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Messages - Dorian_Grey

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Planet Explorers Suggestions / Re: Ore refining[marked]
« on: February 13, 2017, 03:31:03 PM »
I've mentioned this in another thread, something along the same lines about storage.  But let's look at replicators for example, like in Star Trek.  They can scan a certain item or food, and then duplicate it over and over again.  So if we mine a unit of material and store it digitally, why can't we copy it and then have infinite numbers of that material?  We shouldn't have to mine 1000 units of anything, just one.  This is why there needs to be some kind of explanation or reason to how the system works.

Like the OP, we use wooden pickaxes to mine materials and make vehicles and powerplants, and then we're using stone axes to cut down trees.  Why aren't we making lazer chainsaws or something?  The balance is way off and kind of lost between super high-tech future devices and caveman tools, with no reason for each to exist other than just because.

2
True.  But if the technology was that advanced, then why can't I dig one block of iron, store it digitally and then make a copy of it to have infinite iron?  I understand that it's sci-fi so lots can be thrown to that future tech, but it has to have balance of some kind.  Like how we can build nuclear fusion plants, but we start off with a wooden pickaxe to gather materials, which is just silly.  Or we have to gather water manually and can't build pipes and pumps to a water source...

3
Planet Explorers General Discussion / Re: Submarines tipping![marked]
« on: February 13, 2017, 03:14:05 PM »
I added some iron material to the back end.  After trial and error in build mode, adding and removing bits of iron, I finally got it to stay sort of level after about 15 tries.

4
Spoilers if you haven't finished story mode!

Has there been progress in finishing the story mode after you fly off in the McTalk and get attacked?  I was all excited to get to the other continent and then "To be continued..."  :'(

Will there be more story and another continent?  Has it been started yet?  Any updates on the progress?  I'm going to keep playing and finish a couple other missions, but I'm so looking forward to going somewhere else now :)

5
Planet Explorers General Discussion / Submarines tipping![marked]
« on: February 11, 2017, 12:40:38 AM »
Is there some kind of guide or information on making a submarine?  I can't find anything, not even on youtube.  I've been trying for hours to make a submarine that stays level underwater but it keeps tipping and faces down all the time when I'm underwater.  This makes it impossible to shoot anything with torpedoes...  What's the solution here?  I tried moving the ballast around the center of mass, and making the center of mass right in the middle, but nothing seems to help...  It's like my back end wants to float but the front sinks.

My submarine is made of wood.  I tried making one out of steel but it sank, and still tipped anyways.

6
Planet Explorers Suggestions / Dorian's ideas on the Creation System
« on: February 09, 2017, 04:07:09 PM »
I'm finally building some great stuff with the Creations menu now that I've figured out mirroring and extruding.  But there's still many things lacking that would make it so much better.

I'm hoping to compile a list here of everything it needs.

-Moving materials : You should be able to select a group of materials and move it.  SHIFT+ARROWS extrudes, so maybe ALT+ARROWS moves it.
-Copy Paste : Copy selected materials and paste it.  The pasted materials are then selected automatically and can be moved with ALT+ARROWS.
-Point-to-point lines : You should be able to select and start and end point in the 3D space and have the editor create a line of any given thickness at any angle.
-Bezel line : A curved line created by selecting from point A to point B, and then select a point to "pull" a curve out of the line using a sine/cosine calculation.
-Filled vertex shapes : Select 3 or 4 points in the editor to create corners of a shape, selecting the first point again, or pressing ENTER creates a filled face out of the points.  Similar to drawing a box, but can be done at any angle.
-Weights and durability display : When hovering over materials (wood, steel etc) have a hovering tooltip showing that material's weight a durability for a single point.
-Add calculation for vehicle's speed, or power-to-weight ratio using its weight and the combined power of all wheels/rotors/propellers to give you an idea of how well it can move.

I'm sure there is much more, but this is an ongoing list that I've been compiling the more I use the editor.

7
Rotating blocks would be fantastic!  I hate tying to build along something on the map that doesn't line up.  For example, a river that runs diagonally compared to the block layout, and I'm trying to build a bridge across it.  The bridge has to be much longer and doesn't go straight across like it should.  I COULD make the bridge go straight across but it's much more work and doesn't look as nice.

8
I couldn't find this on the "already suggested" post.  But I think there should be a limit on how much weight you can carry in your inventory.  It's unreal that I can carry 10 vehicles, and 10,000 parts of Iron, and 10,000 parts of Gold, an entire colony of buildings etc etc.

