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My Time at Portia enters Early Access on Jan 23rd 2018!

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Messages - DirtyBird

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General Pathea Discussion / Re: Main page needs to be updated
« on: September 27, 2017, 07:07:27 PM »
You might also let him know the downloads link is also broken, it just times out. i've reloaded it a half dozen times with the same thing. doesn't start any download. though don't know if the stand alone is done yet.

General Pathea Discussion / Re: Stand Alone ?[marked]
« on: September 19, 2017, 03:35:33 PM »
So is the Stand Alone version out ? The Link on the main page is broken and all i get is ( ) and the page timed out. You can reload and it just times out.

I thought i would try it as it doesn't show the old version of the standalone. ( In hopes that it has been released )

The lights show as always on.

General Pathea Discussion / Re: Stand Alone ?[marked]
« on: June 03, 2017, 01:31:12 AM »
Thanks You, hope it's out soon.

The iso lights can't even be seen from the air, they don't look right either. They look more like a glow map.  They don't work for floor lighting either. And are a real pain to build in that editor. Much like everything else is.

This is in Story Mode. And in Normal Game Mode.

(Have had some RL stuff to do, so have been out since the last update V 1.05.)Now it's 1.06, and i'm back, and have tried to play the game.

Now my ISO weapons use 5 energy, My Pistol is just a Six shooter now and the Rifle is now a 16 shot. Really....?

The Pistol had a 30 round energy Clip now it's a 6 shot. with 30 round energy clip.

The Rifle Now gets 16 shots and has a energy clip of 80.

The Rifle clips through the head of my Char, should be lined up as it has a small stock with the shoulder. it sticks up and is running inside the side of her head. You can see the Butt of the Rifle stock sticking out the Back right side of her head. And it's in the air.

FPS in the game is very bad, no matter where you are. ( I have a Beasty System) Designed to run games. FPS is way way down. even in the Single digits most of the time.

When i spawn into the Game i'm stuck into the Floor, it takes several min's of running around to get out of it and you are running in one spot.

The Great Repair Machine in the base is useless to use for ISO repairs. Same as the Enhancement machine. The machine does so little now it's not worth the time or effort to use it. Much less the expense.

The ISO weapons can't be repaired using the same components either that i made them with. And now is very expensive to use. Really... ?

It no longer uses the Pigments but the compound that you make Pigments with. It uses water also to do repairs with for my Laser rifles and pistols and wood. None of the things i have made that are ISO's use water or wood, or earth, They are strictly Metals like Alum. and Gold and the Component parts you need to have to make lasers. It's way Cheaper to just make new ones then to use the machines in the base.

The ISO weapons have no real usability in the game now as they are damaged way to much when using them. Cost to much in Ammo to use and They have no longevity. They get damaged in other words way to easily just in using them. Have to repair them a lot. Same with any flying machines in the game they get damaged way to easily.

I have a 4 core CPU that runs at 3.0 gig, with a EVGA GTX 1070, (This has 8 Gig's of on board Hard Ram on the GPU ) And 8 Gig's of hard ram on the Motherboard. Thats 16 gig total, Plus nearly 8 gig's of virtual ram. I have played this game both in regular mode and OCed. makes no difference. My system is set up for performance and heavy gaming. This is a Desktop not a Laptop.

Will get you a copy of the saved game if you still want it.

What Server ? This is Single Player Story Mode of the Game.

The game has now become unresponsive when in game with Freezes and general lock ups that internet explorer is also trying to close the game for being unresponsive. I normally just wait it out though this can take several min's at times.

I did build a large base, though i always build a large base. The base isn't any bigger then i normally build. The freezes can happen anywhere. Even in mid air.

And i'm not using Drop box on this New system, I have Google drive if that helps? Though i don't normally store anything in the Cloud either.

Planet Explorers Bugs / Just some Bugs i have Found in Story Mode[marked]
« on: December 13, 2016, 02:51:33 PM »
Ok well as i have now found out i can't really copy what i posted due to Steams Stupidity i will try to remember it all. There is also a few suggestions here and there.

The shuttle you came in on is Just gone completely after a few days. Seems like the game would have just switched to a model of that shuttle that's not on fire or smoking after a few days.

Chen  doesn't go to the colony even though you invited him and he agree's, he just stays at the shuttle area. You can't assign him either to a job it just says he's Busy. Have removed everything even the Gats that he had me place there reloaded the game tried everything to get him to the colony i could think of. At least every one else does except a guy at a shuttle to the far north. he has no dialogue other then a greeting. This is at the Shuttle there. will get his name later and add here.

The Colonist all show up at the Core, Once they are assigned a Job they go to it. If you leave and come back to the colony they are wandering around everywhere, and some times they are all back at the Core. Some will rush to their machines like the Boss just came back from lunch.....Really....

