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Planet Explorers Released!

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Topics - Iron Newt

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Planet Explorers Suggestions / Save game comment
« on: March 20, 2017, 05:51:57 PM »
Probably too much work but it would be nice to tag a save game with a comment eg. "completed chair contest"

2
  as a name?

http://imgur.com/a/fJDVm

3
The last 2 side quest missions from the NPC injured at the firebear nest/pit seem to have got a little messed up. You get a copper shovel for completing the 50 units of sand mission & then another one from the mission to kill a firebear. Also on the final mission the mission comes up as "Use item" rather than "Fight a firebear". I'm fairly sure this is new since v1.0.6.

4
So I've destroyed the Puja colony. The leader of the first camp said we'd destroy all the Puja camps but then the only main quest I can find is "For Peace" with a Puja which seems to be a never ending list of materials to gather. Have I missed a quest somewhere?

5
Planet Explorers Bugs / iso guns [marked]
« on: February 15, 2017, 08:47:37 PM »
I'm not sure what triggers, it may just be a certain amount of time playing without fast travel/exiting the game, this but after some time iso guns, maybe all weapon isos but I've only got custom guns, some get corrupted. No amount of weapon swapping, running around etc. but if I fast travel or quit to the main menu.

I'm using a intel i5-7600K, 32GB ram. Currently I'm using the IGP as my display doesn't work with my new graphics card.

Here are before & after fast travel pictures - http://imgur.com/a/jhjU0

The iso for the particular gun is attached

6
Planet Explorers Bugs / Missing texture for tank in deserted city[marked]
« on: February 11, 2017, 02:15:50 PM »
As per title, tank thing is simply a grey object with no texture, see linked image.  Aprox position P:1969,8556

http://imgur.com/a/Rjfm8

7
Planet Explorers Suggestions / Training - removal of micromanagement need
« on: February 11, 2017, 01:53:41 PM »
So currently we have up to 8 instructors and 8 trainees. However to have to explicitly allocate a trainee and instructor for each session, this means you waste loads of time managing the instructors/trainees, it also means that there's absolutely no point in having the ability to assign more than 2 instructors and 2 trainees to the training post (so you have the currently active instructor and trainee and the next instructor and/or trainee for a quick turn around).

What would be great is if you have a bank of instructor which bring teachable skills from which you then form a curriculum for a trainee. The training facility calls the instructors/trainees as needed or the training station becomes available. Eg. Have Ataro, Hitomi, & Vera as instructors then Lau and as a trainee. I set the curriculum as Elite Herbalist, Master Miner, Defence Boost II & Explorer Training III. Lau then has a single 37 minute training session involving all the relevant instructors, rather than the 6 sessions and  having to keep on checking to see if the latest session has finished.

EDIT: put in the end of the sentence in the first paragraph

8
Planet Explorers General Discussion / Turn off IGP nag?[marked]
« on: January 28, 2017, 07:45:12 AM »
Is there anyway to turn off the IGP nag? I'm intentionally using IGP for the moment and every time I go to the main screen I get the nag which is annoying as I'm switching between the creator and story quite a lot.

9
Planet Explorers Suggestions / 45 degree voxel building?
« on: January 24, 2017, 08:50:35 AM »
While you can make lovely smooth walls that are 45 degrees when using voxels it takes a lot of time as you can only lay a 1xn block stack at a time. It be nice to have a build tool similar to the block gradient but in the x/z, rather than x/y, plane.

10
Planet Explorers General Discussion / How to help an injured NPC?[marked]
« on: January 19, 2017, 03:18:18 PM »
I've got an NPC who keeps on saying they're injured and needs help. However they don't go to the, manned, medical detector or lab. I also got loads of medical resources in the storage but again they won't use them & I also can't put anything in their inventory for them to use.

Just how am I supposed help them?

11
General Pathea Discussion / Red text in Replicator unreadable.[marked]
« on: January 08, 2017, 03:00:47 PM »
I'll prefix with the fact I am effected by blue/red colour blindness to some extent & this is a bit of a heads up.

I'm having problems reading the red text in the Replicator window. Even when looking very closely it's almost impossible to see the difference between all numbers except 1, 7 & 3 as the luminosity difference between the blue & the red isn't large enough to give me any sort of contrast. I've tried with fix blurry font, but that doesn't help (as I expected the font isn't blurry). All the other text in the game is fine.

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