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My Time at Portia enters Early Access on Jan 23rd 2018!

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Messages - Krahazik

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Planet Explorers ISOs / KRH Telona Buggy
« on: February 19, 2018, 08:16:54 PM »
Author: Krahazik
A 3 person early game buggy made from wood, iron and steel with wood wheels. Equipped with a single rapid fire turret for defense.

  • Weight 11.08 T
  • Volume 2.40 m^3
  • Attack 454 /s
  • Durability 7,083
  • Fuel 168,000
  • Top Speed 70 kph
  • 1 Vehicle Cockpit
  • 10 Wood Wheels
  • 1 Vehicle Engine Type 01
  • 6 Vehicle Headlight Type 01
  • 6 Fuel Cell Type 01
  • 1 Rapid Fire Turret
  • 2 Side Seat
  • 17 Iron
  • 69 Steel
  • 16 Wood

Planet Explorers General Discussion / Weapon Scale?
« on: February 18, 2018, 05:14:49 PM »
Talking about vehicle weaponry.

I have determined that the weight and volume of vehicle weapons does scale with the size of the weapon.

What I have not determined is if the damage output of a given weapon scales with the size of the weapon.

The attack power measures in ### /s does not change with the scale of the weapon.
I might assume then that the damage of the weapon does not scale, but not certain of this.

Has any one else played around with differant vehicle weapons?

Planet Explorers Suggestions / Suggestion: Dismounting Ladders
« on: February 15, 2018, 03:59:27 AM »
This suggestion is for adding a new feature to ladders, the ability to dismount a ladder while in the middle of the ladder.
There are a couple of methodes for this.
  • Pressing the interact key (default E ) to dismount a ladder at the position you are at.
  • Pressing left or right pluss interact key to dismount the ladder to the left or right of it. This would be usefull for having a ladder span multiple floors and being able to dismount the ladder onto a platfomr next to the ladder at a given floor.

Planet Explorers Suggestions / Re: Creation suggestion
« on: February 14, 2018, 05:16:27 PM »
I would agree that being able to glue or attach objects to the side of walls would be nice to have back.

Planet Explorers Suggestions / Suggestion: Colony Storage Name and Filters
« on: February 14, 2018, 04:27:40 PM »
Would be nice if we could set names to each of the 3 storage containers in the colony to better identify them.

I would also like to see more storage container options for the colony with the ability to filter what types of items get deposited in the containers.
For example;
  • A medical cabinate or locker where only medical supplies are stored.
  • A food pantry or freezer where only food items and ingreadients are stored.
  • Other types of general storage lockers or chests with filter options where they can be set to stor anything or be set ot only accept certain items.
    • General Storage Chest
    • General Storage Drum
    • General Storage Wall Locker
    • General Storgae Cabinate

Perhaps a storage coponent for the creation system so players could design thier own types of storage containers for the colony.

The ability for the colony machines to pull resources from colony storage to complete tasks such as building items, repairing, or enhancing items.

Planet Explorers Suggestions / Multiplayer Player-to-Player Trading
« on: April 17, 2015, 06:56:12 PM »
This suggestion is mostly for survival mode.

A menu that can be brought up when click on another player with some typical multi-player options would be nice. Options such as:

Trade Window - A window that opens up allowing one player to trade an item or stack of items or multiple stack to another player.

A friend option allowing the player to add the player they clicked on to their friends list.

An option for a 2 friends or a group of friends to group together in survival mode and while in the group, to see each other on the map and see their stats in a list.

Planet Explorers Multiplayer / Re: Friends List
« on: April 09, 2015, 01:00:00 AM »
Friends list appears to be broken?
Is there supposed to be a way to add some one as a friend or will it interface with steam to show your steam friends who are also playing the game?

Planet Explorers Multiplayer / Re: Colony features missing[marked]
« on: April 08, 2015, 01:19:57 AM »
Would still be nice to have some of the colony equipment, like the farms.

Planet Explorers Multiplayer / Re: turn weather off?[marked]
« on: April 08, 2015, 12:22:04 AM »
I find the rain detracts from the experience since its faulty. Raining indoors and several meters underground where it should not be raining. I think that needs to be fixed or deactivated until it is fixed.

Planet Explorers Bugs / Re: The rain problem...[marked]
« on: April 08, 2015, 12:00:29 AM »
I would agree that there has to be a workaround for the rain bug. Other games manage to have rain without the rain phasing through every object in the game world? To me that a fairly big fail on world development. Should be fixed or remove rain all together.

Planet Explorers Bugs / Crash on Save 150327[marked]
« on: March 28, 2015, 02:26:12 AM »
Today the game crashed on me as I was trying to save my game. Attached is the zip file containing the generated crash report folder.

Planet Explorers Bugs / Re: Random Build Error?[marked]
« on: March 26, 2015, 06:31:46 PM »
Update -

When I restarted the game and loaded my save, my camp looked normal, without the mysterious huge wood block in the middle.

What would be nice in a co-op story mode play-through, would be to have the option to have all players in the group start on the same shuttle, or have them scattered with the other shuttles and then work through the story toward getting together.

The over all point is that its all about "options", especially in a sandbox game. In single player mode it should be about how the player want to play through the game. If they want to be a god and be indestructible, who cares, its single player and the point is for them to have fun.

In multi-player things should be a little more restricted with the options to turn certain features, functions, commands and abilities on/off should be with the game host.

Planet Explorers Bugs / Random Build Error?[marked]
« on: March 26, 2015, 03:36:13 AM »
Alpha 0.871

Ok started a new game and have reached the second camp.
did the mission to go find the guy (Chen Zhen) out by the crater and did most of his stuff to reach the point or returning to camp. When I get back to camp what I find is the view in the attached image.
A large wood block built in the camp that I did not build? This is a single player campaign?
The block pictured was not there when I left the camp.

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