Pathea Board

Planet Explorers => Planet Explorers General Discussion => Topic started by: Luminaire on January 16, 2016, 06:09:28 PM

Title: PE Changelog (Current Version V1.1.2)
Post by: Luminaire on January 16, 2016, 06:09:28 PM

List of changes (


New face types
New hair types
New character animations
New armor types
Added dash (shift key)
New camera system
New particle effects
Added HDR
Added Glow effects
New weather system
Changed moon appearances
New water shader and underwater look
New building system that includes terrain, blocks, and inclines
New UI system
New AI system
New AI animations
New AI behavior tree
New AI sounds
New IK based player system
New IK based hit system
New houses in Adventure mode
World map now shows terrain type in Adventure mode
New physics
64bit client
New multiplayer lobby store (don't worry, all free)
New multiplayer friend system
New programming structure for the game, allows for easier modding
New grass system
New World Editor options
New option to play custom maps
New colony buildings
New stamina/strength system
New skill system
New Main Menu
Added shotgun
Changed gun projectile pathing
Guns now reload
Gun reticles changed
New save system


Fixed bug where the character moves while in Creation Mode
Fixed bug with cooling time for items
Fixed turret UI display bug
Fixed the UI initial position always being at the center of screen
Fixed issue with monorail UI
Fixed issue with the world map and the esc key
Fixed some sliding animation issues with AI
Fixed character animation mixing bug
Fixed texture displaying issue in Build Mode
Fixed unlimited energy for boosters
Fixed vehicle damage bug
Fixed vehicle without rider explosion crash
Fixed wheel control not moving while driving
Fixed vehicle lights not lighting up
Fixed bug with disembarking vehicle
Fixed multiplayer bug with using things from opposing teams
Fixed multiplayer bug with guns randomly flashing
Fixed multiplayer hp bar not moving with the vehicle
Fixed multiplayer vehicle energy boost bug
Fixed multiplayer vehicle position save bug
Fixed multiplayer other vehicles shaking bug
Fixed multiplayer equipment not aligned among players
Fixed multiplayer energy not aligned among players
Fixed multiplayer client initiation bug
Fixed multiplayer aim IK bug
Fixed multiplayer new player can't see vehicle movements when entering game
Fixed multiplayer Workshop and Online Store UI problems
Fixed multiplayer friend list UI display bug
Added pressing esc key will close the top UI window
Added a form of auto target locking when attacking, should be able to hit smaller targets better (still tweaking this)
Added NPC and follower attack behavior
Added and changed the selection in Options, added Camera Inertia and HDR selections
Added UI to when NPCs revive
Added sound effects for vehicle explosions
Added movement resistance to vehicles when in water
Added effects for Andhera attacks
Sped up the night time in Adventure
Added a new bow to the Online Store
Should be working with Mac and Linux now (but the load time is long, still looking into it)


Optimized memory usage
Optimized game loading time
Fixed Mac and Linux loading issues
Fixed Windows version opengl problem
Increase the weapon pullout speed
Fixed issue where the player pauses a bit after the digging animation
Fixed bug with Adventure mode generation
Fixed issue where new game can sometimes load old terrain changes
Fixed issue with building and plant generation and deletion
Fixed multiple colony UI issues
Fixed follower inventory equipment disappearing bug
Fixed NPC getting off vehicle bug
Fixed NPC not arriving at mission location bug
Fixed issue with not being able to equip some equipment
Fixed issue with not being able to revive random NPC
Fixed issue with conflicting hotkeys in build mode
Fixed issue with follower equip with right mouse button
Changed random NPC head picture
Fixed issues with Chinese UI
Added warning when getting new items in multiplayer
Added when encountering server login issues the game will back out to the lobby
Explored world map now consistent for all players
Fixed multiplayer NPC generation bug
Fixed multiplayer colony NPC saving bug
Fixed player getting on vehicle animation bug
Fixed non player controlled vehicle shaking bug
Fixed issues with tools playing the wrong sound effect
Fixed consistency issues with tools in multiplayer
Slowed down the speed at which online currency generate
Fixed issue with closing other players' revive UI
Fixed issue with multiplayer projectile pathing
Moved location of axe to the waist (still being tweaked)
Can now change music volume from the main menu options
Added the Puja back in (still using old animation, parts of a new behavior tree, adding animation as we go)
Added the andhera queen with all new animation and behavior
Added sword swing effect
Added underwater sword swing animations
Jumping will now spend stamina
Added NPC punching animations
Added follower UI when in battle
Hotkey H will now open the mobile pc UI
Added tooltips to Build Mode UI
When vehicles get damaged, the player will also receive some damage


Added the hotkey “j” for the Creation System
Fixed issue of unable to place colony core in Build mode
Fixed issue of after exiting from Build mode items not tallying correctly in other modes
Fixed issue of NPC movement speed
Fixed issue of player hands on wheels in a vehicle
Fixed issue of unable to talk with NPCs in multiplayer
Fixed issue of NPC dying and popping up the interact window in multiplayer
Fixed issue with gathering items and displaying information


Fixed issue with NPC walking speed and animation not matching
Fixed issue with player hand at wrong position on object
Fixed issue with NPC not getting up after reviving
Fixed issue of not able to dig in Build Mode
Fixed issue of not getting up after reviving if carrying custom weapon
Fixed issues of some Layerback attacks not able to hit
Fixed issue of clock not moving after loading game
Fixed issue with item cool down time
Fixed issue with autosave
Fixed issue with the solar charger and repair machine disappearing after loading
Fixed issue with the mission UI window not positioning right
Changed the currency in Adventure mode
Changed the range where the player can pick up monster drops
Optimized UI windows
Fixed issue where the Replicator displays the wrong numbers
Fixed character head display issues in the UI
Temporarily stopped vehicles from collision damage (due to multiplayer issue)
Fixed issue where some animal attacks were not initiated
Fixed issue where some animals enter attack mode too slowly
Fixed issue with Adventure Mode generating too many random NPCs
Fixed issue with alien camps displaying the wrong texture
Added tool tips to the Build System UI
Changed the transparency of the UI blocks in the Build System
Fixed issue of unlimited materials when clicking undo in the Build System
Fixed issue where pressing ESC exits the Build System
Tweaked the position of player when entering multiplayer
Added NPC revive in multiplayer
Fixed issue with monster drops in multiplayer
Fixed issue with using materials when in the Build System
Fixed issue with displaying uncharted territory
Added doors, beds, lights, and custom objects in the Creation Editor
Added ability to learn mineral scanner scripts
Added some fish types


Fixed Puja attack error
Fixed position of player when in vehicle
Fixed and changed the area of digging
Fixed issue of superspeed when jumping with a jetpack
Fixed issue of climbing animation when reaching the top
Fixed issue where some story NPCs don't appear
Fixed issue where some ISOs don't show an UI when clicked
Fixed issue where custom items cannot be picked up
Fixed issue where items get lost when moving from the Colony storage to personal items
Fixed several colony UI bugs
Fixed issue of not being able to talk with NPCs after loading
Changed the distance of scavenging animal bodies
Fixed repair machine and solar charger errors
Fixed issue where a game can be loaded from a blank save
Fixed issue with follower UI
Fixed issue with Adventure Mode shops and currency
Fixed error with pressing B
Fixed issue where loading can get stuck on 100%
Fixed the rotation of the shield handle in the Creation System
Fixed issue where the player pauses for a moment after the turning animation
Changed the attack animation of the player
Changed some calculations to allow the hit rate for the player to be higher
Fixed issue where the muzzle effect is away from the gun when moving
Changed the collision layer of some small animals to allow a greater hit rate
Fixed issue of player movement anomalies after changes to the host server
Fixed issue with fast travel in multiplayer
Fixed issue with server data packets
Fixed issue with random NPC shapes in multiplayer
Got rid of auto reviving after reloading a save where the player's dead
Fixed issue with turrets not receiving damage
Fixed issue with NPC following the player
Fixed issue with Workshop UI not working correctly
Changed UI location of followers
Fixed sleep UI, can now select length of sleep
Fixed issue with deducting monorail parts in Build Mode
Fixed issue with laser turret energy turning to zero when picked up
Fixed issue with random NPC auto revive time
Fixed issue with guns not having bullets when equipped
Fixed issue of player still able to use items after death
Fixed issue of player falling through the map in multiplayer
Fixed issue with large map in multiplayer
Added turret disappearing after total damage
Optimized Replicator UI, much faster now
Optimized UI display speed
Added mouse button display when mousing over pickable items
Added player draining oxygen in water (still needs UI display)
Added player damage from falling
Added player gaining hp at rest
Added more types of fish
Added long range attacks for Puja aliens
Optimized how aliens are created
Optimized how animals are created
Changed the physics system for vehicles, easier to control
Added NPC shop logos
Added staggered items in shops, players can now buy multiple items at once
Random NPC now have more than just one look
Colony buildings can now come under attack in single player
Colony NPCs can now be selected as followers
Added sound and visual effect to learning a script
Added help windows to Gerdy's talk at the start of the game
Added new buildings to the Martian Colony in Story Mode
Added energy shield blocking projectiles


Fixed issue with dodging and getting collision damage
Fixed issue with lack of oxygen regen when reviving in water
Fixed issue with AIs dealing damage after death
Fixed issue of digging area and UI area not being consistent
Fixed issue with fertilizer sprayer using bullets
Fixed issue of player sliding on incline
Fixed issue of not being able to walk backwards onto an incline when equipped with a gun
Fixed issue with rain sound effect loudness not being controlled from options
Fixed issue with scripts being allowed to relearn multiple times
Fixed issue with AI spawning that causes crash
Fixed issue with picking up turrets while firing causing an error
Fixed issue with item count for item missions
Fixed issue with "build a communications array" mission
Fixed issue with item count in build missions
Fixed issue with transparency when up close
Fixed issue of not being able to pick up some items after placing them
Fixed error with the solar charger being able to duplicate items
Fixed issue with words extending too far in the Mission Goals UI
Fixed issue of story drops not appearing
Fixed issue of AI leg IK not sticking to the ground
Fixed issue with punching animation under water
Fixed issue of standing half in water and not being able to jump
Fixed issue of water plane being too high when swimming
Fixed issue of items for a NPC not charging when not displayed as equipment
Fixed issue with irregular animation when picking object with weapon in hand
Fixed error when saving an ISO in the build mode
Fixed errors with build mode when selecting shape and material
Fixed issue with the repair machine not being able to fix items
Fixed issue with NPC running out of the mission area sometimes during a story mission
Fixed issue with not knowing if a story NPC has already been recruited into the colony
Changed the amount of minimum distance for jumping and falling even without start speed
Changed the animation for chopping trees
Changed the area and damage from pick axes
Changed the camera when in digging mode so that it doesn't shake
Changed the default brush in build mode to the selection tool (so you can point, drag, lift)
Changed the lock on and fire for missiles to the Z and X keys
Changed some of the initial equipment for storyline NPCs
Optimized UI code
Added IK effects to using tools or weapons
Added AI GroundIK
Added recoil animation for guns
Added help images to when first using vehicles
Added directional arrows on small map for mission guidance
Added vehicle control tips UI
Added VTOL crafts in the Creation Editor (again with new physics)
Added boats to the Creation Editor
Added being able to revive followers
Added 7 forest animals to Story Mode
Added basic AI herds
Added trade post building to the colony
Added the ability for the flash light to point to where the mouse pointer is
Added damage animation to player
Added the ability to hide some equipment when in a vehicle (such as pick axe)
Added invincibility when performing the dodge animation
Added random treasure boxes to Adventure Mode
Added auto speeches for Story Mode
Added NPC likability settings with over NPCs
Added hotkeys for brush selection in build mode
Added the most used materials to the build mode quickbar


