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My Time at Portia enters Early Access on Jan 23rd 2018!

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Topics - Iron Newt

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My Time At Portia Bugs / Crop growing time odity
« on: February 17, 2018, 06:29:20 PM »
There's something odd going on with the time it takes to grow crops, does the time the player is 'sleeping' not count? It would explain these screen shots

My Time At Portia Bugs / NPCs in the floor & missing terrain (Alpha v3.0)
« on: November 20, 2017, 09:05:22 PM »
As titled. I get this occasionally see screen shots:

My Time At Portia Bugs / Handing 3 data disks to petra causes a crash
« on: September 09, 2017, 08:43:25 AM »
Every time I hand Petra 3 data disks (of my 21) the game crashes. I've tried in the research centre & also when she's outside on the bench reading.

Planet Explorers General Discussion / Voxel cache space usage?
« on: August 30, 2017, 05:25:27 PM »
Does anyone have an idea how much space it needed have a voxel cache for an entire 40x40km map? Keep on having to clear my voxel cache which I'd prefer not to do.

Planet Explorers Suggestions / Motorbike rider positions
« on: May 08, 2017, 01:53:52 PM »
It would be nice if there was either all 3 of the basic rider position options or at lest the "feet under & upright" position was available. The 3 basic rider seat positons on a motorbike are:
1. Feet forwards - the cruiser/touring positon. (Bottom right - the riding position in PE)
2. Feet under & upright - used on naked, adventure, supermoto... (Left, both top & bottom)
3. Feet under & prone - as seen on super sports,  most sci-fi style bikes also the more aggressive naked & sports touring can also be quite prone. (Top right)
see 1/3 down the page here for nice pictures.

When setting up the parameters for a new adventure game what does Bridge height actually change? So far the only noticeable difference between the minimum & maximum height is on maximum I get some flooded cave systems.

Have had this a few times since the 1.0.8, it's happened in 10.8.1 & 10.8.2 as well. I start playing a single player adventure game and after a few minutes you get a, seemingly, never ending stream back-to-back base attacks, or random 'friendly' colony if you've not got an assembly core. Even (re)loading a saved game doesn't stop this on-slaught, the only solution seems to be quit and restart PE.

Has the range of animal ranged attack been increased in 1.0.8? It seems to be noticeably harder to avoid these attacks, but I could be rusty I've not been in combat with animals of late.

When you create a female character, male is fine, when you go through the panels in sequence, General -> Head -> Face, the eyeballs colour luminosity slider is not displayed. If you go to another panel and back to the Face panel or don't go through the panels in order it doesn't happen, so it's a minor niggle.

Just to make things clear here's a screen shot of what the Face panel looks like

Planet Explorers Bugs / Roads in Adventure mode ([marked]
« on: March 31, 2017, 11:18:00 AM »
Roads in Adventure mode are an absolute mess, loads of trees and cliff faces that require a jet pack to get up, sometimes they're even undercut! There's also the issue of some bumps causing any vehicle to suddenly flip over or do a hard turn without any steering input. However, this is far less of a problem if you're not struggling with trees & very steep gradients as you can see when this is likely to happen.

In the small 2km and 4km maps, also 8km maps if you've not got a heavily forested map, this is fun to fix so you can use vehicles on them. However on the larger maps it's an absolute nightmare and basically makes the road system completely useless. It's quicker to get your self a battleship, in skills tree mode, and then run zigzag across the entire map than it is to follow the roads.

It seems that there are already some rules applied to the roads; If the terrain is too high they end up being at the bottom of a canyon. Could This be extended to:
1. No trees in the road, or at minimum keep the central 80% of the road clear
2. The surface gradient is no steeper than the player can run up.

Planet Explorers Suggestions / Save game comment
« on: March 20, 2017, 05:51:57 PM »
Probably too much work but it would be nice to tag a save game with a comment eg. "completed chair contest"

  as a name?

The last 2 side quest missions from the NPC injured at the firebear nest/pit seem to have got a little messed up. You get a copper shovel for completing the 50 units of sand mission & then another one from the mission to kill a firebear. Also on the final mission the mission comes up as "Use item" rather than "Fight a firebear". I'm fairly sure this is new since v1.0.6.

So I've destroyed the Puja colony. The leader of the first camp said we'd destroy all the Puja camps but then the only main quest I can find is "For Peace" with a Puja which seems to be a never ending list of materials to gather. Have I missed a quest somewhere?

Planet Explorers Bugs / iso guns [marked]
« on: February 15, 2017, 08:47:37 PM »
I'm not sure what triggers, it may just be a certain amount of time playing without fast travel/exiting the game, this but after some time iso guns, maybe all weapon isos but I've only got custom guns, some get corrupted. No amount of weapon swapping, running around etc. but if I fast travel or quit to the main menu.

I'm using a intel i5-7600K, 32GB ram. Currently I'm using the IGP as my display doesn't work with my new graphics card.

Here are before & after fast travel pictures -

The iso for the particular gun is attached

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