Pathea Board

Please login or register.

Login with username, password and session length
Advanced search  

News:

My Time at Portia enters Early Access on Jan 23rd 2018!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Gyson

Pages: [1]
1
My Time At Portia Bugs / Re: 3.5 crashes on start up every time.
« on: December 08, 2017, 01:44:25 AM »
After some testing, I found out that it was not my mouse or keyboard the game was taking issue with, but my installation of VJoy.  Once I uninstalled VJoy, the game loaded without issue.

Now, I've had the same version of VJoy installed on my system for a while now, without issue, and even the free demo version of My Time at Portia on Steam didn't seem to have a problem with it.  But the 3.5+ version of this game will not make it to the main menu without crashing as long as I have VJoy installed.

I do need to use VJoy for other games, and it is my hope that the Portia developers have an interest in resolving the current incompatibility issue, rather than just assuming everyone will be willing to keep VJoy off of their systems.

2
My Time At Portia Bugs / Re: 3.5 crashes on start up every time.
« on: December 04, 2017, 01:50:42 PM »
Well, this is a Logitech G600, which is not exactly a new (or uncommon) mouse.  I don't have an alternate mouse to test it with.  And the Microsoft Keyboard is just an older Natural Keyboard Pro - nothing fancy going on there.

The game seemed fine with both in earlier versions - the only crash I ever encountered in the previous iterations was the known issue of dueling a Civil Corps member to gain access to the ruins (which resulted in a crash).  However, as I said that was a known bug.  Beyond that the game had been pretty stable for me.  Now I can't even get it to launch.

3
My Time At Portia Bugs / 3.5 crashes on start up every time.
« on: December 03, 2017, 08:08:26 PM »
Ever since the 3.5 update, whenever I launch the game it crashes before reaching the main menu, ever single time. The error it shows can be seen here:

https://c1.staticflickr.com/5/4520/38813489821_e4d8efd964_o.jpg

Output_log.txt also attached.

I do not have any peripherals or USB devices plugged in other than a Logitech mouse and Microsoft keyboard.

I did not have this problem in the free Steam demo. I did not have an opportunity to test 3.0.

4
My Time At Portia General Discussion / Re: A simulation RPG
« on: November 27, 2017, 08:33:57 PM »
I just want to point out that a multiplayer request does not necessarily mean "make this an MMO". I often feel like that's the first place people's minds go to whenever they hear "multiplayer". 

Sometimes it's just about wanting to explore the world of some beautiful game with a friend at your side.

I have limited time for gaming, and what time I do spend gaming is generally spent alongside my best friend.  We enjoy playing games together, and so any game that enables us to do that usually doesn't have to work very hard to grab our interest (or money). 

On the other hand, it does mean that single-player games are competing with all the other single-player games I don't really have the time to play.

Now, I certainly don't expect every game to offer the option of playing with others, but it's nice to have that option wherever possible.  Nor do I want a game that has to sacrifice the single-player experience for multiplayer (or vice versa).  There are times when it's a question of manpower.  And there are times when it's an issue of complexity that can't be overcome.

I don't not believe the latter applies here, although that may be because I'm simply imagining a scenario where two players can collaborate on projects together in a very basic sense (e.g. both can work on gathering materials for an assignment, both have access to the player facilities, share the same shop, etc).  If that sounds like a dull multiplayer, well, it's just supposed to be an option for those that prefer it, and not a mandatory way to play.

And it could certainly be more complex than that (two shops with a friendly competition, much like there are NPCs grabbing up daily commissions, both players having individual relationship levels with NPCs, etc.), but that would obviously require more work.

My point is some of us just want to be able to load up a game, and see our friend in the same game, and then wander off together to play it in the most basic sense.  And that is a far cry from some massively multiplayer endeavor that sends most into a panic during multiplayer discussions.

Pages: [1]