Fixed issue with the "complete mission" UI not following the NPC
Fixed issue with not being able to get a mission through a story scene
Fixed issue with NPC getting stuck for rescue Rol mission
Fixed issue with missions where all NPCs need to arrive at a point to continue
Fixed issue with hatred transferring in multiplayer
Fixed issue with AbnormalCondition in multiplayer
Fixed issue with AI spawning in multiplayer
Fixed issue with follower story NPC always attacking an AI
Fixed issue with items disappearing from storage boxes after loading saves
Fixed issue with the town display icon being wrong
Fixed issue with the town display icon being at the wrong place
Fixed issue with pressing ESC causing some UI functions to stop
Fixed issue with cylindrical blocks displaying incorrectly
Fixed issue with F2 display mode where the mouse doesn't appear after pressing the ESC key
Fixed issue with recovering blocks throwing an error
Fixed issue with player locations not saving on large world map
Fixed issue with world map not centering on player during initialization
Fixed issue with auto turrets not shooting down an incline
Fixed issue with bed UI blocking off other UI after it's closed
Fixed issues with colony building repair
Fixed issue with colony NPC head display
Fixed issue with enhancing flare, stun, and blaster throwing an error
Fixed issue with mission display
Fixed issue with the NPC being bartered with walking away
Fixed issue with ash box being recognized as an item
Fixed issue with cutscene display time
Changed digging block brightness
Changed the frequency in which random loot appears
Changed the way VTOL and ships control
Changed some of the building UI so that they fulfill skill tree limitations
Changed a couple of animations for female character
Optimized AI Behavior
Added the player oxygen display
Added Trade Post building to colony
Added UI windows location saving
Added cave animals
Added basic cave pathfinding
Added submarine part to Creation Editor (controls like VTOL in reverse)
Added a couple of cutscenes
Added more animations to current animals
Added 8 animals
Added spider web effect to Andhera Queen mission


Fixed issue with ragdoll bouncing
Fixed issue with NPCs disappearing when logging on/offline
Fixed issue with auto reload
Fixed issue with pathfinding efficiency in caves
Fixed issue with spider web not disappearing
Fixed issue with dialogue not appearing after mission complete
Fixed issue with dialogue not leading to new mission
Fixed issue with Gerdy’s rest position
Fixed issue with mission icon size
Fixed issue with cutscenes generating enemies
Fixed issues created by random maps’ height configuration
Fixed issue with monorail creation
Fixed issue with efficiency
Changed logic for moving items out of bags
Changed vehicle consistency logic for multiplayer
Changed combat collision
Changed the balance of some of the Creation System’s addons
Optimized random NPC generation
Added the ability for players to attack NPCs in multiplayer
Added animals in forest and desert
Added the Processing Facility to the colony buildings (NPCs can now go out and gather for you!)
Added birds (no combat or new animations yet)
Added new gun grips to the Creation Editor
Added in optional skill tree leveling for Adventure Mode
Added in vehicle aiming HUD (press Z/X to lock and fire)
Added in layering for hit detection allowing for different damages to different parts of the body (will allow different damage from different weapons as well once we enter the numbers)
Added custom armor creation in the Creation Editor (cannot export yet)
Title: Re: PE Changelog (0.88+)
Post by: Luminaire on January 16, 2016, 06:10:00 PM

Fixed issue with NPC skills saving in multiplayer
Fixed issue with multiplayer AbnormalCondition
Fixed issue with IK and effects being at the wrong place
Fixed issue with colony storage and items bag not synchronizing
Fixed issue with NPC original clothing disappearing after putting on new clothing
Fixed issue with NPC not able to change cloth after a few changes of clothing
Fixed issue with not being able to learn new skills in the skill tree
Fixed issue with NPC changing jobs
Fixed issue with colony UI
Changed player attack animation and feel
Changed Items UI icons
Changed Character UI setup
Optimized grass generation, at least 20% faster
Optimized Character UI rendering
Added NPC being able to sleep to regain stamina in colonies
Added NPC skills (go gather, go hunt, etc)
Added NPC in colony jobs being affected by their skill sets
Added first person view, press F3 (no first person animation yet)
Added new aerial enemy behavior and animation
Added the medical facility to the colony
Added random diseases
Added the ability to form teams in multiplayer survival mode


Fixed player position consistency in multiplayer
Fixed NPC falling to the ground in cliff mission
Fixed issue with freezing animal group behavior
Fixed disease cool down time issue
Fixed issue with water display
Updated pathfinding programming, allows for differences between small and large animals
Added new bird behavior and animation
Added new Paja robot animation, effects, and behavior
Added building damage
Added the chainsaw and related animation
Added some new animation for first person view
Added NPC wait and run behavior
Added some new AI skills
Added animal droppings
Added custom armor export (single player only)
Story can now proceed all the way to GRV ship


Fixed issue with bury dead mission
Fixed issue with NPCs wondering off and disappearing
Fixed issue with NPCs falling into the ground
Fixed issue with NPCs not responding right away when attacked
Fixed issue with the replicator not being able to replicate multiple objects
Fixed issue with AI position inconsistency in mutiplayer
Fixed issue with player position inconsistency in mutiplayer
Fixed issue with Repair Machine display
Fixed issue with player equipment UI tearing
Fixed issue with digging effects not displaying
Fixed issue with NPCs appearing in water in Adventure Mode
Fixed issue with andhera effect
Changed the amount of NPCs appearing in Adventure Mode
Changed the distance bosses appear in Adventure Mode
Changed NPC shooting accuracy to less than 100%
Changed NPC behavior so that they don't just rush large bosses
Changed the pixel light count to a max of 50 in options
Changed mineral display colors in the scanner
Changed camera mode to F5, continue to press to change modes
Changed water fog to a lower level
Optimized NPC creation
Added ability to change hotkeys
Added new custom armor specs for materials
Added new custom parts for bow, laser rifle, and ax
Added coop for story mode (with bugs)
Added custom armor to multiplayer
Added robot enemies in GRV mission with new attacks and animation
Added robot enemies to other missions with new attacks and animation
Added UI display for picking things up and talking to NPCs
Added the drill
Added new story missions that extends beyond what's in a0.87
Added food and sleep affecting HP, stamina, and comfort
Added durability for items
Added Training Facility to colony (able to train soldiers now)
Added new bird animations
Added new animals with new behavior and new animations
Added damage to building blocks and terrain from enemies
Added invincibility when getting up
Added new buff icons


Fixed turrets not firing at enemies sometimes
Fixed turrets not firing when not hit by an enemy
Fixed jetpack animation
Fixed NPCs not returning after chasing an enemy
Fixed grenade projectile motion
Fixed giant robot enemy weapons projectile motion
Fixed ISOs disappearing after entering model scene
Fixed Paja creation error in the desert
Fixed world map not displaying anything in Adventure Mode
Fixed turrets filling up durability after being picked up
Fixed multiple colony UI bugs
Fixed herbs adding full HP
Fixed NPC spawning twice in camp
Fixed repair machines not using resources
Fixed kicking out NPC from colony and having the NPC disappear
Fixed issue where some scripts can't be learned
Fixed issue of being able to pick up the ladder while on it
Fixed problems with bird projectiles
Fixed issue with NPCs not stopping for conversation in Adventure Mode
Fixed fertilizer gun projectile
Fixed issue with andhera not being scared of light
Fixed issues with respawning a follower
Fixed issue with NPCs waiting for food at the colony warehouse
Fixed issue with follower's HP not being full at the start
Fixed issue with not being able to assign NPCs to some colony functions
Fixed multiple coop Story mode bugs
Changed the arrow hit effect
Changed comfort level lowering speed
Changed custom axe orientation
Changed the range of looting for follow player camera mode
Changed grenade throwing animations
Tweaked weapons collision
Tweaked vehicle driving controls
Tweaked animal attack timing
Tweaked shield sizes for colony
Tweaked some story missions for better presentation
Tweaked number of herds spawning
Added animal area attacks hurting over animals nearby
Added Puja camps to Adventure Mode
Added new medicines
Added a new prompt when trying to learn scripts that's already been learned
Added NPCs putting weapons away when out of ammo
Added random color to NPC hair
Added random color for NPC skin
Added UI element for picking droppings
Added new story missions
Added a new story scene
Added randomized animal sizes
Added the Trade Post for colony in Story Mode
Added diplomacy to Story Mode
Added playable single player custom maps
Added scenario editor to the World Editor
Added ability to plant any object and AI in the World Editor
Added new missions in Adventure Mode
Title: Re: PE Changelog (0.88+)
Post by: Luminaire on January 16, 2016, 06:11:46 PM

Fixed NPCs not eating in colony when sick
Fixed unable to equip ISO gun
Fixed death crash multiplayer bug
Fixed death movement when pressing cancel multiplayer bug
Fixed NPC changing to farmer and stopping work
Fixed NPC death save bug
Fixed random controller conflict
Fixed blurry font
Fixed NPCs going to work and not picking up anything
Fixed Big Fish mission
Fixed signal flare bug
Fixed Gerdy getting up to fight
Fixed NPCs falling to the ground below when loading the desert tower
Fixed Rol story buy after dam mission
Fixed birds seeing underground
Fixed projectiles missing when fired from up close
Fixed NPCs not drowning in water
Fixed server stuck on 100% loading
Fixed Mac unable to create server
Fixed NPC animation blending problems
Fixed random NPCs not fighting
Fixed NPC bug-eye and open mouth
Fixed falling through the ground when fast travelling
Fixed birds diving underground
Fixed aliens hurting their own tower
Fixed flying robot energy blade attack
Fixed follower head UI bug
Fixed cutting wood and getting way too much
Fixed shovels not being able to dig aluminum
Fixed passive animals not attacking vehicles after being attacked
Fixed issue with voxel building incline controls
Fixed issue with Allen Carter standing on Gerdy
Fixed Allen Carter not running away from hare
Fixed animals in groups not running
Fixed cutting tree animation timing
Fixed monkeys through projectiles
Fixed giraffe projectile direction
Fixed turrets shooting at animals behind terrain
Fixed Adisa running off right away after a story conversation
Fixed several story dialogue problems
Fixed animals turning bug
Fixed clicking small map not going to world map
Fixed tooltips not displaying percentages for debuffs
Fixed NPCs getting stuck coming out of the Andhera cave
Fixed arrow effect
Fixed animals not giving up the chase
Fixed NPCs going to the top of the desert tower
Fixed Puja weapon changing animation bugs
Fixed AI not continue to fight during a battle
Changed tree collision boxes
Changed some hotkeys to locked
Changed voxel terrain building so that grass gets deleted
Changed mainline story mission exclamation marks to purple
Changed Puja visual and hearing detection distance
Changed friend icon in world map in multiplayer
Optimized Puja animations
Optimized Puja pathfinding
Optimized some of the stuttering problems
Tweaked emanation tower collision
Tweaked the amount of AI appearing in coop mode
Tweaked alien tower HP
Tweaked Blindatillo mission
Tweaked Puja gun accuracy
Tweaked comfort level decrease rate
Tweaked disease rate
Tweaked car controls
Tweaked motorcycle controls
Tweaked turn and sheath weapon timing
Tweaked firebear mission
Increased plant picking area
Added effects for taking medicine
Added animal creation area to World Editor
Added hotkey “z” for running and walking
Added partial damage to animals (shells are hard)
Added animal action for chasing into water
Added camera pan to calcite mission
Added animals pouncing
Added campfire
Added NPC sleeping and eating in camp
Added bird stopping action
Added no death in Build Mode
Added follower eating food and taking medicine
Added sword trail
Added repair machine in multiplayer
Added solar recharger in multiplayer
Added Puja medic
Added torpedo effect
Added Puja injury
Added new Puja animations
Added new NPC animations
Added new music to swamp and desert
Added robots being able to push down trees
Added ability for followers to generate comfort levels while the player sleeps
Title: Re: PE Changelog (A0.88+)
Post by: Luminaire on January 18, 2016, 01:42:23 PM