Have mentioned this before. You should Not be penalized for Setting a Machine in the game and having to move it. It should not Damage the machine moving it when Building the Colony. Have set them even though the Outline show's Green, but they didn't connect to the power source. After doing this a no# of times you might as well build a new machine.

Some of them don't have their jobs assigned any more. This seems to happen when you invite more to the colony from other shuttles. ( Some colonist don't have any type of specific job or specialist at all this isn't realistic in a first colony mission ) Every one would be able to specialize in a certain field of expertise, and be able to switch to another job if need. So everyone on board a Colony ship would have something they can contribute to the colony.

The resource machine just doesn't work well. I assign some one to it and the go get a product but then have to constantly be reassign back to the job. this is with the Auto cked marked. Many of the products they can't be assigned to get even if they are the best at getting that product. This cause's way to much Micro management in the game no time to build anything else or do anything else now. need's fixed.

Some of the NPC's that earlier in the game had specific jobs they were adept at now can't do those same jobs in the colony. Seems their Life long career jobs have changed when you get them in the colony.

The Enhancement machine doesn't work like it use to. Barely does anything at all. And the Cost for the very little it does do makes it useless. ( Though would be a good starting point for some of the new ores that are in the game now to use. ) As some of them seem to have no point in Mining them.

The Repair Machine is useless to even use for ISO items. It uses materials that you don't even use to Build the Item, to do the repairs and doesn't even use the parts that you used to build the Item you made. You might as well Junk the Weapon or item and Build a New one. It's way to expensive as well.

You use to have at least about a 24 hour window before attacks started, so you could place turrets and the like to get the base up and running. I place the Core and just barely got the Power installed when they attacked the base. They Spawned right in the basement next to the Power units. These are Desert Puja and Flying creatures, i'm in the Grasslands. You still need a windowed time before attacks start, it takes time to get defenses in place and the machines in. And they shouldn't spawn underground in the base they should have to make their way down there, if they can.

 I spent at least about 2 weeks building my Colony Base ( I enjoy the building in the game ) I had not even invited the colonist yet to the new Colony either. Once the Core, Beds and machines are in Place then i invite the colonist.

( No longer have to look for Poop to Make the Manure I have to clean it everyday from the  base from all over the base. (Which by the way That IS what Manure is, IT is just poop it's not some refined product. Again i grew up on Farms and Ranches Manure is just the Nice way of saying what it is. ) There sure seems to be a lot of it. Why can't you assign workers to do this if it's needed so badly. I could think of a couple of followers that could do this nicely. Would have gotten them out of my way while i build.

The Core is in a protected area as well as the power units ( Which i put in their own rooms due to the sound they make and is very loud and reverberates through the whole darn building). I live off base due to this. This sound needs to be Toned down. It sounds like a cheap generator you bought at a Home Depot or Lowes Home center. Really ? Not a futuristic Power source. Having worked in the field in real life, i know what Real Machinery rooms sound like. They are loud but not outside them. My Power units are in their own separate rooms. They don't sound like a small Generator running either. Brig's and Straton.....

The sound from the Seed Machine is also extremely loud, though sounds really cool ( Needs to be toned down ) It's out side in a shed built for it and is really loud it sounds even inside the main base building.

So far planting is looking good other then the Corn is spaced to close together in comparison to other crops. That could be planted closer together. I grew up on Farms and ranches and in the back country. Maybe you should find some people that have done this in real life to help out with this part.

Also you don't mix up your plantings. Seems the colonist that are specialized in Planting and such don't know what they are doing. And you should have hydroponics's that you could build. The ship they traveled here on would have. ( both for oxygen, Food and to scrub Carbon dioxide and other impurity's from the air ) so that is tech they should have as well. They didn't sleep on the way over from what the Lore is hinting at when you started the game.

A Suggestion On Turrets: Make them so you can Mount them to ceilings and Walls to. Would greatly enhance their usefulness in the game and look nice to. As it is they take up a lot of floor space. Since now i have to have them inside around all my equipment in the game.

The Fusion Plant should have to have a building made for it not be a Building. But a actual piece of real tech of engineering. A power source you could really implement into a Colony.

Still wished you would put Solar in the game. Then you could make a Solar Panel field or implement this into or on the buildings. Or have a portable unit you could set out when in the bush to recharge those battery's.

The Core no longer has the Big LCD screen what happened to it ? though it shouldn't have shown the Ship but Machines in the Base with readouts. These could have been just static pic's on the screen in the art work.

Well i added a few suggestions in here with the Bug's, and the post is quit long sorry about that.
Added in after about 2 more hours of game play.

It's really something to see when a Alien Spaceship spawns inside your building and is between Both floors and the basement area. 0.o I was speechless to say the least.

