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Messages - Iron Newt

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Here's a save game from when the attack timer started, in 1.0.9.

I'm not sure how useful this will be. I can load this save game again and everything will be okay, that's how I get around the issue, save when an attack starts then after a number of attacks reload the save game. it's only the first time the attack starts I occasionally get a never ending loop.

Planet Explorers Suggestions / Motorbike rider positions
« on: May 08, 2017, 01:53:52 PM »
It would be nice if there was either all 3 of the basic rider position options or at lest the "feet under & upright" position was available. The 3 basic rider seat positons on a motorbike are:
1. Feet forwards - the cruiser/touring positon. (Bottom right - the riding position in PE)
2. Feet under & upright - used on naked, adventure, supermoto... (Left, both top & bottom)
3. Feet under & prone - as seen on super sports,  most sci-fi style bikes also the more aggressive naked & sports touring can also be quite prone. (Top right)
see 1/3 down the page here for nice pictures.

Planet Explorers ISOs / Re: Material Calculation
« on: May 04, 2017, 08:47:31 PM »
True, but there are a lot of Blocks/voxel you can put down before you reach that 200% border. Wood especially is a good material to get more mass(low accuracy increase) without losing to much dmg, gold is ideal to raise accuracy if your weapon isn't big enough, so this data will at least help a bit while creating guns and rifles.
Sorry, but I can't confirm your "gold theory".
I went through days of testing myself, too. Aluminium is the best material to use for weapons and only diamond comes close. Everything else will drop your accuracy like mad.
I know this is an old post but I want to counter Felonius' argument.

The key here is "if your gun isn't big enough". This is taken from a 7250 voxels gun, in aluminium it weights 4.16kg or 4.86km in Diamond. I don't want to make the gun bigger but I want more accuracy without loss of damage or durability. so I at the heaviest material, gold. The stats in gold doesn't look great on its own but look what happens when you make 10% of the gun gold.

 - Damage: 88.4
 - Durability: 52
 - Accuracy: 62.4%

 - Damage: 87.8
 - Durability: 51
 - Accuracy: 50%

 - Damage: 85.4
 - Durability: 45
 - Accuracy: 114.7%

Diamond (90%)/Gold (10%)
 - Damage: 88.1
 - Durability: 52
 - Accuracy: 91.1%

^^ This. Took me less than 10 minutes to harvest resin in a 2x2km map set to rainforest. That said it would be nice if, say, Euphorbia was in every biome.

This is attack of 2-5 waves then as soon as the last monster is killed get a timer for a new attack. This happens 7 or 8 times in a row before I get fed up and restart PE. I'm not talking about waves these are attacks with 2-5 waves.

If you've not got a colony (note: at this point I've completed all of the Adventure story line then then torn down my colony), then it will be on random 'friendly' (white icon) colony and will have you jumping around the map as you go to each new attack.

When setting up the parameters for a new adventure game what does Bridge height actually change? So far the only noticeable difference between the minimum & maximum height is on maximum I get some flooded cave systems.

Have had this a few times since the 1.0.8, it's happened in 10.8.1 & 10.8.2 as well. I start playing a single player adventure game and after a few minutes you get a, seemingly, never ending stream back-to-back base attacks, or random 'friendly' colony if you've not got an assembly core. Even (re)loading a saved game doesn't stop this on-slaught, the only solution seems to be quit and restart PE.

Planet Explorers General Discussion / Re: My Impressions[marked]
« on: April 27, 2017, 06:28:12 PM »
With regard to the stuttering. For various reasons I decided to water-cool my SSD. This has massively reduced the amount of stuttering I'm experiencing in PE, especially when flying quickly over unexplored terrain.

My advice. It's very easy to trap your self in a small corner of your map, especially if you have a 20km or 40km map. Go explore the road and find the very end. Once you know where the end of the road is start exploring around it. You'll find NCPs & colonies with the more advance items.

Has the range of animal ranged attack been increased in 1.0.8? It seems to be noticeably harder to avoid these attacks, but I could be rusty I've not been in combat with animals of late.

I went to make a demonstration video only to discover this doesn't happen in v1.0.8. :)

Making training instructors takes a lot of time and only solves half the problem, you still have to go back repeatedly to go through the levels. Added to the fact I have 3 base skills I want, almost, all of my NCPs to have, leaving me with 2 skill slots for 'specialist' skills,

Simply give the trainee 5 skills to learn and they will over-ride any existing skill sets, the issue is the skill that's over-ridden when you're wanting to add just one more skill is fairly random. This is where a syllabus really comes into its own, you don't need an exact matching trainer to give the skill set you want

Don't see why we can't have both, just like logging.

Modes it happens in:
Single Player -> Story -> Normal
Single Player -> Adventure -> Normal
Single Player -> Build

Does it doesn't happen in:
Single Player -> Story -> Easy
Single Player -> Adventure -> Easy
Single Player -> Custom

Re-installed PE and have the same issue.

System is:
Intel i5-7600K
Asrock Intel Z270 Killer SLI
32GB DDR4-2400

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