Fixed server mismatch bug in multiplayer
Fixed the release follower crash bug
Fixed a follower crash bug
Fixed being stuck on the Tariq mission
Fixed not being able to change body shapes with male characters in the character creator
Fixed NPCs not being able to float up in the Big Fish mission
Fixed adventure mode town LOD problem
Fixed animals freezing after attacking
Fixed price display problem in multiplayer
Fixed ISO axe numbers problem
Fixed font problem (hopefully for everyone this time)
Tweaked NPC stamina and hunger decrease rate
Tweaked colony medical facility cure speed (5 sec instead of 20 min)
Added select all option in the scanner
Added knock backs to small AI
Title: Re: PE Changelog (A0.88+)
Post by: Luminaire on January 19, 2016, 04:54:35 PM

Fixed animals chasing to max chase range and stop responding to attacks
Fixed Chinese font problems
Fixed animal top speed limitation bug
Fixed animals not responding to vehicle fire
Fixed Linux not displaying animals
Fixed some Puja attacks not doing damage
Fixed overhead icons and letters getting too big when close to the camera
Fixed Chen’s sleeping position
Tweaked energy shield level and recovery speed
Added cutscene to the Andhera cave mission to get everyone out of the cave
Added colony NPCs can recover slowly from diseases by resting in a bed
Added colony NPCs can regain comfort level when resting in a bed
Added colony NPC disease UI
Title: Re: PE Changelog (A0.88+)
Post by: Luminaire on January 20, 2016, 07:33:18 PM

Fixed Bury the Dead mission
Fixed follower death icon on big map
Fixed action_throw crash bug
Fixed colony UI crash bug
Fixed birds flying too high
Fixed NPCs with exclamation marks on their heads in multplayer
Added sounds to 4 turrets
Added a greenback to the Carter Camp defense mission
Tweaked some random NPC dialogue
Title: Re: PE Changelog (A0.88+)
Post by: Luminaire on February 04, 2016, 05:15:07 PM

Fixed scuba mask using oxygen on the ground
Fixed group AI disappearing when the server creator logs off in multiplayer
Fixed cylinder blocks
Fixed flying robot bosses not landing
Fixed NPC able to do work in bed
Fixed infinite tree cutting bug
Fixed Nan teleporting to the top of the Andhera cave
Fixed bugs with Firebear mission
Fixed HP bar being too big when close
Fixed NPC falling into the ground in multiplayer
Fixed L1 section crash bug
Fixed Collection Facility not saving
Fixed adventure mode missions and rewards not matching
Fixed Rol not fighting
Fixed save crashes
Fixed planting crops and not getting harvests
Fixed eyes problems for mainline male NPCs
Fixed fishbones not disappearing in the Big Fish mission
Fixed Adisa showing up in the Martian camp
Fixed Gerdy disappearing
Fixed digging causing the player to get stuck
Fixed hiding parts in the Creation Editor not working
Fixed Mariturtles getting pushed off the ground when walking
Fixed problem with NPC Ben being killed off
Fixed block out of range bug
Fixed NPC turn animation
Fixed NPC conversation animation sliding
Fixed Gerdy sitting on ground when getting up
Tweaked skill tree
Added font check box in options for fixing blurry font (check only if you have blurry font!)
Added custom robot ingame
Added NPC moving aside
Added sitting in chair (press e)
Added robot fish AI boss (without attack behavior)
Added NPC in-camp actions
Added new skills to flying robot bosses
Added debuff effects
Added colony self sufficiency in single player
Title: Re: PE Changelog (A0.88+)
Post by: Luminaire on February 05, 2016, 04:15:39 PM

Fixed Adventure mode NPC store UI
Fixed follower death being permanent when logging off right after in multiplayer
Fixed Training Facility not working correctly
Fixed NPCs not being in towns in Adventure
Fixed custom weapons hitting the player when in vehicle
Fixed not being able to aim weapons on vehicle
Fixed trees respawning in multiplayer after already being cut
Title: Re: PE Changelog (A0.88+)
Post by: Luminaire on February 29, 2016, 03:00:49 PM

Fixed not being able to assign a job to Nan
Fixed NPCs standing too close
Fixed giant robots not shooting missiles
Fixed some NPCs not fighting enemies
Fixed planting time being reset upon fast travel
Fixed missions in adventure mode spawning enemies too close
Fixed NPCs not getting on the monorail
Fixed L1 section camera issues
Fixed ragdoll getting stuck when dying on signal tower
Fixed not being able to repair turrets
Fixed not being able to dig in water
Fixed farm not saving
Fixed arrow numbers not showing up
Fixed NPC not in towns unless reloading in adventure mode
Fixed multiplayer colonies not being able to upgrade
Fixed not being able to plant in multiplayer
Fixed monorail not being able to connect two ends
Fixed NPCs falling into the ground in multiplayer
Fixed multiple AI robot follower bugs
Fixed enemy inconsistency in multiplayer
Fixed not being able to place the repair machine on level 1 colony
Fixed NPC getting stuck in the Factory Replicator
Fixed farm UI
Optimized object spawning
Optimized group spawning
Tweaked nuke effect so that frame rate doesn’t drop
Tweaked the amount of rain
Tweaked the blurring underwater
Tweaked multiple story scenes
Added not being able to fast travel when on vehicle
Added mission failed UI prompt
Added followers helping player cut tree (when equipped with tree cutting equipment)
Added enemy missiles attacking multiple targets
Added torpedo effects
Added the Stay command for NPCs
Added colony self-sufficiency in multiplayer
Added some cave animals
Added middle mouse button for scrolling text
Added outline to UI numbering
Added launch facility location in the desert in story
Updated to Unity 5.24 fixing a bunch of physics bugs
Title: Re: PE Changelog (A0.88+)
Post by: Luminaire on March 01, 2016, 03:40:57 PM

Fixed NPCs not fighting during Pujan attack
Fixed objects not stacking on each other
Fixed Nan dialogue bug with Tariq
Fixed Rol taking a follower spot in multiplayer story coop
Fixed not being able to get the Nan cave mission after cancelling it
Fixed NPC not traveling in story coop
Fixed animation bug of rolling while aiming
Fixed multiplayer tower defense bug in which monster disappear when the main player leaves the game
Fixed NPC BTCheckPosition crash
Title: Re: PE Changelog (A0.88+)
Post by: Luminaire on March 22, 2016, 02:30:49 PM

Fixed SSAO affecting the digging box height position
Fixed not being able to open recharger UI in multiplayer
Fixed not being able to get on motorcycle
Fixed issue with having the main player being near for a tower defense mission to spawn monsters
Fixed alien attack mission auto completing when the player gets to far
Fixed missiles causing the camera to truck closer
Fixed player and NPC having different relationship with Pajans
Fixed object placement
Fixed crystal cave camera bug
Fixed calling home mission not saving materials
Fixed vehicle weapons not hurting animals
Fixed adventure towns npc spawning bug (causing more empty towns than usual)
Fixed NPC standing too close together
Fixed skill tree not equipping mining equipment
Fixed NPC without range weapons still attacking air targets
Fixed personal AI gun not being able to hit moving birds
Fixed refill bullets closing the turrets window
Fixed colony mission pointing to 0,0 point
Fixed main menu music stopping suddenly
Fixed mining script and skill tree conflict
Fixed NPC turning circles while pathfinding
Fixed GRV not going away after a certain story mission
Fixed player holding the npc while in Mars colony bug
Fixed Agnes disappearing from Earth camp
Fixed NPC with no money showing their name twice
Fixed Allen not moving in multiplayer when main player logs off
Fixed multiplayer continue loading when server going offline during load
Fixed 4X4 particle turret not centered
Fixed the male gold armor causing the arm to be transparent
Fixed the greenback rhino bouncing after death
Fixed getting blood sample from NPCs causing them to get kicked out of colony
Fixed followers falling off the monorail
Fixed not being able to dig when in water
Fixed water not under overhang
Fixed swimming with pick axe not having animation
Fixed player able to grab items from colony NPCs
Fixed effects causing stuttering when used for the first time
Fixed random NPC dialogue when giving the turret mission
Fixed water bump not being able to continuously pump water
Fixed fertilizer sprayer animation
Fixed not recording numbers for fire mission
Fixed layerback effect still going after its death
Fixed Gerdy being on the ground after loading her being carried by Allen Carter
Fixed NPCs trying to punch when equipped with a gun
Fixed NPCs still saying hungry and tired when not after a fast travel
Fixed UI not showing the different between the two different fertilizer sprayers
Fixed AI attacking another AI blocking its attack line
Fixed space bar plus hotkey causing problems
Fixed last ammo causing the player to enter the punch animation
Fixed aliens running underwater and shooting
Fixed not being able to continue mission when fast traveling during rescue Gerdy mission
Fixed NPC talk prompt causing player not being able to raise weapon
Fixed rocket launcher Pajan stuck in backing up animation when something’s blocking its path
Fixed Gerdy to Martian colony story logic problem
Tweaked how far plants are able to be planted so plants are easier to harvest
Tweaked AI attack behavior
Tweaked the amount of copper in adventure mode
Optimized terrain rendering
Added prompt for when colony does not have enough materials to upgrade
Added custom turret
Added Pujan NPC images
Added debuff effects to NPC UI
Added a couple of custom maps
Added Story Editor execution (custom stories can now run ingame)
Added new and faster adventure mode terrain
Added selection for turning off shadows for lights
Added new type 02 jetpack
Added followers gaining stamina when the player sleeps
Added NPC returning to base after a vehicle pushes them far
Added tree falling after being cut
Added tree falling effect
Added NPCs getting out of the way when the player walks through them
Added followers helping to pickup things and cutting trees
Added picking up ash box
Added the shockwave gun
Added UI position saving
Added personal AI lower power and HP warning
Added animal foot prints and graves for Ataro mission
Added putting the monorail cart directly onto the track
Title: Re: PE Changelog (A0.88+)
Post by: Luminaire on March 24, 2016, 12:09:16 PM

Fixed not being able to talk with NPCs after loading a save
Fixed vehicle recharge speed in colony
Fixed animals being pushed up into the air a lot
Fixed birds bouncing up and down in the air sometimes
Fixed giraffe animation bug
Fixed falling to the ground after swimming to about 50 meters in height
Fixed NPC getting twisted by IK when holding a gun or bow
Tweaked the time for loot to disappear
Tweaked NPC gun attack distance
Tweaked adventure mode terrain so that more mountains and hills appear
Added some colony prompts
Title: Re: PE Changelog (A0.88+)
Post by: Luminaire on April 18, 2016, 04:10:11 PM

