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Planet Explorers Released!

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Messages - Malus Tepes

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Planet Explorers ISOs / Re: sword : Color lollipop
« on: October 03, 2017, 11:34:18 PM »
This is a hilarious weapon!

Congratulations on the porting partnership.  As I looked the game and its artstyle, I though it'd be such a good game for the Switch. 

General Pathea Discussion / Re: Main page needs to be updated
« on: August 14, 2017, 07:10:21 PM »
Yeah, we'll change it soon.  :P The developer that doubles as the web designer is out UI/effects artist, so he's pretty busy all the time. :(

I have no doubt about how busy it is there.  I figured if I didn't mention it, it'd remain unnoticed by the team was all so I figured I'd make the pointer so help you all out.

My Time At Portia Suggestions / Re: A few suggestions
« on: August 08, 2017, 03:31:30 PM »
I really like the fact you took the time to post this list.  I wanted to give my opinion of how these items affect the game and how much I would like to see certain aspects as well.  I agree with most of your list except for 1-2 items but I figured I'd state my own opinion of what makes some of those idea's fun, and what makes them actually secretly not a good use of developer resources.

1) environment - I do largely agree with most aspects.   I think more weathers ((And having them affect you some how)) Flowers, Bugs, and Beautiful night views are all great things.  I loved the Night Sky in Planet Explorers.  As for the 3rd point in this block, I think the days are quite long enough as they are.  I personally don't think the days need to be longer, but everyone has a different perspective.

2) Clothes Clothes clothes.  More clothes = more customization = more potential fun!  I like everything in this section of your list.

3)  This one i'll take to take in parts.
-Heights: I personally don't mind either way.  While it would be a nice feature, I think it may mess with some of the art dynamics and style of several things.  If it's possible without recoding how all the items are worn, I'd say yes.   However, it may require a new modelling rig to do this, which is a lot of effort and then all code related to the rig like clothing, actions, and the such must be redone as well.   This is a lot of work for a very minor cosmetic thing. 
-Multiplayer:  NO.    This is not the game for this feature.  It seems like an odd craze today that people want every game to be multiplayer.  Sometimes, having games being singleplayer only allows the dev's to focus more on again the core features and bringing out a much higher quality product.  Plus, this is a game where multiplayer wouldn't really add much depth to the game.   There is no massive difficulty curve in this game that makes cooperative multiplayer environments thrive.
-Hmm...  I think you can add in some Emotion actions for people to b eable to use for the fun of it, but again, not needed for multiplayer as multiplayer itself isn't that great for this Genre of game.
-Farming:  YES!!  However, this isn't going to be a Farming game according to Zifei.  Most likely, we can see Gardening ((Its kinda like that)) make its way into the game which would be equally wonderful.
-Minigames - There are plenty throughout the world if you go and find them.  However, being able to craft a T.V., a console, and some games and playing them with your dated in game Waifu would be a hilariously fun thing. 
-Backpacks - I am not sure what function they would have, but Outfits are always welcome in my opinion!

My Time At Portia Suggestions / Re: List of Suggestions
« on: August 08, 2017, 03:19:56 PM »
Considering developers are in China, I find it weird and annoying that most people are white, The only Asian I saw during my 2 hours played of the demo was..............................a doctor! Stereotypical much? I'd love to see some more ethnic diversity, not sure I'd pay to play this game else. Else, it seems like a sweet game that you can easily sink many, many hours into.

For a thriving community, I also suggest you make it moddable. I already feel that 8 quick slots is not enough for example :)

Race quota's are simply not needed in games.  Forcing diversity quota's ends up forcing the dev's to divert time from more practical things that will make the game more enjoyable like the core mechanics.  Plus, given that this game has a guy raised by a Bear, and an actual Bear as NPC's, I'd say its pretty diverse.   

General Pathea Discussion / Main page needs to be updated
« on: August 07, 2017, 02:19:00 PM »
So I randomly hit my old ((I really need to update it.)) banner in my signature and I noticed something funny.   The main page while it has clearly been updated from when I last checked it, is not up to date with the current projects status as well as it should be.

