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My Time at Portia enters Early Access on Jan 23rd 2018!

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Topics - Alu

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If I or my friends in Coop Story mode click "what will you do now" with "Paja guard 1 guard", the game crashes.
We experienced the first crash when we approached them.
Questline is the start of Paja diplomacy.
to check, have a look at the guy on our coop server "Debian FTW"

Planet Explorers Bugs / [1.0.6] [Spoilers] Martian Camp status[marked]
« on: March 13, 2017, 12:15:37 PM »
On my multiplayer server, we are currently in the diplomacy phase of the main quest line. The Martian Camp was destroyed, but now I've checked there looking for a NPC, suddenly its all ok.
Its funny because we're about to start the building project for the new ship, even though there is now a fully working one in that camp.

Also, I'm looking for the torpedo tube recipe but I fear Nanda died from the virus.

Trying to distribute chen's skills to the team. doesn't work though, this lazybum insists on doing nothing.
Try by yourself on the gameserver "Debain FTW"

Planet Explorers Bugs / [1.0.6] Rain inside on camera movement[marked]
« on: March 10, 2017, 09:03:16 PM »
If you move or just move the mouse, you'll see rain even though you are in an enclosed room.
the moment you stop moving, the rain is gone again.

There seems to be no limitation on monster spawn location during the waves by the beacons.
The biggest animals spawn in the tiniest rooms, sometimes right on top of the core even.
The reprecussion is, the more you build, the more obstructed are the turrets, walls are no defence at all if monsters can spawn on either side if it. Especially if its below ceilings and turrets keep on firing against the walls. Hope there is a way to limit spawns to the outer rims of the colony shield.

Planet Explorers Bugs / [1.0.6] Endless planting of nothing[marked]
« on: March 08, 2017, 06:34:39 PM »
If a planting cycle has completed and all materials have been planted, the icons of the plants stay inside the incubator without an item count. The planters will keep repeating the planting animation but nothing happens.

Sometimes the Jetpack sound is on infinite loop and I have to ask my friends to trigger the jetpack to undo it.
My friend has the same issue with mine.

As the title says,
it seems impossible to give equip to colonists. So fighting experts like chen can't do much other than train others, since they are stuck with their garbage gun and no armor, so anything larger than them will swat em like flies on every attack.

Planet Explorers Bugs / [0.9] "Ambush" quest problem[marked]
« on: November 02, 2016, 08:06:08 AM »
As a follow-up to this:

Not sure if this can be considered a bug but I died on the quest
"Ambush"  "Defeat the Paja soldiers 0/6"
And then I had no idea where that happened. somewhere in the jungle, there is no quest marker or anything. There should be one I guess.

Planet Explorers Bugs / [0.83]Main questline suddenly gone[marked]
« on: October 26, 2016, 10:42:46 AM »
I've been spotting with chen for an impending attack. I've forgotten how the quest was called.
It's the one right after that lone wanderer told me someone made a deal with the natives and they are gathering forces.
Now Chen is gone and no active quests to be found.. except that resource diplomacy thing, which does nothing except drain my resources.

savefile here

By the way, do you also get a few second freeze when you select the Incubator?

Planet Explorers Bugs / Quest typo[marked]
« on: October 25, 2016, 12:47:30 PM »
Typo in Quest description for "Building the McTalk"
"Put the McTalk Support somewhere withing the colony"

They all slided in view in an extremely static way, not even the rotors are moving.

Planet Explorers General Discussion / Proper pigment source[marked]
« on: October 24, 2016, 08:02:33 AM »
I've noticed there is no proper pigment source in story mode.
With your average ISO having 300-500+ pigments, it is really not fun gathering plants which each give 1-2. And then you have to repair it, collect pigments all over again. The only proper source is the shops, but they shouldn't be the main source for anything right?

Planet Explorers ISOs / Aerial firepower. BulletHell MK II
« on: October 23, 2016, 08:21:40 PM »
Going forward in the campaign I felt I seriously lacked attack power.
As a response I created BulletHell.
6 Rapid fire turrets
3 Controlled turrets
8 Aircraft Machine Gun
2 Missile Silos
19 reasons for whatever comes at you to lay still.

4 Vtol Rotor 01, 7 Vtol Rotors and one Airship Thruster provide the necessary manouverability and stability to move the 180tons of this lead-injector. To be fair, I recommend to slow down if you plan to do a 90 turn before you flew over the continent, same goes for ascending and descending.

Enjoy :)

Hi there,
playing the latest version I have taken a closer look at the colony mechanics.
Here are my impressions on things that could improve:
-I have literally no idea what the processing plant does, the description in help isn't that clear in my opinion
-colonists are constantly starving, despite storage being overloaded with food. Why is that?
-can I order the colonists creating a food workflow? All I see is flour being produced over and over again and I have no idea why.
-I have to go through each NPC over and over again to find the right one the recipe I'm looking for. Im sure that could be done more practical somehow
-the monorail stopping for about 1 sec is ridiculous
-collecting water for the settlement is a pain. Its like there is still a missing piece there, everything is automated, but I still need to go out with my water hoover for it to keep going. My way of handling this at the moment is a macro holding LMB down while I go afk. A stationary water pump/pipes would be really neat.

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