Fixed the fertilizer sprayer being able to spray on blocks
Fixed player cutting a tree and getting resources when an animal pushes it down
Fixed the Processing Facility clearing jobs at night
Fixed follower colony NPCs not returning to base after self revival
Fixed “Call Home” mission saving problem
Fixed storyline NPCs being hungry
Fixed diplomatic mission pulling Ataro away from the colony
Fixed farm NPCs wondering too far from the colony
Fixed followers circling a tree before helping cutting
Fixed bed disappearing
Fixed andhera staying int the sun during the day
Fixed getting attacked during “Fruit Delivery” mission
Fixed pressing twice to reload a turret
Fixed NPC stuck and not doing anything
Fixed the esc key not working when digging in first person
Fixed cutscene camera tilting in first person
Fixed pressing enter causing the game not to respond
Fixed not being able to hit sometimes
Fixed slow Adventure mode LOD rendering
Fixed flora mission not collecting plants
Fixed charger giving negative numbers
Fixed birds flying too far away
Fixed Joyride mission logic problem
Fixed Gerdy sometimes not giving a mission at start game
Fixed being able to pull out colony parts in dungeon sections
Fixed dropping an object on the player causing the player to fly away
Fixed flying robots sending the player flying off
Fixed bosses spawning in camps in Adventure mode
Fixed Allen Carter not hiding in the tent during battles
Fixed towns half underground in Adventure Mode
Fixed NPC farming animation not repeating
Fixed blood sample mission causing random NPCs to disappear
Fixed Lao and Adisa not helping player fight
Fixed NPCs not shooting and keep on backing up when the enemy is close
Fixed the door dropping 1 meter when opened once
Fixed NPCs addressing the player wrong in Adventure mode
Fixed Allen Carter running in circles around the player when being chased
Fixed animals running in circles before attacks
Fixed NPCs falling through the monorail
Fixed graves not saving at Layerback location
Fixed NPC behavior crash in multiplayer
Fixed sound not being synced with tree cutting
Fixed NPC not reverting after being disbanded as a follower
Fixed the map UI question mark showing up too close to the player
Fixed the durability numbers differing between the Fix Machine and the inventory
Fixed gathering followers causing a crash in coop story
Fixed followers cutting double rooted trees sometimes cutting at air
Fixed fix machine items not saving
Fixed NPC appearing with the same skill set twice
Fixed jump animation
Tweaked ship energy usage
Tweaked ship turn speed
Tweaked the Adventure mode terraces
Tweaked bullet sound effect
Tweaked birds’ flying animation so they don’t fly off too fast
Tweaked player attack movement so that the hit connects after an animal is pushed back
Tweaked the way animals run away so that players have a chance to hit
Tweaked turret type 01’s ingredients
Tweaked the distance players can pick up plants in first person
Tweaked birds’ hardness to kill, will also now drop diamonds
Tweaked night darkness
Tweaked smoked sausage and roasted meat’s ingredients
Tweaked cutting tree view in first person
Tweaked headlight effect
Tweaked headlight location
Tweaked boss spawning rate for missions
Tweaked the amount of copper and sulfur appearing in soil
Optimized NPC memory usage
Optimized Adventure mode rendering
Optimized GC Collection
Added 10 new animals
Added long press for keys
Added animals instant animation switch to allow for better behavior
Added smoke effect to first lifeboat
Added the tutorial
Added a flour script seller
Added a light to Lao’s headlight
Added some cutscene animation
Added UI resetting inside the window when switching resolutions
Added loot drops in the form of bright balls
Added environmental effects
Added cave ambient background music
Added light rain
Added reticle to first person
Added being able to drag an UI window halfway beyond the edge of the screen
Added pressing “e” to pick up dead plants, cutting trees, and harvesting
Added andhera’s reactionary behavior to light
Added the “alt” key for deletion in build mode
Added NPCs dodging enemy skill attacks
Added scrolling to the Workshop
Title: Re: PE Changelog (A0.88+)
Post by: Luminaire on May 24, 2016, 06:53:47 AM

Fixed player animation on the water surface
Fixed fish and animals spawning underground
Fixed shockgun not pushing back the Puja
Fixed the repeat spawning of bosses
Fixed NPCs not fighting back against player
Fixed Adisa following vehicle even after the player cancels the mission
Fixed logic problem with the bring Gerdy to Martian colony mission
Fixed Lucious not getting up sometimes
Fixed NPCs fighting in the water
Fixed taking all from followers duplication bug
Fixed save machine save issue
Fixed colony NPCs not able to be assigned jobs after becoming a follower once
Fixed placing items to charge causing crashes when no the colony have no power
Fixed sentry 3 not recharging
Fixed the position of some equipment in the UI
Fixed the gun pointing to the lower right when coming out of a run
Fixed iso falling through blocks
Fixed near clip problem in the colony shield
Fixed getting two followers, releasing one, and cannot revive the remaining one
Fixed NPC trying to attack enemies beyond a wall or terrain
Fixed factory bug when using colony only replication scripts
Fixed followers still attacking the natives when at peace
Fixed 2 NPCs planting at the same location
Fixed the spacing for which NPCs are planting
Fixed vehicle recharging causing a crash in multiplayer
Fixed riding in the monorail causing a crash in multiplayer
Fixed getting killed while in bed and pressing cancel causing the player to revive on the spot
Fixed the collecting facility cauing an error when the colony core is destroyed
Fixed the giant robots standing upright instead of kneeling when first encountered
Fixed fix machine saving issue
Fixed random NPC gathering bug in Adventure mode
Fixed fix machine wrong prompt issue
Fixed fix machine not fixing when the UI is closed
Fixed not being able to see the gun going from third person to first person view
Fixed NPC no longer teaching in the training facility after resting
Fixed gathering facility not working in Adventure mode
Fixed Adventure mode NPCs not helping with planting
Fixed not being able to draw a range weapon when an UI window is open
Tweaked NPCs broadcasting every thought
Tweaked gun reticle accuracy
Tweaked the size of fish
Tweaked the amount of fish
Tweaked Andhera Queen balance
Tweaked shockgun balance
Tweaked Puja and Paja attacks so that they move forward
Tweaked mineral scanner UI color
Tweaked the scale of the textures for building blocks
Tweaked the sound receiving position to the player position
Reworked the Workshop UI and functions, faster and shows more
Optimized NPCs
Optimized the smoke effects at the Mars colony
Added second gun reticle for when the aim object is close
Added talking to a NPC stopping autorun
Added select by material in the Creations Editor
Added tip for picking up the ashbox for the Layerback mission
Added warning prompt when the follower’s weapon breaks
Added underwater robot boss attacks
Added new cutscene animations
Added colony shield keeping animals out
Added colony shield doing damage to animals
Added colony shield effects
Added Andhera Queen egg laying
Added battery usage for drill and chainsaws
Added 12 new animals
Added first and third person tutorial
Added axe only cutting trees (now it’s only a tool, not weapon)
Added shader for Todd’s transparent suit
Added first slot of quickbar showing the equiped equipment
Added vehicle pushing down trees
Added vehicle hitting animals and causing damage
Added effects for animal droppings
Added sickness
Added colony too close to Martian colony warning prompt
Added new story parts
Added diamond based scripts
Added equiping flashlight and sword at the same time
Added last death spot on the main map
Added random dungeon to the Adventure map
Added custom mode to multiplayer
Added custom mode UI
Added safety axe
Added random attacks on the colony
Added the assigning of functions (other than camera turn) in the key changing option
Added gun sounds
Added trading between locals and colonists
Added 2 new music tracks
Title: Re: PE Changelog (A0.88+)
Post by: Luminaire on May 28, 2016, 05:20:51 PM

Fixed recycle machine giving a wooden hilt when placed a second time
Fixed followers not fighting until being hit
Fixed Allen Carter running in circles when dodging
Fixed Lao Lei fighting during rescue mission when attacked by a bear
Fixed program closing taking a long time
Fixed Tariq behavior during Rol rescue mission
Fixed adventure mode dungeon not saving
Fixed follower poison effects showing up as the player’s
Fixed transparency problem for animals
Fixed SSAO causing far off shadows and flickering
Fixed ISO turret causing a crash
Fixed follower names shaking on a vehicle when moving
Fixed ragdoll falling through the ground when loading (bury the dead mission)
Fixed colony attack not saving correctly
Fixed Brother and Sister mission
Optimized player performance
Tweaked dungeon loot types
Tweaked devilwolf animations
Tweaked marihare attack behavior, no more running in circles
Tweaked cave music track
Added battle music track
Added rainforest music track
Added many animal sound effects
Added prompt for when the colony is under attack


Fixed Chen turret mission
Fixed followers freezing while cutting trees
Added thicker font (should fix all font problems)
Title: Re: PE Changelog (A0.88+)
Post by: Luminaire on July 02, 2016, 04:35:40 AM

Fixed player falling through blocks when reloading
Fixed laser gun not being accurate
Fixed arrow number display
Fixed enemies respawning when fast traveling in adventure mode
Fixed having to press cancel twice when reviving
Fixed animation problem when picking up bullets without a weapon in hand
Fixed shotgun giving too many skill points
Fixed crash created by alt-tab and right clicking with gun equipped
Fixed not giving skill points for gun kills
Fixed battle music playing when hitting the ground
Fixed electric numbers issue for guns using electricity
Fixed colony sleep UI being able to gather mainline NPCs as followers
Fixed followers asking for repairs without a weapon in hand
Fixed Tariq repeating a statement throughout the game
Fixed being able to enter the dodge animation while on a glider
Fixed turrets not showing up on the small map
Fixed some animals not being able to land range attacks
Fixed adventure mode not having ocean bg music
Fixed NPCs getting attacked by animals and ignoring them
Fixed NPCs running into chests
Fixed NPCs with exclamation marks on the small map not giving a mission
Fixed Chen’s eyes
Fixed near clip problems with climbing ladders
Fixed the player becoming bald for a second when going from first person to third
Fixed no sound when in melee combat when in the air
Fixed no sound when in multiplayer
Fixed some issues with male and female specific clothing in the replicator
Fixed broken axe always broadcasting that it’s broken
Fixed digging in the GRV ship mission giving the wrong item
Fixed factory replicator workers stopping work when the player talks to them
Fixed being able to call a follower even when the follower is dead
Fixed the upgrade machine not being able to upgrade the axe
Fixed the energy shield not working for the follower
Fixed still being able to pick up items when the inventory is full
Fixed some fish and bird attack issues
Fixed animals spawning within the colony shield
Fixed the Paja not being able to get up after entering ragdoll state
Fixed Peter and Ava falling to the bottom of the desert tower when reloading on a slower harddrive
Fixed not being able to click the materials in the build menu with the mouse
Fixed issue with the tutorial level elevator when heading down
Fixed too many dungeons spawning in multiplayer
Fixed player not able to use own colony upon returning to server in multiplayer
Fixed the gather icon not showing in tutorial
Fixed colony NPC change cloth UI
Fixed tree billboards in water showing up above water
Fixed AI not gradually appearing when spawning
Fixed land AI spawning in water
Fixed ragdoll for hexapod
Fixed various UI bugs
Deleted the R&D skill
Deleted the World Editor button for Mac and Linux machines, the World Editor is Windows only
Changed the wooden bed to a sleeping bag to better fit the theme
Increased the draw distance for trees in adventure mode
Optimized ragdolls in oceans
Tweaked fog color for several biomes
Tweaked water gathering to holding the left mouse key
Tweaked NPC camp behavior so that they’re not eating and sleeping at the same time
Tweaked mineral scanner colors
Tweaked battle music for slow in and out
Tweaked tutorial missions to be more precise and clearer
Tweaked tutorial tips speed
Tweaked repair machine time to much lower
Tweaked recycle machine time to much lower
Tweaked the size of the plant root area when planting
Tweaked the colony building location so that it cannot be placed in caves or underwater
Tweaked all font to thick font
Tweaked the speed at which weather changes between biomes
Tweaked some animal turn animations
Tweaked the height and speed of aircraft
Tweaked sound output for animal groups
Tweaked animal speeds
Tweaked some NPC animations
Added all mainline story missions (bugs and all)
Added tooltips for options
Added followers using ISO weapons
Added new NPCs
Added new rivers
Added water in dungeons
Added more enemy types in dungeons
Added lights to some static models
Added lights to dungeons
Added water waves for animals
Added new ocean plants
Added new volcanic plants
Added the grappling hook, Hitomi sells it
Added many animal sounds
Added hit sounds
Added gun sounds
Added vehicle sounds
Added turret sounds
Added new cg intro (it might be a bit choppy for some, still working on that)
Added easy mode for story mode
Added pause when pressing esc
Added several new story locations
Added new terrain features to the world map
Added Puja and Paja kneeling animation for when firing weapons
Added using player made ISOs as loot for dungeons
Added levels for dungeons
Added more cutscene animations
Added sleep behavior at night for animals
Added 12 types of new animals
Added Ava’s little robot
Added placeable storage box
Added two-handed weapons
Added colony warning for low coal
Added minirobot missile effect
Added followers being able to switch weapons when out of ammo
Added having Nan sell the laser pistol
Added ocean sounds
Added footstep sounds
Added canceling follow missions when entering a dungeon in single player
Added a new custom map


