, 2018, 08:04:13 AM »
So i mentioned in suggestions about Phyllis going to the new offices after marriage as she still went to the very badly situated clinic (i would not want to climb that hill if i was sick) i have progressed further and she has eventually re-located but no longer offers acupuncture, Dr Xu does not offer this option so unless i am missing something obvious how do i change my stats now?

So i divorced Phyllis (It actually physically hurt) and she dropped back to good friend (i think) very, very, very soon after, next morning i think i was interacting with Lucy (kissing) and a random message said that Phyllis had become my Sweetheart, i had no interaction with her and no message about museum level up viewings, both characters then went into the cycle of not wanting to talk to me.
I re loaded the day again from auto save and levelled Phyllis up normally to BFF and married Lucy (so much better than IRL) but if i would have carried on the original game without reloading i assume even though i was divorced they both would have dropped down to Buddy?.

So i divorced Sonia this time and married Emily but to level Sonia back up i arranged a play date with her accidentally (kind of) on the same morning as the wedding, i got the usual messages saying 2 hours to go etc but Sonia never showed and i was informed i missed the date. i re loaded the day again and this time went and found Sonia at the church (my wedding) and started the date as normal but when i exited the church i received a message saying the date had ended unexpectedly, i do not think there were any relationship consequences.

Hope that all makes sense written from memory after being up all night.

Ps game turning me into serial bridegroom on my 5th marriage now. Phyllis is best wife as at least says a few caring things in the morning, others need more self prompted interaction.

Finished all existing content so I grinded to plant 200 crystella trees to see the effect at night but they are harvested before i get the chance to witness the result of all my diving, feels bad man.

My Time At Portia Suggestions / A few ideas (possible spoilers)
« on: May 16, 2018, 01:49:15 PM »
I am a newbie to this genre but this game is shaping up to be one of my favourite games ever and I have had a great time playing so far (who wouldn't be happy with Phylis gifting him most mornings) that in mind I would like to suggest a few ideas which for me personally would make it an even more enjoyable experience,
I will try to be as brief as possible.

Inventory management - this is a major chore at times, especially after ruin diving or a hazardous ruin run and takes a lot of time and effort to keep organised, I feel a museum piece collater at the very least will be essential, items could be deposited and stored in the research centre or even better deposited at the entrance sign of each ruin and again kept in the research centre, management of these artifact pieces is frankly not worth the effort at present.
It would also be great if I could have the option for items collected on my travels and gathered at the workshop to deposit directly to storage chests, maybe this could be unlocked late game through a mission.

Mindless slaughter is something I would like to stop being forced to carry out, I would prefer an option to collect fur/splines as opposed to having to run rampant killing poor happy bunnies and urchins, possibly fur could be collected from tree trunks and fences/walls, every time I look at the colourful hot air balloons all I see are the faces of the all the skipping nice courteous bunnies I had to kill, this kinda spoils the happy utopia feeling.
Maybe keeping sheep/llamas etc could give different types of fur depending on food types (maybe they already do but I do not own any)

For combat maybe the ruin monsters could occasionally attack at night (you could be woken suddenly) and along with the corps you would have to defend the town, this would then create an ongoing mission to become a corps member and also any damage to infrastructure during these attacks could be offered as repair workshop tasks given by the commerce department/residents. Also creates an option for defences/traps as items to craft.
This would also justify the corps existence and detract from the slight military state vibe.

Ack collect is very helpful but also takes away some of the joy of the game, I miss waking up to a workshop full of newly created items or the crystal trees shimmering in the distance as I come home from a hard days mining or socialising, maybe he could be assigned tasks like animals, workshop or crops and the player could decide which of these he performs. At present I do not know how to turn this function off and more control would be really nice.

I followed (ok stalked) Phyllis one day and she still goes to the clinic not to the expensive new digs I busted my butt to get her (she's gonna be high maintenance), I guess she is still training but it would have been a nice touch if she caught the 7.30 am Dee Dee to her own office.

I feel there are too many buff/regen items to manage I really only need a few ways to regen stamina/heath, the milk is a great idea and maybe one or two more from plants/trees or via purchase from vendors.

Access to happy apartments please, I know they are partying like crazy every night up there and I want in.

Now that I know Ack can clear up the poop would like the option to buy more coops/sheds so I can keep sheep and cows, maybe an option once all missions finished then it could turn into a farming sim if the player wants. option then for reasonably priced DLC animals?

Fishing? Aggghh.
Group hug for ducks please.

The colour palette is amazing, music is amazing, workshop/growing is very satisfying, season change is amazing, crystal trees are amazing, thank you for rescuing me off the Fortnite treadmill for the last 150 hrs or so.

Apologies if any ideas posted before (I am sure all of them have been at some point)

Not that short apologies again

Thank you for reading.

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