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My Time at Portia enters Early Access on Jan 23rd 2018!

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Messages - Omidawn

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1
you could try setting up a little fort with turrets and use a monster summoner to call another one.  I'm not sure which one would have the Caelum Rex but I'd start with the easy one and work up from there.

2
My Time At Portia Bugs / Re: Dee Dee Stop in Desert by Lake
« on: May 10, 2018, 10:19:48 PM »
some of the stops are optional... they are there for your convenience, not because the town needs them.  You can build them or not as it suits you, but I think they are useful.  I don't believe there is a reward for the optional ones, just quicker travel times.

3
My Time At Portia General Discussion / Re: Fruit salad
« on: May 09, 2018, 11:56:32 PM »
One salad sauce + one of any fruit

4
My Time At Portia Suggestions / Re: melting time
« on: May 09, 2018, 11:50:59 PM »
Helpful Hints:  you can have more than one furnace, and the upgraded furnaces have shorter times and use less fuel per bar.  I think I usually do 3 of the basic furnaces in the early game, and 2 of everything else.  When I get the upgrades I'll swap out ones that are no longer needed, but I honestly keep using all of the furnaces for quite a while.  I think I have about 7-8 furnaces at any given time at mid-level.  I use the early ones for things that are not critical just to build up a supply (glass, bricks, charcoal), use the middle ones for copper and bronze, and use the higher ones for steel and steel alloys.

5
FYI:  I did leave the cave and come back and was able to finish with no problems in an earlier version (3.7: I left to upgrade my pick so that I could get the crystals.) This is a new bug.

6
My Time At Portia Suggestions / Re: My suggestions
« on: May 02, 2018, 12:27:03 AM »
I like all of these, but keep in mind the more you add to the game the more complex things become.  Sometimes simpler is better.  I would like to see some of these added, but maybe a selection of favorites instead of all.

Also as far as cooking recipes go: I believe most of the herbs are interchangeable in recipes that use them.  It is not intuitive, but you could use (I believe) something like mustard instead of ginger in whatever dish calls for spice.  Most vegetables are also interchangeable in dishes that use a vegetable.  That makes the addition of plants more or less cosmetic, rather than really adding anything.  The interchangeability of items makes "rare" items a little less of an obstacle.  I may be wrong, and the dishes' complexity may have changed since the last time I looked.

I like your idea of being able to farm the furs/wools/feathers especially.  That would make a lot of items easier to craft once you have a farm.

7
My Time At Portia Bugs / Re: Stackable items
« on: May 02, 2018, 12:10:26 AM »
I think you mean stacking ability boosts, not stacking items in inventory, right?

The ability boosts come from items that you display in your house, and the number of items that "count" depends on the level of your house.

I don't know offhand if it automatically picks the best (highest value) items for boosts, or if it depends on the order that you place them.  You may place many more items in your house than will count toward your abilities.  After the appropriate number are placed, the rest will simply not add anything.

8
Planet Explorers Bugs / Re: NPCs with Pink Exclamation Mark
« on: April 19, 2018, 12:20:42 AM »
yes, the pink/purple quests are main story quests.  I think those colonists need to end up back at your base in order to give you pieces of other quests, and they have to complete their quest before they will join your colony.

Didn't you say you had already finished at least one play-through?  I think there are optional quests (blue marker) in order to get people as followers, but the pink ones are main quest, and you will likely run into trouble if you don't complete them all.  Periodically check your Q list to see if there is something dangling.  The story is not necessarily linear, but I think it is all important.

9
I think there is a Steam tool to verify the installation.  Try that next.  It sounds like something might be corrupted, if everything else is well.  Has it ever worked on this installation, or did it start after an update?

EDIT:  I read that as being logging into the MP Lobby: so the game loads, and you can create MP character profiles, but when you log into the server it times out.  It could be a fluke and the servers happened to be down, but that doesn't happen very often (usually only once per month).  Does the single player game load without issue in each mode (story, adventure, creation)?

10
When exactly does the message appear?  Are you in the MP character screen trying to get onto the MP lobby, or in the MP lobby trying to log into one of the host servers on the list?  Are you in one of the games and get disconnected in the middle of play?

The message is usually (from my experience) from timing out -- usually from a bad network connection, i.e. host does not respond, or doesn't handshake quickly enough.  It could also be a problem with system specs and not being able to load properly, but I would check the network connection first.

11
General Pathea Discussion / Re: Where are You From?
« on: April 13, 2018, 11:21:56 PM »
Austin, Texas.  Howdy!

12
Planet Explorers General Discussion / Re: uhh...
« on: April 13, 2018, 11:16:12 PM »
I know it's been a while, but you mentioned not being able to traverse rough terrain.  If you equip your ground vehicles with jet exhaust, they can actually make nearly vertical ascents.  As long as the distance isn't more than about 10 seconds per climb, a good ATV can get you over the bumps.  Mountains I think are intended to be passable only through climbing or flying.

13
My Time At Portia Suggestions / Re: Building and customizing
« on: April 10, 2018, 08:48:26 PM »
You are able to build a streetlight.  It would be nice if you could place this in your workshop yard in addition to the places designated by the quest.  I think you can place the DeeDee in your yard, if you build an extra one (not for use, just for show) but it would be especially nice to have outdoor lighting available.  If so, please do not require a "connection" in order for it to turn on:  can we just assume that it is powered by the town?

14
Planet Explorers General Discussion / Re: Planet Explorers Version
« on: April 10, 2018, 08:40:35 PM »
That's a really good question, and I don't know why it does this.  I have talked to a number of other players and they all say the same thing:  The current version is always showing a step above what it says you are running.  It could be a bug updating the information properly, but it also could be something to do with development vs release versions.  All I can really say is that this is not a problem with your install or auto update.

15
Planet Explorers Multiplayer / Re: Stuck at 17%
« on: April 10, 2018, 08:08:13 PM »
If you do not delete your voxelcache, it will take about 5-10 minutes to bounce you back to the MP character login screen. I'm not sure exactly how long it takes to time out.  I want to say 10 minutes, but you know how time seems to pass slowly when you are waiting.  I used to get up and fix a snack or something that takes around 10 minutes to do.  Usually the next time you try to enter, it will make it past the 17% (it will still stall there, but probably not for more than a minute).  You would most likely be successful on the second try, if you are logging into the same server (same voxelcache) as most of the cache seems to remain loaded in memory as long as you don't exit the game or restart your computer.  It is much easier to go to Options and delete the voxelcache first, if you are having this problem.  So, I guess to answer your question specifically, it will not move if it is stuck on 17%:  you will time out and bounce back to the character login screen after about 10 minutes, and if you try to log in again it should go past the 17% after a minute or so.  I don't recall ever NOT making it in on the second try, as long as I waited for the bounce.  However, again, now that I know to go to options and delete the cache (click the button) it is really silly to not use that approach.

EDIT: occasionally, you will bounce back to the MP lobby instead of the character login screen.  If this happens, you have to go back to the character login screen and re-enter in order for the servers to show up properly, as SarahB mentioned in her original post.

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