Fixed crashing on Linux
Fixed trees not displaying in near terrain in adventure
Fixed dungeon texture stretching issue
Fixed fish swimming above the water
Fixed falling to the ground and broadcasting the battle music in multiplayer
Fixed intro cg stuttering (by lowering it to 720p)
Fixed pressing pause while gliding causing death
Fixed not being able to place a colony core under blocks
Fixed player turrets shooting at NPCs in adventure survival mode
Fixed giant fish being spawn in the lake above the cave during Agnes mission
Fixed unable to team up in multiplayer adventure survival
Fixed turret hitting mission NPC in multiplayer adventure survival
Fixed the monorail place range being too close
Fixed animation for reviving in water
Fixed locations for some story NPCs
Fixed L1 section disappearing after entering and leaving
Fixed getting stuck in GRV ship
Fixed workshop UI error
Fixed drowning in a submarine
Fixed monorail not receiving fog
Fixed bug with getting a mission while talking with a NPC
Fixed crashing for first time users when entering the tutorial after clicking adventure mode
Fixed Paja city texture not being there
Fixed Layerback foot prints for Ataro mission
Optimized ocean animal groups deletion from memory
Optimized sound effects loading causing studdering
Changed the wind sound in grasslands
Tweaked grappling gun
Tweaked beach sound
Tweaked many animal turn animations
Tweaked sword swing sound timing
Added mud footstep sound
Added 2 new animals
Added energy axe, shovel, pickaxe, sword, and shield to story mode (Percy Malik)
Added 2 new music tracks for Volcano and Redstone biomes
Added Puja and Paja battlegrounds in the northern grasslands
Added NPC hit sounds
Added ISO gun reload sound
Added swimming sounds
Added grappling gun sounds
Added tree falling sound
Added Player getting hit sounds
Added vtol sounds
Title: Re: PE Changelog (A0.88+)
Post by: Luminaire on August 04, 2016, 06:18:39 AM

Fixed animals being indecisive
Fixed 1000 missions issue
Fixed tree respawning upon reload in adventure mode
Fixed left mouse click once to cut a tree in the tutorial
Fixed grappling hook pulling the player underground
Fixed NPC not arriving at the destination on time during Ataro mission
Fixed able to get 3 followers while in colony
Fixed McTalk ship appearing on the ground after it's taken off
Fixed NPC face image appearing blank after alt-tab
Fixed Confrontation mission, where Peter's not moving
Fixed NPCs moving off when selling things
Fixed multiplayer movement stuttering
Fixed colony buildings getting damage without seeing enemies
Fixed blindatillo ground shake attack
Fixed not being able to receive a mission in multiplayer custom maps
Fixed colony being destroyed during the final battle causing NPCs to run for 0,0
Fixed player canceling reviving causing a UI issue during the last battle
Fixed follower getting smacked underground
Fixed flying vehicle causing name stuttering
Fixed getting teleported when talking to a NPC in the training center
Fixed random NPC head image issue
Fixed follower inventory issue in multiplayer
Fixed NPCs not being able to use ISO guns
Fixed first bullet of the fertilizer gun not working
Fixed the fertilizer sprayer blocking the view in first person
Fixed dropping a second colony in multiplayer causing a crash
Fixed not being able to place a second marker on the map in multiplayer
Fixed not being able to save very far grass in options
Fixed crash when quiting to main menu from the first mission in the tutorial
Fixed player camera zooming in very fast when hit by bullets
Fixed arrow keys binding
Fixed stairs not auto locking
Fixed a follower's current command changing after fast traveling
Fixed gathering plants distance and icon not being the same distance in the tutorial
Fixed Puja attacking with axe without a target
Fixed mobile turrets not auto attacking devilwolf groups
Fixed some animals not fading in and out correctly
Fixed various UI bugs
Fixed factory replicator numbers bug
Fixed initial NPC face not displaying in adventure mode
Fixed Puja backing into a wall while trying to get a better shot
Tweaked tutorial level for better instructions
Tweaked the default selection tool when building blocks (now just click, drag, and lift)
Tweaked initial digging animation to be faster
Tweaked NPC aiming to be more accurate
Tweaked glider drop speed
Tweaked adventure mode river render
Tweaked vehicle controls to be more stable and less bouncy
Tweaked missile lockon time (.4 seconds)
Tweaked mineral spawning too low in the ground in adventure mode
Tweaked the grappling hook's low aim
Tweaked mineral scanner to be able to zoom closer
Tweaked armor and comfort relationship
Tweaked NPC group behavior (no more entire colony chasing after one rabbit)
Tweaked NPC attack behavior (won't all dodge at the same time)
Tweaked pathfinding for AI to get out of corners
Tweaked animal amounts in forest and rainforest
Tweaked animal amounts in adventure mode
Tweaked adventure mode terrain generation
Tweaked animal collision so that it's harder to push them above player head
Tweaked the timing for double tap when dodging
Tweaked story mode rivers
Tweaked when the player gets a fever
Tweaked comfort and stamina relations, most actions will now use stamina, low comfort will cause stamina to regenerate slowly
Tweaked stamina and weapon relations, higher stamina will let the weapon swing faster, include ISO weapons (we'll add swing speed and damage relationship later)
Tweaked some UI icons
Tweaked how far mobile turrets can be placed
Tweaked grass types and placement
Optimized tree generation
Completed the story mode coop mode, should be able to play all the way to the end of the story
Deleted some legacy items now useless in gameplay
Added new logo to the main menu
Added new intro theme
Added damage to vehicle from running into objects or terrain at high speeds
Added dual wield swords (actual two hands this time)
Added storage box seller in story mode (Anjum)
Added vehicle auto cruise (middle mouse button)
Added custom map co-op (bugs included)
Added AI attacking building blocks
Added an animal wiki (talk to Agnes), still working on the texts
Added more voiceovers
Added new NPCs
Added new story locations in story mode
Added being able to see NPCs on the large map within a certain ranch after Rol's mission
Added more animal sounds
Added UI icons
Added laser turret script to story mode
Added comfort to the main UI
Added new NPC animations
Added several side missions
Added many new story terrain features
Added 3 new ores (titanium, lithium, diamonds)
Added new mineral deposits in story mode
Added new minerals to scanner
Added new cave systems in story mode
Added storyline messages UI
Added Paja/Puja airships
Added Paja/Puja airdrop troops
Added Paja/Puja ground to air cannons
Added roads between towns in adventure mode
Added random attacks on colony in story mode
Added random animal attacks on towns and colony in single player adventure mode
Added random Puja/Paja attacks on towns and colony in single player adventure mode
Added new adventure biomes
Added new specific biome color scheme for adventure mode
Added background music to adventure mode
Added credits (Kickstarter backers will go up next build)
Added colony NPC behavior schedule
Added fusion plant
Added falloff for range weapon damage
Added ability to pull players back into the dungeon if he/she somehow falls out
Title: Re: PE Changelog (A0.88+)
Post by: Luminaire on August 14, 2016, 05:57:23 AM

Fixed monster beacons not disappearing sometimes
Fixed reticle not aimed at center in resolutions higher than 1080p
Fixed storage box causing movement and visual issues
Fixed Agnes dayu mission markers
Fixed disconnect from server issue
Fixed first person not able to correctly cut trees
Fixed linux memory issue
Fixed NPCs not being able to pathfind steeper slopes
Fixed NPC with little money showing “NPC_NAME”
Fixed Ataro stating not everyone’s in the colony yet
Fixed controller causing spinning (needs more testing)
Fixed not being able to pick up a torch
Fixed repairs costing too much
Fixed species wiki length and width numbers being switched
Fixed max replication numbers being wrong
Fixed background noises only playing once
Fixed numbers for Dayita turtle shells
Fixed not able to hit the GRV computer
Fixed Ava and Peter not returning to colony after the translations missions
Fixed Agnes getting stuck in the What Lies Beneath mission
Fixed Allen not being able to pick up Gerdy if she’s moved
Fixed colony showing two power plant tabs when one should be a nuclear reactor
Fixed other players not being able to grab items from the round storages players drop when they die
Fixed pressing the replicator construct button without selecting a script causing a crash
Fixed the first adventure mode mission pointing to another town
Fixed stairs not being able to lockon anymore after turning
Fixed not being able to right click on items with the build menu open
Fixed “under attack, can’t sleep”
Fixed headgear being in the wrong slot
Fixed Rol not following when conversation gets out of range
Fixed some skinning issues for armor
Fixed no random animals in linux
Fixed unable to right click items after using NPC shop
Fixed effects sounds not stopping after exiting vehicle
Fixed not being able to get one of Kayla’s missions
Fixed NPCs not firing range weapons at close range sometimes
Fixed being able to click on another character to talk when already talking with a character
Fixed colony being damaged without AI showing up
Fixed multiplayer logon issues
Fixed not being able to kill the marihare in the tutorial
Fixed laser turret tracking issue
Fixed all items being available in custom mode
Fixed NPC not moving after mission complete
Fixed Allen not displaying the talk icon when mouse overing him
Tweaked the distance in which birds follow
Tweaked armor defense numbers (very obvious now)
Tweaked Agnes fish mission to a side mission
Tweaked the building UI to be simpler and added a regular selection option
Tweaked the speed at which a player can get a disease
Tweaked dual swords swing speed
Tweaked raining in caves (if you move the camera fast, it will still rain some, can’t be helped, collision issue)
Tweaked building block defense numbers to much higher
Tweaked adventure mode terrain generation
Tweaked intro music
Tweaked world map
Tweaked NPC cave pathfinding
Optimized terrain generation
Added fertilizer sprayer script to adventure mode
Added the , and . keys for quickbar page toggle
Added followers moving away from digging UI boxes
Added wind sounds to mountain and volcano areas
Added more animal sounds
Added invincibility during cutscenes
Added music for Creations Editor
Added music for alien towns in adventure
Added more voiceovers
Added exclamation marks on the large map
Added doors to the Paja launch center model
Added the grappling hook to all modes
Added town names in adventure mode
Added tool tips to the Creations Editor
Title: Re: PE Changelog (A0.88+)
Post by: Luminaire on August 24, 2016, 10:24:54 PM

