Pathea Board

Please login or register.

Login with username, password and session length
Advanced search  


My Time at Portia enters Early Access on Jan 23rd 2018!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Iron Newt

Pages: [1] 2 3 ... 5
My Time At Portia Bugs / Crop growing time odity
« on: February 17, 2018, 06:29:20 PM »
There's something odd going on with the time it takes to grow crops, does the time the player is 'sleeping' not count? It would explain these screen shots

Does this one work for you (I use them all the time in PE)

If it does then as before you'll need to add more thrust to the downloaded iso be adding thrusters, more VTOLs or making the VTOLs larger in diameter. If it doesn't I'd suggest making a bug report

My Time At Portia Bugs / NPCs in the floor & missing terrain (Alpha v3.0)
« on: November 20, 2017, 09:05:22 PM »
As titled. I get this occasionally see screen shots:

I've started 3 different games now and all are showing a cluster type distribution of items.

I think there's something wrong with the randomisation in the item distribution within the Abandoned Ruins. I spent ages looking for small engines then in one mining session found 11 of them all in the same area in the Abandoned Ruins #2. This is repeated for various other items in both #1 & #2, once you find the cluster you're sorted.

Expansion on this - it's possible to dash out of the loot pickup range. So if I'm trying to get things done quickly (as the day is still horribly rushed if you want to do anything involving the stores) I often find I've got to re-trace my steps to pick up all the loot. This is version Alpha 2.9

My Time At Portia General Discussion / Re: Portia Beta Key
« on: October 25, 2017, 07:26:32 AM »
You need to redeem the key on Steam first, then the download will autostart.
Also note this isn't a wallet key code... not that anyone would make THAT mistake...  :-[

The Voxel Cache is supposed to improve performance in Adventure Mode when flying over terrain that has already been explored... correct? That was my understanding. However, according to everyone posting in the Voxel Cache / drive error Steam discussion, disabling this actually improved performance (or makes very little difference, as in my case).

To use the voxel cache or not is basically finding out what's a bigger bottle neck; your CPU or your storage sub-system. In very simplistic terms your CPU will be able to calculate voxels at a certain rate, your disk sub-system will be able to read/write voxels at a certain rate. You have to find the one that produces more voxels per unit of time. If your CPU can calculate more voxels than the disk sub-system can deliver then it'll be faster turning the cache off. This isn't a bugged or broken caching, it's just the performance balance of that system.

For me, my SSD is about 2x faster at delivering voxels than the CPU, hence why I can do 280km/h over explored terrain but 135km/h over unexplored terrain. If  were to only have my rotational drive, it would be faster to turn the voxel cache off.

From messing about terrain travel speed can be limited by CPU & media speed.

For reference on an i5-7600K @ 4.4GHz & a 330k IOPs NVMe SSD I can cruise at, a cpu limited, 130~135km/h on unexplored terrain with very minor pausing. Over explored terrain I'm able to travel at around 280km/h, which seems to be SSD limited, before significant glitching occurs. With my voxel cache on a rotational drive it's more like 45~50km/h & 80~90km/h, which is HDD limited in both cases.

Some further information on 2 comments

21.  Starting day 1 month 2, sparring and gift options are greyed out when talking to people.  I have tried loading save from Day 28 Month 1 and sleep.  Then on Day 1 Month 2, those options are still greyed out.  On Day 28 Month 1, sparring and gifting still work fine.

If you have gifted or sparred with someone once in a month you'll never be able to gift or spar with them in following months. Also once you have chatted with someone you'll not gain any relationship points for chatting in following months.

22.  On Sundays, when trees respawn, sometimes the trees don't have blue life bars.  Swinging an axe on these trees is like hitting air.  Loading a save from previous day and sleep seems to fix this probem.  I try to reproduce invincible trees by loading my save on day 28 month 1.  One in several tries these trees appear lol.

For me once a tree can't be chopped then I never can chop it down again. This happens on day 2.1 for the trees a stone axe can chop down, then the following Sunday, day 2.8, then some trees which require the bronze axe can't be chopped down. I think that I can only chop down the trees with lighter foliage. For your information here are all the trees that can't be chopped down around my house.

My Time At Portia Bugs / Re: Handing 3 data disks to petra causes a crash
« on: September 10, 2017, 08:33:28 AM »
I assume that's output_log.txt (I don't have an output.txt).
As the file upload failed I've pastebined it  -

My Time At Portia Bugs / Re: Handing 3 data disks to petra causes a crash
« on: September 09, 2017, 10:57:00 AM »
Update: It's completing any mission after completing the power plant mission.

I'll happily upload save games/crash logs if you let me know where they are.

My Time At Portia Bugs / Re: Handing 3 data disks to petra causes a crash
« on: September 09, 2017, 10:11:23 AM »
Update: I only get a crash if I've completed a 3rd dee-dee.

My Time At Portia Bugs / Handing 3 data disks to petra causes a crash
« on: September 09, 2017, 08:43:25 AM »
Every time I hand Petra 3 data disks (of my 21) the game crashes. I've tried in the research centre & also when she's outside on the bench reading.

I've also noticed that the game gets a little confused with non-commission missions when starting a new game after loading a previous one. Eg. on the day 4 I got the second of Emily's chick missions without doing the first one.

Pages: [1] 2 3 ... 5