Though i have to hand it to the colonist they never left those work stations even once. Guess because the Straw Boss was around.

Ok well i know you have some re-balancing to do.

But Please take care of the Replicator you have to make things like Steel. at the rate you can make Steel now it will take me 5 to 6 hours of Real Time NOT Game Time to make what i need to build my Colony as my Buildings are all Modular and made from Steel. It takes around 15,000 in Steel and some glass to make my Base and all it's defenses. I don't use marble and i don't use Wood to build my Colony with.

Many items now take a really really long long time to make now.

You have a Huge Bug with the Repair machines, They won't Repair any of the ISO's at all. Don't Know about the Colony Repair as i don't have enough Steel to make the colony yet. Going to take me about another 4 and a half hours of sitting on my thumbs to make that.

Just a Note and a Wish from and Old gamer and Beta tester:
Wished you all would just make a patch for the PC version of the game and fix the couple of things it needs like the Math problem with meat ( Buying and selling you get cheated a lot ) and putting the high end Laser stuff in so i can buy them. Yep i still play it, though those two things i really need fixed. And a small patch would do that. I like that version because it doesn't require Steam. Can play it on any of my machines. isn't a system hog. And is a lot simpler to play to. Even though it's not Fully complete, it's still a lot of fun to play.

Planet Explorers Bugs / Re: New Bugs In Story Mode
« on: October 21, 2016, 06:51:19 PM »
Sure next time it does it, as i'm a long ways from that point now. Will post it here when it happens.

This last time it was to take Nan down the River, after i made the boat

( And by the way he gives you the script for the Cockpit for the boat, not a cockpit and you can't access him once he joins you to buy one.)

 He should give you at least one of those as you have to make them in the colony, and their is no Colony at this stage of the game.

Then you can take him to the bears camp by Boat. he should also have something to say about the Boat ride as well after wards.

Otherwise you have to kill the mission, buy the Cockpit and go through all the dialogue to get him to come with you. 

That is maybe what caused the game to CTD, as he tried to give me the scripts again and i got nothing ( It did not show me getting the scripts the second time in the top left of my Screen, and there was nothing in my inventory ) as i already had them, and learned them. I made all the parts then I made the Boat put it in the river we got on and started down the river when it CTD.

So that's a possible place to start looking for the problem.

If i can find that save i can replay it and get the new log if it does it again.

Also the Boat was glitching, turning black and then grey then black, this is another indicator on my machine that the game is going belly up and getting ready to crash. Generally i just stop and restart the game and it fixes it. It could be just simply Ram Bloat on the part of the game to ( memory leak ). though this time it just hard crashed and CTD. When you stop the game and restart that clears the ram.

Planet Explorers Bugs / New Bugs In Story Mode[marked]
« on: October 20, 2016, 06:47:02 PM »
Ok my ISO Laser rifle doesn't last as long as it use to and the pistol either, Also they can't be repaired at the Crashed shuttles Repair machine now. I can't repair any ISO at those machines and i'm a long way from building the Colony to check out the repair machines there.

many of my tools like the Picks don't seem to last as long either.

And the Turtle is nearly indestructible, this is shooting it in the soft spots not the shell. It took me and 5 turrets and 1100 rounds of ammo and my Laser Rifle with 308 attack damage over 30 min's to take one down to complete the Get me the turtle shell mission. Had to set up on a mushroom rock to do it to as a couple of swipes from the turtle and your dead and you can't get away either.

Same problem with the male night spider, it took 20 min's to kill one with the same gear.

I'm playing in Story Mode Normal

Beginning players won't have a chance to do this mission especially with the very weak weapons you get at that level of the game. And if they run into any of the male night spider beetle type bugs they are just toast. Also a lot more Birds now though these can be taken down, the woods have way to many.

I'm also getting a lot of CTD's now and general crashes were the game freezes up. You can generally tell when it's going to happen on my system. As the video will just go black, and then come back so i do a hard save at that point. and then after i come back into the game a min or 2 later it will freeze or CTD. I have the latest Video drivers and all the drivers on my system are up to date.

Game was running without a problem till this last major update

I'm on My newer system now as the old one, the MB lost a chip and it bit the dust.

OS: Windows 7 x64 Bit Professional

GPU: Nvidia Geforce 460 GTX

MotherBoard:  ASUS P5E Deluxe

Ram: 8 Gigs of 1600

CPU: Intel(R) Core(TM)2 Extreme CPU I7 Q6850 @ 3.00GHz ( 4 Core )

Disk Drive : C/: OCZ-Vertex3 ATA Device
Disk Drive : H/: WDC WD750 1SSLS-00j7B0 ATA device (Were Steam and all my games are loaded)

System is not OC'd, running barefoot so to speak

I was fighting some natives in my omnicopter with laser guns. For 5 minutes I hovered above and shot while they were running around 90% of those shots missed, because the laser is both slow and inacurate for some reason.