Fixed fish swimming above water
Fixed mainline NPC not returning to give missions when being sent out as workers
Fixed character creator using a lot of memory
Fixed falling through the ground sometimes when fast travelling in adventure
Fixed talk icon not showing up for Allen Carter
Fixed replicator being able to replicate the number selected when a replication process is already going
Fixed replicator giving twice the amount of resources when pressing cancel during replication process
Fixed being able to delete the colony during an attack
Fixed build selection boxes affecting the camera
Fixed NPC chasing after birds without a usable weapon
Fixed Todd and Chen mission problem
Fixed colony mainline NPC waiting for a mission not being able to be assigned to a dweller
Fixed being able to pick up the campfire in Wiles’ camp infinitely and gaining charcoal in the process
Fixed no aid troops during a later battle
Fixed not being able to pick up ash boxes of some characters
Fixed colony attack animals sleeping when it’s night
Fixed the smoke not disappearing for the crashed lifeboat at the start
Fixed Rol sometimes following a player that just logged on into a coop story game
Fixed alien camp spawning too many aliens
Fixed NPCs not transferring enemy targets to other NPCs in a colony
Fixed gathering plants not precise in the tutorial
Fixed ISO weapon collision box inconsistency
Fixed vehicle bouncing into the air when hitting animal droppings
Fixed GRV mission sending the player to the swamp in one of the ships
Tweaked the monorail speed from 20 meters per second to 40
Tweaked monorail camera near clip
Tweaked NPC behavior so that he/she will prioritize range weapons
Tweaked some swamp animals so that they drop oil
Tweaked the character creation to also play the main menu music
Tweaked shockwave gun strength
Tweaked the way the build quickbar works
Tweaked animal spawn rates to more in story and adventure
Tweaked some animal projectile attacks
Tweaked the amount of birds spawned (less)
Tweaked quickbar number so that it’s always on top (still tweaking)
Optimized pathfinding
Changed launcher logo
Added more tooltips to the Creation Mode
Added anti-air cannons into multiplayer
Added new animation for some NPCs
Added vsync to all none ingame scenes
Added Kickstarter supporter names to the credits (tier $40 plus)
Title: Re: PE Changelog (A0.88+)
Post by: Luminaire on August 24, 2016, 10:25:37 PM

Fixed audio manager crash
Fixed colony network nullreference crash
Fixed behave runtime select weapon crash
Fixed bonepanel UI crash
Fixed not being able to change the brush from the quickbar in build mode
Fixed window not closing when exporting iso buildings
Fixed only seeing the weapons of a NPC and not the body
Fixed dash stuttering when turning camera very fast
Fixed Chen not joing colony if left at Giant Tree
Fixed Adisa eyes problem when in idle
Fixed players and NPCs not being able to use items in multiplayer on Linux
Tweaked andhera attack and defense, probably should avoid now
Tweaked story NPC missions so that they’re not prepetual
Tweaked disease system so players will know when you’re about to get sick and do something about it
Tweaked AI spawn map
Tweaked follow missions so that NPCs can also fast travel
Tweaked adventure terrain generation
Tweaked Calling Home mission
Tweaked lights in the tutorial level for better performance
Tweaked old effects
Tweaked vehicle attack power for cannons
Tweaked animal sounds
Tweaked animal spawn numbers a little lower
Tweaked shockwave gun so it takes more energy
Tweaked mouse pointer
Deleted some unidentified objects
Optimized group AI
Optimized AI physics
Optimized birds running into objects
Added new guidance for the Creations System
Added simple template ISOs to the Creations System
Added new effects
Added NPC skill advanced explorer icon
Added new Andy guidance system in game (can turn off in options, some bugs)
Added voiceovers for 5 NPCs
Added ISO parts descriptions
Added more ambient sounds
Added new NPC animations
Added new player animations
Added reloading a gun for NPCs


Fixed character transparency issue after death
Fixed NPC missing at 0,0 point when another NPC tries to find him/her
Fixed NPC some skills descriptions being wrong
Fixed NPCs not hitting Paja and Puja laying on the ground
Fixed blurry font being checked in options on default
Fixed random missions sometimes not saving correctly
Fixed processing facility workers suffocating
Fixed build mode instructions not consistant with actual controls
Fixed follower dying and not moving bug after getting released
Tweaked pickaxe speed so it’s faster
Tweaked monorail joints so that it auto adjust to obstacle height and delete trees in the path
Tweaked Andy guidance UI
Tweaked fish tail and scales to rare items
Tweaked colony animations
Added option for having prompt for gathering in options
Added ending cg
Added colony sound effects
Added Allen Carter voiceover
Title: Re: PE Changelog (A0.88+)
Post by: Luminaire on September 02, 2016, 03:01:28 PM

Fixed scrambled adventure map
Fixed “destroy and see” mission not counting correctly in multiplayer
Fixed Allen Carter teleporting back to the colony during the rescue mission
Fixed character skin and hair color changing
Fixed aim issue in 4K
Fixed world map not showing completely in 4K
Fixed mouse position being off in 4K
Fixed colony change armor UI changing the shapes of characters or deleting them
Fixed some trees not shining when being planted
Fixed Chen shooting animation sliding
Fixed some NPC skills icons being wrong
Fixed after a switch to the Mari currency fast travel still using meat
Fixed adventure skill tree appearing in story mode
Fixed birds not being deleted in multiplayer even when the AI turns off
Fixed NPC ragdoll issue
Fixed NPC following doing back and forth sometimes
Fixed adventure difficulty changing to normal upon loading
Fixed vehicle weapons aim
Fixed follower robot not attacking ranged foes
Fixed Creation tooltips
Fixed ISO beds not working in multiplayer
Fixed NPC eye problems
Changed name of pivot to hinge in scripts
Changed Puja salad to native salad
Changed block textures
Tweaked Tariq mission so that players can fight the Pujans
Tweaked Peter mission so that players can fight the Pajans
Tweaked monster beacon animal spawn types
Tweaked McTalk structure placement distance
Tweaked the level of ambient sounds
Tweaked Andy ingame aid
Tweaked fatigue animation so that it’s further apart
Tweaked ISO weapon aim
Tweaked building UI so that icons grays out when in voxel building mode
Added prompt UI for when something is in the way of building
Added sound effects
Added cave pathfinding points in story mode
Added simple controller support
Added Kayla’s song
Added more NPC voiceovers
Added ISO motorcycle to Allen Carter mission
Added wooden bow and arrow to the weapons Gerdy gives


Fixed Allen giving out multiple motorbikes
Fixed Peter confrontation mission
Title: Re: PE Changelog (A0.88+)
Post by: Luminaire on September 14, 2016, 06:37:12 PM

Fixed follower UI and colony UI not being consistent
Fixed AI being indecisive
Fixed AI pausing before action
Fixed AI not being able to lunge while running
Fixed Puja putting away weapon before attacking another target
Fixed sound stuttering
Fixed NPCs in the colony chasing one animal
Fixed Michael being pulled back to the colony on the swamp mission
Fixed NPC money not renewing each day in multiplayer adventure
Fixed the dayu not dropping the fish tail and scales each time
Fixed not being able to change the image type on the large map
Fixed iso beds speeding up time in multiplayer
Fixed Rol and Kayla mission conflict when cancelling one of the missions
Fixed adventure mode NPC death in vehicle ragdoll issue
Fixed Peter’s eyes model issue
Fixed colony repair machine UI issue
Fixed range weapon and mission UI having conflict
Fixed tutorial crash
Fixed collision on some desert city ruins
Fixed some plants when grown cannot be clicked on
Fixed RQAnimation crash
Fixed Gerdy turning in the healing machine in multiplayer
Fixed not being able to dodge right away when wielding dual weapons
Fixed NPCs being sent to 0,0 in story coop
Fixed L1 section collision issues
Fixed follower NPC UI issue when changing armor
Fixed random NPC not having any ammunition when made follower
Fixed BTMonster crash
Fixed NPC following the wrong player in story coop
Fixed UI blocking mouse access bug
Optimized loading and spawning
Optimized ragdoll
Tweaked bird sounds so that the player gets warned when attacked
Tweaked sellers of items in storymode so that if a npc dies, someone will still have the item
Tweaked guide wording for build mode
Tweaked some NPC stats
Tweaked animal spawn in caves
Tweaked ambient sound distance
Tweaked fusion plant to more output
Tweaked NPCs so they don’t get hungry or sleepy when under attack
Tweaked block type textures (will add more later)
Tweaked the speed at which the replicator operates, more objects will take more time
Tweaked the monorail so the player can get on or off without pointing at the rail
Tweaked build mode free camera so it can also penetrate water
Added prompt for player when the game is using the integrated gpu instead of the stand alone gpu
Added organic fertilizer to adventure mode
Added work icon for the follower when he/she’s working
Added the heat pack (more advanced than torches)
Added UI sound effects
Added more sound effects
Added cancel to the replicator
Added controller enable option in Options
Added controller remapping
Added plants dropping pigments
Added more variety to NPC colony foods
Added Puja/Paja sounds
Added Paja weapons
Added more voiceovers
Added damaged (not destroyed) blocks in colony shield auto regenerate
Added 2 robot bosses to adventure mode
Added colony medical facility giving medicine to the storage
Added Chinese to the creation system
Title: Re: PE Changelog (A0.88+)
Post by: Luminaire on October 01, 2016, 09:37:24 PM

Fixed collision issues in the desert city
Fixed able to use Linux to start server under HeadlessServer (must install mono-runtime)
Fixed grass disappearing too slowly
Fixed iso guns disappearing in first person
Fixed mission UI not showing the target NPC portrait sometimes
Fixed hydrogen taking too much time to replicate
Fixed Paja ranged soldiers sometimes not fighting when close
Fixed Paja launcher center not having a door
Fixed animals lunging and not moving
Fixed NPC standing on his/her own body when dead
Fixed colony parts not counting for missions when they’re placed before the mission
Fixed sometimes player getting up slowly from ragdoll
Fixed 33 different UI bugs
Fixed many colony bugs
Optimized stuttering due to NPC spawning
Optimized tree generation
Optimized stuttering caused by antialiasing
Optimized Puja and Paja so that they don’t switch weapons so often
Optimized AI so that they don’t run into things as often
Tweaked NPC behavior so that they can get ammunition directly from the colony storage
Tweaked animal AI defense and HP (might be a little hard right now, still tweaking)
Tweaked replicator speed for handheld and colony
Added human enemies
Added ability to hide the small map
Added AI opting for range weapons first
Added AI group attacking different targets
Added AI calling for help
Added AI group retreating behavior
Added limitation to the amount of AI attacking the player at the same time in a group
Added adventure storyline for single player
Added new random missions for adventure mode
Added enemy states to the adventure map in single player
Added building ruins when a building is destroyed
Added UI guide for driving vehicles
Added dungeon with human enemies
Added more player made template ISOs
Can no longer continue game after a crash (which could cause more issues)
Can now send us the crash data after a crash


