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Messages - brassbgeek

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1
I haven't found coordinates yet since I haven't played in a couple days, but the Doline is just to the south east of the Earth camp. Then if you head all the way west of the Earth camp, you will run in to a canyon. Past the canyon will be this large mountain range. That is the mountain range I was talking about, you can't miss it :3 If you have a helicopter, then just fly west of the Earth camp for a minute or two and you will be there in no time. I would imagine that seeing the Doline is prettty easy from the air as well.

2
Planet Explorers General Discussion / Re: Power Plants
« on: March 24, 2014, 09:54:37 PM »
cool! Thanks :-)

3
Planet Explorers General Discussion / Power Plants
« on: March 24, 2014, 09:45:58 PM »
I did a search but I couldn't find anything, is there a reason to keep your power plants powered all the time? It isn't used to keep the shield up is it?

4
yeah, that one. Because it seems like an interesting place to be, and you can glide from there to almost anywhere on the map :3

5
I had considered the doline, but was very closed minded, and only thought of the central landmass. I never thought of using the walls inside the doline as part of the base, that's pretty awesome sounding.

I think a potentially aesthetically pleasing base would be on top of the large mountain range by where the destroyed city is.

6
I knew there was a tiny island there (where I almost made a base) but I didn't think to look underwater there at all. That's pretty cool!

7
Planet Explorers General Discussion / Potential funny base location
« on: March 24, 2014, 06:47:53 PM »
So I was doing the fish parts mission and I thought I literally had to dig underwater in order to find the fish bone (silly me). In doing so however, I discovered that the water physics work a little similarly to Terraria. If you dig straight down a ways, then dig straight sideways for a few blocks then dig up, you will create a little air pocket where you can safely breathe.

The idea of an underwater base was the first thing to come to mind. I don't necessarily have the time to do this myself, but I thought I'd mention it so that others with more skill and time could have at it and see if they like it :3

8
Planet Explorers Bugs / Cloned vehicles
« on: March 22, 2014, 01:42:10 AM »
I couldn't find the bug tracker, so I will put this here. I cloned my helicopter on accident. I put it in to charge in a power station. While it was charging I built a second power station. Later I pulled my Vtol out and took it for a spin and when I got back to recharge it, there was another vtol there that I could take out, use and everything. So I said "yippee!" then promptly came here. :3

9
Planet Explorers General Discussion / Re: Major Performance Issues
« on: March 16, 2014, 02:44:12 PM »
Thanks for the responses guys! I will double check to make sure that my nvidia is actually what is being used, and I will try lowering the screen resolution as well and see if that helps. Thanks! :-)

10
Planet Explorers General Discussion / Major Performance Issues
« on: March 16, 2014, 12:23:47 AM »
Hello all. So I played back during the .61 days and everything ran perfectly at all of the highest settings.

I started playing again recently when I got my steam key and everything lags! I have the game played on all of the lowest settings and it barely runs in a fashion that is playable. Then I got near the forest. As soon as I could see the forest the game became unplayable.

Is this as good as its going to get? Is it going to get worse as more things get added in? Or is everything not optimized yet?

I will list my comp specs but from the PC requirements listed on steam, I have more than the requirements need except for the video card which I think I am just short of having the recommended card.

I have an i7 core processor
8 gigs of ram
64 bit processor
Nvidia GeForce GT650M video Card.

11
Planet Explorers General Discussion / Re: Direction of Building Gameplay
« on: August 14, 2013, 05:40:21 PM »
That is an interesting idea. Have a computer to build, and you have to use the computer to enter the iso design area for buildings, (like it is now) in order to design your buildings, then when you "build it" you get an item in your inventory that when you place, it just places the foundations, where over time the foundation will turn in to an actual useable structure. So the item you place is just the foundations that will build itself, and in order to build an iso for it you need a computer. That actually sounds really cool!

12
Planet Explorers General Discussion / Re: Direction of Building Gameplay
« on: August 14, 2013, 03:53:21 PM »
I am unsure I understand your first paragraph there. Care to elaborate?

And as far as integration, you could always try making iso's in build mode, save the iso, and then you don't have to worry about doing that again when you go to your main game again, the iso will already have been made, you don't need to worry about your character going hungry :3

13
Planet Explorers General Discussion / Re: A0.62 and the future
« on: August 14, 2013, 03:45:23 PM »
Sorry if this had been mentioned previously, I couldn't find this anywhere else, but wasn't there something about an auto updater? When I go to hit update in the menu, it just takes me to a download page to download the new version of the game in its entirety.

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Planet Explorers General Discussion / Re: Ore Location Sites.
« on: August 14, 2013, 01:29:23 PM »
ah, good to know. Thanks! :-)

15
Planet Explorers General Discussion / Re: Ore Location Sites.
« on: August 13, 2013, 10:15:28 PM »
hovering over the spoiler thingy doesn't display anything for me for some reason. oh well lol.

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