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Planet Explorers Released!

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Messages - jokedst

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1
(six months later...)

I'm not planning on reverse engineer the file format again, no.
But if someone else has, and describes the changes somewhere, I could update this tool.

2
I did a simple VCISO file analyser a long time ago. It could extract most images.
Don't know if the file format has changed since I wrote it, if so it probably won't work anymoe, but give it a try:

http://pemap.apphb.com/vciso.html

3
Planet Explorers ISOs / Re: Army Jeep! [my first vehicle]
« on: January 27, 2015, 01:24:11 PM »
Really nice!
But there seems to be no floor? I you drop your keys they'd end up on the ground! :)

4
Ok, setting the thumbnail on BISO files doesn't work right now, so I made a simple tool to set it outside of PE.

It also allows you to replace one material with another, e.g. if you want to use the Protoss Colony Pack but don't have enough gold ;)

Available here:
http://pemap.apphb.com/biso.html

(it REALLY ugly. I'm a web developer, not a web designer :/ )


Hope I'm not braking any TOS or anything with this, if so I'll take it down :P

5
Ok. Thanks!
I'll just wait then :)

6
Planet Explorers General Discussion / How do you create a BISO thumbnail?
« on: January 12, 2015, 02:23:48 PM »
I've not managed to create the thumbnail when saving BISO files.

When you save a BISO it says "Take a picture" but F10 doesn't work (like in the creator), no other key I was randomly mashing seems to have done it either.
I just get a grey box as thumbnail.

I've seen BISOs on isoplanetexplorers that has thumbnails (like "Piloti house") so it must be possible...

What am I missing?

7
Planet Explorers Suggestions / Re: Pickaxe?! Why!?
« on: January 10, 2015, 08:31:23 PM »
Perhaps there is some sort of container that the stuff must be put in on order to be dematerialized? That would explain why it has to be broken up first.
That doesn't explain stuff like cars and stuff, but maybe things created by the replicator has some sort of markers built in that let's it be dermaterialized without beeing picked apart...

8
Planet Explorers Suggestions / Re: Pickaxe?! Why!?
« on: January 09, 2015, 10:54:16 PM »
I think you are all missing a bigger problem. The wooden axe! WTF?
No way could a wooden axe actually cut down a tree!

And what is a wooden pickaxe supposed to accomplish? All you'll end up with is a pile of splinters, not any iron ore!

:D

9
Planet Explorers ISOs / Re: ISOs vs. Unity's Memory Limits
« on: January 07, 2015, 09:05:20 AM »
The devs have mentioned before that the build right now is 32 bit, but they are going to move to 64 bit with Unity 5. I think.

As for ISOs, I can make some qualified guesses.
Textures will take up graphics card memory, which is bad, and will run out faster than system RAM if abused.

ISOs not in the current nearby world does not seem to be loaded - for example when you equip a custom weapon it visually "loads" it - it takes a while before it is fully visible. I can only assume this is because it isn't loaded yet.
The same for cars - when you put one in the world it takes a while before it's visisble.

Buildings seem to work completely different. Once it has been placed in the world the BISO seems to be completely ignored. It just treated as a bunch of blocks. When flying to my colony ususally only some of the blocks load first, so I see this crazy ruin before the whole thing has loaded. I'd guess only number of blocks are important here (unless they make some mesh optimizations instead of loading the blocks directly, in that case the number of surfaces would be the limit, e.g. a big stone wall would take up as much RAM as a single block of stone)

10
Planet Explorers Bugs / Re: 0.86 Up Up Up Quest Issues
« on: January 02, 2015, 06:30:49 PM »
While completely missing the point of your post, I'd like to mention that you don't have to build a ramp or a helicopter to "save" the people on the ledge.

You can just rope gun up there, talk to them, then jump off (with e.g. a glider). They will jump after you, land unharmed on the ground and then thank you for saving them. :D

11
Planet Explorers Suggestions / Re: Creation Tools
« on: December 23, 2014, 01:06:28 PM »
A tip regarding the voxel density - if you use mirroring and change the density on a voxel the mirror voxel will change also (if there is one). This is pretty nice.

But sometimes the way it creates triangles differs on the mirror side. I've had to fix those by turning off mirroring and slightly modify the density on the other voxel, usually so it surpasses a threshold (e.g. 0.49 on one side and 0.51 on the other makes them look the same)

12
Planet Explorers Suggestions / Re: Creation Tools
« on: December 23, 2014, 12:40:19 PM »
* It should be possible to create something like an ISO for the buildings created in build mode. This should then be combined with a way to build your houses from those ISOs in some way.

This actually exists. You can select stuff in build mode, then save as a building ISO.
On isoplanetexplorer.com there is a bunch of building ISOs you can download and play with!

* Finally what would be really really awesome: (for both creation system and build mode) a way to change the voxel density. This could be done for large areas with a smooth tool that erodes the object.

In the creator you can change density on ONE voxel at a time. It's a bit time consuming... If you select more than one voxel the option disappears. :(

13
General Discussion / Re: just a small thing
« on: December 16, 2014, 01:13:20 PM »
Not by IAU, which is what really matters (they are the ones who said it's not a planet back in 2006)
It's not a planet.

14
Interesting analysis.

I really think you should stop using your bugged out adventure mode saves though ;) Time to give up on that world...

What are the areas where you get that downdraft?

15
General Discussion / Re: just a small thing
« on: December 16, 2014, 06:48:46 AM »
Pluto is NOT a planet.

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