Restored scripts to MP adventure mode.
Title: Re: PE Changelog (A0.88+)
Post by: Luminaire on October 15, 2016, 01:21:26 AM

Fixed many crash bugs
Fixed animals sleeping in dungeons
Fixed followers not following
Fixed author not able to reupload to Workshop
Fixed name and HP appearing very big in first person when looking up
Fixed scripts not in versus mode
Fixed memory leak when getting colony placement mission in adventure mode
Fixed trees falling over with one axe swing in multiplayer
Fixed Linux issues with Clear the Nest mission
Fixed Linux issues with Helping Gerdy mission
Fixed “not enough materials” UI bug when placing voxels
Fixed being able to pick up chair while sitting on it
Fixed followers circling when trying to help cut a tree on a slop
Fixed stair collisions for buildings
Fixed some tree models not having roots
Fixed Calling Home mission issues
Fixed player not being able to get up sometimes due to ragdoll
Fixed NPC that gives the mission being different from the one who receive it
Fixed birds not countering sometimes
Fixed sound stuttering
Fixed Rol not telling you she’ll join you if the player fast travels
Fixed training facility displaying “you can’t enter build mode”
Fixed multiple targets appearing on large map when in tower defense
Fixed crash when two players pick up an object at the same time in multiplayer
Fixed multiplayer recruit and release NPC bug
Fixed server being set to unlimited supplies on default
Fixed being able to delete empty saves
Fixed not being able to complete Gerdy missions from start game after the stasis tube
Fixed Andy popping up after fast travel
Fixed animals getting stuck on rocks sometimes
Fixed GRV boss HP being too high to see
Fixed protect objects increasing indefinitely in the colony UI
Fixed being able to hit own NPC in survival mode
Fixed not being able to see another player pulling out weapon in multiplayer
Fixed Botonist’s List mission cannot be completed
Fixed not being able to access diplomacy in the menu
Fixed no incubator given in the adventure story
Fixed recycle machine being able to replicate items
Fixed repair machine being able to replicate items
Fixed upgrade machine being able to replicate items
Fixed inaccurate guns for vehicles
Fixed Given_Name issue in adventure mode
Fixed multiple propellers on vehicles being too loud
Fixed not being able to repair the scuba mask
Fixed talking with NPC when the server turns off causing a crash
Fixed NPCs not appearing in the quarantine tent in story mode
Fixed adventure UI issue with the monster beacon in multiplayer
Fixed NPC voiceover stopping suddenly
Fixed issue with the save causing the NPCs to not be clickable
Tweaked bird range attacks
Tweaked the cost of the revival shot
Tweaked some player animations
Tweaked NPC revive time slower
Tweaked colony replicator so that it always leaves two spots for the player
Tweaked some mission rewards in story mode so players don’t have to collect these items again
Tweaked flora appearing beyond the terrain
Tweaked Character Creation UI
Tweaked alien town HP so they’re easier to destroy
Tweaked group ai attack so they don’t all swarm at the same time
Tweaked animal HP and ATK
Tweaked boss loot drops
Tweaked story NPC weapons
Tweaked adventure side quests
Tweaked adventure items and script distribution
Tweaked adventure shop items
Tweaked mini-map icon colors to match in game colors
Tweaked NPCs hitting members of the same team having too much effects
Tweaked robot count in the final battle
Tweaked in game models
Tweaked build mode close icon
Tweaked the amount of force received when blocking with a shield (ctrl)
Optimized NPC pathfinding on multi-floors
Added more Andy prompts in story mode
Added Andy voiceover
Added a new cave dungeon
Added function to hide old incompatible saves
Added laser rifle
Added NPC sprinting to catch up to prey
Added ability to sell scripts
Added ability to buy scripts from stores
Added NPC facing the player when talking
Added adventure tower defense enemy types
Added being able to shoot guns underwater
Added new diamond tools models
Added tool tips
Added enemy numbers selection on adventure map creation UI
Added more NPC voiceovers
Added more adventure story content
Title: Re: PE Changelog (A0.88+)
Post by: Luminaire on October 19, 2016, 12:46:18 AM

Fixed many crash bugs
Fixed colony repair costing too much
Fixed adventure missions not spawning enemies when the area is in water
Fixed no markers for robot fish in the Epiphany engine mission
Fixed some sounds being too loud
Fixed Andy playing wrong sound clips
Fixed fruit delivery mission Agnes display issue
Fixed colony issues with no eating, NPCs standing at the same spot, etc.
Fixed sound issue when a dialogue UI pops up
Fixed not being able to talk with a NPC after a while in adventure
Fixed Skyrunner rising off the ground when talking
Fixed picking up tradepost showing -1
Fixed tower defense situations being triggered while NPCs are talking
Fixed issue with losing control of vtols to the assault crafts mission
Changed some character dialogue in story
Modified some hair models
Modified some animations
Added more adventure missions
Added more NPC voice overs
Added NPC greetings and farewells
Added bending roads in adventure
Added animal wiki to adventure
Added colony explanations under help


Fixed some crash bugs
Fixed some story bugs
Fixed some adventure bugs
Fixed animal movement bugs
Fixed Allen fighting animals while carrying Gerdy
Fixed NPC greeting sounding every time the talk UI comes up
Added 4 guns


Fixed 4 crash bugs
Fixed colony follower UI issue
Fixed not being able to submit the output log on Linux
Added more NPC voiceovers
Title: Re: PE Changelog (A0.88+)
Post by: Luminaire on October 28, 2016, 04:02:56 AM

Fixed several crash bugs
Fixed NPCs sometimes not using ISO guns
Fixed hitting Paja causing a drop in relations with the Puja
Fixed headless bandit leader
Fixed NPC following the player after a follow mission
Fixed NPCs not returning to town after a mission in multiplayer
Fixed multiplayer lobby music loudness not being controlled
Fixed texture flickering in opengl (by default Linux)
Fixed tutorial bugs
Fixed follow mission target right at where the player is in multiplayer adventure
Fixed colony NPC armor UI issue
Fixed various NPC store issues
Fixed some NPCs head outside the monorail when sitting
Fixed not all the correct sub-scripts are given when given a script
Fixed NPC assignment not saving correctly
Fixed enemy humans defensive and offensive numbers being wrong
Fixed enemy humans not wearing clothing sometimes
Fixed mission UI display issue after loading a game
Fixed voxel digging issue in first person when the player is close up to the voxel
Fixed players hearing vehicle sounds of other player even when far away in multiplayer
Fixed a background sound playing right after loading into the game
Fixed not foot mark after fast traveling in adventure
Fixed wind sound not playing
Fixed colonists saying their starving when there’s food in the storage
Fixed mouse locking when server gets closed while on a vehicle
Fixed turrets not firing when someone’s stealing them in survival multiplayer
Fixed not being able to get hit by Puja gun fire when sitting in a chair
Fixed fast travel after NPC death causing main storyline to break
Tweaked monster beacon strength
Tweaked flying robot attacks
Tweaked fish types in story mode so more are aggressive
Tweaked animation speed for melee attacks
Tweaked tutorial level, it’s way more hands on
Tweaked footstep sounds
Tweaked NPC inside pathfinding logic
Tweaked NPC spawn in adventure so that they appear closer to town
Tweaked Trade Post in the colony so that it sells everything from NPCs the player’s met
Tweaked colony enhancement machine UI
Tweaked replication speeds for materials (such as steel)
Tweaked animal relations
Tweaked NPC models
Tweaked NPC stores in adventure
Tweaked the number of dye needed to make pigments
Added more Andy talking points
Added new adventure missions
Added adventure storyline to multiplayer
Added armor buffs
Added Kickstarter supporter names ingame, check around the crashed ships and L1 section
Added more background sounds
Added more NPC sounds
Added more footstep sounds
Added follower voice overs
Added turret effects when damaged
Added prompt that ISOs can only be fixed in the colony
Added prompt that ISOs can only be upgraded in the colony
Added gathering dye to the Processing Facility
Added new entrances for the adventure dungeons
Title: Re: PE Changelog (A0.88+)
Post by: Luminaire on November 02, 2016, 05:20:20 PM

Fixed 13 crash bugs
Fixed skill tree not causing the HP to rise in multiplayer
Fixed digging issue
Fixed opengl texture issue
Fixed follower gathering ability not working sometimes
Fixed not being able to send in the crash log in first person
Fixed duplication issue when the follower equip and unequip a weapon
Fixed Paja spawning after the end game battle
Fixed players being able to take story NPCs into dungeons in adventure
Fixed player character disappearing then appearing when falling very fast
Fixed opengl shadow issue
Fixed armor buffs not working in multiplayer
Fixed player getting crushed to death when fast traveling into a wall
Fixed trade post showing the wrong durability numbers
Fixed no invincibility after respawn in multiplayer
Fixed falling to death when sleeping
Fixed colony shield not hurting animals in multiplayer
Fixed human enemies shooting once then reloading
Fixed turret damage sound still playing after having picked it up
Fixed warbird range attacks being too high
Fixed followers not helping when attacking town buildings
Tweaked multiplayer so that players cannot build colonies in a town
Tweaked some sound levels
Tweaked some animal attack timing
Tweaked several spelling errors
Tweaked follower pathfinding inside dungeons
Tweaked loot drop in adventure so that more script gets dropped
Tweaked cave dungeon collision
Tweaked tutorial level
Tweaked adventure story mode script drops
Tweaked building model defense collision triggers
Tweaked town building HPs
Deleted NPC stamina UI (since it’s not needed)
Deleted the multiplayer points system and store
Added NPC farming skill so that farming becomes faster
Added invincibility after fast travel
Added armors from the multiplayer store to story and adventure modes
Added music to dungeons
Added more Andy talking points
Added Kickstarter ingame items (the codes will be sent over the next 2 days)
Added more voice overs
Added more cutscene animations
Title: Re: PE Changelog (A0.88+)
Post by: Luminaire on November 03, 2016, 05:43:32 PM

Fixed 1 crash bug
Fixed door not opening
Fixed not being able to place monorail parts
Fixed not being able to get the colony mission sometimes in adventure
Fixed not being able to talk with Hitomi
Fixed towns and NPCs not appearing when you fly very fast in adventure
Fixed custom map multiplayer not working
Fixed GivenName issue in adventure mode
Tweaked NPC pathfinding in dungeons
Tweaked tutorial level
Tweaked dungeon footstep sounds
Added NPC voiceovers
Added dodge grenade behavior


Fixed 1 crash bug
Fixed not being able to click on NPCs sometimes
Fixed helmet error 2042 issue
Fixed the town icon sometimes not appearing on the large map in adventure
Fixed ISOs from dungeons not seen by all players
Fixed environment sounds always sounding very close
Fixed penguin animations
Tweaked some sound effects
Tweaked tutorial level
Added skill tree tutorial text
Title: Re: PE Changelog (A0.88+)
Post by: Luminaire on November 08, 2016, 05:58:49 PM