I think a weight needs to be assigned to items, with a character only being able to carry so much.  You can design your vehicles to have a storage container on it, and maybe have 3 different sizes.  This way you need to cart what you transport using a vehicle.

Suggestions:

Mining : If I want to go mine out an iron deposit, I bring a vehicle with me with a storage container on it, get out and start digging.  You have to stay within a certain distance of your vehicle, so that anything you mine with a shovel or pickaxe automatically goes into the vehicle's storage container, and not your personal inventory.  If you end up out of range of your vehicle (digging too deep for example), then the mined materials start filling your personal inventory.  Once your personal inventory is full, you need to run back to your vehicle to transfer it, and then repeat.

Building at the colony: When building your colony, all your materials should be stored in the colony storage box which has no limit.  When you start building things around your base using dirt, marble, steel etc, the blocks come out of the colony storage box.  This could be limited by either the assembly hub's sphere, or maybe a second larger sphere that lets you build slightly outside of the bubble.

If you want to built small structures or towers elsewhere away from your base, you can either use a vehicle's storage container, or your limited personal inventory of what you're able to carry.

Vehicles in inventory:  You shouldn't be able to put vehicles in your inventory unless their storage container is empty.  However, since I'm aware that sometimes your vehicle flips over or gets stuck, you need to put it in your inventory and drop it somewhere else.  So maybe you CAN put a vehicle in your inventory with full storage, but when you do, you walk very very slowly and can't fast travel.  This still allows you to move your vehicle to get out of a glitchy situation.

This would turn the game into something much more interesting because you have to set up some logistics to get things done.  Lets say there is an island that I know of which is full of gold and silver.  I will need 3 vehicles.  A truck to get from my colony to the shore, a boat to get across the water, and a truck for the other side (Or possibly use the same truck by bringing it with you on the boat).  Get to the island, mine all the silver and gold, and truck it back to shore to your boat.  Transfer all the contents from the truck to the boat, sail back across the water, transfer back to truck and drive it to your colony.  This feels more like something is accomplished.  Because right now I can go to that island, put my vehicles in my inventory, mine thousands of blocks of gold and silver and then just fast travel back to my colony.  Kinds of feels cheap there.

Well that's one of my ideas.  I have several.  I love this game, and I think some simple changes can make gameplay more interesting and fun.

9
Planet Explorers General Discussion / Re: Digging a cave fortress (pics)
« on: February 09, 2017, 03:30:13 PM »
This isn't possible anymore.  I tried making an underground colony and it won't let you place colony parts underground  :'(

10
Planet Explorers Bugs / Re: Sound problems: Chen music is annoying[marked]
« on: February 06, 2017, 07:44:12 PM »
Like I said, my wife said it.  She knows nothing about the game or where the devs are.  She just saw an Asian character with that music playing, that's all.  I personally don't think so, I just think it's irritating to be around that character because it's the same 20 second clip over and over again.

11
Planet Explorers Suggestions / Re: Colony lighting?
« on: February 04, 2017, 04:16:03 AM »
I gave up on adventure mode and I've got 35 hours of playing story mode now.  I was able to get a few lighting options in story mode pretty early on so I'm happy now.  I'll probably go back to adventure mode when I finish the story mode.  However, I think lights should come much earlier on in adventure mode no matter what path you take.

12
Planet Explorers Suggestions / Stop guns from shooting own base
« on: February 03, 2017, 03:09:36 PM »
Can a bit of line-of-sight checking be done with the guns that you place around a base?  Whenever something comes around my base, all the guns start shooting at it.  But some of the guns are pointing through my base's walls.  They shoot the walls and my structures because the enemy is behind it.  I don't think any damage is being done, but it's still kind of dumb to see my guns shooting at my own buildings.  The guns should only shoot if they have an unobstructed view of the enemy, and they won't hit any of my walls or structures (like my powerplant and assembly hub, which are always being shot at by my own guns).

13
Funny, I was just coming on here to complain about that.  There really really needs to be an option to turn that off.  Can't stand it, and it's so loud!  When I do HAVE to talk to him, I start the conversation and then walk away to click on conversation options.  My wife heard it and said it's kinda racist lol

14
Planet Explorers Suggestions / Re: Colony lighting?
« on: January 26, 2017, 10:07:12 PM »
I should have specified I've only been playing adventure mode so far.  I never did much of the story mode.

15
Planet Explorers General Discussion / Re: Help identify this alien
« on: January 26, 2017, 10:06:25 PM »
Actually, the one I saw is not listed.  I checked every entry in the species list twice.

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