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My Time at Portia enters Early Access on Jan 23rd 2018!

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Messages - MarioneTTe

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My Time At Portia Suggestions / Re: About WOW Industries
« on: February 13, 2018, 10:13:28 AM »
I agree heavily with feeling a bit blind-sided by the dungeon. I got about halfway through it before doing a hard reset on the day and going in better-prepared. It wouldn't take much, either. Instead of the player being surprised that Sam is there, having some sort of info blatantly stating that the initial investigation makes it appear to be sabotage, that the militia will be there, but you should still be prepared for anything in case there's trouble (I haven't played this part in some time, so there might be a brief mention of it being sabotage prior, but it doesn't stick out to me if there was).

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My Time At Portia Suggestions / Re: Homely vs. Homey
« on: January 28, 2018, 09:35:52 PM »
The negative view makes more sense to me.

Remember that the house hasn't been used in multiple years, and is run-down to the point where you have to fix multiple holes in the floor before you can even get a good night's sleep. Not to mention the cracked / broken windows.

As for it describing a building, it's a fairly common descriptor for houses in the area I'm in (in the lower Midwest States), and from what I understand, is even more common in the southern States. It's generally seen as a step above a "fixer-upper" in my area, in that it's livable, but could do with some heavy TLC.

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On several occasions, my spouse has picked up items from my various workstations while I've been away doing something, and has then gone off to do their own thing. When I go back to the house to collect and use them, I have to run around trying to find where my spouse is at to retrieve them, which can be a non-insignificant time sink.

I would love to see the "item available" icon placed on the map to show where your spouse is when they have an item they've picked up (similar to the various quest icons that get placed), if only to avoid the nuisance of running around half or Portia to find them or waiting until they come home in the evening.

4
Since it's storyline content (even if a non-critical cutscene), I would love to see there be a 2-hour notice for the Important Fireside events similar to the 2-hour notices that Play Dates have.

I find myself constantly forgetting about the Important Fireside meetings between getting the mail and the Fireside actually happening. I'm generally involved in some other activity that's keeping my attention and not keeping close track of the time, only to remember that there was the fireside event after the day is done and I'm passing back through town well after it ends.

I realize that they aren't critical to be viewed for the storyline (or else I'd be stuck pretty early in the game, still), but they are still story content, and the notices for Play Dates are unobtrusive enough (and Firesides infrequent enough) that it hopefully wouldn't be a nuisance to players who don't need the reminders, while being a big boon for those who do need reminders.

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