Fixed 4 crash bugs
Fixed large wheel not having any torque
Fixed AI still discharging an attack after it’s already been killed
Fixed Type 01 gloves discription
Fixed not being able to drag objects into the world after exiting the tutorial level
Fixed Language Art mission
Fixed vehicles sometimes bouncing players into the sky
Fixed NPC dying then becoming unresponsive
Fixed NPC store reselling fixing durability of items right away
Fixed assembly core being destroyed with one hit sometimes in multiplayer
Fixed colony not being damaged when its maker is offline in multiplayer
Fixed some voice over and text not matching up
Fixed passengers on vtols not being able to get off after it explodes in multiplayer
Fixed blocks sometimes not saving in multiplayer
Tweaked item order in inventory in multiplayer
Tweaked distance for picking up and logging
Tweaked training station UI
Tweaked NPC name UI
Tweaked vtol’s ability to stay level when moving forward with large engines
Tweaked infection rate when picking up poop to much lower
Tweaked the size of the McTalk’s support structure
Tweaked sounds
Tweaked tutorial
Tweaked colony repair numbers and items
Added anti-cheating mechanism in multiplayer
Added ability to change game location in Linux in OptionConfig.xml
Added option to have scripts or not in multiplayer when creating server
Title: Re: PE Changelog (A0.88+)
Post by: Luminaire on November 09, 2016, 04:45:02 PM

Fixed 10 crash bugs
Fixed not being able to get on the bike in multiplayer
Fixed Allen getting stuck sometimes with Gerdy
Fixed launcher text missing in Linux
Fixed no sound for learning scripts in multiplayer
Fixed pathfinding stuck using dungeon numbers when leave the dungeon
Tweaked easy mode numbers (so it’s a little more challenging)
Tweaked campfire sound
Title: Re: PE Changelog (A0.88+)
Post by: Luminaire on November 11, 2016, 02:55:34 PM

Fixed several crash bugs
Fixed training station not training sometimes
Fixed grass not showing up sometimes in multiplayer
Fixed armor duplication bug
Fixed skilltree getting cleared when the server updates (but it doesn't protect this time unfortunately)
Added tool tips to the mineral scanner
Title: Re: PE Changelog (A0.88+)
Post by: Luminaire on November 11, 2016, 02:56:06 PM

Fixed crash bugs
Fixed multiplayer tower defense issues
Fixed passengers not synced up with the terrain in multiplayer
Fixed sometimes not being able to enter dungeon when latency is high
Fixed NPC skills in story coop
Fixed Kayla mission issue
Fixed placing a colony before the colony mission causing issues in story mode
Fixed block sync for multiplayer
Optimized some server code
Tweaked items in multiplayer
Added ladder script to the first towns in adventure
Added PS4 controller support (must reset controls in options)
Added ISO upload UI in multiplayer
Added more story animations
Title: Re: PE Changelog (A0.88+)
Post by: Luminaire on November 24, 2016, 10:12:38 PM

Added stamina expenditure for axe and sword use
Added settings for getting ISOs in dungeon (you will get different ISOs based on the level of dungeon)
Fixed firing sound not synchronizing with the animation
Fixed skill tree data issue
Fixed spelling errors in UI
Fixed no transmitter script in adventure
Fixed items being sold in the wrong store
Fixed several UI crash bugs
Fixed the scroll bar in the repair machine not being able to scroll
Fixed NPC job title not being updated after player assigned jobs in Personnel
Fixed zero durability loss for ISOs in multiplayer
Fixed the usage of monster beacon in multiplayer (now a team can only place one monster beacon)
Fixed multiple players cannot proceed with multiple monster beacons at different locations in multiplayer
Fixed load file error when saving game after loading old saves in multiplayer
Fixed skill tree not being able to save in multiplayer
Fixed the data storage error for terrain and plants in multiplayer
Fixed NPC skills not being able to initialize in multiplayer story mode
Fixed multiple ashboxes in coop story
Fixed firebear shooting multiple fireballs in coop story
Fixed NPCs following other players in adventure multiplayer
Fixed Tariq fighting the Puja when he should be running away
Optimized ISO export in multiplayer
Optimized the network in multiplayer
Title: Re: PE Changelog (A0.88+)
Post by: Luminaire on December 15, 2016, 03:17:16 AM

Fixed some crash bugs
Fixed font errors in message box
Fixed no sound for reloading and shooting when using ISO gun
Fixed the range of turrets when enemy players attack from out of range
Fixed repeated conversation in the tutorial
Fixed followers getting too many items when collecting
Fixed missing sentences for Andy
Fixed mission cannot be completed when attacking opposed camp in multiplayer
Fixed the ambush mission not triggering after Todd dies in multiplayer
Fixed the repair machine not working properly
Fixed reloading sound and firing sound not synchronizing with the animation in multiplayer
Fixed some missions not completing after a server restart in multiplayer adventure
Fixed the colony icon of the opposed camp being seen sometimes
Fixed NPC disappearing in colony
Fixed GRV ships mission cannot be completed in multiplayer
Fixed skill level of followers
Tweaked sound logic when in third person
Added the great sword and dagger to the creation system
Added 6 language fonts in game (including Russain, French, Spanish, Italian, Germany, and Portuguese. The translation in these language will function well in game)
Added background music for Chen
Added particle cannon script being sold by Percy Malik
Title: Re: PE Changelog (A0.88+)
Post by: Luminaire on January 10, 2017, 04:19:09 AM

Fixed 10 crashes
Tweaked the maximum attack range for ISO swords
Fixed no ammo consumption for the follower's second inventory
Fixed NPC skill disappearing when reload save file after fast travel
Fixed the durability data in build system inconsistent with the data after the export
Fixed ISO turret and ISO cannon not working after being attacked by monsters
Fixed repair machine stop counting after fast traveling in story mode
Fixed training station not working
Fixed Mac player not able to log in multiplayer
Fixed no firing sound for the natives
Tweaked the dps of ISO weapons
Optimized Chen's background music (doesn't repeat as much)
Optimized mobile phone UI
Optimized the workshop download/upload interface in multiplayer
Optimized the interface after pressing ESC
Added a new side quest for Chen (to enable music for player)
Added the music player in game, can open Ogg, Wav, Flac, and Mp3 from local file, available in the phone
Added save function for Phone UI
Added UI save function when riding with a vehicle
Added UI save function in build mode
Added the consumption for fertilizer sprayer and manure sprayer in multiplayer
Title: Re: PE Changelog (A0.88+)
Post by: Luminaire on March 13, 2017, 04:50:05 PM

Added trading card system on Steam
Added animal riding system in game (through Chen in story)
Added three more missions
Added a new monster boss
Added being able to select all scripts at world create in Adventure
Fixed the resource diplomacy mission not being able to repeat
Fixed bug in music player
Fixed items in inventory not being able to reorganize
Fixed players not being able to exchange items in multiplayer
Fixed bug in store page
Fixed bug in replicator
Fixed durability display error in Enhance machine and repair machine
Fixed UI bug in create mode under 2560 x 1440
Fixed multiple colony icon on map in multiplayer
Fixed the displaying error in storage box in multiplayer
Fixed several crash bugs
Optimized Chen’s background music.
Cleared and rebooted all the official servers


Fixed displaying error in Chen's conversation script
Fixed the bug after fast travel while riding an animal
Fixed no gunshot sound effect while using ISO gun
Fixed save and load bug after riding animals at night
Fixed players able to ride the monsters in tower defense quest
Fixed the bug the dismissed followers will revive players
Fixed the monster biscuit quest incorrect display on map
Adjusted the riding position on ursus bear and lupus wolf
Adjusted the drop rate of the poisonous blood
Fixed crash while using ISO axe in tutorial
Added All Scripts Available for single player adventure in starting options
Added new scripts into All Scripts Available list.
Added monster idle time after canceling riding so that it doesn't attack the player right away
Title: Re: PE Changelog (A0.88+)
Post by: Luminaire on April 25, 2017, 11:31:56 PM

Fixed crash in store in adventure mode
Fixed not being able to complete a mission in multiplayer
Fixed bug in enhance machine
Fixed bug in building system
Fixed the dropping rate of the poisonous blood
Optimized the bug reporting system
Added Achievements on Steam
Added monster Kazma
Added monster Blue Dragon
Completed in game monster wiki


Fixed repair machine not working in multiplayer
Fixed upgrade machine not working in multiplayer
Fixed recycle machine not working in multiplayer
Fixed not being able to enter Build mode servers
Fixed not being about to recruit Feroz to colony
Fixed random NPC teleporting issue
Title: Re: PE Changelog (A0.88+)
Post by: Luminaire on May 17, 2017, 02:28:14 PM

Fixed issue with southern island mission
Fixed issue with adventure mode storyline
Fixed issue with monster wiki
Fixed issue with the last adventure mode story mission not being able to be completed
Fixed issue with NPC getting stuck in the colony
Fixed issue with repeating prompt when finishing tasks
Fixed issue with crashing while getting off a monster while in an attack animation
Fixed towns with cordial status not being able to be attacked again in adventure mode
Added two new achievements
Optimized connecting to the lobby and servers
Title: Re: PE Changelog (A0.88+)
Post by: Luminaire on September 08, 2017, 05:58:33 PM

Fixed replicator filter not working sometimes
Fixed Xbox 360 controller dodge function not working
Fixed monorail stop time not synchronized in multiplayer
Fixed some items not being able to repair, upgrade, and recycle in multiplayer
Fixed around 40 crashes
Title: Re: PE Changelog (A0.88+)
Post by: Luminaire on January 21, 2018, 01:25:16 AM

Fixed monorail consistency issues in multiplayer
Fixed NPC store issue when buying from a second page and resetting to first page
Fixed Chen Zhen’s music playing too loud when approaching him a second time
Fixed sound settings not being applied correctly in the menu
Fixed not being able to shoot an arrow after crafting an arrow on the go
Fixed Gerdy still floating in her stasis tube sometimes in story mode
Fixed tower defense issue in multiplayer when the player fails when getting a little too far from the mission area
Fixed issue with item disappearing when moved to inventory from fast bar, only reappearing after refresh
Fixed bug with ISO numbers exporting wrong, causing the player not being able to get into the vehicle
Fixed issue with the currency resetting to the old meat currency after an event in the story mode
Fixed NPC cash not being saved in multiplayer
Fixed stuttering when firing a weapon for the first time
Tweaked time for getting on a monorail
Tweaked mission UI display to more easily display main missions and sidequests
Changed the display of friendly players to arrows on maps in multiplayer instead of a dot
Added ability to teleport to a friendly player by clicking on the player on the map in multiplayer
Added sleeping bag for coop story
Added a "track" option in the replicator to see what you're still missing for replicating an item
1/15/17 hotfix-
fixed the bug that sometimes players cannot export ISOs or update ISOs to workshop in multiplayer.
Title: Re: PE Changelog
Post by: Luminaire on February 09, 2018, 07:37:42 PM

Fixed the display error of the Mctalk in multiplayer coop
Fixed issue where the Mctalk stays on the ground even after the take-off in multiplayer coop
Adjusted the collision of firebear nest in story mode, so that the firebear will not get stuck
Adjusted the following AI of NPCs, so that they will not teleport to your front
Fixed the issue in multiplayer story mode where the number of monsters and attacks in tower defense missions are different for each player
Fixed the bug that Pajan not showing up in last battle in multiplayer coop
Changed the mission structure of helping colonists to safety for multiplayer coop
Fixed the issue where vertical plane cannot be dragged to the lowest plane in creation system
Added the setting of aim sensitivity in options
Added the setting that players will know which mission they're doing after interacting with NPCs
Added the total bullet number in your bag aside of the existing bullet number in your weapon
Added store icons aside of merchants' name in multiplayer story mode
Added free perspective while running, press alt to do so
Changed the sorting rules of the ISO downloading from the workshop
Added the terrain numbers in the mini map in story mode
Adjusted the campfire model, so that it will not look like a giant one
Optimized the displaying of the building, so that the building will show up more smoothly
Optimized the frame rate in multiplayer coop