In the end I landed and fought them on the ground with my rifle, since it was just too tiresome to fight them from the air. Which it shouldn't.

I can never re-create apocalypse now.

yes i have noticed the bullet weapons are weak against most ground targets in Normal mode, i sell them as soon as i can get one of my ISO's and the laser rifle i made. I then outfit my followers with the lasers to, though they are very bad shots, and miss about 95 out of a hundred. Unless it's a really big target, they also shoot at something over the hill they have no chance of hitting and can't even see it.

The Turrets do a good job, but you should be able to take down many of these targets by hitting the eyes or other weak spots. just you won't damage them hitting their armour , that's as it should be. though doing a eye shot is very difficult as your weapons tend to waver all over the place. Which isn't even realistic when in a still mode. I know as i'm a shooter in real life. First person is a joke so i don't even try in first person.

In first person you should be looking down the weapons sites not holding the rifle out to the side. though this would have to be a iron sights correction in the game and some animations changed or added, but as they have a great animator on their team, that should be a simple task. It would also mean they would have to tighten up on the char you play as well as i have noticed wavering or trembling when the char is standing still but not when sitting. The sitting animation even has some idle movements as well which is very cool in the game. though some of the furniture in the game like the globe chair is a bit to small for the char. As i have had one of these in real life way back when, they really are a large piece of furniture. That's a scaling problem, but should be easy to fix.

First person in story mode also has a bug in it, some times when you come out of first person your cursor doesn't come back only a dot and you can't move it from your char's neck area. Had to go back into first person and out a few times before it would correct this. i was thinking this due to the game not being fully optimized yet, as i still get stuttering every so often in the game. Though this could also be a hardware or software problem on my end, i still have checked my system down and haven't found anything as other games are silk smooth. Like Warframe. And it is graphics intensive though well optimized.

You are right on the AOE damage, most of it should be centered out to the front of the creature though you would expect some towards the rear just not much, that's a balance problem though, with the damage area of effect in the game.

The Fire bears in the game should be tough though they are a unarmoured beast, a shot to the right place though should take them down, just the bullet weapons are just a bit to weak, like they are a very low caliber weapon.

Easy mode is way to easy as i kill with a pistol with one or 2 shots at the most,even the robots, except for the dragon like creature that can fly. it takes a lot of shots. it seems to be better balanced on it's damage it takes. some of the pujan also need better damage balance as sometimes they are invulnerable and some times not. emptied 80 shots with a 300 damage per shot Laser rifle into one and he still chase me all over the map hehehe. couldn't kill him, this is in easy mode. I normally play only Normal mode in the game. so yes they still have some work to do on balancing in the game. lets let them get out the worst of the major bugs in the game. Then they can work on a more balanced game play.

Just a note to the Dev's: The easy mode in the game is the type of mode i make into a mod for the disabled. When it's this easy to play, for a normal gamer this would be child's play to a hard core gamer up right boring. though i don't expect a hardcore gamer to ever play the esy mode

The game still has a ways to go, and not everyone will be happy, but most will. The team has done a beautiful job so far

These aren't complaints though just some things i have noticed. And a few suggestions to make combat and other things a bit better, and a bug i just found in switching to first person and back again. Of which i haven't had time to report yet.

Planet Explorers General Discussion / Re: Custom armor, how to?[marked]
« on: August 23, 2016, 02:13:31 AM »
It would be nice if you could just color some of the armours that are already in the game. Many of them are good armours just some of the colors don't make a lot of sense as like the best armour is Red....Really.... so i guess you are a Target

would seem more likely that armour would be by design a more camoed look or some other color, or pattern digital.

Urban armours would have Armour colors more to a city or urban broken pattern.

if you have to buy the scripts why can't they be added like the robot stuff in the game to the iso's, so you could add to them or change their colors at least. some of the armours would make great basic's to start on a armour mod to. As it is you haven't a model to even size a piece of armour with in the creator. I can't even make a curve in anything i build except by accident lol.

I would like to see the Wide lights, the Long lights, and the Round lights you get from Anjum have a Light that faces up in the game. This makes for great lighting effects with glass floors in buildings, underground areas and for Landing Areas especially. And i'm surprised they haven't been already added into the game. This will give ambient lighting effects to Bases as well

Planet Explorers General Discussion / On the forums [marked]
« on: August 05, 2016, 06:51:10 AM »
How about a Specific section for the New Beta on the Forums to report problems and the like and the general feed back. As when you come here you see a lot of old postings and that can make searching a pain to.

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