Planet Explorers at 1.0.4 ((I'm pretty sure we are beyond that on steam hehe.))
MTaP at 1.0.0 ((Okay to be fair, you just updated it today.))

I just randomly noticed and figured I'd make a comment about how updating the main page would be a nice thing.

Thats kinda cute.   I will ship Albert and Gust for life now!

 It looks less like they are 'standing' in each other, but that the girl is supposed to be on the guys back.  Reminds me of Gerdy and Allen Carter.

My Time At Portia Suggestions / Re: Day of the Sun Festival
« on: July 10, 2017, 07:02:13 AM »
Actually...  In hein sight, your jest made me think. 
Wouldn't it be funny if there was a moderate chance ((One in three)) To get random Vanity outfit piece, including a shirt that says "I had a present land on me and all I got was this shirt."

I personally sit in the camp that Festivals shouldn't be used to massively progress you through tiers of content, but instead be bonus prizes that are unique to the festivals.  For example, Harvest Moon does this very well with some festivals awarding items that can only be gotten at the festival, and giving a unique benefit to the farm, and others you can grind a LOT of effort into ((darn horse/dog races)) For something PURELY cosmetic, but we feel nothing but extreme pride for getting that darn new looking horse stable.

I do agree prizes like Twigs, and string are dumb.   
I think that Cosmetic items, consumables, and other stuff ((Like a discount coupon for an upgrade to cost 20-30% less gold)) would be more suitable prizes.

What are your all thoughts on what prizes should probably be?

My Time At Portia General Discussion / The Dark Lords Time in Portia
« on: July 08, 2017, 06:44:13 PM »
Lumi's explanation matches many of my feelings for the game.  I think there are three things I want to say that are slightly different or expanded upon.

-Mining --- Jetpacking:   I don't have a problem with the jetpack while flying.  However, the massive animation of me landing with my screen shaking drives me crazy.   

-Combat - Swords - I feel like attacking with fists feels so much more fluid than with the sword.  The winddown animations on the sword are so long that they feel like you are 100% going to get hit by monster attacks.

-Day of the sun festival -- Sure I didn't get jack for crap, but I had a lot of fun.   It was actually an interesting holiday concept and I really do like it.
-Holidays in general -- I don't think I Like how the holidays all fall on the same date in the calender.  Perhaps ahving mroe than 1 holiday a month for some months could add the fun and depth of the world. 

I figured that I would take the liberty of showing some of the places I reached in the world.  Have fun replicating these.

My Time At Portia General Discussion / Re: A simulation RPG
« on: July 05, 2017, 05:49:49 PM »
I personally believe that this style of game is better suited for single player.  I hope to see how far this game can come as that, and worry about anything like multiplayer for a different type of game.

My Time At Portia Bugs / Re: The walking fall.
« on: July 01, 2017, 04:54:59 AM »
Haha.   I understand mate.  However, I figured I would post the first bug report of the forum  :)

My Time At Portia Bugs / The walking fall.[marked]
« on: June 30, 2017, 11:51:08 PM »
If you are in a very high place, using the jump and falling will deal damage from fall damage to you as intended. 

However, if you simply run in a straight line off the edge and keep running forward, you will not receive any fall damage. 

My Time At Portia General Discussion / Re: A simulation RPG
« on: May 22, 2017, 05:52:31 AM »
We're located in Chongqing, China. I thought everyone knew by now. :)

In other news, we'll probably be releasing an alpha build at the end of this month.

The schedule is something like this:

June 03 - Alpha 0.1
June 24 - Alpha 0.2

We'll probably do EA, then final release around May, 2018. For Steam, PS4, and hopefully Switch (gotta really optimize to make it run well on here).

Okay, I can promise if this stuff ends up on the Switch, I'm getting a switch copy.

My Time At Portia General Discussion / Re: A simulation RPG
« on: May 12, 2017, 06:15:36 AM »
Oooo.   I really like the art style.  It has a very stylistic design to it.  I look forward to seeing what the team does with this game.   

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